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1997-01-28
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MechWarrior 2: Mercenaries - Complete Guide
Contracts and Campaign Preparation
Probably your first and most important decision will be deciding which particular
contract youÆll choose to accept. Be careful not to over-extend yourself. To kick
off, youÆll probably want to take a training campaign or something similarly low-
risk, to build up your credit balance and purchase more advanced Mechs and
equipment. When assessing missions, you should weigh each contract carefully
and only commit if youÆre sure your Lance will be able to fulfil its obligations.
Sometimes potential employers will offer specific guidelines, such as a
recommended tonnage, so pay attention and make sure youÆre up to the job.
Remember, financial success ultimately depends on mission performance and just
how well youÆre able to honour your contract.
Risk aside, the C-bills on offer are your next consideration; after all your primary
aim is to make money, right? But you should also take note of the bounties paid
and, especially, potential salvage rights. Missions where the probability of salvage
is high are extremely desirable, as your battlefield endeavours might earn you
bonus weapons or even a new Mech by the end of the campaign. YouÆll usually
find that rebel employers are more likely to offer good salvage rights, rather than
governments, clans or organisations.
A word of caution about committing to long-term corporate contracts: Although
the money initially looks good, they can be full of hidden costs. Sometimes youÆll
have to sustain your Lance for up to a year in the field without access to arms or
Mech merchants, and the extra amount of spares and weapons required could well
make a big dent in your profit margin.
Buying New Mechs
At the end of each campaign youÆll usually receive a substantial completion bonus
and youÆll probably rush hot-foot back to the Mech Factory, ready to make a new
purchase. The Mech market changes constantly, so if you see something youÆd
like, weigh in and buy it immediately - it might not be there next time. DonÆt
forget you can trade in your current Mech, as well as salvaged Mechs and
weapons, to offset some of the constant costs of upgrading.
Always choose your next contract before purchasing new Mechs, as then youÆll be
able to buy machines which are suited to that campaign. When youÆve
accumulated enough C-bills to run a stable of Mechs, you can probably afford to
specialise and kit out specific Mechs for specialist roles. However, the overriding
principle is to be flexible and always ensure you have the right tools to get the job
done. After all the kinds of missions offered to you can vary dramatically.
Successful commanders will spend a considerable time examining Mech
configurations, armour, payloads and weapons in the factory in a bid to find the
perfect combination for their Lance. ThereÆs a fair chance youÆll meet some of
these Mechs in battle later on, so use the information you accumulate to add to
your knowledge of vulnerable points and potential weaknesses in the various
models: forewarned is forearmed, after all.
ItÆs a buyers market but
1. Make certain that you really want the Mech youÆre purchasing. If you sell your
original model and then have to repurchase it, youÆll wind up making a
considerable loss on the whole deal.
2. The more Mechs you own, the greater your technician and maintenance costs,
so always sell off machines and equipment which are surplus to requirements.
3. Although youÆll probably retain one heavyweight main Mech as your first
choice machine, keep your secondary Mechs up to scratch. You never know when
you might end up piloting one yourself, and your Lance mates will suffer in
support roles if their Mech is significantly under-powered.
4. Mech development moves fast, so always keep an eye out for new models,
chassis and equipment to keep your Lance at the forefront of current technology.
Mech Customisation
Customising your Mech is expensive, but the discerning and rich mercenary
commander will find that a few extra modifications give him a real cutting edge
on the battlefield, which may well prove decisive. ThereÆs an endless variety of
armour, equipment and payload combinations to try when personalising your
Mech, so know your own strengths and weaknesses as a pilot and try to
incorporate them when working out your own personal optimum configuration.
1. The easiest and cheapest customisation is weapons grouping, where itÆs usual
to combine armaments of the same type. Ensure that your weapons systems are
organised and logical and use your MechÆs weaponry to maximum advantage.
2. Try to avoid putting all your eggs in one basket with Mechs that depend on a
certain type of weapons group. For example, a laser-heavy Mech will suffer on
hot planets and may not be able to muster more than a feeble salvo before
overheating. A Mech which combines several different packages is usually the
most effective in battle.
3. Offset the worst effects of heat build-up by placing single or double heat sinks
in Mechs which rely heavily on laser and PPC systems as their main armament.
