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- =========================================================
- Messiah (TM) Compatibility Test Version 2.0
- =========================================================
-
- ====================
- TABLE OF CONTENTS
- ====================
- - 0.0 Note About Version 2.0
-
- - 1.0 Demo Prologue
-
- - 2.0 Default Keyboard Commands
-
- - 3.0 Bob's basic abilities
- 3.1 Running
- 3.2 Walking
- 3.3 Crawling
- 3.4 Grabbing Ledges
- 3.5 Shimmy
- 3.6 Strafing
- 3.7 Looking Around
-
- - 4.0 Bob's special abilities
- 4.1 Possession
- 4.2 Armor
- 4.3 Keys
- 4.4 Camouflage
- 4.5 Health
- 4.6 Depossession
- 4.7 Flight
-
- - 5.0 General Combat
- 5.1 Grabbing and dropping weapons
- 5.2 Weapon based combat
- 5.3 Targeting in weapon based combat
- 5.4 Targeting in sniper mode
- 5.5 Secondary weapons
- 5.6 Hand to hand combat
-
- - 6.0 Standard Weapons Included in This Demo
- 6.1 Welding torch
- 6.2 Pump gun
- 6.3 Machine gun
- 6.4 Maimer
- 6.5 The Pak
- 6.6 Flame-Thrower
- 6.7 Bazooka
- 6.8 Rocket Propelled Harpoon
-
- - 7.0 Secondary Weapons Included in This Demo
- 7.1 Grenade
- 7.2 Distortion Grenade
-
- - 8.0 Helpful hints
-
- - 9.0 Changes In Version 2.0
-
- - 10.0 Troubleshooting
-
- - 11.0 Common Switches
-
- - 12.0 Messiah on the Internet
-
- - 13.0 Technical Support and Contact Information
-
- - 14.0 Software Use and Limitations License Agreement
-
-
- ====================================
- 0.0 NOTE ABOUT VERSION 2.0
- ====================================
- If you have save games on your computer from the
- Messiah Compatibility Test Version 1.0, your
- save games will not work with Version 2.0.
-
- Also, your config file which saves your user
- settings will be replaced with a default config
- file with Version 2.0.
-
-
- ====================================
- 1.0 DEMO PROLOGUE
- ====================================
- The earth - a several thousand feet up - night
-
- We are sailing over big fluffy clouds... the moon
- shines in the night sky illuminating the cloud bed
- below... we whisk across it like a bird flying
- impossibly high.
-
- A booming almighty voice breaks the silence.
-
- GOD
- BOB!?
-
- and a small child-like voice answers
-
- BOB
- Yeah?
-
- GOD
- I've got something for you to do today.
-
- BOB
- ...well... what?
-
- GOD
- I want you to clean something up for me
-
- We dip into the cloudbank and begin to speed though the haze
-
- BOB
- That doesn't sound like fun.
-
- GOD
- It should be a pretty big job, actually.
-
- BOB
- Why would I want to do that?
-
- GOD
- Because I want you to and I think it would
- build character.
-
- BOB
- I've got enough character... Couldn't someone
- else do it?
-
-
- We are now picking up speed as we plummet downwards.
-
- GOD
- I'm sending you to Earth. It's in pretty bad
- shape and I'm hoping you might straighten it up
- a little.
-
- BOB
- I'd rather not.
-
- GOD
- That's nice...enjoy your trip!
-
- Suddenly, the anguished face of a cherub passes the
- camera and tumbles away from us. It's Bob, and his
- little winged cherub body is engulfed in a ball of fire....
-
- ...as the comet Bob flails towards earth the clouds part
- to reveal it. A sparkling future city is below him...
- and getting closer by the second.
-
- dissolve to:
-
- Somewhere in the city - meanwhile
-
- Two police officers (BLUECOP and REDCOP) are strolling
- along a metal catwalk engaged in shop talk. They are
- in an industrial area and large, looming, smoke-spitting
- buildings can be seen surrounding this roofless room.
- They stop to have a conversation.
-
- BLUE COP
- ...so I'm goin "Lenny take your mom to the
- hospital. If it's an emergency take her now,"
- and he's like "oh don't worry about it. No, no,
- no, she's asleep right now." Right?... Calls
- me up two hours before the shift and makes
- me come on...
-
- RED COP lights up a cigarette.... takes a drag.
-
- RED COP
- Really?
-
- BLUE COP
- 'course I gotta come in. This is the
- second night in a row I gotta work for
- that guy!
-
- CUT TO:
-
- POV - CITY SKYLINE - THAT MOMENT
-
- We see Bob's point of view as he screams towards
- the future city... getting closer to the heart of it.
