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- ; SBK source (test) for Driver primary in-game sound-bank.
- ; --------------------------------------------------------
- ; Identical sound order to old SBK
- ;
- ; To compile a bank:
- ; SBK FILE.EXT [OUTFILE.EXT]
- ; If no output file is specified, the input filename is used and the extension
- ; is set to .RSB
- ;
- ; Format of lines:
- ; FILENAME [qualifier[s]]
- ; Qualfiers:
- ; /LOOP - the sound repeats
- ; /2D - the sound does not require a 3D buffer.
- ; (a 2D buffer uses less CPU)
- ; /FREQ=nnnnn - set the default frequency of the sound
- ; (If none specified, the WAV header frequency is used)
- ; /VOL=nnnnn - set the default volume of the sound (-10000..0)
- ; Uses DirectSound values. -10000 is silent, 0 is maximum.
- ; /PRI=nn - set the default priority (if none specified, it's 16)
- ; 0 is the highest priority. 255 the lowest.
- ;
-
- audio\sounds\incar.wav /LOOP /FREQ=22050 /VOL=-300 /PRI=1
- audio\sounds\outcar1.wav /LOOP /FREQ=22050 /VOL=-100 /PRI=1
- audio\sounds\outcar2.wav /LOOP /FREQ=22050 /VOL=-100 /PRI=1
- audio\sounds\crash1.wav
- audio\sounds\crunch1.wav
- audio\sounds\smash.wav
- audio\sounds\loopskid.wav /LOOP /PRI=3
- audio\sounds\perfectsiren.wav /LOOP /FREQ=11025
- audio\sounds\boxes.wav
- audio\sounds\bigcrash.wav
- audio\sounds\loophorn.wav /LOOP /FREQ=22050
- audio\sounds\caralarm.wav /LOOP /FREQ=11025
- audio\sounds\forest1.wav /LOOP /2D
- audio\sounds\sea.wav /LOOP /2D
- audio\sounds\surfnoise.wav /LOOP /2D /FREQ=11025
- audio\sounds\checkpoint.wav /2D
- audio\sounds\say1.wav /2D
- audio\sounds\say2.wav /2D
- audio\sounds\say3.wav /2D
- audio\sounds\saygo.wav /2D
- audio\sounds\sayover.wav /2D
- audio\sounds\wetrainloop.wav /2D /LOOP /FREQ=22050 /VOL=-900
- audio\sounds\thunder.wav /2D /FREQ=16000 /VOL=-300
- audio\sounds\bankalarm.wav /LOOP
- audio\sounds\gunbang.wav
- audio\sounds\horn1.wav /FREQ=11025 /PRI=255
- audio\sounds\horn2.wav /FREQ=11025 /PRI=255
- audio\sounds\horn3.wav /FREQ=11025 /PRI=255
- audio\sounds\cardbox.wav /FREQ=22050
- audio\sounds\cone.wav /FREQ=22050
- audio\sounds\steelbarrier.wav /FREQ=22050
- audio\sounds\woodfence.wav /FREQ=22050
- audio\sounds\hit.wav
- audio\sounds\siren2.wav /LOOP /FREQ=11025
- audio\sounds\idle.wav /LOOP /FREQ=22050
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