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Emitters0.ini
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INI File
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1999-07-28
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47KB
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2,459 lines
;
; When you add a new emitter, be sure to add it's section name here, in the table of
; contents. It doesn't matter which order you put it in here.
;
[Contents]
Emit_Explosion_Fireball_AirCar = 1
Emit_Explosion_Haze_AirCar = 1
Emit_Explosion_Shrap_AirCar = 1
Emit_Fireball_AirCar_01 = 1
Emit_Explosion_Haze_AirCar_01 = 1
Emit_Explosion_Fireball_01D = 1
Emit_Explosion_Fireball_02D = 1
Emit_Explosion_Fireball_03D = 1
Emit_Explosion_Sparks_01D = 1
Emit_Explosion_Sparks_02D = 1
Emit_Explosion_Shrapnel_02D = 1
Emit_Small_Rock_Trail = 1
Emit_Explosion_Shrapnel_03D = 1
Emit_Explosion_Shrapnel_01D = 1
Emit_Explosion_Haze_01D = 1
Emit_zBuilding_Smoke = 1
Emit_FireConstant_med = 1
Emit_SmokeConstant_med_white = 1
Emit_smokeconstant_med = 1
Emit_SmokeConstant = 1
Emit_Expl_Fireball_PipeBomb_101 = 1
Emit_Expl_Fireball_PipeBomb_102 = 1
Emit_Expl_Haze_PipeBomb_101 = 1
Emit_PipeBomb_Shrap_101 = 1
Emit_PipeBomb_Shrap_102 = 1
Emit_SmokeWisp = 1
Emit_Explosion_Fire_HyenaBomb = 1
Emit_Explosion_Haze_HyenaBomb = 1
Emit_RiotGun_hitfx = 1
Emit_siege_Front = 1
Emit_siege_rear = 1
Emit_Explosion_Fireball_01S = 1
Emit_Explosion_Fireball_02S = 1
Emit_Explosion_Fireball_03S = 1
Emit_Explosion_Haze_01S = 1
Emit_Explosion_Fireball_01 = 1
Emit_Explosion_Fireball_02 = 1
Emit_Explosion_Fireball_03 = 1
Emit_Explosion_Sparks_01 = 1
Emit_Explosion_Haze_01 = 1
Emit_Explosion_Fireball_01W = 1
Emit_Explosion_Fireball_02W = 1
Emit_Explosion_Fireball_03W = 1
Emit_Explosion_Haze_01W = 1
Emit_Explosion_Fireball_01_AUX = 1
Emit_Explosion_Fireball_02_aux = 1
Emit_Explosion_Fireball_03_aux = 1
Emit_Explosion_Haze_01_aux = 1
Emit_Explosion_Fireball_VALH = 1
Emit_Explosion_Haze_VALH = 1
Emit_Building_Glass = 1
Emit_Building_Glass01 = 1
Emit_Stack_Fire = 1
Emit_Stack_Smoke = 1
Emit_Stack_Fire01 = 1
Emit_Stack_Smoke01 = 1
Emit_Stack_Fire02 = 1
Emit_Stack_Smoke02 = 1
Emit_Explosion_Fireball_01_car = 1
Emit_Explosion_Haze_01_Car = 1
Emit_TankFire_Haze = 1
emit_explosion_fireball_default = 1
emit_explosion_haze_01_default_ = 1
Emit_Massive_Shrap_01 = 1
Emit_Massive_Shrap_02 = 1
Emit_Expl_Fireball_Mas_01 = 1
Emit_Expl_Fireball_Mas_02 = 1
Emit_Expl_Haze_Mas_01 = 1
Emit_Expl_Fireball_Rebel_101 = 1
Emit_Expl_Fireball_Rebel_102 = 1
Emit_Expl_Haze_Rebel_101 = 1
Emit_Expl_Fireball_Rebel_201 = 1
Emit_Expl_Fireball_Rebel_202 = 1
Emit_Expl_Haze_Rebel_201 = 1
Emit_ironroar_hitfx_1 = 1
Emit_ironroar_hitSpks_1 = 1
Emit_cyclone_hitfx_1 = 1
Emit_cyclone_hitSpks_1 = 1
Emit_cyclone_hitfx_2 = 1
Emit_avenger_hitfx_1 = 1
Emit_avenger_hitSpks_1 = 1
emit_explosion_haze_01_tree = 1
[End Contents]
; VERY IMPORTANT -- leave the above line [End Contents] just where it is, after
; the last entry in the table of contents
[Undefined]
Emit_Building_Smoke = 1
Emit_Shrap_AirCar_01 = 1
[Undefined]
;********************CYCLONE HIT FX********************
;********************************************************
[Emit_cyclone_hitfx_1]
Object=E_SmokeParticle_manta
EmitState=wait
EmitTime=5
EmitTimeVariance=0.0
EmitWidth=7.0
EmitHeight=7.0
EmitDepth=0.0
EmitVelocity=.6
EmitVelocityVariance=0
EmitShape=cone
EmitConeHeight=5
EmitConeRadiusMin=0
EmitConeRadiusMax=1
ParticleKite=1
ParticleVelScale=0.1
ParticleLife=.3
ParticleGravity=0.0
Particleanimfps=1
;ParticleAlignToVel=0
ParticleFadeOut=.5
[Emit_cyclone_hitSpks_1]
Object=e_spark_Yellow_lrg
EmitGroupId=0
EmitState=Wait
EmitTime=1
EmitTimeVariance=0.00
EmitWidth=8.0
EmitHeight=8.0
EmitDepth=0.0
EmitVelocity=5.0
EmitVelocityVariance=0.0
ParticleVelScale=0.0
EmitShape=cone
EmitConeHeight=1.5
EmitConeRadiusMin=0
EmitConeRadiusMax=2
EmitYawMin=0.0
EmitYawMax=0.0
ParticleBounce=0
ParticleKite=1
ParticleLife=.15
ParticleGravity=0.1
ParticleFadeOut=0.4
[Emit_cyclone_hitfx_2]
Object=e_shrapnel_small_rock_A_01
EmitGroupId=0
EmitState=Wait
EmitTime=2
EmitTimeVariance=0.1
EmitWidth=8.0
EmitHeight=8.0
EmitDepth=0.0
EmitVelocity=6.0
EmitVelocityVariance=0.0
ParticleVelScale=0.0
EmitShape=cone
EmitConeHeight=1.5
EmitConeRadiusMin=0
EmitConeRadiusMax=2
EmitYawMin=0.0
EmitYawMax=0.0
ParticleBounce=0
ParticleKite=0
ParticleLife=.7
ParticleGravity=0.15
ParticleFadeOut=0.2
;********************IRON ROAR HIT FX********************
;********************************************************
[Emit_avenger_hitfx_1]
Object=E_SmokeParticle_manta
EmitState=wait
EmitTime=30
EmitTimeVariance=4
EmitWidth=3.0
EmitHeight=3.0
EmitDepth=0.0
EmitVelocity=.6
EmitVelocityVariance=0
EmitShape=cone
EmitConeHeight=5
EmitConeRadiusMin=0
EmitConeRadiusMax=1
ParticleKite=1
ParticleVelScale=0.1
ParticleLife=.1
ParticleGravity=0.0
Particleanimfps=.5
;ParticleAlignToVel=0
ParticleFadeOut=.5
[Emit_avenger_hitSpks_1]
Object=e_spark_Yellow_lrg
EmitGroupId=0
EmitState=Wait
EmitTime=2
EmitTimeVariance=0.00
EmitWidth=2.0
EmitHeight=2.0
EmitDepth=0.0
EmitVelocity=1.2
EmitVelocityVariance=0.0
ParticleVelScale=0.0
EmitShape=cone
EmitConeHeight=1.5
EmitConeRadiusMin=0
EmitConeRadiusMax=2
EmitYawMin=0.0
EmitYawMax=0.0
ParticleBounce=0
ParticleKite=1
ParticleLife=.01
ParticleGravity=0.1
ParticleFadeOut=0.2
;********************IRON ROAR HIT FX********************
;********************************************************
[Emit_ironroar_hitfx_1]
Object=E_SmokeParticle_manta
EmitState=wait
EmitTime=10
EmitTimeVariance=0.0