-
- cut back to:
-
- Somewhere in the city - meanwhile
-
- RED COP smokes while BLUE COP continues his ranting.
-
- BLUE COP
- You know what else I heard? I heard that
- Father Prime has some scientist-goons
- trying to open a doorway to another
- dimension... Can you believe that?
-
- RED COP nods and smokes while BLUE COP goes on.
-
- RED COP
- That's crazy!
-
- BLUE COP
- Another dimension.. jeez...Who do they
- think they are?
-
-
- RED COP has tuned out as he spies something
- plummeting down from the heavens.
-
- BLUE COP notices the RED COP is not paying attention.
-
- BLUE COP
- What?... WHAT?!
-
- We see Bob's comet streak out of the sky and
- violently strike the BLUE COP from behind. Both
- officers are thrown from the bridge to the floor
- below. We drop down under the bridge to find the
- BLUE COP writhing in pain. Blue blasts of light
- and fire swirl around him. His back is smoking.
- He is losing his mind... to Bob... He passes out.
-
- fade to black.
-
-
- ====================================
- 2.0 DEFAULT KEYBOARD COMMANDS
- ====================================
- Arrow Up Move Forward
- Arrow Down Move Backward
- Arrow Left Turn Left
- Arrow Right Turn Right
- Z Strafe Left
- X Strafe Right
- CTRL Bob = Flap Wings
- Possessed Characters = Jump
- Backspace Depossess a Character
- Spacebar First Press = Enter Combat Mode
- Second Press = Fire Weapon
- 0 Possessed Characters = Throw Secondary
- Weapon if in Character's Inventory
- Enter Current Action
- I Toggle Heads Up Display
- Shift+Arrow Walk
- Insert Bob = Crawl
- Possessed Characters = Crouch
- Caps Lock Look Behind Character
- P Toggle Pause Game
- Esc In Game Menu
- Num Pad + First Press = Enter Look Around Mode
- Second Press = Zoom In Sniper Mode in Cops
- Num Pad - Zoom Out Sniper Mode and Exit Look Around
- Num Pad * Quick Exit Look Around Mode
- Left Mouse Same as SPACEBAR listed above
- Right Mouse Freelook in Third Person Perspective
- F2 Save
- F3 Load
- Right Shift + T Toggle Tutorial Help On/Off
-
-
- ====================================
- 3.0 BOB'S BASIC ABILITIES
- ====================================
- Here is a list of ways to move around in the environments of
- Messiah and some techniques to further explore your
- surroundings and avoid meeting an early demise.
-
- ====================================
- 3.1 RUNNING
- ====================================
- When you press either the "Forward Movement Key" or the "Backward
- Movement Key" you will by default run in that particular
- direction. Your speed is faster than most creatures on Earth, and
- in combination with your quick turns, you are very agile compared
- to the clumsy humans. Use your running ability for those sticky
- situations where a quick escape is necessary.
-
- ====================================
- 3.2 WALKING
- ====================================
- Pressing the "Forward" or "Backward Movement Keys" in combination
- with the "Walk Key" will cause you to slowly creep forward at a
- much less hectic speed than your run. This is especially useful
- for traversing small ledges where one false step will cause an
- untimely demise. Also keep in mind that when you walk your
- footsteps will be silent, allowing you to sneak up on your foes
- undetected.
-
- ====================================
- 3.3 CRAWLING
- ====================================
- Pressing the "Forward" or "Backward Movement Keys" in combination
- with the "Crawl/Crouch Key" will allow you to drop down close to
- the floor and crawl around. This ability is useful when trying
- to hide behind an object without being seen or when trying to
- move underneath an object which is too low to walk under.
-
- ====================================
- 3.4 GRABBING LEDGES
- ====================================
- If you press the "Flap/Jump Key" while also pressing the "Forward
- Movement Key" and get close to the edge of a ledge, you will be
- able to grab hold of the ledge and hang from it. Pressing the
- "Forward Movement Key" again will pull you up to the next level.
- This is great for moving up to another area which is normally too
- high to simply fly up to. Pressing the "Backward Movement Key"
- will cause you to drop back down to the next lower area.
-
- ====================================
- 3.5 SHIMMY
- ====================================
- While hanging on a ledge, you can use the "Left" and "Right Turn
- Keys" to move side to side on the ledge in a hand over hand
- motion. This skill will undoubtedly be required during your
- travels.
-
- ====================================
- 3.6 STRAFING
- ====================================
- While running and turning is often sufficient for evading most
- foes and simply traversing around the environment, using the
- "Strafe Left" and "Strafe Right" keys will allow you to move
- around the environment while still maintaining focus on a
- desired target. This can be especially useful while running
- around your enemies while still keeping your eyes focused on
- them.
