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PC/CD Gamer UK 51 (Bonus)
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PCGAMER51B.bin
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ABUSE2
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DISK1.DAT
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ADDON
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DEATHMAT
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DSTARTUP.LSP
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Lisp/Scheme
|
1996-02-16
|
5KB
|
143 lines
(load "addon/deathmat/levelset.lsp") ; created by server setup
(setq current_net_level 0)
(if (not (get_option "-f")) ;; are they trying to override the first level?
(set_first_level (nth current_net_level net_levels)))
(if (am_a_client)
(progn
(load "addon/deathmat/cur_lev.lsp")
(set_first_level (nth current_net_level net_levels)))
;; save the level we are so joining clients know which one to load
(open_file "addon/deathmat/cur_lev.lsp" "wb"
(print `(setq current_net_level ,current_net_level))))
;; this is a simple check to see if they player has an engine version
;; capable of playing the game. All games should at least check for version 1.10
;; because all version before that are beta and have known bugs.
(if (< (+ (* (major_version) 100) (minor_version)) 120) ; require at least version 1.20
(progn
(print "Your engine is out of date. This game requires version 1.2")
(quit)))
(setq section 'game_section)
(load "lisp/english.lsp") ;; load language specific stuff
(setq load_warn nil)
(if (not (load "lisp/common.lsp"))
(progn
(print "\nPlease make sure you unzipped the game with the -d option")
(print "so that all directories get created properly.")
(print "example : pkunzip -d abusXXXX.zip")
(quit)))
(setq load_warn T)
(setq load_warn nil)
(if (am_a_client)
(if (not (load "addon/deathmat/version.lsp"))
(progn
(print "\nThis server is playing an older version, please upgrade it")
(quit))
(if (or (not (eq server_version_major (major_version)))
(not (eq server_version_minor (minor_version))))
(progn
(print "\nThis server is playing a different version, cannot continue")
(quit))))
(open_file "addon/deathmat/version.lsp" "wb"
(print (list 'setq 'server_version_major (major_version) ))
(print (list 'setq 'server_version_minor (minor_version)))))
(if (not (am_a_client))
(setq username "Myself"))
;(let ((input (nice_input "DEATHMATCH : Enter your name below" "Name" username)))
; (open_file "addon/deathmat/username.lsp" "wb"
; (print (list 'setq 'username
; (concatenate 'string '(#\") input '(#\"))))))
(local_load "addon/deathmat/username.lsp")
(set_login username)
(setq load_warn T)
(if (not (am_a_client)) ;; are we connecting to a server?
(start_server))
(load "lisp/userfuns.lsp")
;; this function is called at the end of every screen update
;; for death match we use this to display a list of players in the
;; game and the kills for each player
(defun display_player (player text_x text_y)
(if player
(with_object player
(put_string (get_main_font) text_x text_y
(concatenate 'string (digstr (kills) 2) " " (player_name)
(if (local_player)
" <<"
""))
(aref player_text_color (player_number)))
(display_player (next_focus player) text_x (+ text_y (font_height (get_main_font)))))))
(defun post_render ()
(if (not (edit_mode)) ; don't try this in edit mode
(score_draw)))
; (display_player (first_focus) (with_object (first_focus) (+ (view_x1) 4)) (with_object (first_focus) (view_y1)) )))
(load "lisp/chat.lsp")
(setq keep_backup T) ;; determines if Save
(setq load_warn nil)
(local_load "gamma.lsp") ;; load gamma correction values if they have been saved
(if (not (load "hardness.lsp")) ;; load hardness, if no file set to hard
(setf difficulty 'hard))
(setq load_warn T)
; *********** Defaults **************************
(setf sfx_directory "sfx/")
(load_big_font "art/fonts.spe" "screen11")
(load_small_font "art/fonts.spe" "small_font")
(load_console_font "art/fonts.spe" "fnt5x7")
(load_color_filter "art/back/backgrnd.spe")
(load_palette "art/back/backgrnd.spe")
(setq normal_tint (def_tint "art/back/backgrnd.spe"))
(load_tiles "art/fore/foregrnd.spe"
"art/fore/techno.spe"
"art/fore/techno2.spe"
"art/fore/techno3.spe"
"art/fore/techno4.spe"
"art/fore/cave.spe"
"art/back/intro.spe"
"art/back/city.spe"
"art/back/tech.spe"
"art/back/cave.spe"
"art/back/backgrnd.spe")
(setq load_warn nil)
(load "register/tiles.lsp") ;; load up registered artwork if it's there
(setq load_warn T)
(setf title_screen '("art/title.spe" . "title_screen"))
(setf logo '("art/title.spe" . "cdc_logo"))
;(setq help_screens '("art/help.spe" "sell1" "sell2" "sell4"))