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audio.ini
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INI File
|
1999-07-28
|
15KB
|
1,024 lines
; Audio.ini
;
; This file is used to set parameters of a particular audio file from outside
; the script code. It enables sound designers to tune most of the audio
; with out having to recompile source code. The only case where programmer
; intervention will be needed is if a script needs to play an audio resource
; with different settings than the ones in this file. This case should be
; rare, if ever.
; Here's an example of it's use
;[resource name with no extension]
;MinDis = 300.0
;MaxDis = 1500.0
;Priority = 0
;Volume = 0
;Force Software = 0
;Allow Cut Off = 1
;Never Unload Audio = 0
;Streamed Audio = 0
;Music Stream = 0
;Ambient Stream = 0
;VO Stream = 0
;Field Valid = 0
;For dreamcast only..
;loop=0
;set to 1 if asset is looping.
;Enabled = 1
; Notes : If resource is not a 3d audio resource, then the MinDis and MaxDis field
; are not used. If resource is a 3d audio resource, the MinDis and MaxDis
; fields are used along with the Volume field. Scripts control the audio
; resouces 3d attribute, see design for which ones are which.
;
; Volume is the number of decibles to LOWER the volume of an audio resource
; by (MUST be a negative number). There is currently no way to applify audio
; in engine.
;
; If Enabled is set to 0, the audio resource will not play in the engine.
;
; If a field for an audio resource is not present (or the entire entry is
; missing, The settings shown in the above example are used.
[Audio Manager]
Base Volume = 400
Pan Skew = 25.0
; Added for voice managment setting on audio card. This setting should equal
; either AUTO or USER. If an unknown setting is used, the implimentation
; defaults to the USER mode.
VM Mode = AUTO
[E_EXPLOSION_SMALL_01]
Field Valid = 1
Priority = 0
MinDis=100
MaxDis=1000
Volume = -900
Enabled = 1
Never Unload Audio = 1
[I_SPLASHSCREEN_INTRO]
Force Software = 1
priority=0
Volume=400
Enabled=1
Field Valid = 1
[E_CLAXON_LOOP]
Priority = 0
Volume = 0
Enabled = 1
Field Valid = 1
Loop=1
[E_SDL_ALARM_LOOP]
Priority = 0
MinDis=900
MaxDis=5000
Volume = -100
Enabled = 1
Field Valid = 1
loop=1
[E_SDL_MOVE_INTRO]
Priority = 0
Volume = 0
Enabled = 1
Field Valid = 1
[E_SDL_MOVE_LOOP]
Priority = 0
Volume = 0
Enabled = 1
Field Valid = 1
loop=1
[E_SDL_MOVE_OUTRO]
Priority = 0
Volume = 100
MinDis=300
MaxDis=4000
Enabled = 1
Field Valid = 1
[V_CRUISER_ENGINE_LOOP]
Priority = 0
Volume = 0
Enabled = 1
Field Valid = 1
loop=1
[V_CRUISER_HATCH_OPEN]
Priority = 0
Volume = 0
Enabled = 1
Field Valid = 1
[A_SLVERGUN_GUN_FIRE]
Priority = 0
Volume = 100
Enabled = 1
Field Valid = 1
loop=1
[E_RICOCHET_01]
MinDis=200
