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PC Gamer 1999 October
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CD-Gamer_1999-10_01_cd.bin
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Games
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PanzerE
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PE_PublicBeta.exe
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Scenario
/
GInst1.scn
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INI File
|
1999-07-16
|
67KB
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4,226 lines
[Chunk:Globalsettings]
ScenarioWidth:3920
ScenarioHeight:2920
ScenarioName:Cleaning up!
MultiPlayer:0
BriefMapFilename:GInst1.bmp
Date:20.08.1944
Time:10:00
Duration:02:00
Temperature:30░
Clouds:none - blue Sky
Border0:1
Border1:1
Border2:1
Border3:0
Border4:0
Border5:0
Border6:0
Border7:1
VarA:30
VarB:40
VarC:30
BorderMid0:0
BorderMid1:4
MissionGoal0:TD Checker;bonus;Destroy;100;cg;TD Checker;;
MissionGoal1:Hold Cemetery;hidden;Hold ;100;area;Cemetery;;
MissionGoal2:Destroy Golf;primary;Destroy;100;cg;CG Wesley;;
MissionGoal3:Destroy Kilo;primary;Destroy;100;cg;Platoon Foxtrot;;
MissionGoal4:;;;0;;;;
MissionGoal5:;;;0;;;;
MissionGoal6:;;;0;;;;
MissionGoal7:;;;0;;;;
MissionGoal8:;;;0;;;;
MissionGoal9:;;;0;;;;
MissionGoal10:;;;0;;;;
MissionGoal11:;;;0;;;;
MissionGoal12:;;;0;;;;
MissionGoal13:;;;0;;;;
MissionGoal14:;;;0;;;;
MissionGoal15:;;;0;;;;
Weather0:nothing;Edit2;Edit3;Edit4;Edit5
Weather1:nothing;Edit6;Edit7;Edit8;Edit9
Weather2:nothing;Edit10;Edit11;Edit12;Edit13
Weather3:nothing;Edit14;Edit15;Edit16;Edit17
Weather4:nothing;Edit18;Edit19;Edit20;Edit21
Weather5:nothing;Edit22;Edit23;Edit24;Edit25
DefWindForce:
DefWindDirection:
Campaign:Normandy
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RemoveOnExit:0
ReturnToTop:0
CombatGroup:8
[ChunkEnd]
[Chunk:CombatScript(15)]
NameShort:ComScr15
NameLong:
Priority:0
ScriptSet:0
Event:CG State
EventParm1:CG Simpson
EventParm2:destroyed
EventParm1Group:cg
EventParm2Group:Misc
BehaviourSet:
FirstScriptRow:23
NextScript:17
Collapsed:0
RemoveOnExit:0
ReturnToTop:0
CombatGroup:33
[ChunkEnd]
[Chunk:CombatScript(16)]
NameShort:ComScr16
NameLong:
Priority:0
ScriptSet:0
Event:Always
EventParm1:none
EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Low Range Fight
FirstScriptRow:25
NextScript:-1
Collapsed:0
RemoveOnExit:0
ReturnToTop:0
CombatGroup:9
[ChunkEnd]
[Chunk:CombatScript(17)]
NameShort:ComScr17
NameLong:
Priority:0
ScriptSet:0
Event:CG State
EventParm1:Platoon Echo
EventParm2:destroyed
EventParm1Group:cg
EventParm2Group:Misc
BehaviourSet:
FirstScriptRow:27
NextScript:18
Collapsed:0
RemoveOnExit:0
ReturnToTop:0
CombatGroup:33
[ChunkEnd]
[Chunk:CombatScript(18)]
NameShort:ComScr18
NameLong:
Priority:0
ScriptSet:0
Event:CG State
EventParm1:CG Calloway
EventParm2:Cemetery
EventParm1Group:cg
EventParm2Group:area
BehaviourSet:
FirstScriptRow:28
NextScript:20
Collapsed:0
RemoveOnExit:0
ReturnToTop:0
CombatGroup:33
[ChunkEnd]
[Chunk:CombatScript(19)]
NameShort:ComScr19
NameLong:
Priority:0
ScriptSet:0
Event:Always
EventParm1:none
EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Long Range Fight
FirstScriptRow:29
NextScript:-1
Collapsed:0
RemoveOnExit:0
ReturnToTop:0
CombatGroup:10
[ChunkEnd]
[Chunk:CombatScript(20)]
NameShort:ComScr20
NameLong:
Priority:0
ScriptSet:0
Event:CG State
EventParm1:Platoon Foxtrot
EventParm2:destroyed
EventParm1Group:cg
EventParm2Group:Misc
BehaviourSet:
FirstScriptRow:31
NextScript:-1
Collapsed:0
RemoveOnExit:0
ReturnToTop:0
CombatGroup:33
[ChunkEnd]
[Chunk:CombatScript(21)]
NameShort:ComScr19
NameLong:
Priority:0
ScriptSet:0
Event:Always
EventParm1:none
EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Long Range Fight
FirstScriptRow:32
NextScript:-1
Collapsed:0
RemoveOnExit:0
ReturnToTop:0
CombatGroup:11