-
- ====================================
- 3.7 LOOKING AROUND
- ====================================
- There are three ways to get a better look at your surroundings
- while moving about the different Cities.
-
- 1) While in third person perspective, pressing and holding the
- "Look Around Key "will allow you to use the Mouse to scroll
- around you and get a better look at your surroundings.
- While in this Third Person Look Around Mode, you will still
- be able to move which makes this action especially useful
- for peeking around corners. Releasing the "Look Around
- Key" will return you to normal movement mode.
-
- 2) Another way to get a look at your surroundings is to press
- the "Enter/Zoom Sniper Mode" key to go into a first person
- perspective. Once in this mode, you can use the Mouse to
- move the camera around and take a look at areas you might
- want to examine. While in this Sniper mode View, you cannot
- move or turn but can strafe left and right as well as
- crouch. Strafing while in this mode allows you to hide
- behind boxes and the like and just peek your head around
- the corner to get a look. To exit the Sniper Mode View,
- press the "Quick Sniper Mode Exit Key."
-
- 3) Finally, if you want to get a look behind you quickly, press
- the "Quick Look Back Key" to move the camera quickly from
- behind your body to the front of it. This can be useful
- while being pursued or simply seeing who has snuck up behind
- you. Pressing the key again reverts the camera to its
- normal position.
-
- ====================================
- 3.8 ACTION!
- ====================================
- When you move around the environment, there are a number of items
- in the world in which you can interact with. When you are in
- another creature, there are many more possibilities, but more on
- that later. In the bottom right corner of the screen there is
- an icon called the Action Icon which will change depending on
- the context of the situation you are in. Normally, the icon
- appears signifying there is no current action. However, there
- are instances in which you as Bob can interact with certain
- world elements.
-
- 1) When you see the Action Icon for open door, you can press the
- "Action Key" to open the door. This open door icon will only
- appear when you are standing at the center of a door facing
- it.
-
- 2) Another instance where you can interact with the environment
- while outside of a possessed character is to activate certain
- electronic buttons and consoles. As a rule of thumb, Bob can
- activate any low-tech consoles or switches in the environment.
- Examples of low-tech devices are on/off buttons and elevator
- switches. Examples of a high-tech device is a computer
- terminal. Those high-tech devices with keyboards will require
- a possessed character trained in their usage to activate them.
- When a low-tech device can be interacted with, a use icon will
- appear in the bottom right corner of the screen.
-
- 3) When an elevator can be activated, the elevator icon will be
- displayed which means that the player must not only activate
- the elevator but also tell it which direction to travel. To
- do so, press the "Action Key" in combination with the
- "Forward" or "Backward Movement Key." Pressing "Forward" in
- combination with the "Action Key" will cause the elevator to
- travel up, while the "Backward Key" in combination with the
- "Action Key" will cause the elevator to go down.
-
-
- ====================================
- 4.0 BOB'S SPECIAL ABILITIES
- ====================================
- Here is an overview of Bob's special abilities and how to apply
- them to your Messiah experience.
-
- ====================================
- 4.1 POSSESSION
- ====================================
- Some of the natives of Earth will not be receptive to your
- presence while others will be merely curious about you. Take
- care, if you are spotted you may come under attack. To help
- achieve your goals, you have been granted the ability of
- possession. You may possess any entity in City Faktur as long
- as they are organic in composition. Any creatures that are
- mechanical in nature are immune to your power of possession
- and thus must be dealt with carefully. The inhabitants of
- Earth are a great many things. Though they may initially seem
- to be just getting in the way of achieving your goals, City
- Faktur's residents open up many possibilities.
-
- Here's a step-by-step example of how to possess your prey.
-
- 1) Try to stay out of sight until you have a good
- opportunity to possess a creature from behind.
-
- 2) Once your opportunity presents itself, make haste
- to overtake the subject from behind.
-
- 3) While running up behind your prey, flap your wings
- once or twice and spring toward the target's shoulder
- blades.
-
- 4) If all goes as planned, you will dive into the
- creature's back and thus into their spirit and
- consciousness. When you have possessed a character,
- you will see a halo over the creature's head
- indicating to you which creature you are in control of.
- Other creatures in the world will not see the halo,
- it is merely there for your benefit to help you easily
- pick which creature you are controlling even if you're
- in a crowd. You now have complete control of this
- entity and will possess all of their individual
- strengths, weaknesses, and special abilities until
- they are killed or you choose to depossess.
