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INI File  |  1999-07-28  |  23KB  |  981 lines

  1. ; ******************************************************************************
  2. ; ********************                            ********************
  3. ; ********************            SLAVEZERO2.INI        ********************
  4. ; ********************                            ********************
  5. ; ******************************************************************************
  6.  
  7. ;        DROPSHIP
  8.  
  9. [zDropShip]
  10. Health                =    2000.0
  11. Splatter Damage        =    10.0
  12. Splatter Radius        =    300.0
  13. Explosion Template    =    e_explosion_core
  14. Ambient Value        =    0.1
  15.  
  16. [zExplosion]
  17. ExplosionSoundPitchMax    =    2000
  18. ExplosionSoundPitchMin    =    -3000
  19.  
  20. ;        Cruiser
  21.  
  22. [zCruiser]
  23. ; parts of the cruiser
  24. Base            =    a_nemesis
  25. Door1            =    nemesis_door_01
  26. Door2            =    nemesis_door_02
  27. Door3            =    nemesis_door_03
  28. Gun1            =    nemesis_gun_01
  29. Gun2            =    nemesis_gun_02
  30. Gun3            =    nemesis_gun_03
  31.  
  32. ; the jammers
  33. Jammer1            =    h_jammer_01
  34. Jammer1 ID        =    1900
  35. Jammer1 Path 1    =    h_path_jammer_01
  36. Jammer1 Path 2    =    h_path_jammer_01
  37. Jammer1 Path 3    =    h_path_jammer_01
  38. Jammer2            =    h_jammer_02
  39. Jammer2 ID        =    1901
  40. Jammer2 Path 1    =    h_path_jammer_04
  41. Jammer2 Path 2    =    h_path_jammer_04
  42. Jammer2 Path 3    =    h_path_jammer_04
  43. Jammer3            =    h_jammer_03
  44. Jammer3 ID        =    1902
  45. Jammer3 Path 1    =    h_path_jammer_07
  46. Jammer3 Path 2    =    h_path_jammer_07
  47. Jammer3 Path 3    =    h_path_jammer_07
  48.  
  49. ; cruiser path
  50. Path            =    h_nemesis_path
  51. Path Trigger    =    10000
  52.  
  53. ; death information received
  54. Death Trigger    =    90211
  55.  
  56. ; audio
  57. DeathSound        =    v_nemesis_die
  58. MoveSound        =    v_nemesis_move_loop
  59. IdleSound        =    v_nemesis_move_idle
  60.  
  61. Debug Script    =    0
  62.  
  63.  
  64. ;        BOSS RELATED
  65.  
  66. [zBoss1]
  67. ; general stuff
  68. Trigger Received        =    9101        ; 666
  69. Time Delay            =    0.0
  70. Health            =    800.0
  71. Enraged Health        =    400.0
  72. Enraged Trigger        =    9102        ; 667
  73. Max Turn Rate        =    90.0
  74. Turn Acceleration        =    40.0
  75. Turn Decceleration    =    60.0
  76. Hand Attack Range        =    120.0
  77. Hand Damage            =    30.0
  78. Push Force            =    100.0
  79. Beam Trigger        =    9103        ; 1
  80. Beam Duration Min        =    4.25
  81. Beam Duration Max        =    4.25
  82. Beam Damage            =    4.0
  83. Plasma Trigger        =    9104        ; 2
  84. Plasma Damage        =    20.0
  85. Plasma Splatter Damage    =    10.0
  86. Plasma Splatter Radius    =    20.0
  87. Plasma Start Speed    =    2.0
  88. Plasma Max Speed        =    10.0
  89. Plasma Num Bullets    =    5
  90. Wave Force            =    100.0
  91. Wave Damage            =    12.0
  92. Wave Radius            =    600.0
  93. Wave Sound            =    b_boss1_butt_attack
  94.  
  95. Red Ambient Value    =    0.3
  96. Green Ambient Value    =    0.65
  97. Blue Ambient Value    =    0.3
  98.  
  99. Head Armor            =    66.0
  100. Body Armor            =    300.0
  101. Leg Armor            =    200.0
  102. Death Trigger        =    9105        ; 9999
  103. Health Meter Start Trigger    =    9101
  104. Health Meter End Trigger    =    9999
  105. Health Meter Screen Percentage    =    90.0
  106.  
  107. ; audio stuff
  108. Intro Rise Sound        =    b_boss1_intro_raise
  109. Intro Chains Sound    =    b_boss1_intro_chain_break
  110. Intro Roar Sound        =    b_boss1_intro_roar
  111. Fire1 Intro Sound        =    b_boss1_fire1_intro
  112. Fire2 Intro Sound        =    b_boss1_fire2_intro
  113. Fire1 Loop Sound        =    b_boss1_fire1_loop
  114. Fire1 Outro Sound        =    b_boss1_fire1_outro
  115. Fire1 Sizzle Sound    =    b_boss1_fire1_sizzle_loop
  116. Fire Plasma Sound        =    b_boss1_fire3
  117. Turn Sound            =    b_boss1_turn_loop
  118. Aggravated Roar Sound    =    b_boss1_phase2_roar
  119. Death Sound            = b_boss1_die
  120. Meat Hit Sound        =    b_boss1_hit_meat
  121. Armor Hit Sound        =    b_boss1_hit_armor
  122.  