[ChunkEnd]
[Chunk:ScriptRow(0)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Zug Falke
Parm2Group:cg
Formation:3
NextRow:1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:0
CombatGroup:1
[ChunkEnd]
[Chunk:ScriptRow(1)]
Command:engage
Parm1:100%
Parm1Group:engt
Parm2:Zug Falke
Parm2Group:cg
Formation:3
NextRow:-1
PrevRow:0
MessageID:0
SendTime:0
SendTo:0
CombatScript:0
CombatGroup:1
[ChunkEnd]
[Chunk:ScriptRow(2)]
Command:move
Parm1:Step by Step
Parm1Group:Misc
Parm2:Zug Falke
Parm2Group:cg
Formation:2
NextRow:3
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:1
CombatGroup:2
[ChunkEnd]
[Chunk:ScriptRow(3)]
Command:engage
Parm1:100%
Parm1Group:engt
Parm2:Zug Falke
Parm2Group:cg
Formation:2
NextRow:-1
PrevRow:2
MessageID:0
SendTime:0
SendTo:0
CombatScript:1
CombatGroup:2
[ChunkEnd]
[Chunk:ScriptRow(4)]
Command:Reinforcement
Parm1:Platoon Bravo
Parm1Group:cg
Parm2:-
Parm2Group:Misc
Formation:0
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:2
CombatGroup:33
[ChunkEnd]
[Chunk:ScriptRow(5)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Path 2
Parm2Group:path
Formation:0
NextRow:6
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:3
CombatGroup:12
[ChunkEnd]
[Chunk:ScriptRow(6)]
Command:engage
Parm1:100%
Parm1Group:engt
Parm2:Zug Falke
Parm2Group:cg
Formation:0
NextRow:-1
PrevRow:5
MessageID:0
SendTime:0
SendTo:0
CombatScript:3
CombatGroup:12
[ChunkEnd]
[Chunk:ScriptRow(7)]
Command:Reinforcement
Parm1:CG Wesley
Parm1Group:cg
Parm2:-
Parm2Group:Misc
Formation:0
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:4
CombatGroup:33
[ChunkEnd]
[Chunk:ScriptRow(8)]
Command:move
Parm1:Step by Step
Parm1Group:Misc
Parm2:Zug Falke
Parm2Group:cg
Formation:1
NextRow:9
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:5
CombatGroup:3
[ChunkEnd]
[Chunk:ScriptRow(9)]
Command:engage
Parm1:100%
Parm1Group:engt
Parm2:Zug Falke
Parm2Group:cg
Formation:1
NextRow:-1
PrevRow:8
MessageID:0
SendTime:0
SendTo:0
CombatScript:5
CombatGroup:3
[ChunkEnd]
[Chunk:ScriptRow(10)]
Command:American
Parm1:1
Parm1Group:Artillery
Parm2:Art1
Parm2Group:area
Formation:0
NextRow:11
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:6
CombatGroup:33
[ChunkEnd]
[Chunk:ScriptRow(11)]
Command:Reinforcement
Parm1:Platoon Charlie
Parm1Group:cg
Parm2:-
Parm2Group:Misc
Formation:0
NextRow:-1
PrevRow:10
MessageID:0
SendTime:0
SendTo:0
CombatScript:6
CombatGroup:33
[ChunkEnd]
[Chunk:ScriptRow(12)]
Command:move
Parm1:Step by Step
Parm1Group:Misc
Parm2:Zug Falke
Parm2Group:cg
Formation:3
NextRow:13
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:7
CombatGroup:4
[ChunkEnd]
[Chunk:ScriptRow(13)]
Command:engage
Parm1:100%
Parm1Group:engt
Parm2:Zug Falke
Parm2Group:cg
Formation:3
NextRow:-1
PrevRow:12
MessageID:0
SendTime:0
SendTo:0
CombatScript:7
CombatGroup:4
[ChunkEnd]
[Chunk:ScriptRow(14)]
Command:Reinforcement
Parm1:Platoon Delta
Parm1Group:cg
Parm2:-
Parm2Group:Misc
Formation:0
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:8
CombatGroup:33
[ChunkEnd]
[Chunk:ScriptRow(15)]
Command:move
Parm1:Step by Step
Parm1Group:Misc
Parm2:Zug Falke
Parm2Group:cg
Formation:3
NextRow:16
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:9
CombatGroup:5
[ChunkEnd]
[Chunk:ScriptRow(16)]
Command:engage
Parm1:100%
Parm1Group:engt
Parm2:Zug Falke
Parm2Group:cg
Formation:3
NextRow:-1
PrevRow:15
MessageID:0
SendTime:0
SendTo:0
CombatScript:9
CombatGroup:5
[ChunkEnd]
[Chunk:ScriptRow(17)]
Command:American
Parm1:1
Parm1Group:Artillery
Parm2:Art2
Parm2Group:area
Formation:0
NextRow:18
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:10
CombatGroup:33
[ChunkEnd]
[Chunk:ScriptRow(18)]
Command:Reinforcement
Parm1:TD Checker
Parm1Group:cg
Parm2:-
Parm2Group:Misc
Formation:0
NextRow:-1
PrevRow:17
MessageID:0
SendTime:0
SendTo:0
CombatScript:10
CombatGroup:33
[ChunkEnd]
[Chunk:ScriptRow(19)]