-
- ====================================
- 4.2 ARMOR
- ====================================
- When Bob possesses a character in the game, the character becomes
- armor. Since Bob is very fragile and can be killed relatively
- easily, it is in Bob's best interest to possess a character and
- use it like armor, absorbing any damage that is inflicted upon
- him. Once the possessed character has taken significant damage,
- Bob can depossess and find another character to absorb damage.
- Bob himself cannot be damaged while in possession of a creature.
-
- ====================================
- 4.3 KEYS
- ====================================
- Many areas in the City are only accessible to certain characters,
- just as in real life. A Security Facility, for instance, is not
- open for prostitutes to explore. In order to take a peek inside,
- Bob must first possess a Cop who can then reasonably move freely
- around the facility without arousing suspicion.
-
- ====================================
- 4.4 CAMOUFLAGE
- ====================================
- When Bob possesses a character in Messiah, he must then
- effectively be the character. Once in a worker for instance,
- Bob can't just go traipsing around a Security Facility at his
- leisure. After all, he is a worker. Once in a character's
- body Bob will have to act like the character or his cover will
- be blown. When the whistle blows and the Cops all head out for
- their lunch break, Bob better go too or the Cops will surely
- get suspicious
-
- ====================================
- 4.5 HEALTH
- ====================================
- When Bob is running low on health, he can replenish his own
- body by jumping into another creature. When Bob is damaged
- and he possesses another creature he will take health from his
- host in proportion to the amount he has already been damaged.
-
- ====================================
- 4.6 DEPOSSESSION
- ====================================
- You can depossess a creature at any time by simply pressing
- the "Depossess Key." Once you depossess a creature they will
- be stunned for a moment or two while they try to get their
- bearings again. During those few moments that the creature
- is disconcerted, you must either find a place to hide or find
- a new host. Once those few moments have passed and the subject
- regains its senses, the creature will begin to return to their
- normal behavior and can again pose a threat if you are spotted.
-
- ====================================
- 4.7 FLIGHT
- ====================================
- Next to his possession ability, Bob's next most powerful
- attribute is his ability for flight. To flap your wings
- and take to the air, press the "Flap/Jump Key" and your wings
- will flap once. If you continue to press the "Flap/Jump Key"
- in succession, you will notice that your wings will continue
- to flap and you can stay in the air for sustained periods of
- time. Flapping while moving forward will allow you to cover
- ground quite quickly and will enable you to move over
- obstacles in your path quite effortlessly.
-
- ====================================
- 4.8 GLIDE
- ====================================
- When on a high ledge, you can leap off and press and hold
- the "Flap/Jump Key" to spread your wings and glide to another
- destination. By using the glide ability, you will be able to
- leap off of even the highest structures and glide like a
- feather to the ground while taking little or no damage.
- Gliding is also useful if you want to soar to a far off
- landing area without having to flap your wings rapidly in
- succession.
-
-
- ====================================
- 5.0 GENERAL COMBAT
- ====================================
- As Bob, you are very fragile and defenseless. As such, it
- is necessary to possess Earth's inhabitants and use their
- bodies and weapons whenever force is necessary to get
- through a tight spot. The following will help you learn
- how to engage Earth's inhabitants in both weapon and hand
- to hand combat. Note that the creatures in City Faktur can
- only carry one primary weapon at a time though some can
- carry secondary grenades and mines as well. If you want to
- use a different weapon than the one a character is currently
- using, you will have to swap it with another when you come
- across it.
-
- ====================================
- 5.1 GRABBING AND DROPPING WEAPONS
- ====================================
- The easiest way to get a weapon is to possess a character
- who already has a weapon in their hands. In the event
- that the possessed character does not have a weapon or
- their weapon runs out of ammo, look for a weapon in the
- room and stand over it to pick it up. Once over a weapon
- one of two action icons will appear in the bottom right
- of the screen; the pick up weapon icon or the swap weapon
- icon. While standing directly over the desired weapon,
- pressing the "Action Key" will cause the character to
- either pick up or swap the current weapon. To drop a
- weapon, make sure that the possessed character is not
- standing over a weapon and then press the "Action Key"
- to drop the weapon. You will know that you can drop
- your current weapon because the drop weapon icon will
- appear in the bottom right corner of the screen.
-
- ====================================
- 5.2 WEAPON BASED COMBAT
- ====================================
- When possessing various characters in City Faktur you will find
- that many carry weaponry. When you possess someone who is
- carrying a weapon you of course then have control of not only
- the character but also his knowledge of weapon based combat.
