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Text File  |  1997-09-12  |  15KB  |  439 lines

  1. // SOUND DESCRIPTIONS //////////////////////////////////////////////////////////
  2.  
  3. //---AIRCRAFT SOUNDS-------------------------
  4.  
  5. //AFTERBURNER_LOOP 
  6. DefineSound(  0,  "pln_001");
  7.  
  8. //EJECT
  9. DefineSound(  2,  "pln_003");
  10.  
  11. //ENGINE_EXT
  12. DefineSound(  3,  "pln_004");
  13.  
  14. //ENGINE_INT
  15. DefineSound(  4,  "pln_005");
  16.  
  17. //LANDING_GEAR
  18. DefineSound(  5,  "pln_006");
  19.  
  20. //WEAPONS_DOOR
  21. DefineSound(  8,  "pln_009");
  22.  
  23. //WHEEL_RWAY1
  24. DefineSound(  9,  "pln_010");
  25.  
  26. //WHEEL_RWAY2
  27. DefineSound(  10,  "pln_011");
  28.  
  29. //WHEEL_GROUND1
  30. DefineSound(  11,  "pln_012");
  31.  
  32. //---WEAPON SOUNDS----------------------------
  33.  
  34. //FLARE_CHAFF
  35. DefineSound(  13,  "wpn_001");
  36.  
  37. //GUNSHOT_GROUND
  38. DefineSound(  14,  "wpn_002");
  39.  
  40. //GUNSHOT_OBJECT
  41. DefineSound(  15,  "wpn_003");
  42.  
  43. //GUNSHOT_WATER
  44. DefineSound(  16,  "wpn_004");
  45.  
  46. //MISSILE_FLYING
  47. DefineSound(  17,  "wpn_005");
  48.  
  49. //MISSILE_RELEASE
  50. DefineSound(  18,  "wpn_006");
  51.  
  52. //PLANE_GUN
  53. DefineSound(  19,  "wpn_007");
  54.  
  55. //AAG_STATIONARY
  56. DefineSound(  21,  "wpn_009");
  57.  
  58. //AAG_TANK
  59. DefineSound(  22,  "wpn_010");
  60.  
  61. //--- EXPLOTIONS -----------------------------
  62.  
  63. //EXPLO_BIG
  64. DefineSound(  23,  "xpl_001");
  65.  
  66. //EXPLO_MEDIUM
  67. DefineSound(  24,  "xpl_002");
  68.  
  69. //EXPLO_SMALL
  70. DefineSound(  25,  "xpl_003");
  71.  
  72. //WATEREXPLO_BIG
  73. DefineSound(  26,  "xpl_004");
  74.  
  75. //WATEREXPLO_MEDIUM
  76. DefineSound(  27,  "xpl_005");
  77.  
  78. //AAA_EXPLOAIR
  79. DefineSound(  28,  "xpl_006");
  80.  
  81. //--- VEHICLES --------------------------------
  82.  
  83. //TANK_DRIVING
  84. DefineSound(  29,  "vcl_002");
  85.  
  86. //TRUCK_DRIVING
  87. DefineSound(  30,  "vcl_003");
  88.  
  89. //SLOWCAR_DRIVING
  90. DefineSound(  31,  "vcl_003");
  91.  
  92. //BOAT_DRIVING
  93. DefineSound(  32,  "vcl_004");
  94.  
  95. //HELICOPTER
  96. DefineSound(  33,  "vcl_001");
  97.  
  98. //--- INSTRUMENTS -----------------------------
  99.  
  100. //MFD_BUTTON
  101. DefineSound(  34,  "ins_001");
  102.  
  103. //TARGET_CYCLE
  104. DefineSound(  35,  "ins_002");
  105.  
  106. //TARGET_LOCK
  107. DefineSound(  36,  "c_lockon");
  108.  
  109. //SENSOR_LOCK
  110. DefineSound(  37,  "ins_003");
  111.  
  112. //PULLUP
  113. DefineSound(  38,  "c_pullup");
  114.  
  115. //SHOOT
  116. DefineSound(  39,  "c_shoot");
  117.  