Command:engage
Parm1:100%
Parm1Group:engt
Parm2:Zug Falke
Parm2Group:cg
Formation:0
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:11
CombatGroup:6
[ChunkEnd]
[Chunk:ScriptRow(20)]
Command:Reinforcement
Parm1:CG Simpson
Parm1Group:cg
Parm2:-
Parm2Group:Misc
Formation:0
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:12
CombatGroup:33
[ChunkEnd]
[Chunk:ScriptRow(21)]
Command:engage
Parm1:100%
Parm1Group:engt
Parm2:Zug Falke
Parm2Group:cg
Formation:3
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:13
CombatGroup:7
[ChunkEnd]
[Chunk:ScriptRow(22)]
Command:engage
Parm1:100%
Parm1Group:engt
Parm2:Zug Falke
Parm2Group:cg
Formation:3
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:14
CombatGroup:8
[ChunkEnd]
[Chunk:ScriptRow(23)]
Command:Reinforcement
Parm1:Platoon Echo
Parm1Group:cg
Parm2:-
Parm2Group:Misc
Formation:0
NextRow:24
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:15
CombatGroup:33
[ChunkEnd]
[Chunk:ScriptRow(24)]
Command:Reinforcement
Parm1:Platoon Foxtrot
Parm1Group:cg
Parm2:-
Parm2Group:Misc
Formation:0
NextRow:-1
PrevRow:23
MessageID:0
SendTime:0
SendTo:0
CombatScript:15
CombatGroup:33
[ChunkEnd]
[Chunk:ScriptRow(25)]
Command:move
Parm1:Road
Parm1Group:Misc
Parm2:Cemetery
Parm2Group:area
Formation:0
NextRow:26
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:16
CombatGroup:9
[ChunkEnd]
[Chunk:ScriptRow(26)]
Command:defend
Parm1:stay in area
Parm1Group:Misc
Parm2:Cemetery
Parm2Group:area
Formation:3
NextRow:-1
PrevRow:25
MessageID:0
SendTime:0
SendTo:0
CombatScript:16
CombatGroup:9
[ChunkEnd]
[Chunk:ScriptRow(27)]
Command:Reinforcement
Parm1:CG Calloway
Parm1Group:cg
Parm2:-
Parm2Group:Misc
Formation:0
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:17
CombatGroup:33
[ChunkEnd]
[Chunk:ScriptRow(28)]
Command:American
Parm1:2
Parm1Group:Artillery
Parm2:Zug Falke
Parm2Group:cg
Formation:0
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:18
CombatGroup:33
[ChunkEnd]
[Chunk:ScriptRow(29)]
Command:move
Parm1:Step by Step
Parm1Group:Misc
Parm2:Zug Falke
Parm2Group:cg
Formation:3
NextRow:30
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:19
CombatGroup:10
[ChunkEnd]
[Chunk:ScriptRow(30)]
Command:engage
Parm1:100%
Parm1Group:engt
Parm2:Zug Falke
Parm2Group:cg
Formation:3
NextRow:-1
PrevRow:29
MessageID:0
SendTime:0
SendTo:0
CombatScript:19
CombatGroup:10
[ChunkEnd]
[Chunk:ScriptRow(31)]
Command:Reinforcement
Parm1:Platoon Golf
Parm1Group:cg
Parm2:-
Parm2Group:Misc
Formation:0
NextRow:34
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:20
CombatGroup:33
[ChunkEnd]
[Chunk:ScriptRow(32)]
Command:move
Parm1:Step by Step
Parm1Group:Misc
Parm2:Zug Falke
Parm2Group:cg
Formation:3
NextRow:33
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:21
CombatGroup:11
[ChunkEnd]
[Chunk:ScriptRow(33)]
Command:engage
Parm1:100%
Parm1Group:engt
Parm2:Zug Falke
Parm2Group:cg
Formation:3
NextRow:-1
PrevRow:32
MessageID:0
SendTime:0
SendTo:0
CombatScript:21
CombatGroup:11
[ChunkEnd]
[Chunk:ScriptRow(34)]
Command:Reinforcement
Parm1:Platoon Kilo
Parm1Group:cg
Parm2:-
Parm2Group:Misc
Formation:0
NextRow:-1
PrevRow:31
MessageID:0
SendTime:0
SendTo:0
CombatScript:20
CombatGroup:33
[ChunkEnd]
[Chunk:BehaviourSetNew(0)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(1)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(2)]
Name:_default
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:0;0;0;
Row4:0;0;0;
Row5:0;0;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(3)]
Name:_Infantry
Row0:200;1;3;
Row1:200;1;3;
Row2:50;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(4)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(5)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(6)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(7)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(8)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(9)]