- If you come under hostile fire, you can fight back with the
- character's weapon by following the next steps:
-
- 1) First, press the "Enter Combat/Fire Weapon Key" once
- to enter combat mode. When you enter combat mode the
- possessed human will take an aggressive combat stance
- but you can also tell you are in combat mode by
- looking to the bottom right corner of the screen
- where the combat icon will change from normal mode
- to a combat mode version. Make sure that when you
- enter combat mode you are ready for a fight. Once you
- pull a weapon or put up your fists other creatures will
- automatically assume that you are hostile and therefore
- take appropriate measures.
-
- 2) Now that you are in combat mode, pressing the "Enter
- Combat/Fire Weapon Key" will cause the possessed
- creature to fire his primary weapons. Pressing and
- holding the "Enter Combat/Fire Key" will make the
- character fire their weapon in succession.
-
- 3) While in combat mode, the exit combat mode icon will
- appear in the bottom right corner of the screen. To
- exit combat mode, press the "Action Key" and the
- possessed character will drop back into their normal
- mode.
-
- ======================================
- 5.3 TARGETING IN WEAPON BASED COMBAT
- ======================================
- When you are in combat mode and sweep across the room, your
- targeting cursor will move from creature to creature as you
- move, highlighting each target in succession. When the
- targeting cursor is highlighting the desired target, fire
- away to take the target down. Keep in mind that weapons all
- have different ranges so they will do various damage to your
- target depending on whether they are nearby or off in the
- distance. The pump gun, for example, can often take a
- character down in a single shot at close range but is
- miserable for long range combat.
-
- ====================================
- 5.4 TARGETING IN SNIPER MODE
- ====================================
- Another way to fight with weapons is to enter sniper mode
- and target from there. To enter sniper mode, press the
- "Enter/Zoom Sniper Mode" key once to enter the first person
- perspective. If the possessed character's weapon is not
- already drawn, press the "Enter Combat/Fire Weapon Key"
- once to draw their weapon. Once the weapon is drawn, a
- targeting cursor will appear in the center of the screen
- indicating that you are ready to fire. The targeting
- crosshairs will not snap to your target as in third person
- combat mode, but instead will stay solid all the while you
- are in sniper mode. Each time that the "Enter
- Combat/Fire Weapon Key" is pressed a shot will be fired at
- the point the targeting crosshairs are over. In sniper mode
- it is very easy for you to take accurate shots at your
- enemies to target specific body parts. Experiment with
- shooting the different areas of an enemy's body to achieve
- different effects.
-
- ====================================
- 5.5 SECONDARY WEAPONS
- ====================================
- Many of the characters you will meet in City Faktur carry
- secondary weapons in addition to their primary firearms.
- To use the characters secondary weapon, press the
- "Secondary Weapon Key" to throw a projectile weapon.
-
- ====================================
- 5.6 HAND TO HAND COMBAT
- ====================================
- There will inevitably come a time in your travels where
- you are hopelessly outnumbered in a fight and the ammo
- clips you are carrying will not be enough to get you through
- the situation. Fear not, most of the Earth's inhabitants
- are proficient in the art of hand to hand combat. To fight
- most effectively in hand to hand combat mode, you should
- first drop your weapon, though some moves can be pulled off
- even with a weapon in your hands. To fight in hand to hand
- combat mode, you must first press the "Enter Combat/Fire
- Weapon Key" once to enter combat mode. If there is no
- weapon in the character's hands they will put of their
- fists once in combat mode. Combat mode is also designated
- by the combat icon in the bottom right corner of the screen.
- Now that you are in combat mode, you must get close to your
- desired target and then press the "Enter Combat/Fire Weapon
- Key." Pressing this key alone will cause the possessed
- character to strike out at their opponent. Pressing the
- "Enter Combat/Fire Weapon Key" in combination with the
- "Forward Movement Key" will cause the character to do other
- combat moves as will attacking characters from behind.
- Experiment with the different moves in hand to hand combat
- mode to not only take down your enemies quietly but even
- disarm them if so desired. While in hand to hand combat
- mode, the exit combat mode icon will appear in the bottom
- right corner of the screen. To exit combat mode, press the
- "Action Key" and the possessed character will drop back into
- their normal mode.
-
- ==========================================
- 6.0 STANDARD WEAPONS INCLUDED IN THIS DEMO
- ==========================================
- Here is a list of the weapons that you might some across in
- your adventures through Faktur.
-
- ==================================
- 6.1 WELDING TORCH
- ==================================
- Intended only for welding, this weapon has a higher
- probability of causing your foes to laugh themselves
- to death when attacked than actually inflicting critical
- amounts of damage. Even so, it could technically kill
- someone if the person were to hold still long enough
- for it.
