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PC Gamer 1999 November
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HeloDipping.txt
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1999-07-22
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TITLE Helo Dipping Sonar Search
; uses timer 3 and 4 for Dipping Search
; uses timer 1 and 2 and var 1 for pop-up behavior
; var 2 - integer when greater than zero, indicates we are engaging a sub
RULE Init
IF INIT = 1 THEN
; SET_TIMER 1 1800
VAR_SET 1 0
VAR_SET 2 0
; SET_TIMER 3 100
END
RULE Assign Dipping Tactic
IF NEWTRACK = 1 THEN
RULE Sub?
IF CLASS = SUB AND ORDER = SEARCH THEN
DEBUG "Assigning Dipping Tactic\n"
TACTIC_CENTER
TACTIC DippingSonar
SENSOR "Active Sonar" 0
SETENTMODE
SET_TIMER 1 -1
SET_TIMER 2 -1
SET_TIMER 3 -1
SET_TIMER 4 -1
VAR_ADD 2 1
END
RULE Missile?
IF CLASS = MISSILE AND ( MISSILE_CLASS = AAM OR MISSILE_CLASS = SAM ) THEN
TACTIC AirEvadeMissile
END
RULE Enemy Plane?
IF CLASS = AIR AND ( ID = HOSTILE OR ID = UAE OR ID = UPD ) THEN
TACTIC AirEvadeAir
END
END
RULE lost track
IF LOSTTRACK = 1 THEN
DEBUG "Lost Track!"
SETSOLNMODE
RULE decrement attack var2
IF DOCTRINENAME = "DippingSonar" THEN
SETENTMODE
VAR_SUB 2 1
;lets make sure our variable doesn't go negative!
RULE check var2
IF VAR2 < 0 THEN
SETENTMODE
VAR_SET 2 0
END
END
END
RULE Search only
IF ORDER = SEARCH THEN
RULE Dip
IF VAR1 = 1 THEN
; game has just clued us we've reached a waypoint
DEBUG "Starting Search Dip"
PRIORITY 249
PERSIST 180
SETSPD 0
SETALT 45
END
RULE Start pinging
IF VAR1 = 1 AND ALT < 50 THEN
DEBUG "Starting Dip Timer"
PRIORITY 249
PERSIST 180
SETSPD 0
SETALT 45
SENSOR "Active Sonar" 1
VAR_SET 1 0
SET_TIMER 4 180
END
RULE Stop Dip
IF TIMER4 = 0 THEN
DEBUG "Stopping Search Dip"
PRIORITY 249
MAX_SPD
SETALT 300
SENSOR "Active Sonar" 0
END
END
;RULE Pop-up
;IF TIMER1 = 0 THEN
; DEBUG "Starting Popup\n"
; SETALT 5000
; SENSOR "Active Sonar" 0
; SET_TIMER 2 300
;END
;RULE Stop Pop-up
;IF TIMER2 = 0 THEN
; DEBUG "Stopping Popup\n"
; MAX_SPD
; SETALT 300
; SENSOR "Active Sonar" 0
; SET_TIMER 1 1800
; SET_TIMER 3 600
;END