The third part of the game focuses on the 15 first-person perspective away team missions. From a static point of view this looks like easily the weakest aspect of the game Ð and to be honest it’s light years from being Doom with Star Trek. This is deliberate, though - MicroProse have concentrated on bringing the puzzle element within A Final Unity to Generations, and compared to the former’s static scenes it’s infinitely superior. Walking around space stations, inside organic planets and investigating toxic ore stations later in the game is excellent. And add some spectacular cut scenes and video sequences spliced from the original Generations movie and it’s clear that Generations is by far the most authentic Trekky game yet.
When the game begins, Soran is running loose through a sector of space and you first have to track him down in the Stellar Cartography room. This computerised map allows you to use the EnterpriseΓÇÖs scanners to examine planets, stars and ships in your search for the hair-brained scientist, who will be either preparing to launch one of his star-busting weapons or trying to gather the necessary ΓÇÿingredientsΓÇÖ to make one. Using hints from the Trek characters and system scans, you can narrow down the location of the batty boffin. Beautifully recreated, and introduced with an appropriate snippet of movie footage, youΓÇÖre in total command of what you do and where you go. When youΓÇÖve found him, the game then jumps into (a) space combat or (b) a 3D away team mission.