MaxDis=2000
Priority = 0
Volume = -300
Enabled = 1
Never Unload Audio = 1
Field Valid = 1
[E_RICOCHET_02]
MinDis=200
MaxDis=2000
Priority = 0
Volume = -300
Enabled = 1
Never Unload Audio = 1
Field Valid = 1
[E_RICOCHET_03]
MinDis=200
MaxDis=2000
Priority = 0
Volume = -300
Enabled = 1
Never Unload Audio = 1
Field Valid = 1
[W_SHRIEKER_BULLET_HIT]
MinDis = 400
MaxDis = 4500
Priority = 0
Volume = 350
Enabled = 1
Never Unload Audio = 1
Field Valid = 1
[w_shrieker_bullet_loop]
Priority = 0
MinDis=100
MaxDis=2500
Volume = -300
Enabled = 1
Never Unload Audio = 1
Field Valid = 1
loop=1
[W_PLASMA200_BULLET_HIT]
MinDis = 500
MaxDis = 8000
Priority = 0
Volume = -100
Enabled = 1
Never Unload Audio = 1
Field Valid = 1
[w_plasma200_bullet_loop]
Priority = 0
MinDis=100
MaxDis=4000
Volume = -200
Enabled = 1
Never Unload Audio = 1
Field Valid = 1
loop=1
[W_P400_SIZZLE_LOOP]
MinDis=100
MaxDis=3000
Priority=0
Volume=-500
Enabled=1
Field Valid = 1
loop=1
[W_PENETRATOR_GUN_FIRE]
Priority = 0
Volume = 0
Enabled = 1
Field Valid = 1
[W_PENETRATOR_BULLET_HIT]
Priority = 0
Volume = 0
Enabled = 1
Field Valid = 1
[W_FIRESTREAK_GUN_FIRE]
Priority = 0
MinDis=400
MaxDis=5000
Volume = 200
Enabled = 1
Field Valid = 1
[W_FIRESTREAK_BULLET_HIT]
MinDis=500
MaxDis=8000
Priority = 0
Volume = -100
Enabled = 1
Never Unload Audio = 1
Field Valid = 1
[W_FIRESTREAK_BULLET_HIT_D]
Priority = 0
Volume = 0
Enabled = 0
Field Valid = 1
[m_m7_rotate_intro]
Field Valid=1
MinDis = 1000
MaxDis = 4000
Volume = -100
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
[m_m7_rotate_loop]
Field Valid=1
MinDis = 1000
MaxDis = 4000
Volume = -100
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
loop=1
[m_m7_rotate_outro]
Field Valid=1
MinDis = 1000
MaxDis = 4000
Volume = -100
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
[W_COMMANDO_GUN_FIRE]
Priority = 0
Volume = -1100
Enabled = 1
Field Valid = 1
loop=1
[A_SENTINEL_HIT_01]
Priority = 0
MinDis=200
MaxDis=3000
Volume = 0
Enabled = 1
Field Valid = 1
[A_SENTINEL_HIT_02]
Priority = 0
MinDis=200
MaxDis=3000
Volume = 0
Enabled = 1
Field Valid = 1
[A_SENTINEL_HIT_03]
Priority = 0
MinDis=200
MaxDis=3000
Volume = 0
Enabled = 1
Field Valid = 1
[A_SENTINEL_STEP]
MinDis = 700
MaxDis = 5000
Priority = 0
Volume = -800
Enabled = 1
Field Valid = 1
[A_SENTINEL_LAND_HEAVY]
MinDis=500
MaxDis=5000
Priority=0
Volume=-100
Enabled=1
Field Valid = 1
[A_PED_SCREAM_MALE_GENERIC]
Field Valid = 1
Priority = 0
MinDis=50
MaxDis=1000
Volume = -1400
Enabled = 1
[A_PED_SCREAM_FEMALE_GENERIC]
Field Valid = 1
Priority = 0
MinDis=50
MaxDis=1000
Volume = -1400
Enabled = 1
[A_PED_SCREAM_MALE_HELP]
Field Valid = 1
Priority = 0
MinDis=50
MaxDis=1000
Volume = -1400
Enabled = 1
[A_PED_SCREAM_MALE_NO_01]
Field Valid = 1
Priority = 0
