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darkforc.txt
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1997-03-20
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Dark Forces - Complete Solution
Dark Forces is a vast game. Its levels are structured very differently to those of,
say, Doom and Quake and all feature re-generating enemies, interactive scenery
and a huge range of enemies. The end result is a playing experience that has a
completely unique character. ItÆs also a very tough one.
Mission One: Death Star plans
Move forward and left, grab shields and ammo, open door, walk clockwise, go
through hole in rock wall. Continue anticlockwise, collect red key from second
small door, open small door in right wall, go inside main base, take lift, activate
switch to left, drop down into new area and activate switch on central pillar in
front of curved door. Jump from previous floor to the store (high up on other side
of open pillar). Open curved door, activate switch (takes you to an outside floor),
leap from small outcrop, jump to ledge in opposite rock wall, wander through,
push walls to reveal and activate switch, look right, walk on to moving door. Take
left door and get goggles. Back at base, take stairs behind lift (if itÆs up, get shield
and ammo), then go through door down second flight of steps. Activate switch
behind console (around corner), grab Death Star plans, take door, then secret door
in far wall.
Mission two: Talay Base
Walk past small passage to right, jump up rubbish pile, walk around wall on left -
to large courtyard with river running through. Jump down, take bridge, go through
right window, continue left, use goggles and take doorway to right. Locate and
take short stairway up to room with hole in ceiling. Go through window to right,
activate power generator, hop on rotating walkway, travel round back of activator
and (if necessary) swipe goggles. Return to outside of building, follow right wall
to second courtyard, follow wall to left, enter white door, activate switch, head
back, take window through first doorway, push button, take door into garden. Go
through hole in corner near door (door ahead is impassable once activated or
walked under). Go through white door, up stairs, through door on ledge. Get Dark
Trooper evidence.
Mission three: Anoat City
A particularly large level. Take lift through door and small stairway, reap goodies,
go back up and through door to right. Pull lever, go through opened grate to left,
jump on, scrounge from all of clear ground and wait for sewer creaturesÆ eyes to
pop up before killing them. Follow sewer stream, jump on to and follow ledge to
another store, go back and jump on to light area of clear floor. Take lift, pull
switch overlooking pit of sewage, travel down sewer river and activate goggles
before falling into darker pit. Leg it, follow right wall with map overlay, locate
small door. Head towards south-west, take steps through door back to ship and
pull lever. The north-west grate is open. Leap on to ledge, pull switch, fall into
pit, follow passageway (watch out for sewer monsters and only use infrared when
necessary). Run into centre of large pit, take door to right and pull lever. Travel
along sewer tunnels to big area with grates, pull lever twice and swim through
north-eastern grate - a low groan signals a sewer creature. Jump via ledges to
clear ground, pull switch, fall back down, go through revealed door. Pull lever,
follow sewage, run through doors in large pit, push button and ride sewage. Push
lever again, take eastern grate, reap goodies (including batteries), pull switch
three times to re-open north-western grate, open door at end of pulsating sewer
passage, collect, take opposite passageway, activate shaft, go down, take door.
Push button on short pillar, jump column by column to other side. Walk along
ledge, leap into alcove (to left, past wall), go through doors then left through large
room. Collect stuff, get back up, go left and up stairway, and thereÆs Moff Rebus.
Mission four: Imperial Research Facility
Get to large clearing on the left, take left passage, then walkway. Turn right over
small gap, go up stairs, left and up, up, up. Drop down into building, go right and
take stairs slightly before next corner for extra life. Back at door go left, open
main door with switch, exit house and follow rock wall to lift. Descend steps,
jump into alcove over deep chasm, take steep steps to left, walk through grey
arches, jump down ventilation shaft. Infrared your way down tunnels, bag
goodies, crouch, jump back, go left to first remote, turn right and youÆll find the
second. Keep going, turn right, punch or shoot feet, go right and get ammo past
stairs. Ascend, note ceiling turret, go left, pull switch around walls, run past stairs
through newly opened door, go around corner and watch for gun turrets at top of
stairs. Take lift down, get shields, move up stairs, pass door on the right, take left
doorway, right door, lift, and get Imperial Repeater Rifle through door. Back at
left doorway, get to and enter slide door with red circle. Go right, up lift, collect
bits, press button to open secondary door. At dark corridor, open door inside,
carry forwards around corner and youÆll find code input console. Input code
(using inventory viewer), take fancy lit stairs, operate walkway to switches on
main column: the right switch rotates walkways; the left adjusts height. Match
with each door to pull all switches. Send walkway all way up, swing past window,
take stairs to right, grab metal, ignore moving floor, look left, when floor lowers,
run through doorway, go to red-circled slide door, fall off walkway and walk into
corridor. Go left, shoot switch through gap on moving pillar, go back to other
side, fall off, grab booty through door, take lift to right, go out of slide door, turn
right, ascend left steps, exit building and return to landing area.
