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PC/CD Gamer UK 44
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PCGAMER44.bin
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readme.txt
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1997-04-15
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===========================================================
MAGIC: THE GATHERING
Version 1.1
Readme File
15 April 1997
===========================================================
Note: Changes made in version 1.1 have rendered the original
save game formats obsolete. Once you install the update to
version 1.1, you will not be able to load old save games for
either Shandalar or for the stand-alone Duel.
General
=======
* The AI now considers more possibilities in a shorter time.
This allows it to find better card combinations and generally
improves its play throughout the game.
* Several memory-related lockups have been found and fixed.
Lockups in general should be far less frequent on machines
without compatibility problems.
* New coin flip animation files have been added to fix lockups
that occurred during the coin flip animations.
* The game now handles long filenames correctly.
* The font used for card names has been improved so that names
fit better.
Shandalar
=========
Enhancements
------------
* You can now play in Shandalar without a sound card.
* The crash problem caused by more than 500 cards in your deck
has been fixed. 500 is now a limit, and warnings will appear
as you get closer to this total number.
* The Help file now works in the Duel while in Shandalar.
* Lockups associated with quests to duel a creature have been fixed.
* Crashes when entering the Wizard Status screen have been fixed.
* In the Deck Builder, attempting to sell more cards than you have
of a given type no longer has an adverse effect.
* You can now save the game in a town by right-clicking on the
town screen. (Note that you cannot save if you are talking to
the Wise Man, buying cards or using the Deck Builder.)
* The number of wandering creatures has been reduced.
* Bronze Tablet no longer causes multiple cards to appear in
players' decks after use in a duel.
* Your win/loss record in the Status screen now includes creatures
quested against, but not creatures you defeated in dungeons or
castles.
* After you defeat one of the five major Wizards, you must pick
three different cards as rewards instead of being allowed to
pick multiples of the same card.
* If you lose in a duel to free a beseiged city, all ante cards
are now taken from you.
* There is now a sound effect associated with blocking.
* The text for Wise Man hints have been corrected.
* You no longer hear a faint sound in the background while in
the main map of Shandalar.
Dungeon
-------
* Draws against creatures in a dungeon will no longer kick you
out of the dungeon.
* Riddles in dungeons work properly.
* Crashes caused by random treasures in dungeons have been fixed.
* Free cards in play in dungeons no longer show up as ante.
Lairs
-----
* Intermittent lockups when collecting a riddle scroll in lairs
have been fixed.
* Spectral Arena encounters now work correctly.
AI Enhancements
===============
* The AI will avoid casting second enchantments on the same target
when they repeat the same effect (such as Flight, etc.).
* The AI will not use Sylvan Library, Greed or other life-spending
cards to kill or nearly kill itself.
* The AI has better logic for using Mind Twist and Twiddle.
* The AI will use Fellwar Stones more intelligently.
* The AI will now activate Island Sanctuary even if the player
doesn't have a wall in play.
* The AI will now use Land Tax correctly.
* The AI will not use Oasis to attempt to prevent damage to itself.
* The AI will use better judgment when paying costs for Power Leak.
* The AI will cast Web on Walls when appropriate.
Card-Specific Fixes
===================
* Preventing damage now prevents side effects of damage (such as
Drain Life, Hypnotic Specter, etc.).
* Triggered effects on casting (such as for Ivory Cup, other lucky
charms and Verduran Enchantress) now resolve before the resolution
of the spell triggering them as they should.
* The combination of Mana Vault, Animated Artifact and Giant
Strength no longer locks the game.
* Smoke or Winter Orb no longer allows illegal cards to be untapped
(such as creatures under a Meekstone, etc.).
* Swords to Plowshares and Ashes to Ashes no longer trigger graveyard
effects (such as for Personal Incarnation).
* Brothers of Fire no longer untap when their ability is used.
* Candelabra of Tawnos now shows the proper "X" value when activated.
* The problem caused by the infinite loop of the Carrion Ants pumping
and then cancelling is now fixed.
* Cave People now correctly reflects Magical Hack in its effect card.
* Counterspell now works consistently for Eye for an Eye, Fireball
and Armageddon.
* Crumble now buries targets correctly.
* Lockups associated with Fellwar Stone have been fixed.
* The AI can no longer target the same target twice with Fireball.
* Gaseous Form is now implemented so that creatures neither deal
nor receive damage.
* Instill Energy can now be used even if the enchanted creature is
untapped.
* Island Sanctuary can now only be activated once per draw phase.
* Island Sanctuary now correctly reflects Sleight of Mind in its
effect card.
* The crash occuring when the AI had to sacrifice a creature to its
Lord of the Pit has been fixed.
* The AI will no longer be able to sacrifice a Lord of the Pit to
itself.
* Manabarbs will no longer do damage while it is being cast.
* Manaflare and Manabarbs only trigger for lands now.
* Strip Mining a Mishra's Factory no longer leaves an invincible
Mishra's Factory in play.
* Enchant Creature cards on an Assembly Worker are now buried when
the Assembly Worker reverts to a Mishra's Factory at the end of the
turn. No effects of the enchantments linger once they are gone.
* Disenchanting an Assembly Worker now destroys it properly.
* The Assembly Worker effect card now has name text.
* The Necropolis of Azaar now has "Husk" counters as the text on the
card indicates instead of "Corpse" counters.
* Power Sink doesn't draw mana from Mishra's Workshop anymore.
* Primal Clay now selects its shape at proper time.
* Psychic Venom now has a targeting prompt.
* The intermittent problem of not being able to use the
Regeneration card has been fixed.
* Reverse Damage no longer counts damage from previous turns.
* Simulacrum is now available during the damage prevention step and
will redirect all damage done to the caster during the current
turn.
* Soul Net no longer allows life gain for counterspelled summon
cards.
* The counters for Spirit Shackle now appear at the correct time.
* Sunglasses of Urza now handles red mana sources as if they were
white, in addition to handling red mana in the pool this way.
* The prompt for Sylvan Library now correctly says "Pay 4 Life"
instead of "Lose 4 Life."
* Only one counter is now removed from a Tetravus per activation.
* Time Elemental now always damages its controller when assigned as
a blocker.
* If the AI has a Time Walk in its hand, the game no longer puts
"skip turn" hash marks on the Phase Bar.
* Uncle Istvan is no longer invulnerable to some types of non-combat
damage.
* Verduran Enchantress no longer triggers on non-enchantments.
Duel
====
* Add Card and Scan Card errors have been largely eliminated.
* Conceding a duel will no longer causes page faults.
* Lockups in the Pre-Combat phase in which the AI ended up in a
thinking loop have been addressed.
* You can no longer tap the AI's lands during its upkeep.
* Creatures statistics refresh correctly in the Main Pre-Combat
phase (such as playing a Castle before the Combat phase).
* The "Assign X damage" prompt in the Advanced layout now displays the
correct damage.
Deck Builder
============
* You can no longer make decks with token cards in them (such as
Wasps).
* The Statistics screen now counts Birds of Paradise and the Moxes
as correct Mana Types.
* The given rarity information for Amulet of Kroog and Abomination
has been corrected.
* Right shift-clicking to move cards in the Deck Builder is now fixed.
* The Deck Builder now considers basic lands as having the same color
as the color of mana they produce for the purpose of deck stats. (For
example, 5 Islands count as 5 Blue cards.)
Gauntlet
========
* The Next Opponent screen displays the correct name for the next
opponent.
* The typo in the Next Draw screen has been fixed.
* The random selection of opponents in the Gauntlet is now fixed.