  118. //WARNING_SOUND
  119. DefineSound(  40,  "ins_004");
  120.  
  121. //--- AMBIENCE -------------------------------
  122.  
  123. //AMB_WIND
  124. DefineSound(  42,  "amb_002");
  125.  
  126. //MULTI_REFUEL
  127. DefineSound(  43,  "mlt_fx1");
  128.  
  129. // SFX DESCRIPTIONS ////////////////////////////////////////////////////////////
  130. //------------------------------------------------------------------------------
  131.  
  132. DefineSFX(
  133.   SFX_AFTERBURNER_LOOP,                    // SFX
  134.   10000,                            // Volume
  135.   1,                                // Number of samples
  136.   0, 256, 256, LOOPING                // Sample, pitch, volume, flags
  137. );
  138.  
  139.  
  140. DefineSFX(
  141.   SFX_EJECT,                                                // SFX
  142.   22000,                                                       // Volume
  143.   1,                                                           // Number of samples
  144.   2, 256, 256, 0                                   // Sample, pitch, volume, flags
  145. );
  146.  
  147.  
  148. DefineSFX(
  149.   SFX_PLANE_ENGINE,                                            // SFX
  150.   19000,                                                       // Volume
  151.   3,                                                           // Number of samples
  152.   4, 256, 256, LOOPING,                                // Sample, pitch, volume, flags
  153.   3, 256, 15, LOOPING,                                // Sample, pitch, volume, flags
  154.   0, 256, 256, LOOPING                                 // Sample, pitch, volume, flags
  155. );
  156.  
  157.  
  158. DefineSFX(
  159.   SFX_LANDING_GEAR,                                          // SFX
  160.   16500,                                                       // Volume
  161.   1,                                                           // Number of samples
  162.   5, 256, 256, 0                              // Sample, pitch, volume, flags
  163. );
  164.  
  165.  
  166. DefineSFX(
  167.   SFX_WEAPONS_DOOR,                                          // SFX
  168.   17500,                                                       // Volume
  169.   1,                                                           // Number of samples
  170.   8, 256, 256, 0                              // Sample, pitch, volume, flags
  171. );
  172.  
  173.  
  174. DefineSFX(
  175.   SFX_WHEEL_RWAY1,                                          // SFX
  176.   18000,                                                       // Volume
  177.   1,                                                           // Number of samples
  178.   9, 256, 256, 0                              // Sample, pitch, volume, flags
  179. );
  180.  
  181.  
  182. DefineSFX(
  183.   SFX_WHEEL_RWAY2,                                          // SFX
  184.   18000,                                                       // Volume
  185.   1,                                                           // Number of samples
  186.   10, 256, 256, 0                              // Sample, pitch, volume, flags
  187. );
  188.  
  189.  
  190. DefineSFX(
  191.   SFX_WHEEL_GROUND1,                                      // SFX
  192.   19500,                                                       // Volume
  193.   1,                                                           // Number of samples
  194.   11, 200, 256, LOOPING                    // Sample, pitch, volume, flags
  195. );
  196.  
  197. //--------------------
  198.  
  199. DefineSFX(
  200.   SFX_FLARE_CHAFF,                                          // SFX
  201.   22000,                                                       // Volume
  202.   1,                                                           // Number of samples
  203.   13, 256, 256, 0                              // Sample, pitch, volume, flags
  204. );
  205.  
  206. DefineSFX(
  207.   SFX_GUNSHOT_GROUND,                                          // SFX
  208.   23000,                                                       // Volume
  209.   1,                                                           // Number of samples
  210.   14, 200, 256, 0                              // Sample, pitch, volume, flags
  211. );
  212.  
  213.  
  214. DefineSFX(
  215.   SFX_GUNSHOT_OBJECT,                                          // SFX
  216.   25000,                                                       // Volume
  217.   1,                                                           // Number of samples
  218.   15, 200, 256, 0                              // Sample, pitch, volume, flags
  219. );
  220.  
  221.  
  222. DefineSFX(
  223.   SFX_GUNSHOT_WATER,                                          // SFX
  224.   25000,                                                       // Volume
  225.   1,                                                           // Number of samples
  226.   16, 256, 256, 0                              // Sample, pitch, volume, flags
  227. );
  228.  