Name:_Long Range Fight
Row0:500;1;1;
Row1:500;1;1;
Row2:500;1;1;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(10)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(11)]
Name:_Close Combat
Row0:50;1;3;
Row1:50;1;3;
Row2:50;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(12)]
Name:_default
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:0;0;0;
Row4:0;0;0;
Row5:0;0;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(13)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(14)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(15)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(16)]
Name:_Low Range Fight
Row0:250;1;3;
Row1:250;1;3;
Row2:250;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(17)]
Name:_Infantry
Row0:200;1;3;
Row1:50;1;3;
Row2:50;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(18)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(19)]
Name:_Long Range Fight
Row0:500;1;1;
Row1:500;1;1;
Row2:500;1;1;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(20)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(21)]
Name:_Long Range Fight
Row0:500;1;1;
Row1:500;1;1;
Row2:500;1;1;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(22)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(23)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(24)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(25)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(26)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(27)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(28)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(29)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(30)]
Name:_default
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:0;0;0;
Row4:0;0;0;
Row5:0;0;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(31)]
Name:_Low Range Fight
Row0:250;1;3;
Row1:250;1;3;
Row2:250;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(32)]
Name:_Low Range Fight
Row0:250;1;3;
Row1:250;1;3;
Row2:250;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(33)]
Name:_Low Range Fight
Row0:250;1;3;
Row1:250;1;3;
Row2:250;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(34)]
Name:_Low Range Fight
Row0:250;1;3;
Row1:250;1;3;
Row2:250;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(35)]
Name:_default
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:0;0;0;
Row4:0;0;0;
Row5:0;0;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(36)]
Name:_default
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:0;0;0;
Row4:0;0;0;
Row5:0;0;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(37)]
Name:_default
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:0;0;0;
Row4:0;0;0;
Row5:0;0;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(38)]
Name:_Low Range Fight
Row0:250;1;3;
Row1:250;1;3;
Row2:250;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(39)]
Name:_Low Range Fight
Row0:250;1;3;
Row1:250;1;3;
Row2:250;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(40)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(41)]
Name:_Infantry
Row0:200;1;3;
Row1:50;1;3;
Row2:50;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(42)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(43)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(44)]
Name:_Long Range Fight
Row0:500;1;1;
Row1:500;1;1;
Row2:500;1;1;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(45)]
Name:_Long Range Fight
Row0:500;1;1;
Row1:500;1;1;
Row2:500;1;1;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(46)]
Name:_Long Range Fight
Row0:500;1;1;
Row1:500;1;1;
Row2:500;1;1;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(47)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(48)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(49)]
Name:_Low Range Fight