  123. [zBoss2]
  124. ; general stuff
  125. Height Distance        =    50.0
  126. Height End Distance    =    10.0
  127. Heavy Hit            =    20.0
  128. Health            =    4000.0
  129.  
  130. Red Ambient Value    =    0.3
  131. Green Ambient Value    =    0.65
  132. Blue Ambient Value    =    0.3
  133.  
  134. Health Meter Start Trigger    =    19020
  135. Health Meter End Trigger    =    42
  136. Health Meter Screen Percentage    =    90.0
  137.  
  138. Debug Script        =    0
  139.  
  140. ; audio
  141. JetsSound                =    b_boss2_jets_loop
  142. FM1FireSound            =    b_boss2_plasma_fire
  143. FM2FireSound            =    b_boss2_missile_fire
  144. Fm2OpenSound            =    b_boss2_missile_hatch
  145. MegaChargeSound            =    b_boss2_beam_charge_loop
  146. MegaFireSound            =    b_boss2_beam_fire
  147. BOOWSound                =    b_boss2_water_out
  148. BIW                    =    b_boss2_water_in
  149. Hit1Sound                =    b_boss2_hit_01
  150. Hit2Sound                =    b_boss2_hit_02
  151. Hit3Sound                =    b_boss2_hit_03
  152. DeathSound                =    b_boss2_die
  153.  
  154. ; phase one stuff
  155. Phase One Start Trigger        =    997
  156. Phase One Timer            =    4.0
  157. Phase One Path            =    h_path_phase01
  158. Phase One Shot Start Trigger    =    1000
  159. Phase One Shot End Trigger    =    1001
  160.  
  161. ; phase two stuff
  162. Phase Two Damage            =    240.0
  163. Phase Two Timer            =    1.0
  164. Phase Two Path            =    h_path_phase02
  165. Phase Two Trigger            =    1002
  166. Phase Two Shot Start Trigger    =    1100
  167. Phase Two Shot End Trigger    =    1101
  168.  
  169. ; phase three stuff
  170. Phase Three Damage        =    300.0
  171. Phase Three Timer            =    0.5
  172. Phase Three Path            =    h_path_phase03
  173. Phase Three Start Trigger    =    1203
  174. Phase Three Trigger        =    1204
  175. Phase Three Shot Start Trigger=    1200
  176. Phase Three Shot End Trigger    =    1201
  177.  
  178. ; fire mode one stuff
  179. FM1 Shot Trigger            =    1
  180. FM1 Num Shots Min            =    2
  181. FM1 Num Shots Max            =    8
  182. FM1 Shot Delay Min        =    0.30
  183. FM1 Shot Delay Max        =    0.40
  184. FM1 Shot Damage            =    1.0
  185. FM1 Horizontal Inaccuracy    =    8.0
  186. FM1 Verticle Inaccuracy        =    8.0
  187. FM1 Explosion Sound        =    w_plasma200_bullet_hit
  188. FM1 Splatter Damage        =    1.0
  189. FM1 Splatter Radius        =    10.0
  190. FM1 Start Speed            =    1.0
  191. FM1 Max Speed            =    5.0
  192.  
  193. ; fire mode two stuff
  194. FM2 Shot Trigger            =    2
  195. FM2 Shot Damage            =    4.0
  196. FM2 MissileSpeed            =    2.0
  197. FM2 MissileYawClipValue        =    6.0
  198. FM2 MissilePitchClipValue    =    4.0
  199. FM2 MissileTurnTimeLimit    =    8.0
  200. FM2 MissileLifespan        =    12.0
  201.  
  202. ; fire mode three stuff
  203. FM3 Shot Trigger            =    3
  204.  
  205. ; fire mode four stuff
  206. FM4 Shot Trigger            =    4
  207. FM4 Target1 Name            =    1st_pipe_chunk
  208. FM4 Target1                =    10
  209. FM4 Target1    Destroyed        =    11
  210.  
  211. ; mega weapon stuff
  212. Megashot Timer            =    4.0
  213. Megashot Charge Time        =    2.0
  214. Megashot Fire Time        =    4.0
  215. Megashot Damage            =    10.0
  216. Megashot Interrupt Damage    =    30.0
  217. Megashot Turn Rate Max        =    360.0
  218. Megashot Acceleration        =    300.0
  219. Megashot Decceleration        =    360.0
  220.  
  221.  
  222. [zBoss3]
  223. ; audio 
  224. Merge Sound            =    b_boss3_merge
  225. Bomb Fire Sound            =    a_slave0_land
  226. Plasma Fire Sound        =    b_boss3_plasma_fire
  227. Plasma Hit Sound        =    b_boss3_plasma_hit
  228. ;plasma storm            =    b_boss3_plasma_storm
  229.  
  230. Phase1 Health            =    1100.0
  231. Phase2 Health            =    1400.0
  232. Phase2 Final Merge Health    =    100.0
  233. Merge Damage Multiplyer        =    0.25
  234.  