EmitWidth=2.0
EmitHeight=2.0
EmitDepth=0.0
EmitVelocity=.6
EmitVelocityVariance=0
EmitShape=cone
EmitConeHeight=5
EmitConeRadiusMin=0
EmitConeRadiusMax=1
ParticleKite=1
ParticleVelScale=0.1
ParticleLife=.2
ParticleGravity=0.0
Particleanimfps=.4
;ParticleAlignToVel=0
ParticleFadeOut=.7
[Emit_ironroar_hitSpks_1]
Object=e_spark_Yellow_lrg
EmitGroupId=0
EmitState=Wait
EmitTime=2
EmitTimeVariance=0.00
EmitWidth=2.0
EmitHeight=2.0
EmitDepth=0.0
EmitVelocity=2.5
EmitVelocityVariance=0.0
ParticleVelScale=0.0
EmitShape=cone
EmitConeHeight=1.5
EmitConeRadiusMin=0
EmitConeRadiusMax=2
EmitYawMin=0.0
EmitYawMax=0.0
ParticleBounce=0
ParticleKite=1
ParticleLife=.3
ParticleGravity=0.1
ParticleFadeOut=0.2
; **********AIR CAR EXPLOSION******************
; ********************************************
; > ***FIREBALL*** <
[Emit_Explosion_Fireball_AirCar]
;object=e_fire_Blossum_Grow_03
Object=e_fire_Blossum_Grow_04
;Object=e_fire_Blossum_Grow_05
EmitGroupId=1020
EmitState=wait
EmitTime=3
EmitTimeVariance=0.0
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=1
EmitConeRadiusMin=40
EmitConeRadiusMax=60
EmitVelocity=.3
EmitVelocityVariance=0.0
ParticleVelScale=1.2
ParticleTextureFPS=15
;Particleanimfps=0.7
ParticleKite=1
ParticleLife=.7
ParticleFadeOut=0.3
; *************** SMOKE ****************
; ****** HAZE ******
[Emit_Explosion_Haze_AirCar]
Object=E_SmokeParticle_blk01
;Object=E_SmokeParticle_Trn_blk02
EmitGroupId=1020
EmitState=wait
EmitTime=60
EmitTimeVariance=0.3
EmitWidth=5.0
EmitHeight=5.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=2
EmitConeRadiusMin=0
EmitConeRadiusMax=.5
EmitVelocity=.125
EmitVelocityVariance=0.0
ParticleVelScale=0.1
;ParticleTextureFPS=15
Particleanimfps=.07
;Particleanimfps=1
ParticleKite=1
ParticleLife=1.2
ParticleFadeOut=0.8
ParticleGravity=0
[Emit_Explosion_Shrap_AirCar]
Object=e_shrapnel_glass_a
EmitGroupId=1020
EmitState=wait
EmitTime=.3
EmitTimeVariance=0.0
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=10
EmitConeRadiusMin=2
EmitConeRadiusMax=90
EmitVelocity=1
EmitVelocityVariance=0.6
ParticleKite=0
ParticleLife=.5
ParticleTextureFPS=900
ParticleGravity=.3
ParticleAlignToVel=1
ParticleFadeOut=.5
particlebounce=1
;***Explosion aircar 01**********
[Emit_Fireball_AirCar_01]
Object=e_fire_Blossum_Grow_04
;Object=e_fire_Blossum_Grow_05
EmitGroupId=1020
EmitState=wait
EmitTime=3
EmitTimeVariance=0.0
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=1
EmitConeRadiusMin=40
EmitConeRadiusMax=60
EmitVelocity=.1
EmitVelocityVariance=0.0
ParticleVelScale=1.2
ParticleTextureFPS=15
;Particleanimfps=0.7
ParticleKite=1
ParticleLife=.7
ParticleFadeOut=0.3
[Emit_Explosion_Haze_AirCar_01]
Object=E_SmokeParticle_blk01
;Object=E_SmokeParticle_Trn_blk02
EmitGroupId=1020
EmitState=wait
EmitTime=60
EmitTimeVariance=0.3
EmitWidth=5.0
EmitHeight=5.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=2
EmitConeRadiusMin=0
EmitConeRadiusMax=.5
EmitVelocity=.125
EmitVelocityVariance=0.0
ParticleVelScale=0.1
;ParticleTextureFPS=15
Particleanimfps=.07
;Particleanimfps=1
ParticleKite=1
ParticleLife=1.2
ParticleFadeOut=0.8
ParticleGravity=0
;Dropship emitters
;**********************
[Emit_FireConstant_med]
Object=E_EXPLOSION_FIREBALL_Grow03
;Object=E_fireball_top_huge
EmitGroupId=1020
EmitState=start
EmitTime=4
EmitTimeVariance=0.0
EmitWidth=6.0
EmitHeight=6.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=9
EmitConeRadiusMin=0
EmitConeRadiusMax=5
EmitVelocity=.3
EmitVelocityVariance=0.0
ParticleTextureFPS=13
;Particleanimfps=.28
Particleanimfps=.6
ParticleKite=1
ParticleLife=1.2
ParticleVelScale=0
ParticleGravity=-0.04
;***********************
; ******************************************************************************************
; ********* DEFAULT DESTRUCTIBLE EXPLOSION EMITTERS*****************************************
; > ***FIREBALL*** <
[emit_explosion_fireball_default]
Object=E_EXPLOSION_FIREBALL_Grow01
;Object=E_EXPLOSION_FIREBALL_Grow04
EmitGroupId=1020
EmitState=wait
EmitTime=20
EmitTimeVariance=0.0
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=1
EmitConeRadiusMin=.1
EmitConeRadiusMax=2
EmitVelocity=.03
EmitVelocityVariance=0.2
ParticleVelScale=.6
ParticleTextureFPS=15
;Particleanimfps=0.7
ParticleKite=1
ParticleLife=.8
ParticleFadeOut=0.3
ParticleGravity=-.0050
; *************** SMOKE ****************
; ****** HAZE ******
[emit_explosion_haze_01_default_]
Object=E_SmokeParticle_blk
EmitGroupId=1020
EmitState=wait
EmitTime=100
EmitTimeVariance=0.0
EmitWidth=5.0
EmitHeight=5.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=2
EmitConeRadiusMin=1
EmitConeRadiusMax=2
EmitVelocity=.1
EmitVelocityVariance=0.0
;ParticleVelScale=0.0
;ParticleTextureFPS=15
Particleanimfps=.5
ParticleKite=1
ParticleLife=1
ParticleFadeOut=0.8
ParticleGravity=-.005
; ***************************************************************
; ********* EXPLOSION DESTRUCTABLE EMITTERS
; > ***FIREBALL*** <
[Emit_Explosion_Fireball_01D]
Object=E_EXPLOSION_FIREBALL_Grow04
EmitGroupId=1020
EmitState=off
EmitTime=16
EmitTimeVariance=0.0
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=5
EmitConeRadiusMin=2
EmitConeRadiusMax=3
EmitVelocity=.3
EmitVelocityVariance=0.2
ParticleVelScale=.6
ParticleTextureFPS=15
;Particleanimfps=0.7
ParticleKite=1
ParticleLife=.8
ParticleFadeOut=0.3
[Emit_Explosion_Fireball_02D]
Object=E_EXPLOSION_FIREBALL_Grow03
EmitGroupId=1020
EmitState=wait
EmitTime=10
EmitTimeVariance=0.0
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=5
EmitConeRadiusMin=4
EmitConeRadiusMax=6
EmitVelocity=.6
