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Text File  |  1997-08-21  |  5KB  |  171 lines

  1. ##Text tokens should be with XFT_ prefix
  2. ##
  3. ##B[tokenname]A[aling]...E[tokenname]
  4.  
  5.  
  6.  
  7. ##lEVELMENU TEXTS##
  8. \B[XFT_LEVEL_E1L1]level
  9. e1l1\E[XFT_LEVEL_E1L1]
  10.  
  11. \B[XFT_LEVEL_E1L2]level
  12. e1l2\E[XFT_LEVEL_E1L2]
  13.  
  14. \B[XFT_LEVEL_E2L1]level
  15. e2l1\E[XFT_LEVEL_E2L1]
  16.  
  17. \B[XFT_LEVEL_E2L2]level
  18. e2l2\E[XFT_LEVEL_E2L2]
  19.  
  20. \B[XFT_LEVEL_E2L3]level
  21. e2l3\E[XFT_LEVEL_E2L3]
  22.  
  23. \B[XFT_LEVEL_E3L1]level
  24. e3l1\E[XFT_LEVEL_E3L1]
  25.  
  26. \B[XFT_LEVEL_E3L2]level
  27. e3l2\E[XFT_LEVEL_E3L2]
  28.  
  29. \B[XFT_LEVEL_E3L3]level
  30. e3l3\E[XFT_LEVEL_E3L3]
  31.  
  32. \B[XFT_LEVEL_E4L1]level
  33. e4l1\E[XFT_LEVEL_E4L1]
  34.  
  35. \B[XFT_LEVEL_E4L2]level
  36. e4l2\E[XFT_LEVEL_E4L2]
  37.  
  38. ##MENU TEXTS##
  39.  
  40. \B[XFT_CREDITS]\A[MIDDLE]credits\E[XFT_CREDITS]
  41. \B[XFT_OPTIONS]\A[MIDDLE]options\E[XFT_OPTIONS]
  42. \B[XFT_PASSWORD]\A[MIDDLE]password\E[XFT_PASSWORD]
  43. \B[XFT_STARTGAME]\A[MIDDLE]start game\E[XFT_STARTGAME]
  44. ####
  45. \B[XFT_ONEPLAYER]\A[MIDDLE]one player\E[XFT_ONEPLAYER]
  46. \B[XFT_TWOPLAYERS]\A[MIDDLE]two players\E[XFT_TWOPLAYERS]
  47. ####
  48. \B[XFT_MUSICVOLUME]music volume\E[XFT_MUSICVOLUME]
  49. \B[XFT_SFXVOLUME]sound volume\E[XFT_SFXVOLUME]
  50. \B[XFT_INPUTDEVICES]input device\E[XFT_INPUTDEVICES]
  51. \B[XFT_KEYS]keys\E[XFT_KEYS]
  52. \B[XFT_CONTROLS]controls\E[XFT_CONTROLS]
  53. \B[XFT_DIFFICULTY]difficulty\E[XFT_DIFFICULTY]
  54. \B[XFT_BACKTOMAIN]back to main\E[XFT_BACKTOMAIN]
  55. \B[XFT_BACKTOOPTIONS]back to options\E[XFT_BACKTOOPTIONS]
  56. ####
  57. \B[XFT_QUITGAME]\A[MIDDLE]quit\E[XFT_QUITGAME]
  58. \B[XFT_YESQUIT]\A[MIDDLE]yes\E[XFT_YESQUIT]
  59. \B[XFT_NOQUIT]\A[MIDDLE]no\E[XFT_NOQUIT]
  60. \B[XFT_QUITTEXT]\A[MIDDLE]do you really
  61. want to quit?\E[XFT_QUITTEXT]
  62.  
  63. ##GAME TEXTS##
  64. \B[XFT_PLAYER]player\E[XFT_PLAYER]
  65. \B[XFT_LEVEL]level\E[XFT_LEVEL]
  66. \B[XFT_ENV]environment\E[XFT_ENV]
  67. \B[XFT_KEYBOARD]keyboard\E[XFT_KEYBOARD]
  68. \B[XFT_JOYSTICK]joystick\E[XFT_JOYSTICK]
  69. \B[XFT_S_ON]on\E[XFT_S_ON]
  70. \B[XFT_S_OFF]off\E[XFT_S_OFF]
  71. \B[XFT_D_EASY]easy\E[XFT_D_EASY]
  72. \B[XFT_D_MEDIUM]medium\E[XFT_D_MEDIUM]
  73. \B[XFT_D_HARD]hard\E[XFT_D_HARD]
  74. ##
  75. ## get ready when out of lifes
  76. ##
  77. \B[XFT_PLR1STARTINGAME]player one continue ?\E[XFT_PLR1STARTINGAME]
  78. \B[XFT_PLR2STARTINGAME]player two continue ?\E[XFT_PLR2STARTINGAME]
  79. ##
  80. ## getready
  81. ##
  82. \B[XFT_PLR1READY]player one get ready\E[XFT_PLR1READY]
  83. \B[XFT_PLR2READY]player two get ready\E[XFT_PLR2READY]
  84.  
