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PC Gamer 2000 January
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CD-Gamer_2000-01_04_cd.bin
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phoenix.exe
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Ifs.txt
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1999-03-10
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2KB
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89 lines
@IF_SQUADGONE::(squad{Squad name},label{Label to jump to when true})
Label(&1)
If(s_SquadGone["$1"]): Goto($2)
Goto(&1)
ENDALIAS
// to use:
// @IF_SQUADGONE{Enemy1|Warpout}
@IF_HASENERGY::(ship{Ship name},int{Wait until ship has at least this much energy},label{Label to jump to when true})
Label(&1)
If(s_HasEnergy["$1",$2]): Goto($3)
Goto(&1)
ENDALIAS
// to use:
// @IF_HASENERGY{Enemy1|200|KillHim}
@IF_LOWENERGY::(ship{Ship name},int{Wait until ship has less than this much energy},label{Label to jump to when true})
Label(&1)
If(s_LowEnergy["$1",$2]): Goto($3)
Goto(&1)
ENDALIAS
// to use:
// @IF_LOWENERGY{Alpha|100|Warpout}
@IF_SHIPGONE::(ship{Check if this ship is alive},label{Label to jump to when true})
Label(&1)
If(s_ShipGone["$1"]): Goto($2)
Goto(&1)
ENDALIAS
// to use:
// @IF_SHIPGONE{Enemy1|Warpout}
@WAIT_SHIPGONE::(ship{Check if this ship is alive})
Label(&1)
If(s_ShipGone["$1"]): Goto(&2)
Goto(&1)
Label(&2)
ENDALIAS
// to use:
// @IF_SHIPGONE{Enemy1|Warpout}
@IF_SHIPDISABLED::(ship{Check if this ship is disabled},label{Label to jump to when true})
Label(&1)
If(s_ShipDisabled["$1"]): Goto($2)
Goto(&1)
ENDALIAS
// to use:
// @IF_SHIPDISABLED{Frank|Warpout}
@IF_CLOSETOGETHER::(ship{Ship 1},ship{Ship 2},int{Wait until ships are at least this close},label{Label to jump to when true})
Label(&1)
If(s_CloseTogether["$1","$2",$3]): Goto($4)
Goto(&1)
ENDALIAS
// to use:
// @IF_CLOSETOGETHER{Enemy1|TargetNull1|Value|Warpout}
@IF_FARAPART::(ship{Ship 1},ship{Ship 2},int{Wait until ships are at least this far apart},label{Label to jump to when true})
Label(&1)
If(s_FarApart["$1","$2",$3]): Goto($4)
Goto(&1)
ENDALIAS
// to use:
// @IF_FARAPART{Enemy1|TargetNull1|Value|Warpout}
@WAIT::(int{Time to wait for})
Timer($1)
Label(&1)
If(Timer): Goto(&1)
ENDALIAS