Row0:250;1;3;
Row1:250;1;3;
Row2:250;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(50)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(51)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(52)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(53)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(54)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(55)]
Name:_Low Range Fight
Row0:250;1;3;
Row1:250;1;3;
Row2:250;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(56)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(57)]
Name:_Long Range Fight
Row0:500;1;1;
Row1:500;1;1;
Row2:500;1;1;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(58)]
Name:_default
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:0;0;0;
Row4:0;0;0;
Row5:0;0;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(59)]
Name:_default
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:0;0;0;
Row4:0;0;0;
Row5:0;0;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(60)]
Name:_default
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:0;0;0;
Row4:0;0;0;
Row5:0;0;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(61)]
Name:_Long Range Fight
Row0:500;1;1;
Row1:500;1;1;
Row2:500;1;1;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(62)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(63)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(64)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(65)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(66)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(67)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(68)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(69)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(70)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(71)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(72)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(73)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(74)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(75)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(76)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(77)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(78)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(79)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(80)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(81)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(82)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(128)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(129)]
Name:_Long Range Fight
Row0:500;1;1;
Row1:500;1;1;
Row2:500;1;1;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(130)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(131)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(132)]
Name:_Low Range Fight
Row0:250;1;3;
Row1:250;1;3;
Row2:250;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(133)]
Name:_Low Range Fight AOF
Row0:250;1;3;
Row1:250;1;3;
Row2:250;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(134)]
Name:_Ambush
Row0:125;1;3;
Row1:125;1;3;
Row2:125;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(135)]
Name:_Infantry
Row0:200;1;3;
Row1:50;1;3;
Row2:50;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(136)]
Name:_Close Combat
Row0:50;1;3;
Row1:50;1;3;
Row2:50;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(137)]
Name:_default
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:0;0;0;
Row4:0;0;0;
Row5:0;0;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(138)]
Name:-- 11 --
Row0:50;1;1;
Row1:50;1;1;
Row2:50;1;1;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(139)]
Name:-- 12 --
Row0:50;1;1;
Row1:50;1;1;
Row2:50;1;1;
Row3:0;0;0;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:UserDefGroup(0)]
[ChunkEnd]
[Chunk:UserDefGroup(1)]
[ChunkEnd]
[Chunk:UserDefGroup(2)]
[ChunkEnd]