  235. Shot Delay2 Min                    =    0.25
  236. Shot Delay2 Max                    =    0.5
  237. Shot Delay3 Min                    =    3.0
  238. Shot Delay3 Max                    =    5.0
  239. Num Shots Min                    =    5
  240. Num Shots Max                    =    7
  241. Plasma Shot Damage                =    5.0
  242. Plasma Shot Speed                    =    5.0
  243. Plasma Splatter Damage                =    0.0
  244. Plasma Splatter Radius                =    0.0
  245. Plasma Horizontal Inaccuracy            =    8.0
  246. Plasma Vertical Inaccuracy            =    2.0
  247. Plasma Patch                    =    w_SiegeCannon_patch
  248.  
  249. Movement Speed                    =    240
  250.  
  251. Alpha Plasma Activation Trigger            =    8104
  252. Beta Plasma Activation Trigger            =    8108
  253.  
  254. Death Trigger Sent                =    43
  255.  
  256. Alpha Bomb Activation Trigger            =    8105
  257. Beta Bomb Activation Trigger            =    8109
  258.  
  259. ;Dark Matter Storm Trigger Sent            =    8106
  260. Dark Matter Storm 1 Trigger Sent        =    8201
  261. Dark Matter Storm 2 Trigger Sent        =    8202
  262. Dark Matter Storm 3 Trigger Sent        =    8203
  263. Dark Matter Storm 4 Trigger Sent        =    8204
  264.  
  265. Attack Target 1 Health    =    1050
  266. Attack Target 2 Health    =    700
  267. Attack Target 3 Health    =    350
  268. Attack Target 4 Health    =    100
  269.  
  270. Target 1 Name    =    h_bossb_01_live
  271. Target 2 Name    =    h_bossb_02_live
  272. Target 3 Name    =    h_bossb_03_live
  273. Target 4 Name    =    h_bossb_04_live
  274.  
  275. Building 1 Trigger Received        =    9301
  276. Building 2 Trigger Received        =    9302
  277. Building 3 Trigger Received        =    9303
  278. Building 4 Trigger Received        =    9304
  279.  
  280. sp groupa pt1        =    h_bb1_01
  281. sp groupa pt2        =    h_bb4_03
  282. sp groupa pt3        =    h_bb1_03
  283. sp groupa pt4        =    h_bb2_04
  284.  
  285. sp groupb pt1        =    h_bb1_01
  286. sp groupb pt2        =    h_bb2_02
  287. sp groupb pt3        =    h_bb3_03
  288. sp groupb pt4        =    h_bb2_04
  289.  
  290. sp groupc pt1        =    h_bb2_01
  291. sp groupc pt2        =    h_bb3_02
  292. sp groupc pt3        =    h_bb4_01
  293. sp groupc pt4        =    h_bb3_04
  294.  
  295. sp groupd pt1        =    h_bb1_04
  296. sp groupd pt2        =    h_bb4_02
  297. sp groupd pt3        =    h_bb3_03
  298. sp groupd pt4        =    h_bb4_04
  299.  
  300. Merged Trigger Sent                =    8111
  301. Unmerged Trigger Sent                =    8112
  302.  
  303. Dark Matter Storm Time Min            =    3.0
  304. Dark Matter Storm Time Max            =    3.0
  305. Final Dark Matter Storm Time        =    15.0
  306.  
  307. Dark Matter Storm Delay Min            =    1.5
  308. Dark Matter Storm Delay Max            =    1.5
  309. Final Dark Matter Storm Delay        =    10.0
  310.  
  311. Merge Interrupt Damage                =    10000
  312. Unmerge Damage                    =    15000
  313.  
  314. Alpha Merge Point                    =    alpha_emitter
  315. Beta Merge Point                    =    beta_emitter
  316.  
  317. Alpha Red Ambient Value    =    0.3
  318. Alpha Green Ambient Value    =    0.65
  319. Alpha Blue Ambient Value    =    0.3
  320.  
  321. Beta Red Ambient Value    =    0.3
  322. Beta Green Ambient Value    =    0.65
  323. Beta Blue Ambient Value    =    0.3
  324.  
  325. Delta Red Ambient Value    =    0.3
  326. Delta Green Ambient Value    =    0.65
  327. Delta Blue Ambient Value    =    0.3
  328.  
  329. Alpha Health Meter Start Trigger        =    0
  330. Alpha Health Meter End Trigger        =    0
  331. Alpha Health Meter Screen Percentage    =    90.0
  332. Beta Health Meter Start Trigger        =    0
  333. Beta Health Meter End Trigger            =    0
  334. Beta Health Meter Screen Percentage    =    90.0
  335. Delta Health Meter Start Trigger        =    8003
  336. Delta Health Meter End Trigger        =    43
  337. Delta Health Meter Screen Percentage    =    90.0
  338.  
  339. [zBoss4]
  340. ; audio 
  341. Mouth Loop Sound        =    b_boss4_mouth_loop
  342. Mouth Outro Sound        =    b_boss4_mouth_outro
  343. DMAT Fire Sound            =    w_dmat_fire
  344. Step Sound                =    b_boss4_step
  345. Phase Sound                =    b_boss4_phase
  346. Hit Sound                =    b4 hit sound
  347.  