MinDis=50
MaxDis=1000
Volume = -1400
Enabled = 1
[A_PED_SCREAM_MALE_NO_02]
Field Valid = 1
Priority = 0
MinDis=50
MaxDis=1000
Volume = -1400
Enabled = 1
[A_PED_SCREAM_MALE_OHGOD]
Field Valid = 1
Priority = 0
MinDis=50
MaxDis=1000
Volume = -1400
Enabled = 1
[A_PED_SCREAM_FEMALE_HELP]
Field Valid = 1
Priority = 0
MinDis=50
MaxDis=1000
Volume = -1400
Enabled = 1
[A_PED_SCREAM_FEMALE_NO_01]
Field Valid = 1
Priority = 0
MinDis=50
MaxDis=1000
Volume = -1400
Enabled = 1
[A_PED_SCREAM_FEMALE_NO_02]
Field Valid = 1
Priority = 0
MinDis=50
MaxDis=1000
Volume = -1400
Enabled = 1
[A_PED_SCREAM_FEMALE_OHGOD]
Field Valid = 1
Priority = 0
MinDis=50
MaxDis=1000
Volume = -1400
Enabled = 1
[A_PED_SQUISH]
Field Valid = 1
MinDis=50
MaxDis=1000
Priority = 0
Volume = -900
Enabled = 1
[A_REGULATOR_DEATH]
Field Valid = 1
Priority = 0
MinDis=500
MaxDis=8000
Volume = 200
Enabled = 1
[A_PIRANHA_DEATH]
Field Valid = 1
Priority = 0
MinDis=500
MaxDis=8000
Volume = 250
Enabled = 1
[A_SPOTLIGHT_DEATH]
Field Valid = 1
Priority = 0
MinDis = 400
MaxDis = 8000
Volume = -700
Enabled = 1
[A_TURRET_PLASMA200_TURN]
Field Valid = 1
Priority = 0
MinDis = 100
MaxDis = 2000
Volume = -900
Enabled = 1
loop=1
[A_WOLF_STEP]
Field Valid = 1
MinDis = 500
MaxDis = 5000
Priority = 0
Volume = -500
Enabled = 1
[A_BLACKWIDOW_STEP]
Field Valid = 1
MinDis=300
MaxDis=4000
Priority = 0
Volume = -900
Enabled = 1
[A_BLACKWIDOW_RISE]
Field Valid = 1
MinDis = 300
MaxDis = 4000
Priority = 0
Volume = -600
Enabled = 1
[A_BLACKWIDOW_LOWER]
Field Valid = 1
MinDis = 300
MaxDis = 4000
Priority = 0
Volume = -600
Enabled = 1
[A_GHOST_STEP_LAND_LOOP]
Field Valid = 1
Priority = 0
MinDis=200
MaxDis=4000
Volume = -400
Enabled = 1
loop=1
[A_GHOST_STEP_WATER_LOOP]
Field Valid = 1
MinDis=200
MaxDis=4000
Priority = 0
Volume = -400
Enabled = 1
loop=1
[A_GHOST_BEEP]
Field Valid = 1
MinDis=200
MaxDis=4000
Priority = 0
Volume = -400
Enabled = 1
loop=1
[A_GHOST_ATTACK]
Field Valid = 1
MinDis=300
MaxDis=6000
Priority = 0
Volume = -100
Enabled = 1
loop=1
[A_ARBITER_BUDDY_LOOP]
Field Valid = 1
Priority=0
MinDis=100
MaxDis=1200
Volume=-1400
Enabled=1
loop=1
[a_arbiter_shield_hit]
Field Valid=1
Priority =0
MinDis=200
MaxDis=4000
Volume=-300
Enabled = 1
[A_TITAN_GUN_ARM_CHARGE]
Field Valid = 1
Priority = 0
MinDis=500
MaxDis=5000
Volume = -300
Enabled = 1
[A_TITAN_GUN_ARM_FIRE]
Field Valid = 1
Priority = 0
MinDis=500
MaxDis=8000
Volume = -200
Enabled = 1
[A_TITAN_ARM_SWIPE]
Field Valid = 1
Priority = 0
MinDis=200
MaxDis=2000
Volume = 100
Enabled = 1
[A_TITAN_GUN_MISSILE_FIRE]
Field Valid = 1
Priority = 0
MinDis=500
MaxDis=8000
Volume = 0
Enabled = 1
[A_TITAN_STEP]
Field Valid = 1
Priority = 0
MinDis=400
MaxDis=5000
Volume = -400
Enabled = 1
[a_shiva_fire_loop]
Field Valid = 1
MinDis = 300