Mission five: Gromas Mines
Turn right, go down to mine, west to lift, get Fusion Cutter from top of stairs, go
east past three big drills, jump into big slow drill. Leap into small passageway on
way down, fall into, then jump quickly out of, mincing machine. Go left and
repeat. Turn right and grab blue key from deep chamber. Go left, pass machine,
go left to key-locked door, pass machine, fall into next passage, move through.
Walk to another machine, leap into nearby passageway, get to chamber. Step on
to ledge, wait for mining machine to rise, leap into passage, continue round, go
down to reactor. Collect booty from corridors, destroy ceiling turrets, locate
coupling on reactor and set charge. Ignore shaking walls, but prepare for Phase
One Dark Trooper; stay away from blades then attack. Enter small door, take lift,
get to ship. A new door opens. To escape, push lever in doorway, wait until you
can see through to other side (there are four or five doors). Run through to your
ship, ducking and jumping where necessary.
Mission six: Imperial Detention Centre
Go forward to small control centre built into rocks, push button and shuttle carrier
hurtles towards you. Get in quick. Look left, shoot switch, go through large doors
into detention centre then through small door around left corner. Blow apart split
on far wall with thermal detonator. Activate switch on outcrop and ignore new
section. Walk on to huge doors. Shoot either shootable switch above ledge and
youÆll rise up. Take left passage, push switch to reveal another, turn right to
doorway, hit crack with explosive (it opens at bottom). Take other passage if you
want more energy; otherwise drop down and a lift will rescue you. Go through
door, get extra life to left, press button near door, press revealed button to activate
and take lift. Pass two shafts to dark corridor, blow crack open, return and take lift
up a floor and detonate mines either by running at them then running away, or by
using explosives. Kill officer to right, input code in terminal near lift and get
mortar gun. Go up a floor, go right and disable flashing green doorway by taking
other opening and pulling switch in small hole up wall. To turn barrier off from
other side, look behind console in room next to barrier. Go down another level.
Dash through barrier as it turns off, shoot button to access white room, take large
door, time your way past second barrier and get key. Take lift up a floor, get code
from two officers in left dark corridor, go other way past huge dark chamber to
small lift and code console, input codes to open doors inside and next to lift.
Return to main lift and go up. Get codes from two officers, descend two floors,
send lift up one floor, return to other lift (looking for cracks), go to top floor, send
lift down one floor, open door to right of lift, go through, drop down (suss
diagram if you want), go through door and drop down on top of first lift (youÆll
lose about 40 per cent of your health, so be prepared). Take door on the right to
next shaft, drop on top of second lift, take next door, head round trash compactor
(watch for sewer creatures). Move to far side, leap across while main compactor
is up. Repeat until you can leap to a door with a ledge in front, grab feet as they
pass, open large door to lift shaft, use codes in console, and there you go... Crix
Madine.
Mission seven: Ramsees Hed Docking Port
Take lift to port, push switch on nearby column, go under walkway, turn right,
blow away crate marked ╘dangerÆ (but not power generators) and get yellow key.
Push button beneath walkway, move quickly back, go up lift and over. Fall down
drop, take lift at end, pull switch next to crates in dark area and continue through
revealed area, pulling switches. Walk around lift on to grey walkway and leap into
darkened passage. Through here is a lift which leads to another drop. Fall, walk
through two rooms, take lift with low ceiling and jump on to larger grey lift. Open
large door, walk into white corridors, go left, search every room, get red key
down small drop (shoot button on lift to get back up) and keep searching (thereÆs
even a toilet room somewhere). Locate blue key (down a slightly deeper drop, to
the right of a room full of screen displays). Return to end of big crate store, open
door and whack down your tracking device.
Mission Eight: Robotics Construction Facility
Take ledge to secret room, crawl about and you will discover a æMaxÆ silhouette.