  85. \B[XFT_LOADING]loading\E[XFT_LOADING]
  86. \B[XFT_LOADING_HEIGHTDATAS]loading
  87. heightdatas\E[XFT_LOADING_HEIGHTDATAS]
  88. \B[XFT_LOADING_LEVELCOMMANDS]loading
  89. levelcommands\E[XFT_LOADING_LEVELCOMMANDS]
  90. \B[XFT_INITIALIZINGENEMIES]initializing
  91. enemies\E[XFT_INITIALIZINGENEMIES]
  92. \B[XFT_SEEKING_LEVEL_POSITION]seeking
  93. level position\E[XFT_SEEKING_LEVEL_POSITION]
  94. \B[XFT_INITIALIZING_BACKGROUND]initializing
  95. background\E[XFT_INITIALIZING_BACKGROUND]
  96. \B[XFT_STARTING_LOAD_PROCESS]starting
  97. load process\E[XFT_STARTING_LOAD_PROCESS]
  98. \B[XFT_INITIALIZING_GROUP_HANDLER]initializing
  99. group handler\E[XFT_INITIALIZING_GROUP_HANDLER]
  100. \B[XFT_STARTING_GAME]starting
  101. game\E[XFT_STARTING_GAME]
  102. \B[XFT_INIT_JOYSTICK]initializing
  103. joystick\E[XFT_INIT_JOYSTICK]
  104.  
  105. ##TEXTS FOR SPECIAL OBJECTS ETC##[1234567890123456789012345678]
  106. \B[XFT_TESTIMP]important object\E[XFT_TESTIMP]
  107. \B[XFT_UNDEFINED]define this text\E[XFT_UNDEFINED]
  108. \B[XFT_TEAMLEADER]team leader\E[XFT_TEAMLEADER]
  109. \B[XFT_BUILDING]buildings can contain 
  110. hidden features\E[XFT_BUILDING]
  111.  
  112. \B[XFT_TOKEN01]blue
  113. plasma\E[XFT_TOKEN01]
  114. \B[XFT_TOKEN02]stupid
  115. missile\E[XFT_TOKEN02]
  116. \B[XFT_TOKEN03]illegal
  117. weapon\E[XFT_TOKEN03]
  118.  
  119. \B[XFT_TOKEN11]electric
  120. shock\E[XFT_TOKEN11]
  121. \B[XFT_TOKEN12]homing
  122. missile\E[XFT_TOKEN12]
  123. \B[XFT_TOKEN13]illegal
  124. weapon\E[XFT_TOKEN13]
  125.  
  126. \B[XFT_TOKEN21]electric
  127. spline\E[XFT_TOKEN21]
  128. \B[XFT_TOKEN22]killer
  129. missile\E[XFT_TOKEN22]
  130. \B[XFT_TOKEN23]illegal
  131. weapon\E[XFT_TOKEN23]
  132.  
  133. \B[XFT_TOKEN31]speed up\E[XFT_TOKEN31]
  134. \B[XFT_TOKEN41]shield up\E[XFT_TOKEN41]
  135. \B[XFT_TOKEN51]weapon
  136. power up\E[XFT_TOKEN51]
  137.  
  138. \B[XFT_LEVELCOMPLETE]level completed\E[XFT_LEVELCOMPLETE]
  139. \B[XFT_BODYC]bodycount\E[XFT_BODYC]
  140. \B[XFT_BONUS]bonus\E[XFT_BONUS]
  141.  
  142. \B[XFT_FLAMMABLE]flammable
  143. material\E[XFT_FLAMMABLE]
  144.  
  145. \B[XFT_MIB]man
  146. in
  147. black\E[XFT_MIB]
  148.  
  149. \B[XFT_GROUPLEADER]group
  150. leader\E[XFT_GROUPLEADER]
  151. \B[XFT_HORDELEADER]horde
  152. leader\E[XFT_HORDELEADER]
  153.  
  154. \B[XFT_PRIMETARGET]prime
  155. target\E[XFT_PRIMETARGET]
  156. ###TEXTS FOR DEMOVERSION###
  157. \B[XFT_DEMOTXT1]The Reap is bla bla bla
  158. and will be most bla in
  159. the bla               \E[XFT_DEMOTXT1]
  160. \B[XFT_DEMOTXT2]when you SEE this bla
  161. you got to DO da DEE
  162. for it is so GOOD                    \E[XFT_DEMOTXT2]
  163. \B[XFT_DEMOTXT3]and this time we co
  164. and do the flow                      \E[XFT_DEMOTXT3]
  165. \B[XFT_DEMOTXT4]the reap 
  166. is
  167. good    \E[XFT_DEMOTXT4]
  168. \B[XFT_DEMOTXT5]this is the last
  169. one of these stupid 
  170. lines          \E[XFT_DEMOTXT5]
  171.