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- TOMMY'S OTHELLO (C) COPYRIGHT 1986 BY TOMMY'S TOYS
- P. O. BOX 11261, DENVER, CO 80211 USA. ALL RIGHTS RESERVED.
- CATALOG #86-045-1A
-
- INSTRUCTIONS:
-
- OTHELLO IS THE 8 X 8 VERSION OF THE ORIENTAL GAME OF GO, A COUSIN OF GOOD
- OLD TIC-TAC-TOE (IT IS ALSO KNOWN IN SOME CIRCLES AS REVERSI). IT IS EASY
- TO LEARN, BUT THERE IS GREAT ROOM FOR SKILL & EXPERIENCE.
-
- TOMMY'S OTHELLO FEATURES A COMPLETE BOARD MANAGEMENT SYSTEM AS WELL AS THE
- CAPABILITY FOR THE COMPUTER TO LOOK AHEAD UP TO 9 MOVES WHEN IT IS PLAYING.
-
- THE OTHELLO BOARD IS NUMBERED AS FOLLOWS: ROWS A..H, COLUMNS 1..8.
- THE INITIAL CONFIGURATION IS ALL BLANK EXCEPT FOR THE 4 CENTER SQUARES.
- TWO PLAYERS PLAY. ONE TAKES THE WHITE PIECES AND THE OTHER TAKES THE BLACK.
- THE COMPUTER CAN PLAY THE PIECES OF 0, 1, OR BOTH PLAYERS.
-
- ON YOUR TURN YOU GET TO PLACE A PIECE OF YOUR COLOR (WHITE OR BLACK) DOWN
- ON THE BOARD IN AN EMPTY SQUARE TOUCHING AN ENEMY PIECE.
-
- TRY TO PLACE YOUR PIECE SO THAT IT OUTFLANKS YOUR OPPONENT, CREATING A
- HORIZONTAL, VERTICAL, OR DIAGONAL RUN OF OPPOSING PIECES, WHICH TURNS
- THEM INTO YOURS.
-
- YOU MUST CAPTURE AT LEAST ONE ENEMY PIECE IF IT IS POSSIBLE.
-
- THE GAME ENDS WHEN:
- 1. ALL THE BOARD SQUARES ARE FILLED.
- 2. ONE PLAYER IS REDUCED TO NO PIECES.
- 3. NEITHER PLAYER HAS A LEGAL MOVE.
- 4. THE MOVE LIMIT 100 IS REACHED (A LOT OF FORFEITS!).
-
- TO ENTER A MOVE: TYPE IN THE ROW AND COLUMN NUMBERS IN EITHER ORDER, E.G.
- "B7" OR "7B". TO FORFEIT YOUR MOVE, ENTER "0".
-
- BACKSTEP/UNDO BACKSTEP: IF YOU ENTER "." FOR YOUR MOVE, THE GAME WILL
- BACKSTEP; TO UNDO THE BACKSTEP, TYPE "/" FOR YOUR MOVE.
-
- WARNING: YOU CANNOT BACKSTEP WHEN THE NUMBER OF HUMAN PLAYERS IS ZERO! IF
- YOU WANT TO BACKSTEP, YOU MUST CHANGE MODES FIRST (SEE FOLLOWING).
-
- MODES: WHEN THE PROGRAM STARTS UP, YOU ARE ASKED FOR THE NUMBER OF 'HUMAN'
- PLAYERS (0-2). IF YOU ENTER "0", THEN THE COMPUTER PLAYS AGAINST ITSELF,
- WHICH SERVES AS A DEMO OF THE PROGRAM. IF YOU ENTER "1", THEN THE COMPUTER
- (PLAYER 1) PLAYS AGAINST YOU (PLAYER 2). IF YOU ENTER "2", THEN 2 HUMANS CAN
- PLAY AGAINST EACH OTHER. TO CHANGE THE MODE, YOU MUST USE FUNCTION KEY 2 AS
- DESCRIBED BELOW.
-
- MATCH SCORE FILE:
- FILE OTHELLO.SCR, AUTOMATICALLY MAINTAINED BY THE COMPUTER, REMEMBERS HOW
- MAY GAMES EACH PLAYER (1=WHITE OR 2=BLACK) HAS WON. ERASING THIS FILE RESETS
- THE MATCH SCORES TO 0,0.
-
- FUNCTION KEYS: THE FUNCTION KEYS F1-F10 HAVE THE FOLLOWING FUNCTIONS:
-
- FN KEY # FUNCTION
- -------- --------
- F1 SOUND EFFECTS ON/OFF TOGGLE
- F2 CHANGE MODE
- F3 SAVE THE GAME ON A FILE OF YOUR CHOICE
- F4 INIT THE GAME AND THEN OPTIONALLY RESTORE GAME FROM REPLAY FILE
- F5 DEBUG MODE TOGGLE (IN DEBUG MODE, THE COMPUTER DISPLAYS
- INTERNAL DATA WHEN IT IS DECIDING WHAT MOVE TO MAKE)
- F6 QUIT THE GAME
- F7 DECREASE COMPUTER LOOKAHEAD LEVEL
- F8 INCREASE COMPUTER LOOKAHEAD LEVEL
-
- NOTE: THE COMPUTER LOOKAHEAD LEVELS ARE 0..9. AT LEVEL 0, THE COMPUTER
- MERELY WEIGHTS THE BOARD SQUARES AND TAKES THE MOVE WITH THE HIGHEST
- SCORE; AT LEVELS 1..9, THE COMPUTER ACTUALLY LOOKS AHEAD 1..9 MOVES AND
- TAKES THE MOVE THAT GIVES THE HIGHEST SCORE. BEWARE THAT HIGHER
- LOOKAHEAD LEVELS TAKE EXPONENTIALLY HIGHER AMOUNTS OF TIME!
