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- Following are some frequently asked questions for
- the MDK Internet demo from Shiny Entertainment
-
- This faq is dated February 11, 1997
-
- Q. Will there be more demos of MDK?
- A. We'll be putting another version of the demo on
- the internet but it is a bug fix and mouse/joystick
- enhancement version. It will not have additional
- levels to play.
-
- Q. How do I get out of the practice room?
- A. See the guy on top of the tower in the
- distance? Back away from the red wall a little
- (behind the depression in the floor is good),
- go into sniper mode, and blow him away
- by shooting either their targets or their heads.
- Kill the next two guys in the same way. Now the
- aliens are behind the glass...Can't hit them?
- Shoot the skull and crossbones "deathcrate" on the
- platform slightly below the middle tower top.
- Now use the handgrenade that falls in front of you
- to blow up the red wall. See the mortar on the
- pillar in front of you? Jump off the top step and
- use the parachue to pick this up. Now change to
- sniper mode and shoot one of your newfound mortars
- through the black hole above the middle window...
- There are arrows painted on the building pointing
- to this. When one goes through, wait and watch the
- fireworks...
-
- Q. What is dinput.dll and why do I need it to play MDK
- in Windows 95?
- A. dinput.dll is part of Microsoft's ever-changing
- DirectX "standard". You need to have DirectX version
- 3.0 or greater installed to play the Windows95 version
- of MDK. You can get this from Microsoft or most of the
- usual shareware download sites.
-
- Q. Why doesn't my performance test figure match
- the default ratings?
- A. Or, why doesn't it tell me what I want to hear?
- The performance test basically does what the game
- does, and measures the framerate (although the
- number displayed is NOT framerate). This depends
- on many factors, NOT JUST YOUR PROCESSOR SPEED.
- The test figures were done on machines with 32Mb of
- RAM and 4MB Matrox Millenium graphics cards.
- Factors which can possibly affect your performance
- figures are:-
- Video card transfer speed, bank switching, memory
- speed, cache size, processor speed, processor type...
-
- Q. But still, my performance figure is way off what
- it should be...
- A. We are planning a new version of the performance test
- that starts with the question "What rating would you
- like to get?" and then displays this rating on screen
- with a bit of variance and some nice swirly graphics
- that make it look like we're doing something impressive.
- What do you want? The performance test does what the
- game does. If it runs slow, the game will run slow.
-
- Q. I have a Cyrix x86, why doesn't MDK detect my FPU?
- A. The performance section of MDK does not currently
- detect the Cyrix FPU, since the Cyrix chip does not
- support the CPUID function. However, the game will
- still do all of the floating point stuff, since it
- presumes that, no matter what the state of the FPU bit,
- if a machine passes the 486 lockout, IT WILL HAVE AN
- FPU. Any bad performance on Cyrix machines is due to
- the fact that Cyrix FPUs have abysmal performance
- compared to the Intel FPUs.
-
- Q. Why does MDK say I have a 486 and not let me play?
- A. If your machine is locked out, it's not a 486 and
- it gets over a P90 rating on the stand alone, performance
- test, we'd like to hear from you. When writing, please
- give as much information about the PC as possible,
- at the very least the chip manufacturer and model.
- We are working on a solution at the moment which would
- look at the performance of your machine if it fails the
- lockout to let you play if your machine is fast enough.
-
- Q. Why can't I do x,y and z at once using the keyboard?
- A. This seems to be keyboard dependant and so would appear
- to be a hardware problem. The keyboard just won't return
- that key combination. Quick fix solution: redefine the
- problem keys.
-
- Q. Why does the Windows 95 version hang when I use the Nuke?
- A. This was a bug in the Windows95 version of MDK,
- and has now been fixed.
-
- Q. How come MDK doesn't support a mouse for movement and
- how come my joystick doesn't work in turbo mode.
- A. Mouse support has been added and the joystick code has
- been revamped. Look for both of these fixes in the 2nd
- version of the demo and in the final game.
-
- Q. Does MDK use Direct3D?
- A. No. There may be a Direct3D patch available after the
- retail release of the game (see next question).
-
- Q. Will there be a version for the xxxx 3D card?
- A. There will be no 3D acceleration on initial release.
- Although we have made no commitments in this area, expect 2 or
- 3 specific card versions and a Direct3D version (for all the
- other cards) to be released a few weeks after general release.
-
- Q. How about a multi-player version?
- A. We don't have plans to do this yet. It may happen but
- our resources are limited. Would you rather see a multi-player
- version of MDK, or a completely new game that's even better
- than MDK?
-
- Q. What does MDK stand for?
- A. It stands for whatever we say it stands for on any given
- day. i.e., it doesn't really stand for anything...
-
- Feel free to send comments, suggestions, bugs, to
- info@shiny.com
-