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PC/CD Gamer UK 43
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steelsky.txt
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1997-01-21
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Beneath A Steel Sky - Complete Solution
Escaping From Security
After the intro sequence, youÆll find yourself stuck on a steel walkway. Pick up
the metal rung from the left of the screen and use it on the door to the right. After
a short series of events, youÆll end up outside the fire exit. Open the door and go
back in. Now walk down the stairs and go through the door to the right. Use the
circuit board with the middle piece of junk to activate your robotic pal Joey.
Examine the transporter robot and then go to the room on the right. Talk to
Hobbins and ask him whatÆs wrong with the robot, then go back to the left and ask
Joey to fix it. He may take some persuading, so keep pestering him until he gives
in. Once youÆve done this, stand on the lift to set off the alarm, then quickly enter
the room to the right and open the cupboard. Take the spanner and go back to the
left, then, when the lift leaves, jump down the hole. YouÆll now be inside the
furnace room. Examine the slot and the door. Ask Joey if he can open the door.
Reich will appear. Once youÆve killed Reich, examine his corpse to obtain his
shades and his ID card. Go through the door to reach the walkways. Travel one
screen to the right to find the lift and the entrance to the pipe factory. Enter the
factory.
The Pipe Factory
Talk to the girl about everything until Lamb shows up and transfers her. When
Lamb asks you what you are doing here, tell him youÆre doing routine inspection
and he should let you stay. Go to the right and walk into the storeroom to the
back. The alarm will go off and you will be told that only robots can enter, so ask
Joey to search the room for you. While Joey is doing this, use the spanner with the
cogs to jam them. Once youÆve stopped production, pick up the spanner and ask
Joey what he found in the storeroom - he will tell you about a fusebox. Go to the
left and youÆll see that the robot has stopped working. Use the spanner on the
robot and ask Joey if he wants a new shell. Now go back to the right and ask Joey
to knock out the fusebox. You can watch through the window if you want. Once
the fuses are out, enter the storeroom. Now open the gangway and pick up the
putty from underneath it. Give the putty to Joey for analysis and heÆll tell you itÆs
plastic explosive. Ignore the key and the WD40 - they are both red herrings.
Leave the storeroom and you will be searched (donÆt worry about losing the
shades - you donÆt need them). Leave the pipe factory and walk to the far left of
the walkway. Now go through the door to the left to enter the steam control room.
The Steam Control Room
To the right of the screen youÆll find two buttons. Loosen both of them with the
spanner and then ask Joey to press the button on the right. Time your actions
carefully, and press the button on the left at the same time. This will blow the pipe
above you and send the old man running for Hobbins. While heÆs gone, turn off
the red switch to the left and pick up the light bulb. Use the putty on the light
socket and turn on the switch again to blow open the door. Put both switches in
the down position to turn the lift back on, then leave the room and go back to the
lift. Before using it, examine the red cable to the right and ask Joey to melt
through it with his welder. Now use your ID card to open the lift and go down to
the middle level.
The Middle Level
Pick up the cable and walk left, through the archway. Use your ID card with the
door to the left and enter the apartment. Move the pillow and pick up the
magazine. Leave the apartment and head back to the lift (but continue to the
right). Here youÆll find an insurance firm and travel agents. Enter the travel agents
and ask the man for an economy tour - he will tell you about the waiting list.
Give him the magazine, though, and heÆll give you a ticket. Give this to Lamb,
whoÆll be somewhere between the apartments and the pipe factory. HeÆll now give
you a guided tour of his factory. Follow him into the pipe factory and then ask
him for the tour.
The Factory Tour
Once Lamb has left you, move to the room to the right and talk to Anita again.
Keep talking until she tells you about a Jammer. Give her your card and sheÆll tell
you about LINC-SPACE and a Schriebermann Port (which you must obtain).
Obtaining A Schriebermann Port
Leave the factory and use your ID card with the LINC interface. Select option
four to get past the retina scan. Enter the copy protection and select option two.
Now select options one and two to make Lamb a bankrupt D-LINC. Use the lift
and walk to the far left of the middle level to enter BurkeÆs Bio Surgery. Talk to
the hologram. She wonÆt let you in, so tell Joey to talk to her using his charm.
When she hears the word Overmann, sheÆll immediately let you in. Walk through
the door, ask the doctor for a Schriebermann Port and heÆll ask you for body
parts. Offer him a lung and a kidney. Both organs will be rejected, so itÆs time to
give him your testicles (ouch). Once youÆve had the Port implanted, talk to him
again until he tells you about a ôspecial policyö available at Anchor Insurance
Policies. Go to the insurance company next to the travel agents.