-
- F9 LOOKAHEAD MODE. THIS FN KEY TOGGLES THE LOOKAHEAD MODE
- BETWEEN 'EXHAUSTIVE' (ALL LOOKAHEAD MOVES ARE TRIED),
- AND 'MINIMAX' (ONLY MOVES THAT INCREASE THE SCORE AT A
- GIVEN LOOKAHEAD LEVEL ARE TRIED). THE MINIMAX MODE SAVES
- **MUCH** TIME.
-
- YOU CAN ESCAPE FROM THE LOOKAHEAD PROCESS, TAKING THE BEST MOVE FOUND
- TO THAT TIME, BY HITTING THE ESC KEY.
-
- SINCE YOU CAN'T CHANGE THE LOOKAHEAD LEVEL AFTER THE LOOKAHEAD PROCESS
- FOR A MOVE HAS STARTED, YOU MUST ABORT THE MOVE BY HITTING THE ESC KEY,
- THEN THE NEW LOOKAHEAD LEVEL WILL BE REGISTERED.
-
- F10 DISPLAY THESE INSTRUCTIONS
-
- ARROW KEYS: THE UP AND DOWN ARROW KEYS ON THE NUMERIC KEY PAD CHANGE THE
- INTER-MOVE DELAY. THIS VALUE, IN SECONDS, IS SHOWN BELOW THE
- MOVE BUFFER IN THE LOWER CENTER OF THE SCREEN. (THE DOWN ARROW
- SPEEDS UP THE GAME, THE UP ARROW SLOWS IT DOWN.)
-
- DISPLAYS: THE BOARD IS DISPLAYED IN THE UPPER LEFT HAND CORNER OF THE
- SCREEN. AT THE UPPER LEFT OF THE BOARD IS DISPLAYED THE NUMBER OF PIECES
- ON THE BOARD. TO THE RIGHT OF THE BOARD ARE DISPLAYED THE SCORES OF WHITE
- (AT THE TOP) AND BLACK (AT THE BOTTOM): LEADING DOWN FROM THE TOP AND
- UP FROM THE BOTTOM ARE THE 6 PREVIOUS SCORES FOR YOUR INFORMATION.
- THE MOVES ARE DISPLAYED AT THE RIGHT OF THE SCREEN. BELOW THEM ARE DISPLAYED
- THE COMPUTER LOOKAHEAD LEVEL, THE NUMBER OF MATCHES WON BY WHITE AND BLACK
- IN THE CURRENT SESSION, THEN THE TIME THE LAST MOVE WAS STARTED, THEN THE
- CURRENT TIME.
-
- REPLAY FILES: WHEN YOU SAVE A GAME ON A FILE, THAT FILE MAY BE REPLAYED
- MOVE BY MOVE. TO LABEL THESE REPLAY FILES FOR YOUR OWN USE, YOU MAY PUT
- NOTES IN THEM ON LINES BEGINNING WITH A ".". THE FIRST NOTE LINE MUST
- COME AFTER THE REPLAY FILE PREAMBLE CONSISTING OF THE NUMBER OF PLAYERS &
- GAME DURATION IN SECONDS (LINE 1), PLAYER 1'S NAME (LINE 2), AND PLAYER 2'S
- NAME (LINE 3). THESE NOTE LINES ARE IGNORED WHEN READING IN THE FILE.
-
- TO ABORT A REPLAY IN PROGRESS, HIT THE ESC KEY.
-
- TITLE LINES: YOU MAY PUT IN UP TO 2 TITLE LINES WHICH ARE DISPLAYED WHILE THE
- GAME IS BEING REPLAYED. A TITLE LINE BEGINS WITH A T IN COLUMN 1 AND MAY
- COME ANYWHERE IN THE REPLAY FILE AFTER THE PREAMBLE LINES.
-
- TO SKIP THE STARTUP SHOW: HIT THE <ENTER> KEY TWICE INSTEAD OF ONCE WHEN
- CALLING THE PROGRAM UP FROM DOS.
-
- COMMAND LINE PARAMETERS:
- S START UP WITH SOUND OFF
- M FORCE MONO DISPLAY MODE
- C FORCE COLOR DISPLAY MODE
- * SKIP THE STARTUP SHOW
-
- EXAMPLE: >OTHELLO MS
-
- ----------------------
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- CATALOG AND OTHER GOODIES, IS ONLY $2 TO ANY U.S. ADDRESS, $3 OUTSIDE U.S.
- (U.S. DOLLARS ONLY OR CHECK DRAWN ON U.S. BANK). (PLEASE SPECIFY 5.25 INCH OR
- 3.5 INCH DISKETTE). IF YOUR PC BORES YOU WRITE US NOW.
- TOMMY'S TOYS, P.O. BOX 11261, DENVER, CO 80211 USA.
-
- ENJOY!
-