  348. Health                =    4000.0
  349. Ambient Modifier            =    0.2
  350. Start Trigger            =    9100
  351. Death Trigger            =    9101
  352. Health Meter Start Trigger    =    998
  353. Health Meter End Trigger    =    999
  354. Health Meter Screen Percentage    =    90.0
  355.  
  356. Movement Delay            =    1.0
  357. Approach Distance            =    200.0
  358. Approach Lag Distance        =    0.0
  359. Movement Radius            =    425.0
  360. Movement Speed            =    80.0
  361. Turn Rate                =    135.0
  362.  
  363. Phase Distance                =    180.0
  364. Phase Distance Tolerance    =    200.0
  365. Phase Delay Min            =    1.0
  366. Phase Delay Max            =    5.0
  367. Phase Point 1 Name        =    h_phase1
  368. Phase Point 2 Name        =    h_phase2
  369. Phase Point 3 Name        =    h_phase3
  370. Phase Point 4 Name        =    h_phase4
  371. Phase Health            =    2500.0
  372.  
  373.  
  374. Recluse Name                =    h_recluse_01
  375. Max Spawned Recluse            =    3
  376. Recluse Trigger Received    =    9120
  377.  
  378. Shot Delay Min                =    5.0
  379. Shot Delay Max                =    7.0
  380. Attack Range                =    1000.0
  381.  
  382. DMAT Health                =    2000.0
  383. DMAT Num Shots Min        =    1
  384. DMAT Num Shots Max        =    1
  385. DMAT Damage                =    8.0
  386. DMAT Speed                =    8.0
  387. DMAT Gravity            =    -0.02
  388. DMAT Horizontal Inaccuracy    =    10.0
  389. DMAT Vertical Inaccuracy    =    5.0
  390.  
  391. Beam Turn Rate Max        =    235.0
  392. Beam Acceleration            =    40.0
  393. Beam Decceleration        =    60.0
  394. Beam Damage                =    3.0
  395. Beam Duration Min            =    5.0
  396. Beam Duration Max            =    7.0
  397.  
  398.  
  399. [zBoss5]
  400. ; audio
  401. Step Sound                =    b_boss5_step
  402. Hit Sound                =    e_explosion_big_04
  403. FM1 Sound                =    w_avenger_gun_fire    ; slug attack
  404. FM3 Sound                =    w_shrieker_gun_fire        ; ??
  405. FM4 Loop Sound            =    b_boss4_mouth_loop        ; mouth beam attack
  406. FM4 Outro Sound            =    b_boss4_mouth_outro        ; mouth beam attack
  407. FM4 Hit Sound            =    b_boss1_fire1_sizzle_loop        ; mouth beam attack
  408.  
  409. ; general stuff
  410. Health                    =    6000.0
  411. Ambient Modifier            =    0.2
  412. Walking Tolerance                =    45.0
  413. Weapon Destroyed Trigger Sent        =    666
  414. Start Trigger                =    9200
  415. Death Trigger                =    46
  416. Health Meter Start Trigger        =    9200
  417. Health Meter End Trigger        =    0
  418. Health Meter Screen Percentage    =    90.0
  419. In Podium Trigger Received        =    5625
  420. Out Podium Trigger Received        =    5627
  421.  
  422. ; phase one stuff
  423. Phase One Damage                =    1000.0
  424. Phase One Speed Multiplyer        =    1.2
  425. Phase One End Trigger Sent        =    667
  426.  
  427. ; phase two stuff
  428. Phase Two Damage                =    2000.0
  429. Phase Two Speed Multiplyer        =    2.0
  430. Phase Two End Trigger Sent        =    668
  431.  
  432. ; phase three stuff
  433. Phase Three Speed Multiplyer        =    3.0
  434.  
  435. ; generic firing stuff
  436. Shot Delay Min                    =    1.0
  437. Shot Delay Min                    =    4.0
  438. Attack Mode 1 Min Health        =    3000.0
  439.  
  440. ; fire mode one stuff  - Giant Iron Roar
  441. FM1 Shot Trigger                =    9100
  442. FM1 Shot Delay Min            =    0.05
  443. FM1 Shot Delay Max            =    0.1
  444. FM1 Num Shots Min                =    20
  445. FM1 Num Shots Max                =    70
  446. FM1 Bullet Damage                =    4.0
  447. FM1 Horizontal Inaccuracy        =    9.0
  448. FM1 Verticle Inaccuracy            =    9.0
  449. FM1 Patch                    =    w_boss5_slug_patch
  450. FM1 Explosion                =    w_boss5_slug_hit
  451. FM1 Shot Speed                =    8.0
  452. FM1 Shot Gravity                =    -0.02
  453. FM1 Health                    =    1000.0
  454.  
  455. ; fire mode three stuff    - Homing Rockets
  456. FM3 Shot Trigger                =    9102
  457. FM3 Missle Damage                =    5.0
  458. FM3 Missle Splatter Damage        =    3.0
  459. FM3 Missle Splatter Radius        =    100.0
  460. FM3 Missile Speed                =    3.0
  461. FM3 Health                    =    1000.0
  462. FM3 Explosion Sound            =    e_explosion_big_01
  463. FM3 Num Shots Min                =    4.0
  464. FM3 Num Shots Max                =    4.0
  465. FM3 Shot Delay Min            =    1.0
  466. FM3 Shot Delay Max            =    1.0
  467. FM3 MissileYawClipValue            =   6.0
  468. FM3 MissilePitchClipValue        =   4.0
  469. FM3 MissileTurnTimeLimit        =   8.0
  470. FM3 MissileLifespan            =   12.0
  471.  
