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- set hostname "Gangbang Server"
-
- // DMFLAGS define the game rules.
-
- // DEFAULT: can't hurt team (if teamplay), weapons stay, spawn farthest
- set dmflags 788
-
- // hurt team (not recommended)
- //set dmflags 532
-
- // Summary of DMFLAGS (add these together)
- // DF_NO_HEALTH 1 (no health items)
- // DF_AUTO_JOIN_TEAM 2 (new players join team with least players)
- // DF_WEAPONS_STAY 4
- // DF_NO_FALLING 8 (no falling damage)
- // DF_SAME_LEVEL 32 (stay on current map)
- // DF_MODELTEAMS 128 (in normal deathmatch, players with same skin don't hurt each other)
- // DF_NO_FRIENDLY_FIRE 256 (don't hurt teammates)
- // DF_SPAWN_FARTHEST 512
- // DF_FORCE_RESPAWN 1024
- // DF_INFINITE_AMMO 8192
- // DF_FIXED_FOV 32768 (don't allow clients to alter FOV)
-
-
- set deathmatch 1
- set maxclients 16
-
- // enable this if running a fast server with few clients, it eats up a good deal of CPU time if lots of clients
- // get involved in tommoygun firefights, which results in packet loss to all clients
- set dm_locational_damage 0
-
- // Real Mode: only pistol, shotgun, tommygun are present, no armor, damage x4
- //set dm_realmode 1
-
- // maxrate sets the maximum amount of bandwidth (bytes per second) that any one client can occupy
- // 3000 = 28.8kbps modem speed
- // 4000 = 56k modem
- // 5000 = 64k ISDN
- // etc.
- set maxrate 25000
-
- // Normal deathmatch
- set fraglimit 30
- set timelimit 30
- map kpdm1
-
- // Bagman settings (disable "Normal Deathmatch" section if this is enabled)
- //set teamplay 1
- //set fraglimit 0
- //set cashlimit 2000
- //map team_sr