Anchor Insurance
Ask the man about a special policy and tell him that Burke sent you. While heÆs in
the back room, ask Joey to use his welder on the statue. Pick up the anchor and
use it with the cable. You now have a grappling hook. Take the lift back upstairs
and enter the building opposite the steam control room (itÆs the room you started
in). Go through the fire exit and use the grappling hook with the sign to enter the
security building.
LINC-SPACE
Ignore the lockers and go to the right. Here youÆll find a LINC-SPACE terminal.
Use your ID card in the slot to the right, then sit in the chair to enter LINC-
SPACE. Once inside, examine your inventory and youÆll find a selection of
computer programs at your disposal. Start by picking up the ball, which is some
compressed data. Afterwards, go to the right and open the bag. Now pick up the
magnifying glass (the Decrypt tool) and the present (the Decompress tool). Use
the Decompress tool with the compressed data and youÆll get a red and a green
password. Go to the right. To reach the door at the back of this room use the two
passwords in the following sequence (this makes a path appear): use green, walk
right, use red, walk left, pick up green, walk up, use green, walk right, walk down,
pick up red, walk up, use red, walk left, pick up green, walk up, walk right, walk
down, walk right, walk down, use green, walk up, walk up, walk up.
Pick up the Bust (which is the Phoenix program) and the book (which is the
Phoenix document). Use the Decrypt tool with the three documents in your
inventory. Use disconnect to log off from LINC-SPACE
Getting Down To The Ground Level
Before you can reach the ground level, you must get out of the security building.
Use your ID card on the LINC terminal to the right of the screen, select option
four, then option one to read the documents. Read through all three to find out
about your past and the Phoenix program. Go back to the security menu and select
option two, then select option two again to give yourself unrestricted access to all
levels. Now use your ID card in the slot by the lift and leave the security building.
Head for the lift to the middle level and talk to Lamb, whoÆll be standing outside
it. Ask him if he has a problem. He will tell you that his card doesnÆt work and
complain about his cat not being fed. Offer to feed his cat and he will allow you
ID card access to his apartment. Take the lift down and head for the apartments.
Use your ID card in the slot to the right and enter lambÆs apartment. Take the
video on top of the bookcase and leave. Now take the lift down to the ground
level.
Ground Level
Joey has rather carelessly got himself crunched, so examine the junk and retrieve
his circuit board. Walk to the left and talk to the doorman about getting into the
club - heÆll tell you that you need to get some sponsorship. Find Mrs Piermont
(sheÆs the one in pink, wandering around with a dog, so she shouldnÆt be very
hard to spot) and ask her about Overmann. SheÆll tell you that he worked with her
husband. Ask her for sponsorship and she will tell you to go to her apartment.
Follow her there - and once sheÆs gone up in the lift, use the buttons by it. Tell
her that itÆs Robert. She will invite you up. Once inside, ask her again for
sponsorship and she will get on the phone to the club. While she is on the phone,
use the video tape with the VCR. The dog will run over and start barking. Go over
to the dogÆs bowl and take the dog biscuits. Leave the apartment and go back to
the lift. Use the dog biscuits with the plank and then pull the rope.
Sooner or later the dog will show up and start barking at the biscuits. When he
does, pull the rope again to send him sailing into the pond. The guard will run to
the dogÆs rescue, leaving the cathedral unattended. Enter the cathedral and youÆll
find a set of dummies. Walk through the back door to the left and examine the
middle locker. Here youÆll find the dead body of Anita.
Travel back to the pipe factory, to where Anita used to be. Open the middle
locker and youÆll find an anti-radiation suit. Wear this and enter the reactor room.
Use the control unit to open the reactor door, then enter the reactor, pick up
AnitaÆs ID card and leave the pipe factory (change your clothes first, remember).
Enter the security building and take the lift up to the control room. Enter LINC-
SPACE again, only this time use AnitaÆs card.
LINC-SPACE (yes, again)
youÆll now find two new items in your inventory, one marked Blind and the other
marked Playback. Go to the room to the right and use Blind on the eye. Quickly
go through the door in the middle of the screen before the eye wakes up. Ignore
the guard and walk through middle door. Use Playback with the well to view a
recorded message from Anita. SheÆll tell you about a man called Eduardo, who
you must find on the ground level (heÆs the gardener by Mrs PiermontÆs
apartment). She also tells you about a subway leading to LINC. Log off from
LINC-SPACE and go back to ground level to speak to Eduardo.
Ground Level (again)
Ask Eduardo about the blue flowers. HeÆll tell you that they are dandelions. Now
talk to the boy next to him and ask him about the game he is playing. Keep talking
to him about games until he tells you about the dandelion game. HeÆll then tell
you that dandelions are yellow not blue. Talk to Eduardo again and tell him of his
mistake. He will then admit that he is not really a gardener. Talk to him about
Anita, and keep pestering him until he tells you about a virus hidden inside LINC-
SPACE. Walk around the pond until you find an old shed. Examine the door and
youÆll find itÆs got an old-fashioned lock. Use your ID card with the lock to open
the door, then enter and take the secateurs. Now go back to the St James Club.