-
- ==================================
- 6.2 PUMP GUN
- ==================================
- The pump gun is standard issue for the Light Cops in
- City Faktur. This weapon shoots 5 gauge slugs that
- fire in a spread pattern when triggered. Though the
- weapon has excellent stopping power at close range, it
- is miserable at any distance. Don't even think about
- trying to use this weapon in sniper mode due to it's
- long range weakness.
-
- ==================================
- 6.3 MACHINE GUN
- ==================================
- Usually carried by Medium Cops, the machine gun is
- excellent at long range and has superior accuracy.
- Firing devastating slugs in rapid succession via
- it's twin barrels, the machine gun is equally
- impressive at clearing rooms of foes as it is
- putting a bullet in someone's head from ╜ a mile
- away in sniper mode.
-
- ==================================
- 6.4 MAIMER
- ==================================
- Roughly as effective as its machine gun brethren,
- the maimer has a rapid-fire mechanism, is equally
- effective at short and long range, and delivers
- more than enough stopping power to take down all
- but the toughest foes. The maimer fires razor
- sharp titanium blades that slice and dice any
- unfortunate soul in its path.
-
- ==================================
- 6.5 THE PAK
- ==================================
- Based on the opposite technology from the flame
- thrower, the pak weapon fires needle like shards
- of frozen ice at the intended target, skewering
- them repeatedly. When one of the pak's icy
- projectiles pierces the victim, they will begin
- to freeze causing their targets movements to slow
- down. Each successive projectile that hits the
- target will further chill the victim making
- their actions slower and slower. A few seconds
- after last exposure, the victim begin to thaw
- and once again regain their normal attributes.
- Effective at both long and short range, the
- pak is an excellent choice for both hectic
- combat situations and strategic sniper mode
- hits. The pak weapon also gives characters
- the ability of limited flight via the
- device's propeller like blades.
-
- ==================================
- 6.6 FLAME THROWER
- ==================================
- The flame thrower spews a flammable fuel mixture
- in jelly form that's ignited when emitted. When
- the jelly makes contact with another character
- they will burst into flame causing them to run
- and scream in agony until they can roll themselves
- out. Though the weapon is useless at distances,
- there is simply no substitute in close range combat
- situations. Care must be taken with this weapon,
- however, if an ignited character comes in contact
- with you there is a good chance that he'll turn
- you into a human torch as well.
-
- ====================================
- 6.7 BAZOOKA
- ====================================
- The bazooka fires a frighteningly lethal missile
- along a direct path to its targeted victim. With
- infinite range, fast reload, zero trajectory arc,
- and a speedy velocity, the bazooka is a handy toy
- for long range combat. If fired at close range
- the bazooka can be quite dangerous as the
- subsequent missile explosion will most likely
- damage the user as well as the target.
-
- ====================================
- 6.8 R.P.H.
- ====================================
- The rocket propelled harpoon is the most
- devastating weapon ever to appear on the streets
- of City Faktur. The R.P.H. pierces the intended
- target, lifting them off the ground and impaling
- them on a nearby wall where they will wither in
- agony before eventually collapsing. Good at both
- close and long range, the R.P.H. is absolutely
- devastating since it's capable of killing a
- person with one shot.
-
-
- ===========================================
- 7.0 SECONDARY WEAPONS INCLUDED IN THIS DEMO
- ===========================================
-
- ====================================
- 7.1 GRENADE
- ====================================
- Standard issue to medium and heavy Cops, the grenade behaves
- just as one might expect, exploding in a shower of shrapnel
- which is lethal in direct hits, and still quite effective for
- those standing near it when it detonates.
-
- ====================================
- 7.2 DISTORTION GRENADE
- ====================================
- The most powerful of the secondary weapons, the distortion
- grenade is tossed like a normal grenade but creates a warping
- anomaly that can literally bend solid objects. Any creature
- caught in the path of the distortion grenade will be thrown
- as if they were standing next to a violent explosion and will
- sustain similar amounts of damage. Like a standard grenade,
- the distortion grenade can be banked off walls due to its
- built in three second timer.
-
-
-
- ======================================
- 8.0 HELPFUL HINTS
- ======================================
- ╖ To possess a character, flap your wings and fly into the
- character's back. You can de-possess at any time by
- pressing the depossess key.
-
- ╖ Try to possess characters when no one else is looking.
- Characters won't attack if you appear to be like them.
-
- ╖ Bob is very fragile and defenseless. Whenever possible,
- possess other characters and use them for camouflage as
- well as armor. If you possess a Cop without being seen
- for instance, other Cops won't pay attention to you. If
- you do get in a fight, the possessed Cop takes the
- damage, not Bob.