EmitVelocityVariance=0.0
ParticleVelScale=1.2
ParticleTextureFPS=15
;Particleanimfps=0.7
ParticleKite=1
ParticleLife=.8
ParticleFadeOut=0.3
[Emit_Explosion_Fireball_03D]
Object=E_EXPLOSION_FIREBALL_Grow02
EmitGroupId=1020
EmitState=off
EmitTime=5
EmitTimeVariance=0.0
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=2
EmitConeRadiusMin=6
EmitConeRadiusMax=7
EmitVelocity=.35
EmitVelocityVariance=0.0
ParticleVelScale=.9
ParticleTextureFPS=15
;Particleanimfps=0.7
ParticleKite=1
ParticleLife=.8
ParticleFadeOut=0.3
; ****** SPARKS ******
;for enrgy
[Emit_Explosion_Sparks_01D]
Object=E_particle_fire
EmitGroupId=1020
EmitState=wait
EmitTime=.8
EmitTimeVariance=0.0
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=10
EmitConeRadiusMin=10
EmitConeRadiusMax=110
EmitVelocity=2
EmitVelocityVariance=0.3
ParticleKite=0
ParticleLife=.001
ParticleTextureFPS=900
ParticleGravity=.05
ParticleAlignToVel=1
ParticleFadeOut=.25
[Emit_Explosion_Sparks_02D]
Object=e_shrapnel_glass_a
EmitGroupId=1020
EmitState=wait
EmitTime=.3
EmitTimeVariance=0.0
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=10
EmitConeRadiusMin=2
EmitConeRadiusMax=90
EmitVelocity=3
EmitVelocityVariance=0.6
ParticleKite=0
ParticleLife=.8
ParticleTextureFPS=900
ParticleGravity=.3
ParticleAlignToVel=1
ParticleFadeOut=.5
particlebounce=1
; ****** SHRAPNEL ******
[Emit_Explosion_Shrapnel_02D]
Object=e_shrapnel_small_rock_Trailer
EmitGroupId=1020
EmitState=off
EmitTime=20
EmitTimeVariance=0.0
EmitWidth=1.0
EmitHeight=0.0
EmitDepth=1.0
EmitShape=Cone
EmitConeHeight=35
EmitConeRadiusMin=10
EmitConeRadiusMax=90
EmitVelocity=3
EmitVelocityVariance=0.2
ParticleBounce=1
ParticleKite=0
ParticleLife=0.3
ParticleVelScale=0.2
ParticleGravity=.1
ParticleAlignToVel=1
ParticleFadeOut=0.3
;*** the Trail on the rock
[Emit_Small_Rock_Trail]
Object=E_EXPLOSION_FIREBALL_Grow02
EmitGroupId=1020
EmitState=off
EmitTime=3
EmitTimeVariance=0.0
EmitWidth=1.0
EmitHeight=0.0
EmitDepth=1.0
EmitShape=Cone
EmitConeHeight=8
EmitConeRadiusMin=3
EmitConeRadiusMax=10
EmitVelocity=.1
EmitVelocityVariance=0.2
ParticleBounce=1
ParticleKite=1
ParticleLife=.5
ParticleVelScale=.2
ParticleGravity=0
ParticleAlignToVel=0
ParticleTextureFPS=7
;Particleanimfps=2
ParticleFadeOut=0.5
[Emit_Explosion_Shrapnel_03D]
Object=e_shrapnel_Med_rock_fire_01
EmitGroupId=1020
EmitState=wait
EmitTime=8
EmitTimeVariance=0.0
EmitWidth=1.0
EmitHeight=0.0
EmitDepth=1.0
EmitShape=Cone
EmitConeHeight=8
EmitConeRadiusMin=10
EmitConeRadiusMax=50
EmitVelocity=5
EmitVelocityVariance=0.2
ParticleBounce=1
ParticleKite=0
ParticleLife=2
ParticleVelScale=.2
ParticleGravity=0.4
ParticleAlignToVel=1
ParticleFadeOut=2.0
[Emit_Explosion_Shrapnel_01D]
Object=e_shrapnel_small_rock_A_01
;Object=e_shrapnel_Med_rock_fire_01
EmitGroupId=1020
EmitState=wait
EmitTime=3
EmitTimeVariance=0.0
EmitWidth=1.0
EmitHeight=0.0
EmitDepth=1.0
EmitShape=Cone
EmitConeHeight=8
EmitConeRadiusMin=3
EmitConeRadiusMax=10
EmitVelocity=5
EmitVelocityVariance=0.2
ParticleBounce=1
ParticleKite=0
ParticleLife=2
ParticleVelScale=.2
ParticleGravity=0.4
ParticleAlignToVel=1
ParticleFadeOut=2.0
; *************** SMOKE ****************
; ****** HAZE ******
[Emit_Explosion_Haze_01D]
Object=E_SmokeParticle_blk
EmitGroupId=1020
EmitState=wait
EmitTime=100
EmitTimeVariance=0.0
EmitWidth=5.0
EmitHeight=5.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=2
EmitConeRadiusMin=1
EmitConeRadiusMax=2
EmitVelocity=.1
EmitVelocityVariance=0.0
;ParticleVelScale=0.0
;ParticleTextureFPS=15
Particleanimfps=.5
ParticleKite=1
ParticleLife=1
ParticleFadeOut=0.8
ParticleGravity=-.005
; **********************************************
; ****** TREE ******
[emit_explosion_haze_01_tree]
Object=E_SmokeParticle_blk01
;Object=E_SmokeParticle_Trn_blk02
EmitGroupId=1020
EmitState=wait
EmitTime=60
EmitTimeVariance=0.3
EmitWidth=5.0
EmitHeight=5.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=2
EmitConeRadiusMin=0
EmitConeRadiusMax=.5
EmitVelocity=.125
EmitVelocityVariance=0.0
ParticleVelScale=0.1
;ParticleTextureFPS=15
Particleanimfps=.07
;Particleanimfps=1
ParticleKite=1
ParticleLife=2
ParticleFadeOut=0.8
ParticleGravity=0
:****************Embryo Explosion***********
; ****** HAZE ******
[Emit_SmokeConstant_med_white]
Object=E_SmokeParticle_wht
;Object=E_SmokeParticle_Trn_blk02
EmitGroupId=1020
EmitState=start
EmitTime=25
EmitTimeVariance=0.3
EmitWidth=5.0
EmitHeight=5.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=-2
EmitConeRadiusMin=0
EmitConeRadiusMax=.5
EmitVelocity=0.25
EmitVelocityVariance=0.3
ParticleVelScale=0.3
;ParticleTextureFPS=15
Particleanimfps=.10
ParticleKite=1
ParticleLife=2
ParticleFadeOut=0.6
ParticleGravity=-.007
[Emit_SmokeConstant_med]
Object=E_SmokeParticle_blk01
;Object=E_SmokeParticle_Trn_blk02
EmitGroupId=1020
EmitState=start
EmitTime=25
EmitTimeVariance=0.3
EmitWidth=5.0
EmitHeight=5.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=-2
EmitConeRadiusMin=0
EmitConeRadiusMax=.5
EmitVelocity=0.25
EmitVelocityVariance=0.3
ParticleVelScale=0.3
;ParticleTextureFPS=15
Particleanimfps=.10
ParticleKite=1
ParticleLife=2
ParticleFadeOut=0.6
ParticleGravity=-.007
[Emit_SmokeConstant]
Object=E_SmokeParticle_blk01
;Object=E_SmokeParticle_Trn_blk02
EmitGroupId=1020
EmitState=start
EmitTime=60
EmitTimeVariance=0.3
EmitWidth=20.0
EmitHeight=25.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=2
EmitConeRadiusMin=0
EmitConeRadiusMax=.5
EmitVelocity=0
EmitVelocityVariance=0.0
ParticleVelScale=0.1
;ParticleTextureFPS=15
Particleanimfps=.5
ParticleKite=1
ParticleLife=2
ParticleFadeOut=0.8
