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PC Gamer 1999 October
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CD-Gamer_1999-10_01_cd.bin
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AvPatch.txt
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1999-07-26
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avp_european_patch_01.EXE
Aliens versus Predator build 98,
U.S. Release - 99/07/01
This upgrade patch addresses issues found thus far in
the release version (build 90) of ALIENS VERSUS
PREDATOR, it also adds several gameplay and 'debug'
features more fully explained below.
* Installation
Double-click AvP_European_Patch_01.exe and the
installer will display the location of the ALIENS VERSUS
PREDATOR folder on your hard drive. If this is location is
incorrect, type in the correct location yourself. Select the
appropriate language and click, "OK".
Once the patch has been installed, simply run AvP as
normal (or by adding "-debug" to the command line or
shortcut to access the DEBUG mode features listed
below).
* Music CD/Frame Rate Issue
Some players reported loss of frame rate if Disc 2 was
not in their CD drive while playing the game. This
situation has been resolved and the presence of a
non-music CD (or absence of a CD) in the drive will no
longer cause frame rate glitches.
* Single-Player Save Game
Players may now save a game at any time within an
episode by accessing the 'Save Game' option from the
in-game PAUSE MENU (press ESC while playing). Also,
a previously saved game can be loaded from either the
MAIN MENU or, again, the in-game PAUSE MENU.
Each USER PROFILE has eight save slots associated
with it for use throughout the entire game. There are a
limited number of saves allowed per episode, dependent
on the episode's difficulty level - 8 saves are allowed on
TRAINING, 4 on REALISTIC and just 2 saves on
DIRECTOR'S CUT.
There are also some new console commands related to
this feature: "QUICKSAVE"/"QUICKLOAD" which always
save/load to/from the first save slot. "SAVE #"/"LOAD #"
(# is a number from 1-8) which save/load to/from slot
number #. "SAVESLEFT" displays how many saves the
player has remaining in the current level at the current
difficulty. This number is also displayed any time a game
is saved or loaded.
As with all other console commands, these may be
bound to keys of the players' choosing for ease of use
(e.g. "BIND F6 QUICKSAVE") will save the current game
to the first save slot every time it is pressed until no
more saves are allowed.
* Normal Console Commands and Variables
The following CONSOLE VARIABLES are made
available (replace the # sign with a number), in-game
help is available by typing the "LISTVAR" command at
the console:
* "MOTIONTRACKERVOLUME" - this is set at its
maximum of 1.0 by default, the volume of the tracker can
be reduced by changing this number (e.g. to 0.75 or
0.5).
* "CROUCHMODE" - this new console command allows
players to change the Aliens crouch/crawl to a toggle
on/off key by typing "CROUCHMODE 1" at the console.
"CROUCHMODE 0" changes back to the default setting.
* Debugging Console Commands and Variables
Advanced users may now access some of the game's
internal debugging commands (which include features
such as immortality) by running the game with the
command line option "-debug" (e.g. "AVP.exe -debug").
In this mode Multiplayer is not available, levels will not
be flagged as completed, and no new official cheat
modes will become available. This basically means that
players can examine a level to which they already have
access with invulnerability, infinite weapons, etc. but
can't open up any new game levels or features.
The following CONSOLE COMMANDS are made
available by this option, in-game help is available by
typing in "LISTCMD" at the console:
* "GOD" - makes the player immortal: player will still
take damage, but will not die when they reach zero
health.
* "GIVEALLWEAPONS" - gives Marine and Predator all
available weapons.
* "GIMME_CHARGE" - restores the Predator's Field
Charge to 100%.
* "SHOWFPS" - displays the current frame-rate per
second on-screen.
* "SHOWPOLYCOUNT" - displays the number of
rendered polygons per frame on-screen.
* "LIGHT" - creates a light source near the player.
Repeated use makes a brighter and brighter light.
Bot console commands:
* "ALIENBOT" - creates an Alien in front of the player.
* "MARINEBOT #" - creates a Marine (or civilian) of type
#.
* "PREDOBOT #" - creates a Predator of type #.
* "PREDALIENBOT" - creates a Predator-Alien.
* "PRAETORIANBOT" - creates a Praetorian Alien.
* "XENOBORG" - creates a Xenoborg.
Note: creating bots may cause crashes and unexpected
game behaviour. For a bot to be created its model must
exist in the current level; however, the models may be
forced to be loaded through a command line option. Add
"-l" followed by a list of letters corresponding to the
characters you want to load:
'a' Alien
'm' Marine
'p' Predator
'c' Civilian
'x' Xenoborg
't' Praetorian
'r' Predator-Alien
e.g. "AvP.exe -lxc -debug" will cause both the Civilian
and the Xenoborg models to be loaded (in addition to any
characters that would get loaded for the level anyway).
Note that all the letters must be in lower case, and that
"-l" on its own will still cause the Alien to be loaded.
The following CONSOLE VARIABLES are made
available (replace the # sign with a number), in-game
help is available by typing the "LISTVAR" command at
the console:
* "MOTIONTRACKERSPEED" - allows the player to
speed up/slow down the pulse rate of the Marine's
motion tracker (range from 0-16, default is 1)
* "TIMESCALE #" - change the rate at which time flows
in the game, e.g. "TIMESCALE 0.5" will make time pass
at half the normal speed. For those interested, the
"JohnWooMode" cheat uses this effect dynamically, so
that time passes slower the more action is happening on
screen.
* "WIREFRAMEMODE #" - display the environment
and/or characters using wireframe graphics.
* "DOPPLERSHIFT #" - enable/disable the Doppler
shifting on the Alien player's sounds.
* "SKY_RED #" - change the red component in a sky.
* "SKY_GREEN #" - change the green component in a
sky.
* "SKY_BLUE #" - change the blue component in a sky.
* "LEANSCALE #" - change the amount the camera tilts
when side-stepping.
Notice about Console Commands & Variables
These console commands are not designed and
specifically tested game features. As such we cannot
validate they will all work as intended. Use them at your
own risk.