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PC Gamer 1999 October
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PanzerE
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PE_PublicBeta.exe
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Scenario
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GInst2.scn
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INI File
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1999-07-15
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67KB
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4,375 lines
[Chunk:Globalsettings]
ScenarioWidth:1200
ScenarioHeight:1200
ScenarioName:Preview Scenario
MultiPlayer:0
BriefMapFilename:GInst2.bmp
Date:28.06.1944
Time:11:00
Duration:00:30
Temperature:30░
Clouds:medium - puffy to large clouds
Border0:1
Border1:1
Border2:1
Border3:0
Border4:0
Border5:0
Border6:0
Border7:0
VarA:30
VarB:40
VarC:30
BorderMid0:1
BorderMid1:5
MissionGoal0:Clear Village;primary;Arrive;25;cg;Falke;area;Railway Station
MissionGoal1:Destroy Echo;secondary;Destroy;100;cg;Platoon Echo;;
MissionGoal2:Trucks arrive;bonus;Arrive;90;cg;Convoy;area;Village
MissionGoal3:Destroy Foxtrot;secondary;Destroy;100;cg;Platoon Foxtrot;;
MissionGoal4:;;;0;;;;
MissionGoal5:;;;0;;;;
MissionGoal6:;;;0;;;;
MissionGoal7:;;;0;;;;
MissionGoal8:;;;0;;;;
MissionGoal9:;;;0;;;;
MissionGoal10:;;;0;;;;
MissionGoal11:;;;0;;;;
MissionGoal12:;;;0;;;;
MissionGoal13:;;;0;;;;
MissionGoal14:;;;0;;;;
MissionGoal15:;;;0;;;;
Weather0:;;;;
Weather1:;;;;
Weather2:;;;;
Weather3:;;;;
Weather4:;;;;
Weather5:;;;;
DefWindForce:
DefWindDirection:
Campaign:Normandy
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Modification2:255
Modification3:255
Modification4:255
Modification5:255
Modification6:255
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[ChunkEnd]
[Chunk:Unit(31)]
Name:Bazooka
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PositionX:507
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FuelLevel:80
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ID:51422
Modification0:44
Modification1:255
Modification2:255
Modification3:255
Modification4:255
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Modification6:255
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[ChunkEnd]
[Chunk:Unit(32)]
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Modification2:255
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[ChunkEnd]
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FuelLevel:80
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Modification2:255
Modification3:255
Modification4:255
Modification5:255
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[ChunkEnd]
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Name:Platoon Delta
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[ChunkEnd]
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ID:39414
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Modification1:38
Modification2:255
Modification3:255
Modification4:255
Modification5:255
Modification6:255
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[ChunkEnd]
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Modification2:255
Modification3:255
Modification4:255
Modification5:255
Modification6:255
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[ChunkEnd]
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Modification1:255
Modification2:255
Modification3:255
Modification4:255
Modification5:255
Modification6:255
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[ChunkEnd]
[Chunk:CombatGroup(11)]
Name:CG Durham
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[ChunkEnd]
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Modification1:255
Modification2:255
Modification3:255
Modification4:255
Modification5:255
Modification6:255
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[ChunkEnd]
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FuelLevel:80
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Modification1:255
Modification2:255
Modification3:255
Modification4:255
Modification5:255
Modification6:255
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[ChunkEnd]
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Modification2:255
Modification3:255
Modification4:255
Modification5:255
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[ChunkEnd]
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Modification1:255
Modification2:255
Modification3:255
Modification4:255
Modification5:255
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[ChunkEnd]
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[ChunkEnd]
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Modification2:255
Modification3:255
Modification4:255
Modification5:255
Modification6:255
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[ChunkEnd]
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Modification1:255
Modification2:255
Modification3:255
Modification4:255
Modification5:255
Modification6:255
Modification7:255
[ChunkEnd]
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Modification2:255
Modification3:255
Modification4:255
Modification5:255
Modification6:255
Modification7:255
[ChunkEnd]
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[ChunkEnd]
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Modification1:255
Modification2:255
Modification3:255
Modification4:255
Modification5:255
Modification6:255
Modification7:255
[ChunkEnd]
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ID:38472
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Modification1:255
Modification2:255
Modification3:255
Modification4:255
Modification5:255
Modification6:255
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[ChunkEnd]
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Modification1:255
Modification2:255
Modification3:255
Modification4:255
Modification5:255
Modification6:255
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[ChunkEnd]
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Variation2:1
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[ChunkEnd]
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FuelLevel:80
AmmoLevel:80
ID:64890