MaxDis = 5000
Volume = -500
Priority = 0
Enabled = 1
Force Software = 0
loop=1
[A_TITAN_HIT_03]
Field Valid = 1
Priority = 0
MinDis=200
MaxDis=4000
Volume=-400
Enabled=1
[a_umberknight_shield_plant]
Field Valid = 1
Priority=0
MinDis=200
MaxDis=4000
Volume=-300
Enabled=1
[a_raider_fly_loop]
Field Valid = 1
Priority = 0
MinDis=100
MaxDis=4000
Volume = -1500
Enabled = 1
loop=1
[a_raider_fire_loop]
Field Valid = 1
Priority = 0
MinDis=300
MaxDis=5000
Volume = 0
Enabled = 1
loop=1
[a_raider_fire_outro]
Field Valid = 1
Priority = 0
MinDis=300
MaxDis=5000
Volume = 0
Enabled = 1
[V_CAR_CRASH]
Field Valid = 1
Priority = 0
MinDis=100
MaxDis=1000
Volume = -400
Enabled = 1
[V_CAR_CRUSHED]
Field Valid = 1
Priority = 0
MinDis=100
MaxDis=2000
Volume = -600
Enabled = 1
;[V_CAR_A_LOOP]
;Field Valid = 1
;Priority = 0
;MinDis=100
;MaxDis=400
;Volume = -500
;Enabled = 0
[V_CAR_A_HONK]
Field Valid = 1
Priority = 0
MinDis=100
MaxDis=2000
Volume = -2000
Enabled = 1
;[V_CAR_B_LOOP]
;Field Valid = 1
;Priority = 0
;MinDis=10
;MaxDis=1000
;Volume = -500
;Enabled = 0
[V_CAR_B_HONK]
Field Valid = 1
Priority = 0
MinDis=100
MaxDis=2000
Volume = -2000
Enabled = 1
[V_HOVERCAR_A_DOPPLER]
Field Valid = 1
Priority = 0
MinDis=100
MaxDis=500
Volume = -2600
Enabled = 1
loop=1
[V_M99_DEATH]
Field Valid = 1
Priority = 0
Volume = 0
Enabled = 1
[V_M99_ENGINE_LOOP]
Field Valid = 1
MinDis=100
MaxDis=5000
Priority = 0
Volume = -800
Enabled = 1
loop=1
[V_M99_TURRET_ROTATE]
Field Valid = 1
Priority = 0
MinDis=500
MaxDis=8000
Volume = -600
Enabled = 1
loop=1
[V_ZEPPELIN_MUSIC_LOOP]
Field Valid = 1
Priority = 0
MinDis=200
MaxDis=2000
Volume = -800
Enabled = 1
loop=1
[V_TRAIN_DEATH]
Field Valid = 1
Priority = 0
Volume = 0
Enabled = 1
[V_TRAIN_ENGINE_LOOP]
Field Valid = 1
Priority = 0
Volume = -300
Enabled = 1
loop=1
[v_train_stop]
Field Valid=1
Priority = 0
Volume = 100
Enabled = 1
MinDis = 400
MaxDis = 5000
[V_APC_DOORS_CLOSE]
Field Valid = 1
Priority = 0
MinDis=300
MaxDis=4000
Volume = -900
Enabled = 1
[V_APC_DOORS_OPEN]
Field Valid = 1
Priority = 0
MinDis=300
MaxDis=4000
Volume = -900
Enabled = 1
[V_APC_UNLOAD]
Field Valid = 1
MinDis=400
MaxDis=5000
Priority = 0
Volume = -700
Enabled = 1
[V_HYENA_ENGINE_LOOP]
Field Valid = 1
Priority = 0
MinDis=200
MaxDis=2000
Volume = -1200
Enabled = 1
loop=1
[V_HYENA_DEATH]
Field Valid = 1
Priority = 0
MinDis=1200
MaxDis=9000
Volume = -400
Enabled = 1
;[V_TRUCK_FLATBED_A_DOPPLER]
;Field Valid = 1
;Priority = 0
;Volume = 0
;Enabled = 1
;[V_TRUCK_FLATBED_B_DOPPLER]
;Field Valid = 1
;Priority = 0
;Volume = 0
;Enabled = 1
;[V_TRUCK_DUMP_DOPPLER]
;Field Valid = 1
;Priority = 0
;Volume = 0
;Enabled = 1
[V_BOAT_TRANS_ENGINE_LOOP]
Field Valid = 1
Priority = 0
MinDis=100
MaxDis=3000
Volume = -1000
Enabled = 1
loop=1