  472. ; fire mode four stuff    - Mouth Beam
  473. FM4 Shot Trigger                =    9103
  474. FM4 Max Turn Rate                =    40.0
  475. FM4 Turn Acceleration            =    20.0
  476. FM4 Turn Decceleration            =    500
  477. FM4 Beam Duration Min            =    4.0
  478. FM4 Beam Duration Max            =    10.0
  479. FM4 Beam Damage                =    5.0
  480.  
  481. ; fire mode six stuff    - Fist Slam
  482. FM6 Shot Trigger                =    9105
  483. FM6 Force                        =    100.0
  484. FM6 Damage                        =    12.0
  485. FM6 Radius                        =    600.0
  486. FM6 Wave Sound                    =    b1 wave attack sound
  487. FM6 Max Attack Distance            =    250.0
  488.  
  489. ; fire mode seven stuff    - Dark Matter Summoning
  490. FM7 Trigger Sent                =    9106
  491. FM7 Duration Min                =    5.0
  492. FM7 Duration Max                =    10.0
  493. FM7 Fire Health 1                =    75.0
  494. FM7 Fire Health 2                =    25.0
  495.  
  496. ;     LITTLE AI GUYS
  497.  
  498. [zZeppelin]
  499. Advertisement Time            = 190.0;
  500.  
  501. ; explosion types
  502. ;    0 = Small
  503. ;    1 = Glass
  504. ;    2 = Big
  505. Explosion Type                =    0
  506.  
  507. [zAPC]
  508. Engine Sound        =    v_m99_engine_loop
  509. Fire Sound            =    w_firestreak_gun_fire
  510. Doors Open Sound        =    v_apc_doors_open
  511. Doors Close Sound        =    v_apc_doors_close
  512. Deploy Sound        =    v_apc_unload
  513.  
  514. Health            =     10.0
  515. Shot Damage            =    1.0
  516. Ambient Modifier        =    0.6
  517.  
  518. ; explosion types
  519. ;    0 = Small
  520. ;    1 = Glass
  521. ;    2 = Big
  522. Explosion Type    =    0
  523.  
  524.  
  525. [zBloodKnight]
  526. Fire Sound            =    w_penetrator_gun_fire
  527.  
  528. Shot Damage            =    1.0
  529. Shot Speed            =    2.5
  530. Shot Gravity        =    0.0
  531. Shot Delay Min        =    1
  532. Shot Delay Max        =    4
  533. Horizontal Inaccuracy    =    7.0
  534. Vertical Inaccuracy    =    10.0
  535. Shot Explosion Damage    =    10.0
  536. Shot Explosion Radius    =    20.0
  537. Shot Explosion Force    =    0.0
  538.  
  539. Scent Time            =    .05
  540. Scent Turn Rate        =    0.5
  541. Retreat Speed        =    100.0
  542. Pursuit Speed Min        =    100
  543. Pursuit Speed Max        =    160
  544.  
  545. Jump Gravity        =    -0.15
  546. Jump Attack Range        =    300.0
  547. Jump Attack Speed        =    220.0
  548. Jump Delay Min        =    1.0
  549. Jump Delay Max        =    5.0
  550.  
  551. Weld Damage            =    2.0
  552. Weld Delay            =    0.5
  553. Weld Timeout        =    5.0
  554.  
  555. Health            =    10.0
  556. Ambient Modifier        =    0.0
  557. Explode Hierarchy        =    -5.0
  558.  
  559. ; explosion types
  560. ;    0 = Small
  561. ;    1 = Glass
  562. ;    2 = Big
  563. Explosion Type        =    0
  564.  
  565. Death Sound            =    a_piranha_death
  566. Hit1 Sound            =    a_sentinel_hit_01
  567. Hit2 Sound            =    a_sentinel_hit_02
  568. Fire Sound Loop        =    w_penetrator_gun_fire
  569. Fire Sound Outro        =    w_ironroar_gun_fire_outro
  570. Step Sound            =    a_blackwidow_step
  571.  
  572. Fire Pitch Min    =    0
  573. Fire Pitch Max    =    0
  574.  
  575. [zCommando]
  576. Squish Sound    =    a_ped_squish
  577. Fire Sound        =    w_commando_gun_fire
  578.  
  579. Shot Damage        =    0.25
  580. Shot Speed        =    4.0
  581. Shot Gravity    =    0.0
  582. Ambient Value    =    0.9
  583.  
  584. [zConvoy]
  585. Death Sound        =    v_boat_death
  586.  
  587. ; explosion types
  588. ;    0 = Small
  589. ;    1 = Glass
  590. ;    2 = Big
  591. Explosion Type    =    0
  592.  
  593. Debug Script    =    0
  594.  
  595. [zFirestreak]
  596. startspeed        =    1.333
  597. maxspeed        =    1.333
  598. acceltime        =    0.0
  599.  
