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1997-06-22
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Hoverski Documentation
----------------------
TABLE OF CONTENTS
Introduction
Description/Objective
Running the Game
Menus
Getting Around
Options
Help
Loading/Starting a Game
Records
Gameplay
Controls/Tips
Environment
Items
Wind, Darkness, Fog and Turrets
Walls/Obstacles
Ordering Information
Troubleshooting
Credits
INTRODUCTION
Description/Objective
In 1-Player mode, Hoverski is a racing game in which the player must
complete each track without running out of fuel. The game consists
of 57 tracks divided into 6 leagues. The tracks consist of many
different types of walls and hazards. The player begins each track with
a certain amount of fuel, but most tracks require the player to gain
additional fuel and/or improve his/her vehicle. Gaining fuel can be
accomplished in one of two ways: performing stunts in the air or picking
up items. There are also items that upgrade the Hoverski. In addition,
there is a training mode and two 2-Player modes (see below).
Running the Game
We recommend playing the game on at least a 486 with a VESA local
bus (VLB) video card. However, for improved gameplay, we recommend a
Pentium 90 with a compatible sound card. For optimal gameplay, use a
Sound Blaster AWE 32, a Gravis Ultrasound Classic, or a better sound
card.
Hoverski runs under DOS and Windows 95. Because Windows 95 may cause
video slowdown and decreased sound compatibilty, you may want to try
Restarting to MS-DOS Mode (found under Shut Down in the Start menu)
rather than running the game directly from Windows 95. Caches (such
as SmartDrive) generally improve performance as well.
MENUS
Getting Around
The Hoverski menu system consists of a display area on the right hand
side in which menus or information is shown and a set of buttons on the
left that are used to select the current menu. The player moves a yellow
highlight to select a menu or to select options within that menu.
The menus can be navigated using the gamepad or the keyboard. To switch
between the left and right hand sides of the screen, use the left and
right keys or the gamepad directional pad (the Tab key also works).
To select certain options, use Enter or a gamepad button.
Options
Move the highlight to one of the arrows and activate it to scroll
through the various options.
Game Mode - 1-Player, Training, 2-Player, and 2-Player Comp. 1-Player
mode is described in the Introduction. In training mode, the player
can select from any track and is not constrained by fuel; tracks can
not be completed in training mode. In 2-Player mode, the players use
unlimited fuel to compete for bonuses on any of the available tracks.
In 2-Player Comp mode, the players compete for bonuses by racing each
track in a particular league.
(See In-Game Help for complete descriptions of all modes).
Skill Level - Easy, Normal and Advanced. In Easy and Normal modes there
are no additional environmental hazards, but in Advanced mode there
is wind, fog/darkness, and turrets which drain the player's fuel when
they shoot the Hoverski. Also, in Easy mode, the player is given
extra fuel.
Music Select - Random or Individual Songs. Random is default, but the
player can choose a particular song to listen to.
SFX & Music Volume - Use these sliders to adjust volume balance.
Input Select - Select gamepad or keyboard for each player. If 2-Player
mode is selected, only one player can use the gamepad.
Help
The Help menu provides descriptions of various aspects of how to play
the game.
Loading/Starting a Game
There are four slots in which to save games. To start a game, select a
slot that says 'new game' and enter your name. Your progress will only
be saved when you complete a league. Whenever you start a new game, the
Quick Help screen will appear. It is important to read this screen. To
begin playing, go to the Track menu and select a league and a track if
necessary. To load an existing save game, return to the Load menu and
select the corresponding slot.
Records
The Records menu contains the top five lap times for each track and the
points earned on those laps. To view the records for a track, first
select a league and then choose a track. To view the map for that track,
use the Map/Records toggle button.
GAMEPLAY
Controls/Tips
For a description of gameplay controls and tips to improve play, refer
to the Help menu.
Environment
Items
Fuel Bonuses
Fuel Bonuses come in 500 and 800 point packages. For every 100
points gained, 1 unit of fuel is added to the player's existing
supply.
Vehicle Upgrades
There are two vehicle upgrades the player can pick up: Top Speed
and Grip. The Top Speed item increases the Hoverski's engine
power. The Grip item decreases the amount the Hoverski skids as
well as increases the Hoverski's turning rate in the air (which
allows for better stunts). The vehicle upgrades only last for the
duration of the current race.
Nitros
The player is given a certain number of nitros at the beginning of
each lap. The number varies from track to track (sometimes the
player doesn't receive any nitros per lap). Also, single nitros
can be picked up as items.
Advanced Items
There are two items that only appear in Advanced difficulty
levels: Shield and Goggles. Shield makes the Hoverski temporarily
invulnerable to bullets from turrets (see below). Goggles let the
player see through darkness and fog temporarily (see below).
Wind, Darkness, Fog and Turrets
These environmental hazards are present only in the advanced
skill level. There are two types of wind: single-direction and
fluctuating. Single-direction wind pushes in one direction for
the entire race, while fluctuating wind changes direction
constantly. Darkness and fog reduce the player's visibility.
Turrets shoot at you from the ends of checkpoints. Their bullets
reduce the player's fuel supply each time they hit the Hoverski.
Walls/Obstacles
For a description of the different types of walls and obstacles, see
the Help menu.
ORDERING INFO
The registered version of Hoverski is available on-line for the discount
price of $15.95, or on diskettes for $19.95 (including S&H). You can order
on-line, by FAX, or through US Mail. We accept credit cards, checks, or
money orders.
For more information, please see our website at www.intensegames.com!
TROUBLESHOOTING
Problem: When I run the game, there's no sound.
Solution: The game may not be able to autodetect your sound card. First,
try running the setup program for your sound card and make sure
your sound card's environment variables are set:
e.g. SET BLASTER=A220 I7 D1 or
SET ULTRASND=220,1,1,7,7
If you aren't sure what your environment variables are, see your
sound card manual for help. If that doesn't work, you may have a
hardware conflict. See your sound card manual for information on
fixing hardware conflicts. Or, you can disable sound by using
the "nosound" command-line option:
e.g. hover.exe nosound
Problem: The game loads slowly.
Solution: Try using a cache, such as SmartDrive. This may also help game
performance.
Problem: While playing, the screen stutters or the frame rate is low.
Solution: A cache may help (see above), but the problem is probably due
to a slow video card or processor. Also, Windows 95 may cause the
screen to stutter. Try Restarting to MS-DOS Mode. You can also
disable sound to increase performance. Use the "nosound"
command-line option:
e.g. hover.exe nosound
Problem: I start the game, but the cursor (or the Hoverski) goes out of
control without me touching anything.
Solution: The game may have incorrectly calibrated your gamepad. Try
restarting the game, and make sure not to hold down the
directional pad.
Problem: My mouse doesn't work!
Solution: Sorry, Hoverski does not have mouse support.
CREDITS
Brett Camper - Code, Design, Graphics
Brendan McCracken - Music, Sound FX, Design
Ron Ferraro - Title Screen, Menu Graphics
Jeremy Caney - Intense Games Logo
Rich Sack, Bobby Conover, Aaron Mitchell, Stuart Higgins - Beta Testers
Special Thanks:
Aaron, Ron, Jeremy, Rich, Bobby, Stuart, Vince Thyng, Ryan Wilmot,
Paul Forgey, John "Spoon" Akin, Andy Sega and Skaven (selected samples),
Arjan Brusse, Syntrillium Software, Brian Luke, Ruth and Ken Camper,
Karen and Tom McCracken, and Eugene Jarvis.
Copyright 1997 Intense Games