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- title : RealQuake
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- filename : RealQuak.zip
- version : 1.0; 19/06/97
- author : Pob the Impaler (Paul Johnstone)
- contact : e-mail: A.W.Johnstone@btinternet.com
- description : Quake C add-on
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- * Boilerplate information *
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- new sounds : yeah
- new monsters/weapons : Yep
- new QuakeC : Yep
- new levels : yes indeedy!
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- * construction *
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- editor(s) used : Stoneless for the level. qMe, Adquedit and PsP for the models
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- build time : a week
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- * installation *
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- Just unzip into d:\quake\realquak
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- and start quake with: quake -game realquak
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- * Credits *
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- - The Snakeman model and most of the Snakeman code is by Bubbah.
- - The spider is by Ken Turner.
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- * Other information *
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- Right, here is what is in the patch.
- Random choice of skin for some monsters.
- Fiendish Shambler with a LOT of HitPoints and BIGGER which randomly appears.
- Spider monster. (will randomly replace somee of the Vores)
- SnakeMan. (will randomly replace some of the Enforcers)
- Grunts could have super-shotgun.
- Dragon. (on e2m7)
- Hell Knight's new animations sword strokes and attacks.
- Shotgun shell ejection.
- nail shell ejection.
- rocket shell ejection.
- Chase Cam.
- Different player skins when armour changes, biosuit.
- Solid Monster code.
- Teleport rockets and nails
- Laser Dot.
- Torch.
- Realistic Falling Damage .
- footsteps.
- Compass.
- Nail-bomb, Nail-Launcher, cluster bomb, ricochet, probe.
- Items no longer rotate.
- Throwing axes.
- New level is e2m7 (either get to it normally, or type : map e2m7)
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- Impulses
- okay here is how to work stuff. Bind them to some keys.
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- To get throwing axe, select axe twice.
- bind "i" "impulse 31" // cycle camera options
- bind "o" "impulse 32" // camera option increase
- bind "p" "impulse 33" // camera option decrease
- bind "[" "impulse 101" // cycle back grenade types
- bind "]" "impulse 100" // cycle grenades forward
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- bind "c" "impulse 30" // toggle camera
- bind "d" "impulse 160" // compass reading (It's not very good)
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- bind "9" "impulse 12" // toggle torch on/off
- bind "0" "impulse 34" // toggle laser dot
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- Bugs
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- oh dear there are some bugs in the code (it was a rush job).
- - The dragon on e2m7 will sometimes cause stack overflows and crash the level. You can type map e1m7
- to reload it. (The dragon is definately an early beta)
- - A couple of levels in episode 3 hang the computer while loading. I have NO idea why this happens.
- to get around this bug, the exit on e2m7 will go to episode 4. skipping episode 3 altogether.
- - Don't chuck axes through teleporters, it usually works okay, but sometimes crashes the game.
- - Damn fullbrights on super-shotgun grunt shouldn't be there.
- - To get rockets through teleporters needs quite specific aiming.
- I think that's all the bugs. There's probably tons more in there :^(
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- That 's all folks.
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- Pob the Impaler
- A.W.Johnstone@btinternet.com
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