  600.  
  601. [zFireFly]
  602. Health            =    1.0
  603.  
  604. Shot Delay Min        =    2.0
  605. Shot Delay Max        =    7.0
  606. Shot Delay2 Min        =    0.25
  607. Shot Delay2 Max        =    0.5
  608.  
  609. Shot Damage            =    0.5
  610. Shot Speed            =    6.0
  611. Shot Gravity        =    0.0
  612. Death Radius        =    50.0
  613. Death Radius Damage    =    1.0
  614.  
  615. Num Shots Min        =    2
  616. Num Shots Max        =    5
  617.  
  618. Pursuit Speed Min        =    90.0
  619. Pursuit Speed Max        =    120.0
  620. Scent Delay Min        =    0.75
  621. Scent Delay Max        =    1.5
  622. Scent Turn Rate        =    2.0
  623.  
  624. Ambient Modifier    =    0.3
  625.  
  626. Death Sound        =       e_explosion_small_02
  627. Fly Sound        =       v_helicopter_fly
  628. Fire Sound        =       w_helicopter_fire
  629. Fire Pitch Min    =    -1000
  630. Fire Pitch Max    =    200
  631.  
  632. Explosion Sound Type    =    0
  633.  
  634. [zHover]
  635. DopplerSound    =    v_hovercar_A_doppler
  636. ExplosionSound    =    e_explosion_generic_01
  637.  
  638. [zHyena]
  639. Shot Delay Min    =    0.5
  640. Shot Delay Max    =    2.0
  641.  
  642. Num Fire Streaks    =    3
  643. Fire Streak Fire Sound            =    w_firestreak_gun_fire
  644. Torpedo Fire Sound            =    w_firestreak_gun_fire
  645. Engine Sound                =    v_hyena_engine_loop
  646. Engine Pitch Min                =    0
  647. Engine Pitch Max                =    0
  648. Bomb Damage                    =    20.0
  649. Bomb Speed                    =       2.0
  650. Bomb Gravity                =      -0.04
  651. Bomb Fire Sound                =    w_firestreak_gun_fire
  652. Bomb Explosion Sound            =    e_explosion_generic_01
  653.  
  654. ; explosion types
  655. ;    0 = Small
  656. ;    1 = Glass
  657. ;    2 = Big
  658. Explosion Type    =    0
  659.  
  660.  
  661. [zTurret]
  662.  
  663. ; plasma turret information
  664. Plasma Fire Sound            =    w_shrieker_gun_fire
  665. Plasma Rotate Sound        =    a_turret_plasma200_turn
  666. Plasma Shot Damage        =    4.0
  667. Plasma Shot Delay            =    1.5
  668. Plasma Shot Delay2        =    1.0
  669. Plasma Num Shots            =    2
  670. Plasma Splatter Damage        =    4.0
  671. Plasma Splatter Radius        =    20.0
  672. Plasma Turret Health        =    30.0
  673.  
  674. ; flak gun information
  675. Flak Fire Sound            =    w_flakgun_fire
  676. Flak Rotate Sound            =    a_turret_plasma200_turn
  677. Flak Shot Damage            =    0.5
  678. Flak Shot Delay            =    2.0
  679. Flak Shot Delay2            =    0.05
  680. Flak Num Shots            =    5
  681. Flak Shot Gravity            =    -0.05
  682. Flak Shot Speed            =    2.0
  683. Flak Target Offset        =    88.0
  684. Flak Turret Health        =    1.0
  685.  
  686. ; explosion types
  687. ;    0 = Small
  688. ;    1 = Glass
  689. ;    2 = Big
  690. Explosion Type    =    0
  691.  
  692. [zWalker]
  693. ; explosion types
  694. ;    0 = Small
  695. ;    1 = Glass
  696. ;    2 = Big
  697. Explosion Type    =    0
  698.  
  699. [zDoor]
  700. JawOpenIntroSound    =    e_swr_door_jaw_open_intro
  701. JawOpenLoopSound    =    e_swr_door_jaw_open_loop
  702. JawOpenOutroSound    =    e_swr_door_jaw_open_outro
  703. JawOpenStuckSound    =    e_swr_door_jaw_open_stuck
  704. JawCloseIntroSound    =    e_swr_door_jaw_close_intro
  705. JawCloseLoopSound    =    e_swr_door_jaw_close_loop
  706. JawCloseOutroSound    =    e_swr_door_jaw_close_outro
  707.  
  708. ApertureOpenSound    =    e_swr_door_aperture_open
  709. ApertureCloseSound    =    e_swr_door_aperture_close
  710.  
  711. Red Ambient Value = 0.2
  712. Blue Ambient Value = 0.2
  713. Green Ambient Value = 0.2
  714.  
  715. Debug Script    =    0
  716.  
  717. [zDriver]
  718. SquishSound        =    a_ped_squish
  719. Scream1Sound    =    a_ped_scream_female_generic
  720. Scream2Sound    =    a_ped_scream_female_help
  721. Scream3Sound    =    a_ped_scream_female_no_01
  722. Scream4Sound    =    a_ped_scream_female_no_02
  723. Scream5Sound    =    a_ped_scream_female_ohgod
  724. Scream6Sound    =    a_ped_scream_male_generic
  725. Scream7Sound    =    a_ped_scream_male_help
  726. Scream8Sound    =    a_ped_scream_male_no_01
  727. Scream9Sound    =    a_ped_scream_male_no_02
  728. Scream10Sound    =    a_ped_scream_male_ohgod
  729.  