  229.  
  230. DefineSFX(
  231.   SFX_MISSILE_FLYING,                                          // SFX
  232.   22000,                                                       // Volume
  233.   1,                                                           // Number of samples
  234.   17, 256, 256, LOOPING                      // Sample, pitch, volume, flags
  235. );
  236.  
  237.  
  238. DefineSFX(
  239.   SFX_MISSILE_RELEASE,                                          // SFX
  240.   21000,                                                       // Volume
  241.   1,                                                           // Number of samples
  242.   18, 256, 256, 0                              // Sample, pitch, volume, flags
  243. );
  244.  
  245.  
  246. DefineSFX(
  247.   SFX_PLANE_GUN,                                          // SFX
  248.   17000,                                                       // Volume
  249.   1,                                                           // Number of samples
  250.   19, 280, 256, LOOPING                      // Sample, pitch, volume, flags
  251. );
  252.  
  253.  
  254. DefineSFX(
  255.   SFX_AAG_STATIONARY,                                          // SFX
  256.   22000,                                                       // Volume
  257.   1,                                                           // Number of samples
  258.   21, 256, 256, LOOPING                          // Sample, pitch, volume, flags
  259. );
  260.  
  261.  
  262. DefineSFX(
  263.   SFX_AAG_TANK,                                              // SFX
  264.   22000,                                                       // Volume
  265.   1,                                                           // Number of samples
  266.   22, 256, 256, LOOPING                          // Sample, pitch, volume, flags
  267. );
  268.  
  269. --------------------
  270.  
  271. DefineSFX(
  272.   SFX_PLANE_EXPLOAIR,                                          // SFX
  273.   40000,                                                       // Volume
  274.   2,                                                           // Number of samples
  275.   23, 256, 256, 0,                              // Sample, pitch, volume, flags
  276.   24, 256, 256, 0                              // Sample, pitch, volume, flags
  277. );
  278.  
  279. DefineSFX(
  280.   SFX_PLANE_EXPLOAIR,                                          // SFX
  281.   40000,                                                       // Volume
  282.   2,                                                           // Number of samples
  283.   23, 256, 256, 0,                              // Sample, pitch, volume, flags
  284.   24, 256, 256, 0                              // Sample, pitch, volume, flags
  285. );
  286.  
  287. DefineSFX(
  288.   SFX_EXPLO_BIG,                                          // SFX
  289.   28000,                                                       // Volume
  290.   1,                                                           // Number of samples
  291.   23, 256, 256, 0                              // Sample, pitch, volume, flags
  292. );
  293.  
  294.  
  295. DefineSFX(
  296.   SFX_EXPLO_MEDIUM,                                          // SFX
  297.   28000,                                                       // Volume
  298.   1,                                                           // Number of samples
  299.   24, 256, 256, 0                              // Sample, pitch, volume, flags
  300. );
  301.  
  302.  
  303. DefineSFX(
  304.   SFX_EXPLO_SMALL,                                          // SFX
  305.   28000,                                                       // Volume
  306.   1,                                                           // Number of samples
  307.   25, 156, 256, 0                              // Sample, pitch, volume, flags
  308. );
  309.  
  310.  
  311. DefineSFX(
  312.   SFX_WATEREXPLO_BIG,                                          // SFX
  313.   28000,                                                       // Volume
  314.   1,                                                           // Number of samples
  315.   26, 256, 256, 0                              // Sample, pitch, volume, flags
  316. );
  317.  
  318.  
  319. DefineSFX(
  320.   SFX_WATEREXPLO_MEDIUM,                                      // SFX
  321.   22000,                                                       // Volume
  322.   1,                                                           // Number of samples
  323.   27, 256, 256, 0                              // Sample, pitch, volume, flags
  324. );
  325.  
  326.  
  327. DefineSFX(
  328.   SFX_AAA_EXPLOAIR,                                          // SFX
  329.   22000,                                                       // Volume
  330.   1,                                                           // Number of samples
  331.   28, 256, 256, 0                              // Sample, pitch, volume, flags
  332. );
  333.  
