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- PRODIGY(R) interactive personal service 08/29/91 10:15PM
-
- HISTORIUM GALACTUM:
- SECOND CONFLICT
- Computer games for Windows are something
- of a niche market, but stepping into
- that niche is jSOFT's first entry into
- computer gaming: Second Conflict. A
- strategic space game of colonization and
- conquest, Second Conflict plays to the
- genre of games like Reach for the Stars
- and Armada 2525.
- Cosmic Chronicles [NEXT]
-
- After the War of Consolidation, the
- Empire has been quiet for 73 years. Now,
- the emperor has died without an heir,
- bringing chaos to the recent order.
- Governors, generals and admirals all vie
- in a multi-faceted struggle for power
- and galactic supremacy. Players must
- restore the peace (on their own terms,
- of course) in this clean playing, menu
- driven game of strategy and warfare.
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- Tools of the Trade [NEXT]
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- Each of the approximately 25 systems in
- the 6 scenarios can produce one item (in
- quantity) at a time from a shopping list
- including: warships, stealth ships,
- transports, troops, missiles, system
- defenses, factories and planets. Each
- star can support up to 10 planets and 50
- factories. Each "piece" in the game
- interacts in an easy-to-understand way,
- so players can concentrate on winning
- strategy instead of rule reading.
- Dominion of Documentation [NEXT]
-
- The 24-page documentation booklet is
- both informative and concise. Everything
- one needs to know is in those pages,
- including formulae, sequencing and
- definitions of each and every menu line
- used in Second Conflict. The game begins
- with plenty of toggles to adjust the
- game for ship's speed, difficulty, game
- length, starting factories, random
- events and other features.
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- Most "Chesslike" Award [NEXT] (c) Golden Empire Publications, INC,1991
- PRODIGY(R) interactive personal service 08/29/91 10:15 PM
-
-
- Of all the computer games in this genre,
- Second Conflict is the most "chesslike"
- since the "pieces" interact in set,
- predictable patterns. For example, 2
- warships will always be able to "gang up
- on" and kill 1 stealth ship. Thus,
- players can plan in great detail
- elements of campaign without having to
- factor in huge luck variables. Instead,
- intelligence gathering becomes a key to
- victory in battle.
- Rolling Your Own [NEXT]
-
- The best part of a clean game with
- plenty of play value is adding something
- to it. Players can create their own
- scenarios by editing the different
- planet systems, generating fleets and
- creating and varying the possible
- victory conditions. Even the computer
- strategies can be modified by changing
- their stances toward the Empire and
- other players (human and computer).
-
- Send out the Scouts [NEXT]
-
- jSOFT is a new company and Second
- Conflict might be difficult to find on
- the shelves. For dealer locations and
- information about ordering Second
- Conflict direct from jSOFT, send SASE
- to:
-
- jSOFT
- P.O. Box 2822
- Norcross, GA 30091
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- (c) Golden Empire Publications, INC, 1991
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