The door to the courtroom should be open. Go in for a cross between Fawlty
Towers and LA Law. Say anything you like - it makes no difference to the
outcome of events. Leave the courtroom and enter the St James Club.
Getting To The Subway
The band should have stopped playing inside the club. Use the jukebox and select
the song called ôYou Search, But Find Nothing.ö Before long, the record will
stick and Colston will get out of his seat to give the machine a good kicking.
While heÆs gone, take his glass from the table and go to BurkeÆs Bio Surgery.
Give the glass to Burke to obtain ColstonÆs finger prints. Go back to the club and
use the metal plate next to the door at the back. You are now in the cellar. Use the
metal bar with the large crate, pick up the lid and use it with the small box thatÆs
also in the room. Stand on the small box and use the metal bar with the grating.
Now use the secateurs to cut away at the grating. Climb through to reach the
subway.
The Subway
Walk to the right and follow the track where it turns to the left. Stop when you get
to the room with the hole in the wall. Look carefully to the left of the hole and
youÆll find a socket. Use the light bulb with the socket. The monster behind the
hole wonÆt hurt you anymore. Walk to the right. Here youÆll find an old station.
ItÆs a good idea to save the game here. Go to the next room and, as soon as you
can, run towards the exit at the other end - otherwise the roof will collapse on top
of you (thatÆs why itÆs a good idea to save the game beforehand). To open the
door to the right, rupture one of the veins. Find the plaster and use the metal bar
on it. Now use the spanner to knock out a brick. Take the brick, then use the metal
bar with the swelling and bash it in with the brick. Pick up the metal bar. Before
long, a medical robot will appear. Now enter the door.
LINC Central
Look through the grating and youÆll see a room with an android looking after
some android babies. Follow the robot back to his recharging point. Once he is
charging, find the expansion port on his back and plug in JoeyÆs card. Ask Joey to
inspect the room to the left. When he comes back, ask him what he found. Ask
him to tell you about the feeding tank. He will tell you about a tap that can be
opened to drain it away - ask Joey to open this tap. Go back to the door you
came through initially, and go through the door to the back. You are now in the
furnace room. Use the computer at the back of the room and reduce the
temperature. Quickly stand on the iris-style covering and pull the handle to loosen
the grating. Go back upstairs and look through the grating again. There should
now be a green puddle on the floor. Go back to the recharge room and enter the
room to the left. The android will now notice the puddle, step on the grating and
fall into the furnace. Walk around to the back and into the other half of the room.
Walk through the open door to the right. Use the computer by the door to open
the main door. Walk back out. A guard will find you. Joey will try to help, but
heÆll get smashed up (although he will kill the guard before disintegrating). Take
his LINC card and use it with the LINC-SPACE terminal in the other room.
LINC-SPACE (for the very last time, we promise)
YouÆll now find a new item, marked Divine Wrath, in your inventory. Go to the
room with the Knight, remembering to use Blind on the eye. Use Divine Wrath on
the Knight to kill him, then log off and log back on with AnitaÆs card. YouÆll have
to be as fast as you can here - use Blind with the eye in this room, then quickly
go to the right, Blind the eye again, and go through the door in the middle. Go
through the door in the middle again and go past the hologram projector into the
room with the tuning fork. If you are quick enough, the eye should still be blind
and you will be able to pick up the tuning fork. Go back to the room where the
Knight used to be and enter the room on the right. Use the tuning fork with the
crystal, pick up the virus and log off.
Poisoning The Food Supply
Go left and examine the robot to retrieve JoeyÆs circuit board. Enter the large door
to the right and use AnitaÆs card with the computer to give it the virus. Pick up the
tongs to the right of the screen and use them with the tissue samples. Afterwards,
use the tongs (holding a tissue sample) with the vat of liquid nitrogen. Now go to
the room on the right, walk over to the middle android and open its cabinet. Insert
JoeyÆs card into the expansion slot and use the monitor to download JoeyÆs
character. Select the start up program and Joey will come back to life (as Ken).
Go to the room on the right and ask Ken to push his hand against the panel to the
right. When he does so, push your hand against the panel to the left. The door will
open, but Ken will get stuck. DonÆt worry, heÆll free himself later. Walk through
the door and to the end of the pipe, then use the cable with the pipe connector.
Climb down the metal rungs and drop the tongs into the orifice. A door will open
to the left. Once again, itÆs best to save here as the following section requires fast
reflexes. Grab the cable and swing into the room.
LINC
Inside youÆll find your father - soon heÆll be rejected by LINC. As soon as Ken
shows up, ask him to sit in the chair. Now just sit back and watch the mysteries of
Union City and Linc reveal themselves...