  334. --------------------
  335.  
  336. DefineSFX(
  337.   SFX_TANK_DRIVING,                                          // SFX
  338.   17000,                                                       // Volume
  339.   1,                                                           // Number of samples
  340.   29, 256, 256, LOOPING                      // Sample, pitch, volume, flags
  341. );
  342.  
  343.  
  344. DefineSFX(
  345.   SFX_TRUCK_DRIVING,                                          // SFX
  346.   17000,                                                       // Volume
  347.   1,                                                           // Number of samples
  348.   30, 256, 256, LOOPING                      // Sample, pitch, volume, flags
  349. );
  350.  
  351. DefineSFX(
  352.   SFX_SLOWCAR_DRIVING,                                          // SFX
  353.   17000,                                                       // Volume
  354.   1,                                                           // Number of samples
  355.   31, 256, 256, LOOPING                      // Sample, pitch, volume, flags
  356. );
  357.  
  358. DefineSFX(
  359.   SFX_BOAT_DRIVING,                                          // SFX
  360.   17000,                                                       // Volume
  361.   1,                                                           // Number of samples
  362.   32, 256, 256, LOOPING                      // Sample, pitch, volume, flags
  363. );
  364.  
  365. DefineSFX(
  366.   SFX_HELICOPTER,                                          // SFX
  367.   20000,                                                       // Volume
  368.   1,                                                           // Number of samples
  369.   33, 256, 256, LOOPING                      // Sample, pitch, volume, flags
  370. );
  371.  
  372. --------------------
  373.  
  374. DefineSFX(
  375.   SFX_MFD_BUTTON,                                          // SFX
  376.   22000,                                                       // Volume
  377.   1,                                                           // Number of samples
  378.   34, 256, 256, 0                              // Sample, pitch, volume, flags
  379. );
  380.  
  381.  
  382. DefineSFX(
  383.   SFX_TARGET_CYCLE,                                          // SFX
  384.   22000,                                                       // Volume
  385.   1,                                                           // Number of samples
  386.   35, 256, 256, 0                              // Sample, pitch, volume, flags
  387. );
  388.  
  389. DefineSFX(
  390.   SFX_TARGET_LOCK,                                          // SFX
  391.   22000,                                                       // Volume
  392.   1,                                                           // Number of samples
  393.   36, 256, 256, 0                              // Sample, pitch, volume, flags
  394. );
  395.  
  396. DefineSFX(
  397.   SFX_SENSOR_LOCK,                                          // SFX
  398.   22000,                                                       // Volume
  399.   1,                                                           // Number of samples
  400.   37, 256, 256, LOOPING                      // Sample, pitch, volume, flags
  401. );
  402.  
  403. DefineSFX(
  404.   SFX_PULLUP,                                          // SFX
  405.   22000,                                                       // Volume
  406.   1,                                                           // Number of samples
  407.   38, 256, 256, SPEECH                      // Sample, pitch, volume, flags
  408. );
  409.  
  410. DefineSFX(
  411.   SFX_SHOOT,                                          // SFX
  412.   17000,                                                       // Volume
  413.   1,                                                           // Number of samples
  414.   39, 256, 256, SPEECH                      // Sample, pitch, volume, flags
  415. );
  416.  
  417. DefineSFX(
  418.   SFX_WARNING_SOUND,                                          // SFX
  419.   22000,                                                       // Volume
  420.   1,                                                           // Number of samples
  421.   40, 256, 256, 0                              // Sample, pitch, volume, flags
  422. );
  423.  
  424. --------------------
  425.  
  426. DefineSFX(
  427.   SFX_AMB_WIND,                                              // SFX
  428.   30000,                                                       // Volume
  429.   1,                                                           // Number of samples
  430.   42, 256, 256, LOOPING                      // Sample, pitch, volume, flags
  431. );
  432.  
  433. DefineSFX(
  434.   SFX_MULTI_REFUEL,                                              // SFX
  435.   30000,                                                       // Volume
  436.   1,                                                           // Number of samples
  437.   43, 256, 256, LOOPING                      // Sample, pitch, volume, flags
  438. );
  439.