[V_BOAT_ESCORT_ENGINE_LOOP]
Field Valid = 1
Priority = 0
MinDis=100
MaxDis=1000
Volume = -3000
Enabled = 1
loop=1
[V_BOAT_JETSKI_ENGINE_LOOP]
Field Valid = 1
Priority = 0
MinDis=100
MaxDis=1000
Volume = -300
Enabled = 1
loop=1
[V_BOAT_DEATH]
Field Valid = 1
Priority = 0
Volume = -300
MinDis=200
MaxDis=1200
Enabled = 1
[V_NEMESIS_MOVE_IDLE]
Field Valid = 1
Priority=0
Volume=100
MinDis=400
MaxDis=3000
Enabled=1
loop=1
[V_NEMESIS_MOVE_LOOP]
Field Valid = 1
Priority=0
Volume=100
MinDis=400
MaxDis=3000
Enabled=1
loop=1
[V_NEMESIS_DIE]
Field Valid = 1
Priority=0
Volume=400
MinDis=2000
MaxDis=8000
Enabled=1
[w_laser_tank_fire]
Field Valid=1
MinDis = 200
MaxDis = 4000
Volume = -500
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
[v_helicopter_fly]
Field Valid=1
MinDis = 200
MaxDis = 4000
Volume = -800
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
loop=1
[e_sdl_destruct]
Field Valid = 1
MinDis = 800
MaxDis = 4000
Volume = 0
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
[b_boss3_merge]
Field Valid = 1
Force Software = 0
MinDis=4000
MaxDis=10000
Volume = 300
Enabled = 1
[b_boss3_plasma_fire]
Field Valid = 1
Force Software = 0
MinDis=2000
MaxDis=8000
Volume = 300
Enabled = 1
[b_boss3_plasma_hit]
Field Valid = 1
Force Software = 0
MinDis=2000
MaxDis=8000
Volume = 100
Enabled = 1
[b_boss3_death]
Field Valid=1
Force Software =1
MinDis=500
MaxDis=4000
Volume = 200
Enabled = 1
[b_boss4_mouth_loop]
Field Valid = 1
MinDis = 400
MaxDis = 5000
Volume = 100
Enabled = 1
loop=1
[b_boss4_mouth_outro]
Field Valid = 1
MinDis = 400
MaxDis = 5000
Volume = 0
Enabled = 1
[b_boss4_step]
Field Valid = 1
MinDis = 200
MaxDis = 3000
Volume = -100
Enabled = 1
[b_boss4_phase]
Field Valid = 1
MinDis=300
MaxDis=5000
Volume = 0
Enabled = 1
[b_boss4_birth (2D)]
Force Software = 1
Streamed Audio = 1
VO stream = 1
Field Valid = 1
MinDis=300
MaxDis=5000
Volume = 0
Enabled = 1
;Streamed Audio = 0
;Music Stream = 0
;Ambient Stream = 0
;VO Stream = 0
[b_boss4_die (2D)]
Force Software = 1
Streamed Audio = 1
VO stream = 1
Field Valid = 1
MinDis=300
MaxDis=5000
Volume = 0
Enabled = 1
[b_boss4_scream (2D)]
Force Software = 1
Streamed Audio = 1
VO stream = 1
Field Valid = 1
MinDis=300
MaxDis=5000
Volume = 0
Enabled = 1
[vo_m13c_fma_slave1 (2D)]
Field Valid = 1
Volume = 200
Enabled = 1
Force Software = 1
Streamed Audio = 1
[vo_m15_cruiser (2D)]
Field Valid = 1
Volume = 200
Enabled = 1
Force Software = 1
Streamed Audio = 1
[vo_m15_swarm_01 (2D)]
Field Valid = 1
Volume = 200
Enabled = 1
Force Software = 1
Streamed Audio = 1
[vo_mx_bloodknight_1 (2D)]
Field Valid = 1
Volume = 200
Enabled = 1
Force Software = 1
Streamed Audio = 1
[vo_mx_bloodknight_2 (2D)]
Field Valid = 1
Volume = 200
Enabled = 1
Force Software = 1
Streamed Audio = 1