ParticleGravity=-.020
; ***********e_Explosion_Pipebomb_01****************
; **************************************************
; > ***FIREBALL*** <
[Emit_Root_Pipe_01]
EmitState=stop
[Emit_Expl_Fireball_PipeBomb_101]
Object=E_FireBall_Top_Huge
;Object=E_EXPLOSION_FIREBALL_Grow04
;Object=E_EXPLOSION_FIREBALL_LRG
EmitGroupId=1020
EmitState=wait
EmitTime=60
EmitTimeVariance=0.0
EmitWidth=5.0
EmitHeight=0.0
EmitDepth=5.0
EmitShape=Cone
EmitConeHeight=10
EmitConeRadiusMin=1
EmitConeRadiusMax=5
EmitVelocity=.5
EmitVelocityVariance=0.2
ParticleVelScale=.6
ParticleTextureFPS=15
Particleanimfps=0.5
ParticleKite=1
ParticleLife=.8
ParticleFadeOut=0.3
ParticleGravity=-.0050
[Emit_Expl_Fireball_PipeBomb_102]
Object=E_EXPLOSION_FIREBALL_Grow01
;Object=E_EXPLOSION_FIREBALL_Grow04
EmitGroupId=1020
EmitState=wait
EmitTime=40
EmitTimeVariance=0.0
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=10
EmitConeRadiusMin=1
EmitConeRadiusMax=10
EmitVelocity=.6
EmitVelocityVariance=0.2
ParticleVelScale=.6
ParticleTextureFPS=15
;Particleanimfps=0.7
ParticleKite=1
ParticleLife=.8
ParticleFadeOut=0.3
ParticleGravity=-.0050
; *************** SMOKE ****************
; ****** HAZE ******
[Emit_Expl_Haze_PipeBomb_101]
Object=E_SmokeParticle_blk
;Object=E_SmokeParticle_Trn_blk02
EmitGroupId=1020
EmitState=wait
EmitTime=60
EmitTimeVariance=0.3
EmitWidth=20.0
EmitHeight=25.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=2
EmitConeRadiusMin=0
EmitConeRadiusMax=.5
EmitVelocity=0
EmitVelocityVariance=0.0
ParticleVelScale=0.1
;ParticleTextureFPS=15
Particleanimfps=.8
ParticleKite=1
ParticleLife=2
ParticleFadeOut=0.8
ParticleGravity=-.020
[Emit_PipeBomb_Shrap_101]
Object=e_shrapnel_rock_fire_XL
;EmitGroupId=1020
EmitState=wait
EmitTime=80
EmitTimeVariance=0.0
EmitWidth=1.0
EmitHeight=0.0
EmitDepth=1.0
EmitShape=Cone
EmitConeHeight=2
EmitConeRadiusMin=10
EmitConeRadiusMax=50
EmitVelocity=3
EmitVelocityVariance=0.2
ParticleBounce=1
ParticleKite=0
ParticleLife=1.5
ParticleVelScale=.2
ParticleGravity=0.4
ParticleAlignToVel=1
ParticleFadeOut=2.0
[Emit_PipeBomb_Shrap_102]
Object=e_shrapnel_metal_XL
;Object=e_shrapnel_rock_A_XL
;EmitGroupId=1020
EmitState=wait
EmitTime=30
EmitTimeVariance=0.0
EmitWidth=1.0
EmitHeight=0.0
EmitDepth=1.0
EmitShape=Cone
EmitConeHeight=2
EmitConeRadiusMin=3
EmitConeRadiusMax=10
EmitVelocity=5
EmitVelocityVariance=0.2
ParticleBounce=1
ParticleKite=0
ParticleLife=1.5
ParticleVelScale=.2
ParticleGravity=0.4
ParticleAlignToVel=1
ParticleFadeOut=2.0
;****************WISPY SMOKE ***************************
;******************************************************
[Emit_SmokeWisp]
Object=E_SmokeParticle_Wisp
EmitState=start
EmitTime=8
EmitTimeVariance=4
EmitWidth=10.0
EmitHeight=10.0
EmitDepth=0.0
EmitVelocity=.45
EmitVelocityVariance=0
EmitShape=cone
EmitConeHeight=5
EmitConeRadiusMin=0
EmitConeRadiusMax=1
ParticleKite=1
ParticleVelScale=0.1
ParticleLife=1
ParticleGravity=0.0
Particleanimfps=.5
;ParticleAlignToVel=0
ParticleFadeOut=3
; ***************************************************************************************************************************
; ******** HYENA BOMB EXPLOSION EMITTERS*************************************************************************************
; > ***FIREBALL*** <
[Emit_Explosion_Fire_HyenaBomb]
Object=E_EXPLOSION_FIREBALL_Grow02
EmitGroupId=1020
EmitState=wait
EmitTime=40
EmitTimeVariance=0.0
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=5
EmitConeRadiusMin=0
EmitConeRadiusMax=0
EmitVelocity=.3
EmitVelocityVariance=0.2
ParticleVelScale=.6
ParticleTextureFPS=15
Particleanimfps=0.7
ParticleKite=1
ParticleLife=.8
ParticleFadeOut=0.3
; *************** SMOKE ****************
; ****** HAZE ******
[Emit_Explosion_Haze_HyenaBomb]
Object=E_SmokeParticle_blk01
;Object=E_SmokeParticle_Trn_blk02
EmitGroupId=1020
EmitState=wait
EmitTime=60
EmitTimeVariance=0.3
EmitWidth=5.0
EmitHeight=5.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=2
EmitConeRadiusMin=0
EmitConeRadiusMax=.5
EmitVelocity=.125
EmitVelocityVariance=0.0
ParticleVelScale=0.1
;ParticleTextureFPS=15
Particleanimfps=.07
;Particleanimfps=1
ParticleKite=1
ParticleLife=2
ParticleFadeOut=0.8
ParticleGravity=0
;**************************************************************
;******************** Riot Gun ******************************
[Emit_RiotGun_hitfx]
Object=E_SmokeParticle_Wht
EmitGroupId=1040
EmitState=off
EmitTime=9.0
EmitTimeVariance=0.00
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitVelocity=.5
EmitVelocityVariance=0.2
EmitShape=cone
EmitConeHeight=1.5
EmitConeRadiusMin=0.0
EmitConeRadiusMax=0.05
EmitYawMin=0.0
EmitYawMax=0.0
ParticleKite=1
ParticleVelScale=0.99
ParticleLife=1
ParticleGravity=0.0
ParticleTextureFPS=-1
Particleanimfps=2
;***************************************************************
;********************** Siege Cannon ***************************
[Emit_siege_Front]
Object=E_SmokeParticle_Turn_Wht_02
EmitGroupId=1040
EmitState=wait
EmitTime=9.0
EmitTimeVariance=0.0
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitVelocity=.3
EmitVelocityVariance=0.1
EmitShape=cone
EmitConeHeight=10
EmitConeRadiusMin=0
EmitConeRadiusMax=1
EmitYawMin=0.0
EmitYawMax=0.0
ParticleKite=1
ParticleVelScale=0.2
ParticleLife=.5
ParticleGravity=0.0
;ParticleTextureFPS=-1
Particleanimfps=1
ParticleFadeOut=.5
[Emit_siege_rear]
Object=E_SmokeParticle_Turn_Wht_02
EmitGroupId=1040
EmitState=wait
EmitTime=9.0
EmitTimeVariance=0.0
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitVelocity=.3
EmitVelocityVariance=0.1
EmitShape=cone