Otherwise youÆll end up piloting a smoking ruin which, while stylish, is
innefectual.
4. Mechs which use large numbers of missile and projectile weapons have to carry
large amounts of ammunition and can become vulnerable to devastating internal
ammo explosions. The CASE damage limitation system should sort out any
problems in this field. Hopefully.
5. If you can spare the room, place key armaments in the body or torso region of
your Mech. The enhanced armour value in this location will protect them from
being blown away by enemy fire.
6. Be ruthless and strip out systems that donÆt suit your piloting style. If you donÆt
use jump jets very often, whip them out of your chassis to save weight or make
room for extra heat sinks, armour or weapons.
7. The handy Mech weapons table - which youÆll have noticed is printed
conveniently on the previous page - should give you some ideas on the pros and
cons of various weapons payloads and configurations. Study it carefully and
choose wisely.
Equipment and Personnel
Once youÆve chosen your contract, make sure you stock up on sufficient spares,
weapons and ammo for duration of the entire mission. If your Mech loses a main
armament, such as a heavy laser or LR Missile Launcher, the chances of salvaging
a replacement are pretty remote, and, obviously, the longer the campaign, the
more spare parts youÆll need.
When youÆve got a couple of campaigns under your belt, youÆll probably need to
bring on board some extra staff to pilot your support Mechs and target extra
fighter strikes. Always employ the most skilful Mech and Fighter pilots available
and a double-A rating in piloting and gunnery is most desirable. After all, in an
intense fire fight, the last thing you want is some rookie running around like a
headless chicken. YouÆll find that investing in quality personnel will pay immense
dividends out in the field.
Mech Combat
No matter how skilful your management or cunning your preparations, the key to
success as a commander will always ultimately lie out on the battlefield. With this
in mind, weÆll be drawing on the tactical and strategic expertise of Colonel
Anthrax A. Aardvark, commander of the infamous Purple Heart Free Marauders.
Grizzled veteran of a thousand battlefields, and so hard that even his scars have
scars, Aardvark will be offering his own unique insights into sustaining a
successful mercenary command.
æIÆve lost count of the number of times IÆve seen a greenhorn charge full throttle
into a battlezone, guns blazing, eager for his first kill. Fortunately, we usually
carry enough spare body bags to cope! Mech combat is a deadly business and, as
a mercenary, you should be careful to avoid all that gung-ho, glory and honour
nonsense in which clan pilots love to indulge. Remember your prime objectives
are to get the job done and then get back home in one piece. The following
Mercenary battlefield tactics are tried, tested and Tri-M approved and should aid
your struggle for survival.Æ
MechWarrior Combat Tactics
æOn any mission, your brain is your deadliest weapon.Æ
Always aim to complete your primary objective first - thatÆs where youÆll derive
the bulk of your pay. But you should then assess any other secondary goals
carefully. Remember that bonus objectives are exactly that. TheyÆre not necessary
to complete your brief. If you think you stand an above-even chance, then by all
means go for the bonus money but donÆt risk your entire Lance for a measly
couple of thousand extra credits. æRetreatÆ is not a dirty word in our profession,
and neither is ætactical withdrawalÆ.
æA slow-moving pilot is just so much meat in a can.Æ
Speed is essential on the battlefield, and a moving target is much more difficult to
hit. Keep your throttle high and avoid predictable patterns and manoeuvres which
will expose you to sustained enemy fire. Never stand still to admire your handy
work, or it might be the last thing you see.
æLetÆs twist again.Æ
The dance of death. This elementary but remarkably effective stratagem will
probably come to form the basis of all your standard attack postures. Once youÆve
targeted and closed with an enemy Mech at under a hundred metres, you should
lock your turret on a full 90-degree deflection and circle around them, firing at
will. Speed should
also be kept high, somewhere between 60 and 70 kph. Mastering the dance of
death will help you avoid enemy missile attacks while being able to inflict
substantial damage on your opponents.
æNo-one wins at close quarters.Æ
Try to avoid pitched battles, where youÆre involved in slogging toe-to-toe against
an enemy Mech at a range of under ten metres. The inevitable pounding you take
will cripple your Mech for the rest of the battle, you wonÆt be able to use missiles
for fear of splash damage, and even if you take the enemy Mech out, the resulting
explosion will cause you additional problems. Keep your distance at all costs, and
if you do find yourself too close for comfort, hit Backspace to reverse at speed
and disengage.