-
- ╖ Keep those weapons holstered! Running around with your
- gun ready is a sign of aggression to other characters.
-
- ╖ Elevators in Messiah are a bit different than other games
- but are quite easy to operate once you get the hang of it.
- Stand in front of the elevator console you wish to operate
- and turn the character to face it. Press the action key
- while pressing forward or backward depending on which way
- you want to go.
-
- ╖ Keep an eye out for better weapons and ammo. Explore
- your environment whenever possible.
-
- ╖ Characters each have their own set of skills, use
- different characters to access different areas or
- consoles.
-
- ╖ Bob can regain health by possessing another character
- and taking some of their life essence to replenish his
- own.
-
- ╖ The Cops and the Chots have a natural aversion to one
- another. When these two classes of characters come in
- contact with one another, expect a firefight. If you
- don't understand why you're being shot at, chances are
- that another character may not get along with the class
- of character that you are currently in possession of.
-
-
- ====================================
- 9.0 CHANGES IN VERSION 2.0
- ====================================
- - Fixed problem where player was harpooned to floor
- - Fixed some hiding issues
- - Fixed translucent viewing system being activated on
- Red cops
- - Fixed female characters being held by electric
- fences
- - Fixed female reload animation
- - Added some Fear Factory music
- - Added Fear Factory sample to main menu
- - Increased Messiah priority so that other running
- programs would not steal so much horsepower
- - Fixed some save/load issues
- - Clear screen at beginning on all cards
- - Fixed sample overwrite
- - Get rid of 32 bit resolution check
- - Fixed invalid sample error message
- - Fixed intro to menu bug
- - Mip mapping enabled (speed increase...looks better)
- - Fixed 3DFX palette error bug
- - Font cleaned up
- - Fixed TnL buffer size (Nvidia GeForce 3D card issue)
- - Scripts compile box now displayed on screen
- - Fixed A3D bug in their audio card detect code
- - Added sound menu selector
- - All sound slow downs fixed internally as well as
- extra options allowed to the user in the menu
- - Memory preinitialize to avoid swapping
- - New installation graphic added called "The Art of
- Possession" to help people figure out possession easier
- - New sound headers to allow for easy implementation
- of character voices
- - New Voices for Cop, Commander, Scientists & Welder added
- - Added ability to use strafe keys when hanging
- - Added invert y axis option as requested
- - Added custom camera tension control
- - Added freelook mode as requested
- - 8 new hand to hand fighting aminations added to Commander
- - 2 new hand to hand animations added to Chots
- - Updated some AI states, improving gun-fights
- - Fixed a bug with the configuration input to use the
- mouse wheel on some systems
- - Fixed bug where enemies would fail to "see" the player
- after completing the Test and immediately restarting
- - Some doors adjusted which lead to momentary "black
- voids" when the cpu was heavily taxed
- - More testing.
-
-
- ====================================
- 10.0 TROUBLESHOOTING
- ====================================
- DEMO MINIMUM SYSTEM REQUIREMENTS
- Windows 95/98
- DirectX 7 Required
- Pentium II 233
- 3D Accelerator Card (Demo Supports Voodoo and TNT Cards)
- 64MB RAM
- Direct Sound Compliant Sound Card
- Microsoft Compatible Mouse
- Keyboard
-
- DEMO RECOMMENDED SYSTEM REQUIREMENTS
- Pentium II 300
- PCI or AGP 3D Accelerator Card with 16MB RAM
-
- Shiny Entertainment, Inc. cannot be held responsible for
- any errors or incompatibilities which the Messiah
- Compatibility Test may cause.
-
- 1) Though other D3D compatible video cards will run the
- Messiah demo, the demo is compiled specifically for
- use with the Voodoo and TNT family of video
- accelerators.
-
- 2) For the demo version of Messiah we recommend using the
- 3DFX executable for any of the Voodoo family cards.
-
- 3) There is a problem on the Voodoo 3 card running the
- D3D version with certain drivers installed with
- regard to Messiah's mip mapping.
- If you experience frequent crashes or graphic
- corruption with your Voodoo 3 card with the latest
- drivers, enable the -v switch to disable mip mapping.
- For switch usage, see section 11.0, Common Switches.
-
- 4) If your desktop resolution is set to to less than
- or equal to the in-game resolution of Messiah while
- using a 3DFX Banshee or a Voodoo 3, you may experience
- crashes to Windows when Messiah initially loads.
- To work around this issue, adjust your desktop setting
- higher than the resolution you wish to run Messiah
- in and the game should load normally.
-
- 5) Be sure to close resource intensive applications before
- running Messiah. Virus scanners are particularly
- problematic as they will reduce Messiah's overall
- performance significantly.