  730. [zManta (Sovkhan)]
  731. Fire Streak Fire Sound        =    w_firestreak_gun_fire
  732. Torpedo Fire Sound        =    w_firestreak_gun_fire
  733. Engine Sound            =    v_hyena_engine_loop
  734. Engine Pitch Min            =    0
  735. Engine Pitch Max            =    0
  736.  
  737. Health                =    500.0
  738.  
  739. ; explosion types
  740. ;    0 = Small
  741. ;    1 = Glass
  742. ;    2 = Big
  743. Explosion Type    =    2
  744.  
  745. ; splatter damage is only done if manta is
  746. ; "Not Carrying" cargo (setable in MAX)
  747. Radius Damage                =    80.0
  748. Radius                    =    50.0
  749.  
  750. [zManta (Rebel)]
  751. Fire Streak Fire Sound        =    w_firestreak_gun_fire
  752. Torpedo Fire Sound        =    w_firestreak_gun_fire
  753. Engine Sound            =    v_hyena_engine_loop
  754. Engine Pitch Min            =    0
  755. Engine Pitch Max            =    0
  756.  
  757. Health                        =    150.0
  758.  
  759. ; explosion types
  760. ;    0 = Small
  761. ;    1 = Glass
  762. ;    2 = Big
  763. Explosion Type    =    2
  764.  
  765. ; splatter damage is only done if manta is
  766. ; "Not Carrying" cargo (setable in MAX)
  767. Radius Damage                =    80.0
  768. Radius                    =    50.0
  769.  
  770. [zMine]
  771. ; explosion types
  772. ;    0 = Small
  773. ;    1 = Glass
  774. ;    2 = Big
  775. Explosion Type    =    2
  776.  
  777. [zMortar]
  778. ExplosionSound    =    e_explosion_generic_04
  779.  
  780. [zPed]
  781. SquishSound        =    a_ped_squish
  782. Scream1Sound    =    a_ped_scream_female_generic
  783. Scream2Sound    =    a_ped_scream_female_help
  784. Scream3Sound    =    a_ped_scream_female_no_01
  785. Scream4Sound    =    a_ped_scream_female_no_02
  786. Scream5Sound    =    a_ped_scream_female_ohgod
  787. Scream6Sound    =    a_ped_scream_male_generic
  788. Scream7Sound    =    a_ped_scream_male_help
  789. Scream8Sound    =    a_ped_scream_male_no_01
  790. Scream9Sound    =    a_ped_scream_male_no_02
  791. Scream10Sound    =    a_ped_scream_male_ohgod
  792.  
  793. [zPickup]
  794. IdleSound            =    P_HEALTH_IDLE_LOOP
  795. PickupHealthSound        =    A_SLAVE0_COLLECT_HEALTH
  796. PickupSound            =    A_SLAVE0_COLLECT_ITEM
  797.  
  798.  
  799. [wHud]
  800.  
  801. Reticule Track Sound    = i_hud_reticule_track
  802. Reticule Lock Sound        = i_hud_reticule_lock
  803. Show Message Sound        = i_hud_display
  804.  
  805. ; value at which the text number goes red
  806. Slug Red Threshold    = 20
  807. Slug Energy Threshold    = 19
  808. Slug Missile Threshold    = 5
  809. Health Red Threshold    = 20
  810.  
  811. ; screen icons location, relative to a 640x480 screen. It will scale correctly for other sizes
  812. Health X                = 534
  813. Health Y                = 446
  814. Slug Ammo X                = 10
  815. Slug Ammo Y                = 366
  816. Energy Ammo X            = 10
  817. Energy Ammo Y            = 402
  818. Missile Ammo X            = 10
  819. Missile Ammo Y            = 438
  820. Chat X                = 1
  821. Chat Y                = 350
  822. Score X                = 100
  823. Score Y                = 100
  824.  
  825.  
  826.  
  827. [zPlayer]
  828.  
  829. Num Slug Pickup        = 60
  830. Num Energy Pickup        = 50
  831. Num Missile Pickup    = 12
  832.  
  833. Max Slug Ammo        = 300
  834. Max Energy Ammo        = 100
  835. Max Missile Ammo        = 50
  836.  
  837. Gib Health            = -20.0
  838. Stomp Radius        = 60.0
  839. Stomp Damage        = 10.0
  840. Stomp Look Angle        = 10.0
  841. Punch Hand Damage        = 12.0
  842. Punch Hand Range        = 40.0
  843. Punch Girder Damage    = 15.5
  844. Punch Girder Range    = 60.0
  845.  
  846. Punch 1 Whiff    =    w_slave0_punch_whiff
  847. Punch 2 Whiff    =    w_slave0_punch_whiff
  848. Punch 3 Whiff    =    w_slave0_punch_whiff
  849. Punch 4 Whiff    =    w_slave0_punch_whiff
  850. Girder Whiff    =    w_slave0_pipe_whoosh
  851.  
