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README.TXT
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1997-08-14
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Forced Alliance Pilot Demo
--------------------------
Welcome to the Forced Alliance Pilot Demo, DirectX 3.0 Download Version!
This download contains a reduced version 1.1 of the Pilot Demo. All the
cinematic sequences (events, walkthroughs, takeoffs) and many voice
elements (the briefing) have been eliminated from this download version.
There are three distinct demos available on CD-ROM -- Pilot, Commander,
and Captain, highlighting features of the game. These demos contain
voices, cinematics, and extended features. A complete set with
DirectX 5.0 can be found at you local software dealer. Single
demo copies of the Pilot, Commander, and Captain demos can be
found within magazine demo discs.
The minimum configuration for this demo is a 486DX 100Mhz machine
with 16Meg RAM, sound card, mouse, Windows 95, and a 640x480 256-color
graphics card. Be sure to look at the joystick settings when using
a joystick.
If you have a 3D Accelerator card with 4Meg+ memory, you should
download the DirectX 5.0 version to take advantage of smooth-shaded,
16-bit graphics, and other cool effects.
This document contains a complete list of flight commands, starting
instructions and version notes.
Starting the Demonstration
--------------------------
Before starting the demonstration, you should make sure you have
DirectX 3.0 installed. Should you get an Aptos/DirectX alert message
at startup, you should definitely complete this step before continuing.
Many websites provide copies of DirectX 3.0 and DirectX 5.0 (the newest)
for installation.
This downloadable version should have been unzipped with the -d option
to create the subdirectory structure. Several subdirectories should
have been created when you unzipped this file. An example to unzip
this file is:
pkunzip -d fademo31.zip
The Forced Alliance demonstration requires no special installation.
We have designed this demonstration specifically to run directly from
the unzipped image. The game will create a few temporary files in the
root of your C: drive that are removed immediately upon completion.
The files are sequentially named starting with "rcg0001.jnk" and will
not overwrite existing files of the same name.
To start the demo, run "FADEMO.EXE".
Pilot Walkaround
----------------
To save download time, we have eliminated all the cinematic and most
voice elements from this demo. After some still logo images, you begin
in the Ready Room of your carrier, the Lafayette. Commander Canon
briefs you about the game and the upcoming mission. Once you have
completed the briefing, you can begin the mission by selecting the
launch door on the back wall of the room.
But Wait! You can browse through several command screens of the
interface. This is the Pilot Rank demo, so many operations will be
unavailable to you. The operations will become available to you at
higher ranks.
The demo has been setup with your character as Pilot Kann, in the
Alpha squadron. Find your character to set up your ship's ordinance.
A few notes about settings. The joystick can be reconfigured with
different buttons, a different response curve, and can even be
reversed for those comfortable with "Up means Up". This DirectX 3.0
version only supports Quick-Rendering; no accelerator card features
will appear.
Landing at the End of a Mission
-------------------------------
To land on a carrier, select Communications ('C'), then select the
carrier's name. You will be taking off from the "Lafayette". Request
permission to land, then fly to within 1500 meters, and you will
land automatically.
Flight Controls
---------------
Here is a more complete list of flight commands.
Joystick --
Up - Nose Down (can be reversed in the Options Menu)
Down - Nose Up (can be reversed in the Options Menu)
Left - Left
Right - Right
Holding down Button-2 while moving the stick can
increase your speed or roll your vehicle. The speed
can be alternately controlled with the throttle wheel
when you set this in the Options Menu.
The buttons are user-configurable, here are the defaults...
B1 - Fire Guns
B2 - Speed/Roll (with stick movement)
B3 - Fire Missiles
B4 - Afterburner
Joysticks with Hats can be used to change cockpit views.
The joystick can be reconfigured in the Options menu in
the walkaround game section. You can -
* Use the throttle wheel (overrides all other speed control)
* Reverse the meaning of up so that "up really means up!"
* Try out other response curves.
* Configure the buttons.
Keyboard --
A - Autopilot (takes you to the next waypoint)
C - Communications (use this to get landing clearance
at the end of the mission!)
Tab - Afterburner
E - Select Enemy Targets
T - Select any Target
G - Select Guns
M - Select Missiles
Space - Fire Guns
Enter - Fire Missiles (HS"Heat Seek" and RG"Radar Guided"
require target lock before firing)
Z - Match Target Speed
H - Toggles HUD
L - Toggles Radar Lock (on target)
D - Damage Display
S - Shield Display
W - Weapon Display
Arrow Keys move ship
Use Ctrl Key with Arrows to roll.
F1-F8 - Cockpit Views
, . - Change brightness of ships.
Ctrl Q- Quit the inflight portion
Ctrl R- Relaunch mission
Ctrl A- Abort mission
Where to find more information
------------------------------
The full game on 3 CD-Roms will be available late September 1997
for Windows 95. Contact your local software dealer or call
RipCord Games at 1-888-797-5867.
Updated information and demos can be found on the Internet at
www.ripcordgames.com and www.orbitalsi.com. Report significant
configuration issues to fatesting@orbitalsi.com
Thanks for playing!
- The Forced Alliance Team
Forced Alliance (C)1997 Ripcord Games and Orbital Studios, Inc. All Rights Reserved.
Forced Alliance:The Glarious Mandate is a trademark of Orbital Studios, Inc.
Ripcord Games is a trademark of Panasonic Interactive Media.
Orbital Studios is a registered trademark of Orbital Studios, Inc.
Distributed by Panasonic Interactive Media.