Modification0:39
Modification1:21
Modification2:255
Modification3:255
Modification4:255
Modification5:255
Modification6:255
Modification7:255
[ChunkEnd]
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FuelLevel:80
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ID:45186
Modification0:255
Modification1:255
Modification2:255
Modification3:255
Modification4:255
Modification5:255
Modification6:255
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[ChunkEnd]
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Modification1:255
Modification2:255
Modification3:255
Modification4:255
Modification5:255
Modification6:255
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[ChunkEnd]
[Chunk:Unit(50)]
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Modification1:255
Modification2:255
Modification3:255
Modification4:255
Modification5:255
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[ChunkEnd]
[Chunk:CombatGroup(33)]
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LookAtNode:-1
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DefaultFormation:0
MultiPlayer:0
Variation0:1
Variation1:1
Variation2:1
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[ChunkEnd]
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NameShort:ComScr0
NameLong:
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ScriptSet:0
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EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Ignore all
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NextScript:-1
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ReturnToTop:0
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[ChunkEnd]
[Chunk:CombatScript(1)]
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NameLong:
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ScriptSet:0
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[ChunkEnd]
[Chunk:CombatScript(2)]
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NameLong:
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ReturnToTop:0
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[ChunkEnd]
[Chunk:CombatScript(3)]
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NameLong:
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ScriptSet:0
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EventParm1Group:cg
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Collapsed:0
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ReturnToTop:0
CombatGroup:5
[ChunkEnd]
[Chunk:CombatScript(4)]
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NameLong:
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ScriptSet:0
Event:CG State
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EventParm1Group:cg
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NextScript:-1
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[ChunkEnd]
[Chunk:CombatScript(5)]
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ScriptSet:0
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[ChunkEnd]
[Chunk:CombatScript(6)]
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[ChunkEnd]
[Chunk:CombatScript(7)]
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ScriptSet:0
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[ChunkEnd]
[Chunk:CombatScript(8)]
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NameLong:
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ScriptSet:0
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[ChunkEnd]
[Chunk:CombatScript(9)]
NameShort:ComScr9
NameLong:
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ScriptSet:0
Event:CG State
EventParm1:Platoon Alpha
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ReturnToTop:0
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[ChunkEnd]
[Chunk:CombatScript(10)]
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ScriptSet:0
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[ChunkEnd]
[Chunk:CombatScript(11)]
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[ChunkEnd]
[Chunk:CombatScript(12)]
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ScriptSet:0
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[ChunkEnd]
[Chunk:CombatScript(13)]
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[ChunkEnd]
[Chunk:CombatScript(14)]
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NameLong:
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[ChunkEnd]
[Chunk:CombatScript(15)]
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NameLong:
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ScriptSet:0
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CombatGroup:10
[ChunkEnd]
[Chunk:CombatScript(16)]
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NameLong:
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ScriptSet:0
Event:CG State
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ReturnToTop:0
CombatGroup:33
[ChunkEnd]
[Chunk:CombatScript(17)]
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NameLong:
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ScriptSet:0
Event:CG State
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[ChunkEnd]
[Chunk:CombatScript(18)]
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NameLong:
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ScriptSet:0
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[ChunkEnd]
[Chunk:CombatScript(19)]
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ReturnToTop:0
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[ChunkEnd]
[Chunk:CombatScript(20)]
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NameLong:
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[ChunkEnd]
[Chunk:CombatScript(21)]
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[ChunkEnd]
[Chunk:ScriptRow(0)]
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PrevRow:-1
MessageID:0
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[ChunkEnd]
[Chunk:ScriptRow(1)]
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[ChunkEnd]
[Chunk:ScriptRow(2)]
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[ChunkEnd]
[Chunk:ScriptRow(3)]
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MessageID:0
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[ChunkEnd]