EmitConeHeight=10
EmitConeRadiusMin=0
EmitConeRadiusMax=1
EmitYawMin=0.0
EmitYawMax=0.0
ParticleKite=1
ParticleVelScale=0.2
ParticleLife=.5
ParticleGravity=0.0
;ParticleTextureFPS=-1
Particleanimfps=1
ParticleFadeOut=.5
;********************************************************************
;*********************** SIEGE CANNON EXPLOSION *********************
[Emit_Explosion_Fireball_01S]
Object=E_EXPLOSION_FIREBALL_Grow01
;Object=E_EXPLOSION_FIREBALL_Grow04
EmitGroupId=1020
EmitState=wait
EmitTime=40
EmitTimeVariance=0.0
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=5
EmitConeRadiusMin=2
EmitConeRadiusMax=3
EmitVelocity=.3
EmitVelocityVariance=0.2
ParticleVelScale=.6
ParticleTextureFPS=15
;Particleanimfps=0.7
ParticleKite=1
ParticleLife=.8
ParticleFadeOut=0.3
[Emit_Explosion_Fireball_02S]
Object=E_EXPLOSION_FIREBALL_Grow04
EmitGroupId=1020
EmitState=wait
EmitTime=5
EmitTimeVariance=0.0
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=1
EmitConeRadiusMin=4
EmitConeRadiusMax=6
EmitVelocity=2
EmitVelocityVariance=0.0
ParticleVelScale=1.2
ParticleTextureFPS=15
;Particleanimfps=0.7
ParticleKite=1
ParticleLife=.8
ParticleFadeOut=0.3
[Emit_Explosion_Fireball_03S]
Object=E_EXPLOSION_FIREBALL_Grow02
EmitGroupId=1020
EmitState=off
EmitTime=5
EmitTimeVariance=0.0
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=2
EmitConeRadiusMin=6
EmitConeRadiusMax=7
EmitVelocity=.35
EmitVelocityVariance=0.0
ParticleVelScale=.9
ParticleTextureFPS=15
;Particleanimfps=0.7
ParticleKite=1
ParticleLife=.8
ParticleFadeOut=0.3
; *************** SMOKE ****************
; ****** HAZE ******
[Emit_Explosion_Haze_01S]
Object=E_SmokeParticle_blk
EmitGroupId=1020
EmitState=wait
EmitTime=50
EmitTimeVariance=0.0
EmitWidth=30.0
EmitHeight=30.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=2
EmitConeRadiusMin=1
EmitConeRadiusMax=2
EmitVelocity=.1
EmitVelocityVariance=0.0
;ParticleVelScale=0.0
;ParticleTextureFPS=15
Particleanimfps=.5
ParticleKite=1
ParticleLife=3
ParticleFadeOut=0.8
ParticleGravity=-.005
; ***************************************************************
; ********* EXPLOSION **CORE** EMITTERS
; > ***FIREBALL*** <
[Emit_Explosion_Fireball_01]
Object=e_fire_Blossum_Grow_03
EmitGroupId=1020
EmitState=wait
EmitTime=10
EmitTimeVariance=0.0
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=3
EmitConeRadiusMin=29
EmitConeRadiusMax=30
EmitVelocity=.2
EmitVelocityVariance=0.2
ParticleVelScale=.6
ParticleTextureFPS=15
;Particleanimfps=0.7
ParticleKite=1
ParticleLife=.7
ParticleFadeOut=0.3
[Emit_Explosion_Fireball_02]
;Object=E_FireBall_Top_Huge
Object=E_EXPLOSION_FIREBALL_Grow01
;Object=E_EXPLOSION_FIREBALL_LRG
EmitGroupId=1020
EmitState=wait
EmitTime=140
EmitTimeVariance=0.0
EmitWidth=5.0
EmitHeight=0.0
EmitDepth=5.0
EmitShape=Cone
EmitConeHeight=10
EmitConeRadiusMin=1
EmitConeRadiusMax=5
EmitVelocity=0
EmitVelocityVariance=0.2
ParticleVelScale=.6
;ParticleTextureFPS=15
Particleanimfps=1
ParticleKite=1
ParticleLife=.7
ParticleFadeOut=0.3
ParticleGravity=-.0050
[Emit_Explosion_Fireball_03]
;Object=E_FireBall_Top_Huge
Object=e_fire_Blossum_Grow_03
;Object=e_BombRoot
EmitGroupId=1020
EmitState=wait
EmitTime=20
EmitTimeVariance=0.0
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=-3
EmitConeRadiusMin=29
EmitConeRadiusMax=30
EmitVelocity=.1
EmitVelocityVariance=0.2
;ParticleVelScale=.6
;ParticleTextureFPS=15
;Particleanimfps=0.7
ParticleKite=1
ParticleLife=.7
ParticleFadeOut=0.3
[Emit_Explosion_Sparks_01]
Object=e_BombRoot
EmitGroupId=1020
EmitState=wait
EmitTime=5
EmitTimeVariance=0.1
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=-3
EmitConeRadiusMin=29
EmitConeRadiusMax=30
EmitVelocity=.5
EmitVelocityVariance=0.5
ParticleKite=0
ParticleLife=.7
;ParticleFadeOut=0.3
; *************** SMOKE ****************
; ****** HAZE ******
[Emit_Explosion_Haze_01]
Object=E_SmokeParticle_blk
EmitGroupId=1020
EmitState=wait
EmitTime=100
EmitTimeVariance=0.0
EmitWidth=5.0
EmitHeight=5.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=2
EmitConeRadiusMin=1
EmitConeRadiusMax=2
EmitVelocity=.1
EmitVelocityVariance=0.0
;ParticleVelScale=0.0
;ParticleTextureFPS=15
Particleanimfps=.5
ParticleKite=1
ParticleLife=1
ParticleFadeOut=0.8
ParticleGravity=-.005
; ***************************************************************
; ********* EXPLOSION **AUXILLARY** EMITTERS
; > ***FIREBALL*** <
[Emit_Explosion_Fireball_01_AUX]
Object=e_fire_Blossum_Grow_03
EmitGroupId=1020
EmitState=wait
EmitTime=10
EmitTimeVariance=0.0
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=3
EmitConeRadiusMin=29
EmitConeRadiusMax=30
EmitVelocity=.2
EmitVelocityVariance=0.2
ParticleVelScale=.6
ParticleTextureFPS=15
;Particleanimfps=0.7
ParticleKite=1
ParticleLife=.7
ParticleFadeOut=0.3
[Emit_Explosion_Fireball_02_AUX]
;Object=E_FireBall_Top_Huge
Object=e_fire_Blossum_Grow_03
:Object=e_BombRoot
EmitGroupId=1020
EmitState=off
EmitTime=10
EmitTimeVariance=0.0
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=-3
EmitConeRadiusMin=29
EmitConeRadiusMax=30
EmitVelocity=.1
EmitVelocityVariance=0.2
;ParticleVelScale=.6
;ParticleTextureFPS=15
;Particleanimfps=0.7
;ParticleLife=.7
ParticleKite=1
ParticleLife=.7
ParticleFadeOut=0.3
[Emit_Explosion_Fireball_03_aux]
;Object=E_FireBall_Top_Huge
Object=e_fire_Blossum_Grow_03
;Object=e_BombRoot
EmitGroupId=1020
EmitState=wait
EmitTime=10
EmitTimeVariance=0.0
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=-3
EmitConeRadiusMin=29
EmitConeRadiusMax=30
EmitVelocity=.1
EmitVelocityVariance=0.2
;ParticleVelScale=.6
