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- rem ╔═══════════════════════════════════════════════════════════════════════╗
- rem ║ F22 MACRO DEFINITION FILE TEMPLATE ║
- rem ║ Macro Definition File For: Joint Strike Fighter______________________ ║
- rem ║ ║
- rem ║ Created By: Sander Johansen for Innerloop____________Date:10 sep. 1997║
- rem ║ ║
- rem ║ Load this file when creating a macro definition file for your flight ║
- rem ║ simulator. Remember, there is a 400 line limit to M50 files! ║
- rem ╚═══════════════════════════════════════════════════════════════════════╝
- rem DELETE ANY UNUSED COMMANDS AND USE SAVE_AS TO SAVE UNDER A DIFFERENT NAME
- ~╔═════════════════╗
- ~║THROTTLE CONTROLS║
- ~╚═════════════════╝
- EngineStart = `
- ThrottleUp = =
- ThrottleDown = -
- MinThrottle = 1
- MaxThrottle = 0
- AfterburnerOnOff =
- ~
- ~
- ~
- ~╔═════════════════╗
- ~║TAKEOFF & LANDING║
- ~╚═════════════════╝
- Gear = g
- FlapsUpDown = f
- BrakesOnOff = b
- ~
- ~
- ~
- ~
- ~╔══════════════╗
- ~║VIEW COMMANDS ║
- ~╚══════════════╝
- Virtual = F2
- FrontHMD = F1
- LookFront KP0
- ViewLeft = KP7
- ViewRight = KP9
- ViewBehind KP8
- OutsideView = F3
- Chasecam = F4
- Wingman = F5
- Planes = F6
- Vehicles = F7
- Ground = F8
- Incoming = F9
- Outgoing = F10
- Secondary = F11
- Target = F12
- View_Next = INS
- View_Previous = DEL
- ZoomViewIn = RAW (#E0 #7D #F0 #E0 #7D)
- ZoomViewOut = RAW (#E0 #7A #F0 #E0 #7A)
-
- ~
- ~
- ~
- ~
- ~
- ~╔═══════════════╗
- ~║FLIGHT CONTROLS║
- ~╚═══════════════╝
- AutoPilot = a
- BrakeOnOff = b
- LeftRudder = ,
- RightRudder = .
- JettisonFuel =
- JettisonStores =
- AutoThrottle = t
- LevelOff = l
- Matchtarget = m
- ~
- ~╔════════════════╗
- ~║HMD/MFD COMMANDS║
- ~╚════════════════╝
- nightVision = CTL n
- HMDNav = n
- HMDSls = s
- ControlMFD = KP1
- StatusMFD = KP2
- InfoMFD = KP3
- AttackMFD = KP4
- StrategicMFD = KP5
- OffensiveMFD = KP6
- MFDOnOff = ALT 1
- MouseEnable = LALT
- ~
- ~
- ~╔══════════════╗
- ~║RADAR COMMANDS║
- ~╚══════════════╝
- RadarOnOff = r
- RadarModeCycle = CTL r
- SelectNextTarget = TAB
- SelectPrevTarget = CTL TAB
- IncreaseRange = x
- DecreaseRange = CTL x
- ~
- ~
- ~
- ~
- ~╔════════════════╗
- ~║WEAPONS COMMANDS║
- ~╚════════════════╝
- FireCannon = CTL SPC
- CycleAAWeapons = ENT
- CycleAGWeapons = BSP
- FireSelectWeapon = SPC
- DeliveryModeA2G = d
- PrevDelModeA2G = CTL d
- Hatch = h
- ~╔═══════════════╗
- ~║COUNTERMEASURES║
- ~╚═══════════════╝
- Chaff = c
- Flares = z
- ECMOnOff = e
- ~╔══════════╗
- ~║NAVIGATION║
- ~╚══════════╝
- NAVModeOnOff = n
- NextWaypoint = w
- PrevWaypoint = CTL w
- ILSOnOff = s
- TerrainOverlay = CTL t
- ObjectOverlay = CTL o
- ~
- ~
- ~╔══════════════╗
- ~║SPECIAL MACROS║
- ~╚══════════════╝
- rem NOTE: You must use either analog throttle or digital throttle, but not
- rem both. Some flight sims support both methods of throttle control. The
- rem following information should help you to decide which method to choose.
- rem
- rem In order to use analog throttle with the FLCS, simply delete any
- rem reference to 'THR' in your B50 file. Digital throttle is specified as
- rem follows:
- rem
- @DigitalThrottle = THR a b c d [e f g h i]
- rem
- rem The '@DigitalThrottle' macroname should be used with flight simulators
- rem which use characters generated from the keyboard to control throttle
- rem response. Flight sims which use digital throttle fall into one of two
- rem categories - they either use a certain character (usually '=' or '+') to
- rem increase throttle and another character (usually '-') to decrease
- rem throttle, or they use a set of sequential characters (usually '1' thru
- rem '9') to increase and decrease throttle. Which type of flight sim you
- rem have dictates whether you specify a '1' or '2' after the 'THR' parameter
- rem shown above. Flight sims which use continuous keypresses of a single
- rem character to increase or decrease throttle should be specified as
- rem 'THR 1' and sims which use sequential characters require 'THR 2'.
- rem The remaining parameters (b thru i) are used as follows:
- rem
- rem b = number of throttle steps to reach full throttle
- rem c = number of afterburner steps (use '0' if none)
- rem d = throttle increase character (THR 1) or sequence of characters
- rem from min-max throttle if THR 2
- rem e = throttle decrease character, if THR 1, or sequence of
- rem characters used in afterburner, if THR 2
- rem
- rem The remaining arguments [f g h i] only apply to THR 1 simulations:
- rem
- rem f = character that enters afterburner
- rem g = character that exits afterburner
- rem h = character that increases afterburner
- rem i = character that decreases afterburner
- rem
- rem
- @StandardViews1 = BTN H1U a BTN H1R b BTN H1D c BTN H1L d BTN H1M e
- rem
- rem The @StandardViews1 macroname can be used to assign keys for the
- rem different positions of the hat 1 switch on your FLCS. In order to use
- rem the @StandardViews1 macro in your .B50 file, you must replace the
- rem letters a,b,c,d, and e above with the proper keypress designations from
- rem your flight simulation. Similar macros can also be created for hat
- rem switches 2 thru 4.
- ~╔═════════════╗
- ~║MISCELLANEOUS║
- ~╚═════════════╝
- Eject =
- BackUp =
-