  852. Punch 1 Hit        =    w_slave0_punch_hit
  853. Punch 2 Hit        =    w_slave0_punch_hit
  854. Punch 3 Hit        =    w_slave0_punch_hit
  855. Punch 4 Hit        =    w_slave0_punch_hit
  856. Girder Hit        =    w_slave0_pipe_hit
  857.  
  858. Max Girder Hits    =    5
  859.  
  860. PunchPitchMin    =    -3000
  861. PunchPitchMax    =    1000
  862.  
  863. Ouch Sound 1    =    a_slave0_hit_01
  864. Ouch Sound 2    =    a_slave0_hit_02
  865. Ouch Sound 3    =    a_slave0_hit_03
  866. Ouch Sound 4    =    a_slave0_hit_04
  867.  
  868. OuchPitchMin    =    -3000
  869. OuchPitchMax    =    1000
  870.  
  871. WaterStepSoundRight        =    a_slave0_step_water_right
  872. StepSoundRight            =    a_slave0_step_right
  873. StepSoundRightPitchMax        =    3000
  874. StepSoundRightPitchMin        =    -4000
  875.  
  876. WaterStepSoundLeft        =    a_slave0_step_water_left
  877. StepSoundLeft            =    a_slave0_step_left
  878. StepSoundLeftPitchMax        =    3000
  879. StepSoundLeftPitchMin        =    -4000
  880.  
  881. LandSound                =    a_slave0_land
  882. RoarSound                =    a_slave0_roar
  883. DeathSound                =    a_slave0_death_03
  884.  
  885. StrafeIntroSound            =    a_slave0_strafe_intro
  886. StrafeLoopSound            =    a_slave0_strafe_loop
  887. StrafeOutroSound            =    a_slave0_strafe_outro
  888.  
  889. ReticuleChangeSound        =    i_hud_reticule_switch
  890. ZuluTargetTimer            =    10.0
  891.  
  892.  
  893. [zSDS]
  894. Move Loop Sound        =    e_sdl_alarm_loop
  895. Move Outro Sound    =    e_sdl_move_outro
  896. Warning Sound        =    e_sdl_alarm_loop
  897. Death Sound            =    e_sdl_destruct
  898.  
  899. Ambient Value        =    0.3
  900. Explosion Template    =    e_explosion_sds
  901. Smoke Template        =    e_sds_fire
  902. Splatter Damage        =    0.0
  903. Splatter Radius        =    0.0
  904.  
  905. Debug Script            =    0
  906.  
  907. [zSpotLight]
  908. ; explosion types
  909. ;    0 = Small
  910. ;    1 = Glass
  911. ;    2 = Big
  912. Explosion Type    =    1
  913.  
  914. [zTank]
  915. Engine Sound        =    v_m99_engine_loop
  916. Fire Sound            =    w_laser_tank_fire
  917. Explosion Sound        =    e_explosion_small_01
  918.  
  919. Shot Damage            =    2.0
  920. Shot Speed            =    3.0
  921. Shot Gravity        =    -0.1
  922. Shot Delay Min        =    1
  923. Shot Delay Max        =    2
  924.  
  925. Scent Time            =    .05
  926. Scent Turn Rate        =    0.5
  927. Retreat Speed        =    100.0
  928. Pursuit Speed Min        =    40
  929. Pursuit Speed Max        =    60
  930.  
  931. Health            =    20.0
  932. Ambient Modifier        =    0.6
  933.  
  934. [zTorpedo]
  935. ExplosionSound        =    e_explosion_generic_01
  936.  
  937. [zThrowable]
  938. Splat Sound            =    a_ped_squish
  939. Explosion Sound        =    e_explosion_small_02
  940. Car Damage            =    5.0
  941. Hand Weapon Damage    =    8.0
  942. Ped Damage            =    1.0
  943.  
  944. [zTraffic]
  945. Horn Sound1            =    v_car_a_honk
  946. Horn Sound2            =    v_car_b_honk
  947. Doppler Sound1        =    v_car_a_loop
  948. Doppler Sound2        =    v_car_b_loop
  949. Doppler Pitch Min        =    0
  950. Doppler Pitch Max        =    0
  951.  
  952. ; explosion types
  953. ;    0 = Small
  954. ;    1 = Glass
  955. ;    2 = Big
  956. Explosion Type    =    0
  957.  
  958. [zTrain]
  959. Ambient Value        =    0.3
  960. Impact Damage        =    10.0
  961. Impact Force        =    50.0
  962. Splatter Damage        =    10.0
  963. Splatter Radius        =    100.0
  964. Explosion Template    =    "e_explosion_core"
  965.  
  966. Engine Sound        =    v_train_engine_loop
  967. Engine Pitch Min        =    0
  968. Engine Pitch Max        =    0
  969.  
  970. ; explosion types
  971. ;    0 = Small
  972. ;    1 = Glass
  973. ;    2 = Big
  974. Explosion Type    =    2
  975.  
  976. [zBuilding]
  977. Screen Shake Amplitude    =    20.0
  978. Screen Shake Frequency    =    0.5
  979. Screen Shake Duration    =    1.0
  980. Screen Shake Max Range    =    500.0
  981.