;ParticleTextureFPS=15
;Particleanimfps=0.7
;ParticleLife=.7
ParticleKite=1
ParticleLife=.7
ParticleFadeOut=0.3
; *************** SMOKE ****************
; ****** HAZE ******
[Emit_Explosion_Haze_01_aux]
Object=E_SmokeParticle_blk
EmitGroupId=1020
EmitState=wait
EmitTime=600
EmitTimeVariance=0.0
EmitWidth=5.0
EmitHeight=5.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=2
EmitConeRadiusMin=1
EmitConeRadiusMax=2
EmitVelocity=.1
EmitVelocityVariance=0.0
;ParticleVelScale=0.0
;ParticleTextureFPS=15
Particleanimfps=.5
ParticleKite=1
ParticleLife=1
ParticleFadeOut=0.8
ParticleGravity=-.005
; ***************************************************************
; ********* Alignable EXPLOSION EMITTERS "CORE_W"
; > ***FIREBALL*** <
[Emit_Explosion_Fireball_01W]
;Object=E_FireBall_Top_Huge
Object=e_fire_Blossum_Grow_03
EmitGroupId=1020
EmitState=wait
EmitTime=5
EmitTimeVariance=0.0
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=3
EmitConeRadiusMin=29
EmitConeRadiusMax=30
EmitVelocity=.2
EmitVelocityVariance=0.2
ParticleVelScale=.6
ParticleTextureFPS=15
;Particleanimfps=0.7
ParticleKite=1
ParticleLife=.7
ParticleFadeOut=0.3
[Emit_Explosion_Fireball_02W]
;Object=E_FireBall_Top_Huge
Object=E_EXPLOSION_FIREBALL_Grow01
;Object=E_EXPLOSION_FIREBALL_LRG
EmitGroupId=1020
EmitState=wait
EmitTime=14
EmitTimeVariance=0.0
EmitWidth=5.0
EmitHeight=0.0
EmitDepth=5.0
EmitShape=Cone
EmitConeHeight=10
EmitConeRadiusMin=1
EmitConeRadiusMax=5
EmitVelocity=0
EmitVelocityVariance=0.2
ParticleVelScale=.6
;ParticleTextureFPS=15
Particleanimfps=1
ParticleKite=1
ParticleLife=.9
ParticleFadeOut=0.1
ParticleGravity=-.0050
[Emit_Explosion_Fireball_03W]
;Object=E_FireBall_Top_Huge
Object=e_fire_Blossum_Grow_03
EmitGroupId=1020
EmitState=off
EmitTime=20
EmitTimeVariance=0.0
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=-3
EmitConeRadiusMin=29
EmitConeRadiusMax=30
EmitVelocity=.1
EmitVelocityVariance=0.2
;ParticleVelScale=.6
;ParticleTextureFPS=15
;Particleanimfps=0.7
ParticleKite=1
ParticleLife=.7
ParticleFadeOut=0.3
; *************** SMOKE ****************
; ****** HAZE ******
[Emit_Explosion_Haze_01W]
Object=E_SmokeParticle_blk
EmitGroupId=1020
EmitState=wait
EmitTime=100
EmitTimeVariance=0.0
EmitWidth=5.0
EmitHeight=5.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=2
EmitConeRadiusMin=1
EmitConeRadiusMax=2
EmitVelocity=.03
EmitVelocityVariance=0.0
;ParticleVelScale=0.0
;ParticleTextureFPS=15
Particleanimfps=.5
ParticleKite=1
ParticleLife=1.5
ParticleFadeOut=0.8
ParticleGravity=-.005
; ***************************************************************
; ********* e_Explosion_Valhalla
; > ***FIREBALL*** <
[Emit_Explosion_Fireball_VALH]
Object=E_EXPLOSION_FIREBALL_Grow04
EmitGroupId=1020
EmitState=wait
EmitTime=40
EmitTimeVariance=0.0
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=5
EmitConeRadiusMin=2
EmitConeRadiusMax=3
EmitVelocity=.3
EmitVelocityVariance=0.2
ParticleVelScale=.6
ParticleTextureFPS=15
Particleanimfps=0.4
ParticleKite=1
ParticleLife=.8
ParticleFadeOut=0.3
; *************** SMOKE ****************
; ****** HAZE ******
[Emit_Explosion_Haze_VALH]
Object=E_SmokeParticle_blk
EmitGroupId=1020
EmitState=wait
EmitTime=100
EmitTimeVariance=0.0
EmitWidth=5.0
EmitHeight=5.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=2
EmitConeRadiusMin=1
EmitConeRadiusMax=2
EmitVelocity=.1
EmitVelocityVariance=0.0
;ParticleVelScale=0.0
;ParticleTextureFPS=15
Particleanimfps=.1
ParticleKite=1
ParticleLife=1
ParticleFadeOut=0.8
ParticleGravity=-.005
;*************************************************************************************
;************************* Building Deth ********************************************
[Emit_zBuilding_Smoke]
;Object=E_SmokeParticle_wht
Object=E_SmokeParticle_Wisp
EmitGroupId=1020
EmitState=wait
EmitTime=7
EmitTimeVariance=0.0
EmitWidth=75.0
EmitHeight=75.0
EmitDepth=1.0
EmitShape=Cone
EmitConeHeight=2
EmitConeRadiusMin=1
EmitConeRadiusMax=2
EmitVelocity=1
EmitVelocityVariance=0.0
ParticleVelScale=0.5
;ParticleTextureFPS=15
Particleanimfps=.5
ParticleKite=1
ParticleLife=.5
ParticleFadeOut=2
ParticleGravity=-.005
[Emit_Building_Glass]
Object=e_shrapnel_glass_B
EmitGroupId=1020
EmitState=wait
EmitTime=10
EmitTimeVariance=0.0
EmitWidth=100.0
EmitHeight=0.1
EmitDepth=0.1
EmitShape=Cone
EmitConeHeight=-2
EmitConeRadiusMin=0
EmitConeRadiusMax=1
EmitVelocity=1
EmitVelocityVariance=0.5
;ParticleVelScale=0.5
;ParticleTextureFPS=15
Particleanimfps=.5
ParticleKite=0
ParticleLife=.5
ParticleFadeOut=.3
ParticleGravity=.01
[Emit_Building_Glass01]
Object=e_shrapnel_glass_B
EmitGroupId=1020
EmitState=wait
EmitTime=10
EmitTimeVariance=0.0
EmitWidth=50.0
EmitHeight=0.1
EmitDepth=0.1
EmitShape=Cone
EmitConeHeight=2
EmitConeRadiusMin=0
EmitConeRadiusMax=.5
EmitVelocity=1
EmitVelocityVariance=0.5
;ParticleVelScale=0.5
;ParticleTextureFPS=15
Particleanimfps=.5
ParticleKite=0
ParticleLife=.5
ParticleFadeOut=.3
ParticleGravity=.01
; ***************************************************************
; ********* SMOKE STACK EMITTERS
;**Stack Fire
[Emit_Stack_Fire]
Object=E_EXPLOSION_FIREBALL_Grow04
;Object=E_EXPLOSION_FIREBALL_Grow02
EmitGroupId=1020
EmitState=wait
EmitTime=6
EmitTimeVariance=0.0
EmitWidth=6.0
EmitHeight=6.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=9
EmitConeRadiusMin=0
EmitConeRadiusMax=1.6
EmitVelocity=0.6
EmitVelocityVariance=0.0
ParticleTextureFPS=8
Particleanimfps=.28
ParticleKite=1
ParticleLife=2
ParticleVelScale=0.5
[Emit_Stack_Smoke]
Object=E_SmokeParticle_Trn_blk02
EmitGroupId=1020
EmitState=wait
EmitTime=12