[Chunk:ScriptRow(4)]
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[ChunkEnd]
[Chunk:ScriptRow(5)]
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[ChunkEnd]
[Chunk:ScriptRow(6)]
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[ChunkEnd]
[Chunk:ScriptRow(7)]
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[ChunkEnd]
[Chunk:ScriptRow(8)]
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[ChunkEnd]
[Chunk:ScriptRow(9)]
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[ChunkEnd]
[Chunk:ScriptRow(10)]
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[ChunkEnd]
[Chunk:ScriptRow(11)]
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[ChunkEnd]
[Chunk:ScriptRow(12)]
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[ChunkEnd]
[Chunk:ScriptRow(13)]
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[ChunkEnd]
[Chunk:ScriptRow(14)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Village
Parm2Group:area
Formation:0
NextRow:18
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:18
CombatGroup:11
[ChunkEnd]
[Chunk:ScriptRow(15)]
Command:Reinforcement
Parm1:Platoon Delta
Parm1Group:cg
Parm2:-
Parm2Group:Misc
Formation:0
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:16
CombatGroup:33
[ChunkEnd]
[Chunk:ScriptRow(16)]
Command:Reinforcement
Parm1:CG Durham
Parm1Group:cg
Parm2:-
Parm2Group:Misc
Formation:0
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:17
CombatGroup:33
[ChunkEnd]
[Chunk:ScriptRow(17)]
Command:engage
Parm1:100%
Parm1Group:engt
Parm2:Zug Falke
Parm2Group:cg
Formation:3
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:15
CombatGroup:10
[ChunkEnd]
[Chunk:ScriptRow(18)]
Command:unload
Parm1:-
Parm1Group:Misc
Parm2:-
Parm2Group:Misc
Formation:0
NextRow:19
PrevRow:14
MessageID:0
SendTime:0
SendTo:0
CombatScript:18
CombatGroup:11
[ChunkEnd]
[Chunk:ScriptRow(19)]
Command:defend
Parm1:leave area
Parm1Group:Misc
Parm2:Village
Parm2Group:area
Formation:2
NextRow:-1
PrevRow:18
MessageID:0
SendTime:0
SendTo:0
CombatScript:18
CombatGroup:11
[ChunkEnd]
[Chunk:ScriptRow(20)]
Command:defend
Parm1:stay in area
Parm1Group:Misc
Parm2:Village
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:14
CombatGroup:12
[ChunkEnd]
[Chunk:ScriptRow(21)]
Command:move
Parm1:Step by Step
Parm1Group:Misc
Parm2:Railway Station
Parm2Group:area
Formation:3
NextRow:22
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:19
CombatGroup:13
[ChunkEnd]
[Chunk:ScriptRow(22)]
Command:defend
Parm1:leave area
Parm1Group:Misc
Parm2:Railway Station
Parm2Group:area
Formation:3
NextRow:-1
PrevRow:21
MessageID:0
SendTime:0
SendTo:0
CombatScript:19
CombatGroup:13
[ChunkEnd]
[Chunk:ScriptRow(23)]
Command:Reinforcement
Parm1:Platoon Echo
Parm1Group:cg
Parm2:-
Parm2Group:Misc
Formation:0
NextRow:24
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:20
CombatGroup:33
[ChunkEnd]
[Chunk:ScriptRow(24)]
Command:Reinforcement
Parm1:Platoon Foxtrot
Parm1Group:cg
Parm2:-
Parm2Group:Misc
Formation:0
NextRow:-1
PrevRow:23
MessageID:0
SendTime:0
SendTo:0
CombatScript:20
CombatGroup:33
[ChunkEnd]
[Chunk:ScriptRow(25)]
Command:engage
Parm1:100%
Parm1Group:engt
Parm2:Zug Falke
Parm2Group:cg
Formation:2
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:21
CombatGroup:14
[ChunkEnd]
[Chunk:BehaviourSetNew(0)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(1)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(2)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(3)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(4)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(5)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(6)]
Name:_Infantry
Row0:200;1;3;
Row1:50;1;3;
Row2:50;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(7)]
Name:Ignore
Row0:100;3;3;
Row1:100;3;3;
Row2:100;3;3;
Row3:100;3;3;
Row4:0;0;0;
Row5:0;0;0;
Row6:0;0;0;
[ChunkEnd]
[Chunk:BehaviourSetNew(8)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(9)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(10)]
Name:_Infantry
Row0:200;1;3;
Row1:50;1;3;
Row2:50;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(11)]
Name:_Ambush
Row0:125;1;3;
Row1:125;1;3;
Row2:125;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(12)]
Name:_Infantry
Row0:200;1;3;
Row1:50;1;3;
Row2:50;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(13)]
Name:_Infantry
Row0:200;1;3;
Row1:50;1;3;
Row2:50;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(14)]
Name:_Infantry
Row0:200;1;3;
Row1:50;1;3;
Row2:50;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(15)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(18)]
Name:_Low Range Fight
Row0:250;1;3;
Row1:250;1;3;
Row2:250;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(19)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(21)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(128)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(129)]
Name:_Long Range Fight
Row0:500;1;1;
Row1:500;1;1;
Row2:500;1;1;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(130)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(131)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(132)]
Name:_Low Range Fight
Row0:250;1;3;
Row1:250;1;3;
Row2:250;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(133)]
Name:_Low Range Fight AOF
Row0:250;1;3;
Row1:250;1;3;
Row2:250;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(134)]
Name:_Ambush
Row0:125;1;3;
Row1:125;1;3;
Row2:125;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(135)]
Name:_Infantry
Row0:200;1;3;
Row1:50;1;3;
Row2:50;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(136)]
Name:_Close Combat
Row0:50;1;3;
Row1:50;1;3;
Row2:50;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(137)]
Name:_default
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:0;0;0;
Row4:0;0;0;
Row5:0;0;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(138)]
Name:-- 11 --
Row0:50;1;1;
Row1:50;1;1;
Row2:50;1;1;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(139)]
Name:-- 12 --
Row0:50;1;1;
Row1:50;1;1;
Row2:50;1;1;
Row3:0;0;0;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:UserDefGroup(0)]
[ChunkEnd]
[Chunk:UserDefGroup(1)]
[ChunkEnd]
[Chunk:UserDefGroup(2)]
[ChunkEnd]