-
- 6) If you satisfy all the system requirements for Messiah
- and are still having problems running the game make sure
- to get the latest drivers for your hardware devices.
- Interplay Quality Assurance has found that installing
- the latest reference or card manufacturer's video
- drivers corrected many problems found with older drivers.
-
- 7) Some systems may not multitask properly while playing
- Messiah. Switching programs while Messiah is running
- is not supported.
-
-
- ====================================
- 11.0 Common Switches
- ====================================
- Though we recommend leaving the executable settings in
- the same condition as when unzipped, it is possible
- to work around some known issues and optimize performance
- with some common switches.
-
- To add a switch to your executable file, first create
- a shortcut icon on your Windows desktop to the
- executable to either glide3x.exe or d3d.exe.
-
- Next, right click on the icon and enter properties.
-
- On the line titled "Target," add the switch desired at
- the end of the line.
-
- An example of a line with the "-s" switch enabled would
- read:
-
- C:\messiah\MessiahD3D.exe -s
-
- More than one switch can be added to the executable line
- to affect system performance.
-
- -s Disable sound
-
-
- ====================================
- 12.0 MESSIAH ON THE INTERNET
- ====================================
- Visit the official Messiah web site at:
-
- www.messiah.com
-
- And to give the team immediate feedback on the demo,
- check out the official Messiah message board at
- Developer's-Corner:
-
- www.developers-corner.com
-
- ====================================
- 13.0 TECHNICAL SUPPORT
- ====================================
- Though there is no immediate technical support
- available for the Messiah demo, reported issues will
- be fixed for the final release build. To report a
- problem with Messiah on your computer system, please
- e-mail us at:
-
- messiahdemo@shiny.com
-
- Please be sure to include the following information in
- your e-mail message:
-
- -Computer manufacturer
- -Operating system (Windows 95, Windows 98, etc.)
- -CPU type and speed in MHz
- -Amount of RAM
- -Sound card type and settings (address, IRQ, DMA)
- -Video card
- -CD-ROM-Mouse driver and version
- -Joystick and game card (if any)
- -A copy of the CONFIG.SYS and AUTOEXEC.BAT files from
- your hard drive
- -A description of the problem you're having
-
-
- =================================================
- 14.0 SOFTWARE USE LIMITATIONS AND LIMITED LICENSE
- =================================================
- GENERAL PRODUCT LICENSE.
- ⌐1999 Shiny Entertainment Inc. All rights reserved.
- Shiny, the Shiny logo are trademarks of Shiny
- Entertainment Inc. All rights reserved. All other
- trademarks and copyrights are properties of their
- respective owners. Manufactured and printed in U.S.A.
- ⌐1999 Shiny Entertainment Inc. All rights reserved.
- Messiah, the Messiah logo, Interplay, the Interplay
- logo, and "By Gamers. For Gamers." are trademarks
- of Interplay Entertainment Corp. Shiny, the Shiny
- logo are trademarks of Shiny Entertainment Inc. All
- rights reserved. Published and distributed by
- Interplay Entertainment Corp.
-
- MODEM AND NETWORK PLAY.
- If the Software contains modem or network play, you
- may play the Software via modem transmission with
- another person or persons directly without
- transmission through a third party service or
- indirectly through a third party service only if
- such service is an authorized licensee of Interplay.
- For the purposes of this license, a third party
- service refers to any third party service which
- provides a connection between two or more users of
- the Software, manages, organizes, or facilitates
- game play, translates protocols, or otherwise
- provides a service which commercially exploits the
- Software, but does not include a third party
- service which merely provides a telephonic
- connection (and nothing more) for modem or network
- play. Authorized licensee services are listed on
- the Interplay Productions World Wide Web Site located
- at http://www.interplay.com. This limited right to
- transmit the Software expressly excludes any
- transmission of the Software or any data streams
- thereof on a commercial basis, including, without
- limitation, transmitting the Software by way of a
- commercial service (excepting those specific
- commercial services licensed by Interplay) which
- translates the protocols or manages or organizes
- game play sessions. If you would like information
- about obtaining a pay-for-play or commercial license
- to the Software, please call Interplay Productions
- in the US at +(949) 553-6655.
-
- ACCEPTANCE OF LICENSE TERMS.
- By acquiring and retaining this Software, you assent
- to the terms and restrictions of this limited license.
- If you do not accept the terms of this limited license,
- you must return the Software together with all packaging,
- manuals and other material contained therein to the store
- where you acquired the Software for a full refund.
-
- All other trademarks and copyrights are the property of
- their respective owners.
-