EmitTimeVariance=0.04
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=2
EmitConeRadiusMin=0
EmitConeRadiusMax=0.5
EmitVelocity=0.6
EmitVelocityVariance=0.04
ParticleVelScale=0.9
Particleanimfps=.7
ParticleKite=1
ParticleLife=3
;**Stack Fire01
[Emit_Stack_Fire01]
Object=E_EXPLOSION_FIREBALL_Grow04
;Object=E_EXPLOSION_FIREBALL_Grow02
EmitGroupId=1020
EmitState=wait
EmitTime=6
EmitTimeVariance=0.0
EmitWidth=6.0
EmitHeight=6.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=9
EmitConeRadiusMin=0
EmitConeRadiusMax=1.6
EmitVelocity=0.6
EmitVelocityVariance=0.0
ParticleTextureFPS=8
Particleanimfps=.28
ParticleKite=1
ParticleLife=2
ParticleVelScale=0.5
[Emit_Stack_Smoke01]
Object=E_SmokeParticle_Trn_blk02
EmitGroupId=1020
EmitState=wait
EmitTime=6
EmitTimeVariance=0.04
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=2
EmitConeRadiusMin=0
EmitConeRadiusMax=0.5
EmitVelocity=0.6
EmitVelocityVariance=0.04
ParticleVelScale=0.9
Particleanimfps=.7
ParticleKite=1
ParticleLife=3
;**Stack Fire02
[Emit_Stack_Fire02]
Object=E_EXPLOSION_FIREBALL_Grow04
;Object=E_EXPLOSION_FIREBALL_Grow02
EmitGroupId=1020
EmitState=wait
EmitTime=6
EmitTimeVariance=0.0
EmitWidth=6.0
EmitHeight=6.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=9
EmitConeRadiusMin=0
EmitConeRadiusMax=1.6
EmitVelocity=0.6
EmitVelocityVariance=0.0
ParticleTextureFPS=8
Particleanimfps=.28
ParticleKite=1
ParticleLife=2
ParticleVelScale=0.5
[Emit_Stack_Smoke02]
Object=E_SmokeParticle_Trn_blk02
EmitGroupId=1020
EmitState=wait
EmitTime=6
EmitTimeVariance=0.04
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=2
EmitConeRadiusMin=0
EmitConeRadiusMax=0.5
EmitVelocity=0.6
EmitVelocityVariance=0.04
ParticleVelScale=0.9
Particleanimfps=.7
ParticleKite=1
ParticleLife=3
; ***************************************************************************************************************************
; ********* Valhalla EXPLOSION EMITTERS***************************************************************************************
; > ***FIREBALL*** <
[Emit_Explosion_Fireball_VALH]
Object=E_EXPLOSION_FIREBALL_Grow04
EmitGroupId=1020
EmitState=wait
EmitTime=40
EmitTimeVariance=0.0
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=5
EmitConeRadiusMin=0
EmitConeRadiusMax=0
EmitVelocity=.3
EmitVelocityVariance=0.2
ParticleVelScale=.6
ParticleTextureFPS=15
;Particleanimfps=0.7
ParticleKite=1
ParticleLife=.8
ParticleFadeOut=0.3
; *************** SMOKE ****************
; ****** HAZE ******
[Emit_Explosion_Haze_VALH]
Object=E_SmokeParticle_blk01
;Object=E_SmokeParticle_Trn_blk02
EmitGroupId=1020
EmitState=wait
EmitTime=60
EmitTimeVariance=0.3
EmitWidth=5.0
EmitHeight=5.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=2
EmitConeRadiusMin=0
EmitConeRadiusMax=.5
EmitVelocity=.125
EmitVelocityVariance=0.0
ParticleVelScale=0.1
;ParticleTextureFPS=15
Particleanimfps=.07
;Particleanimfps=1
ParticleKite=1
ParticleLife=2
ParticleFadeOut=0.8
ParticleGravity=0
; ***************************************************************************************************************************
; ********* CAR EXPLOSION EMITTERS***************************************************************************************
[Emit_Explosion_Fireball_01_car]
;Object=e_fire_Blossum_Grow_05
Object=e_fire_Blossum_Grow_04
EmitGroupId=1020
EmitState=wait
EmitTime=40
EmitTimeVariance=0.0
EmitWidth=1.0
EmitHeight=1.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=.5
EmitConeRadiusMin=0
EmitConeRadiusMax=10
EmitVelocity=.04
EmitVelocityVariance=0.2
ParticleVelScale=.6
ParticleTextureFPS=15
;Particleanimfps=0.7
ParticleKite=1
ParticleLife=.8
ParticleFadeOut=0.3
ParticleGravity=-.02
; *************** SMOKE ****************
; ****** HAZE ******
[Emit_Explosion_Haze_01_Car]
Object=E_SmokeParticle_blk01
;Object=E_SmokeParticle_Trn_blk02
EmitGroupId=1020
EmitState=wait
EmitTime=60
EmitTimeVariance=0.3
EmitWidth=5.0
EmitHeight=5.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=2
EmitConeRadiusMin=0
EmitConeRadiusMax=.5
EmitVelocity=.125
EmitVelocityVariance=0.0
ParticleVelScale=0.1
;ParticleTextureFPS=15
Particleanimfps=.07
;Particleanimfps=1
ParticleKite=1
ParticleLife=1.2
ParticleFadeOut=0.8
ParticleGravity=0
;***************************************************
;***************** M99 TANK SMOKE ****************
; *************** SMOKE ************************
[Emit_TankFire_Haze]
Object=E_SmokeParticle_blk01
;Object=E_SmokeParticle_Trn_blk02
EmitGroupId=1020
EmitState=wait
EmitTime=60
EmitTimeVariance=0.3
EmitWidth=5.0
EmitHeight=5.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=2
EmitConeRadiusMin=0
EmitConeRadiusMax=.5
EmitVelocity=.125
EmitVelocityVariance=0.0
ParticleVelScale=0.1
;ParticleTextureFPS=15
Particleanimfps=.07
;Particleanimfps=1
ParticleKite=1
ParticleLife=2
ParticleFadeOut=0.8
ParticleGravity=0
; *************************************************************************************************************************************
; ********** SPASH SCREEN ***********************************************************************************************************
[Emit_slaveLogo]
Object=E_SPARK_Blue_lrg
EmitGroupId=0
EmitState=wait
EmitTime=.5
EmitTimeVariance=0.00
EmitWidth=400.0
EmitHeight=50.0
EmitDepth=100.0
EmitVelocity=1.0
EmitVelocityVariance=0.0
ParticleVelScale=0.0
EmitShape=cone
EmitConeHeight=1.5
EmitConeRadiusMin=0
EmitConeRadiusMax=.5
EmitYawMin=0.0
EmitYawMax=0.0
ParticleBounce=0
ParticleKite=1
ParticleLife=3.0
ParticleGravity=0.0
ParticleFadeOut=0.5
; ***********e_Explosion_MASSIVE****************