Go back round, take river fork right, go up steps in ice wall and around deep
glacier. Slide slowly forward and look down to get ice cleats - youÆll see them
before you fall and youÆll wear them automatically when you collect them. Go
back up, leap across smallest gap, walk around to other side until you find another
stream, jump through waterfall at end, walk through chamber and dive into
stream. Get into open space, jump on to ice block to left, get blue key, fall back
into river, go through gap and jump back out to right. Follow building round and
youÆll find steps leading to a door. Take this and ride belt.
Crouch-jump through first set of windows, shoot button, run through door, drop
off end of conveyor on to next belt and run through door before it squashes you.
Fall off end, look right, jump into gunge and straight back out on to ledge to bag
ammo. Walk along, leap across, jump on to moving sewer things and get through
(you wonÆt be crushed). Watch for a compressor then continue.
Jump into small room occupied by guards, push switch then jump back on.
Crouch-jump through window, continue on belt and avoid gunge by hurling
yourself over to the other side and running against belt. Get off, walk around to
far door (you canÆt open the one behind yet). Swipe gas mask from behind door,
push button, run out of room and leap into passage revealed to left. Go through
and look left at fork. Use button to right to turn off fan, don mask and take plunge.
You now need three power couplings. These are inside the large support at the
centre of each area. As soon as all the charges are set, watch out for the Phase 2
Dark Trooper. When this has been destroyed, go to north-west side of central
triangle where thereÆs a safe corridor in which to remove your mask. Walk
through tunnels, push door, push button and jump on to ice ledge. Now make your
way back to landing area.
Mission Nine: Nar Shadda
Look left and platform will move away. Fall down and chase it, push switch and
go through passage. Get yellow key, continue up lift, go right, go through door
and take a look left at city. Carry on left, drop down and go through door. Carry
on round city, continue through walkway, go through door ahead, take small door,
drop down (there may be an extra life) and continue around (there is a secret door
at the top of the lift). Take walkway over street, jump on to raised floor and go
through left door. The left barrier closest to you is false, as is the right of the next
pair and the left of the next. Between these two barriers is a secret door. Collect
stuff around corner, go back out through right door, look around section of city -
keeping an eye out for concussion-blasting Trandoshans. In eastern part is a
staircase, at the bottom of which is the red key. Open nearby door, go to lower
western part, past a flight of steps, and eventually youÆll find a switch. Pull it and
bag the booty. Take stairs around corner, grab blue key, take door west of
northern part, go around barriers, take door next to port, carry on going, cross the
walkway.
Mission Ten: JabbaÆs Ship
No way out of this one - you have to punch the dragon. Keep your finger on the
[Shift] button, punch then run back and forth between rooms, strafing when the
thing leaps at you.
When itÆs dead, the eastern door will open. Go out and move around wall to right.
Just inside the doorway to this smaller area is a switch. Pull it, then head back to
the wall you were facing. You can jump up and walk along ledge against wall.
When you are in between the two walls at the top of the ledge, keep going along
and across wall on other side. At end of this is a higher floor, and in front the blue
key. Fall back down, head north, go through door and continue until you reach a
large gap. Jump across ledge where grenade lobber was, cut south to floor thatÆs
level with you. Push button, go through door then take open door to your left. In
next room, suspended on a chain, is your gear. Jump up to grab it, then move into
the next room. Pull switch, go over gap and through doorway. Be careful of mines
as you move through room. Pull left door and go through. Eventually you will
find the red key. Now go back to other door and through to lift at end of room.
Pull switch and walk across to other corridor up ahead. Go through corridors to
another lift, which will take you up a floor. Leap across to the raised section
ahead.
In the next room you have to find the hole in the floor and fall in. YouÆll be in
water, so there are sewer creatures lurking about. Move around corner to the right
to get the yellow key. Now go up by lever, take door, walk around long corridor
and go through door. When you reach the large room, go left and youÆll find a
huge engraved picture of Jabba. The Jabba part is a secret door. Keep going
forward and youÆll find a bar. Go around left corner to the main bar, and in a
room behind is the nava card. ThereÆs a drop through the southern door, and you
can jump over to get more shields. Fall down, and go on south. Jump up onto
raised floor, then jump onto higher part. Go through the door and forward into the
big area, then push switch. Go on forwards, then right. Push switch to reveal a
secret store behind you. Head around this, down stairs in left wall and through to
the drop. Go around to other side on ledge and look back. There is a small room
just below you, and a hole beyond this roomÆs far wall. Jump over room into the
hole. To the left youÆll see your ship. Leap across gap to doors on far side - Jan is
held captive in one of these rooms.