æAim for the big boy.Æ
Even if youÆre engaging several opponents, single out and concentrate on one
Mech at a time, rather than just chipping away at several (although donÆt ignore
possibilities for opportunity fire). Aim to make a quick kill. ItÆs usually best to
take out the biggest and hardest opposing Mech first, as this is the unit which will
offer your Lance the most threat.
æYou donÆt have to see your enemy to know heÆs there.Æ
You should always try to soften up the opposition from long range. If you pick up
an enemy signature early on your radar scope, target them and use the zoom view
to zero in on their location. Even if you canÆt see them right away, use long-range
weapons such as the ER Laser or LR Missiles to pour fire into the distance and
strike the first blow. Using this method, youÆll often damage an enemy Mech a
long time before they can retaliate.
Likewise enemy installations defended by conventional means can be vulnerable
to long-range attack. Approach slowly and use LR lasers to peel apart base
defences such as laser or missile turrets, safe in the knowledge, that their often
limited range means they wonÆt be able to return fire.
æAim for the meat, save the metal.Æ
Once youÆve closed with an opposing Mech, precision shooting and selective
targeting tactics become available. Look for locations which are already
weakened, or points where you know that particular model is vulnerable and
concentrate your fire there. The head is a prime location for taking apart enemy
Mechs outright but is by far the most difficult component to hit, while the body
region presents the easiest target but is usually protected by the heaviest armour.
Arms are a traditional favourite and might destroy an opposing MechÆs main
armament. However, if you want to take an enemy down fast, bite his kneecaps!
Leg armour is usually fairly weak and if you destroy an opponentÆs legs, youÆll
keep his Mech intact but out of the battle for the duration. Salvage opportunities
are also increased in this way, but you should beware of sneaky, downed Mechs
jump-jetting their way back to renew hostilities. Whichever location you choose
to target, youÆll find that, even close-up, a partial use of zoom view is handy for
precision fire.
æHit them with everything youÆve got.Æ
Chain fire is okay for novices, but every Mercenary worth his salt knows that
group fire is potentially lethal. Using grouped weapons calls for a cool head and
the ability to pick your shots, but allows you to strike with overwhelming force
and down enemy Mechs in a matter of seconds.
Command Responsibilities
Commanding a Lance calls for much greater strategic thought and planning than
solo missions, but brings its own rewards in terms of team work and enhanced
firepower. The two most useful orders are: æAttack my targetÆ, which will allow
you to bring your whole teamÆs weapons to bear on heavier enemy Mechs; while
ordering Lance Mates to æEngage at willÆ will cause them to spread out and may
draw enemy fire away from you.
If you assemble your Mechs into a battle formation, youÆll be able to both support
each other and concentrate firepower, which can prove deadly. On the downside,
moving in formation will also tend to attract massive enemy interest and leave
your Mechs exposed to peripheral splash damage.
Col. AardvarkÆs top five quick combat tips
1. Switch to manual, trust your eyes
At close range, donÆt waste precious seconds waiting for missile or laser locks,
but aim and fire manually. YouÆll usually stand a more than even chance of
inflicting some hefty damage.
2. Softly, softly
Stealth is a great asset and can be used to provoke enemy Mechs into coming to
meet you, on your own terms. Enemy Mechs guarding installations can often be
lured out, one at a time, by a couple of well-targeted shots. With luck theyÆll race
off to engage you, leaving their comrades oblivious, in the middle distance.
3. Know your enemy
Over the course of a campaign youÆll become familiar with the terrain, battle
conditions and enemy forces in that particular theatre. DonÆt just sit on this
information, make it work for you.
4. The Hover
Emulate primitive helicopter technologies by suddenly rising from behind a
concealed location or ridge to deliver missile-devastating missiles and laser
salvos.
5. Death from above
ThereÆs nothing those Clan glory boys like better than hitting the jump-jets and
landing slap bang on the middle of your cranium. Make no mistake, this is a high
risk manoeuvre and not recommended for mercenary forces. However, if youÆre
forced to contemplate such drastic action, switch to the down camera view on
your descent, to fine-tune your approach onto the enemyÆs head.