; **************************************************
; > ***FIREBALL*** <
[Emit_Expl_Fireball_Mas_01]
Object=E_FireBall_Top_Huge
;Object=E_EXPLOSION_FIREBALL_Grow04
;Object=E_EXPLOSION_FIREBALL_LRG
EmitGroupId=1020
EmitState=wait
EmitTime=50
EmitTimeVariance=0.0
EmitWidth=5.0
EmitHeight=0.0
EmitDepth=5.0
EmitShape=Cone
EmitConeHeight=1
EmitConeRadiusMin=1
EmitConeRadiusMax=10
EmitVelocity=.2
EmitVelocityVariance=0.2
ParticleVelScale=.6
ParticleTextureFPS=15
Particleanimfps=0.7
ParticleKite=1
ParticleLife=.8
ParticleFadeOut=0.3
ParticleGravity=-.0050
[Emit_Expl_Fireball_Mas_02]
Object=E_EXPLOSION_FIREBALL_Grow01
;Object=E_EXPLOSION_FIREBALL_Grow04
EmitGroupId=1020
EmitState=off
EmitTime=40
EmitTimeVariance=0.0
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=10
EmitConeRadiusMin=1
EmitConeRadiusMax=10
EmitVelocity=.6
EmitVelocityVariance=0.2
ParticleVelScale=.6
ParticleTextureFPS=15
;Particleanimfps=0.7
ParticleKite=1
ParticleLife=.8
ParticleFadeOut=0.3
ParticleGravity=-.0050
; *************** SMOKE ****************
; ****** HAZE ******
[Emit_Expl_Haze_Mas_01]
Object=E_SmokeParticle_blk01
;Object=E_SmokeParticle_Trn_blk02
EmitGroupId=1020
EmitState=wait
;EmitTime=6
EmitTime=60
EmitTimeVariance=0.3
EmitWidth=20.0
EmitHeight=25.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=2
EmitConeRadiusMin=0
EmitConeRadiusMax=.5
EmitVelocity=0
EmitVelocityVariance=0.0
ParticleVelScale=0.1
;ParticleTextureFPS=15
Particleanimfps=.5
ParticleKite=1
ParticleLife=2
ParticleFadeOut=0.8
ParticleGravity=-.020
[Emit_Massive_Shrap_01]
Object=e_shrapnel_metal_rock_A
;EmitGroupId=1020
EmitState=wait
EmitTime=2
EmitTimeVariance=0.0
EmitWidth=60.0
EmitHeight=0.0
EmitDepth=60.0
EmitShape=Cone
EmitConeHeight=10
EmitConeRadiusMin=1
EmitConeRadiusMax=5
EmitVelocity=2
EmitVelocityVariance=0.2
ParticleBounce=1
ParticleKite=0
ParticleLife=.5
ParticleVelScale=.2
ParticleGravity=0.4
ParticleAlignToVel=0
ParticleFadeOut=.2
[Emit_Massive_Shrap_02]
Object=e_shrapnel_glass_shard
;Object=e_shrapnel_rock_A_XL
;EmitGroupId=1020
EmitState=off
EmitTime=3
EmitTimeVariance=0.0
EmitWidth=1.0
EmitHeight=0.0
EmitDepth=1.0
EmitShape=Cone
EmitConeHeight=7
EmitConeRadiusMin=1
EmitConeRadiusMax=3
EmitVelocity=5
EmitVelocityVariance=0.2
ParticleBounce=1
ParticleKite=0
ParticleLife=1.5
ParticleVelScale=.2
ParticleGravity=0.4
ParticleAlignToVel=1
ParticleFadeOut=2.0
; ***********e_Explosion_RebelBase_1****************
; **************************************************
; > ***FIREBALL*** <
[Emit_Expl_Fireball_Rebel_101]
;Object=E_FireBall_Top_Huge
Object=e_fire_Blossum_Grow_01
;Object=E_EXPLOSION_FIREBALL_LRG
EmitGroupId=1020
EmitState=wait
EmitTime=20
EmitTimeVariance=0.0
EmitWidth=5.0
EmitHeight=0.0
EmitDepth=5.0
EmitShape=Cone
EmitConeHeight=10
EmitConeRadiusMin=1
EmitConeRadiusMax=5
EmitVelocity=.5
EmitVelocityVariance=0.2
ParticleVelScale=.6
ParticleTextureFPS=15
;Particleanimfps=0.7
ParticleKite=1
ParticleLife=.8
ParticleFadeOut=0.3
ParticleGravity=-.0050
[Emit_Expl_Fireball_Rebel_102]
Object=E_EXPLOSION_FIREBALL_Grow01
;Object=E_EXPLOSION_FIREBALL_Grow04
EmitGroupId=1020
EmitState=wait
EmitTime=40
EmitTimeVariance=0.0
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=10
EmitConeRadiusMin=1
EmitConeRadiusMax=10
EmitVelocity=.6
EmitVelocityVariance=0.2
ParticleVelScale=.6
ParticleTextureFPS=15
;Particleanimfps=0.7
ParticleKite=1
ParticleLife=.8
ParticleFadeOut=0.3
ParticleGravity=-.0050
; *************** SMOKE ****************
; ****** HAZE ******
[Emit_Expl_Haze_Rebel_101]
Object=E_SmokeParticle_blk01
;Object=E_SmokeParticle_Trn_blk02
EmitGroupId=1020
EmitState=wait
EmitTime=60
EmitTimeVariance=0.3
EmitWidth=20.0
EmitHeight=25.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=2
EmitConeRadiusMin=0
EmitConeRadiusMax=.5
EmitVelocity=0
EmitVelocityVariance=0.0
ParticleVelScale=0.1
;ParticleTextureFPS=15
Particleanimfps=.5
ParticleKite=1
ParticleLife=2
ParticleFadeOut=0.8
ParticleGravity=-.020
; ***********e_Explosion_RebelBase_2****************
; **************************************************
; > ***FIREBALL*** <
[Emit_Expl_Fireball_Rebel_201]
;Object=E_FireBall_Top_Huge
Object=e_fire_Blossum_Grow_01
;Object=E_EXPLOSION_FIREBALL_LRG
EmitGroupId=1020
EmitState=wait
EmitTime=20
EmitTimeVariance=0.0
EmitWidth=5.0
EmitHeight=0.0
EmitDepth=5.0
EmitShape=Cone
EmitConeHeight=10
EmitConeRadiusMin=1
EmitConeRadiusMax=5
EmitVelocity=.5
EmitVelocityVariance=0.2
ParticleVelScale=.6
ParticleTextureFPS=15
;Particleanimfps=0.7
ParticleKite=1
ParticleLife=.8
ParticleFadeOut=0.3
ParticleGravity=-.0050
[Emit_Expl_Fireball_Rebel_202]
Object=E_EXPLOSION_FIREBALL_Grow01
;Object=E_EXPLOSION_FIREBALL_Grow04
EmitGroupId=1020
EmitState=wait
EmitTime=40
EmitTimeVariance=0.0
EmitWidth=0.0
EmitHeight=0.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=10
EmitConeRadiusMin=1
EmitConeRadiusMax=10
EmitVelocity=.6
EmitVelocityVariance=0.2
ParticleVelScale=.6
ParticleTextureFPS=15
;Particleanimfps=0.7
ParticleKite=1
ParticleLife=.8
ParticleFadeOut=0.3
ParticleGravity=-.0050
; *************** SMOKE ****************
; ****** HAZE ******
[Emit_Expl_Haze_Rebel_201]
Object=E_SmokeParticle_blk01
;Object=E_SmokeParticle_Trn_blk02
EmitGroupId=1020
EmitState=wait
EmitTime=60
EmitTimeVariance=0.3
EmitWidth=20.0
EmitHeight=25.0
EmitDepth=0.0
EmitShape=Cone
EmitConeHeight=2
EmitConeRadiusMin=0
EmitConeRadiusMax=.5
EmitVelocity=0
EmitVelocityVariance=0.0
ParticleVelScale=0.1
;ParticleTextureFPS=15
Particleanimfps=.5
ParticleKite=1
ParticleLife=2
ParticleFadeOut=0.8
ParticleGravity=-.020