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discw2.txt
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1997-02-20
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Discworld 2 - Complete Solution
ACT I: THE RITE STUFF
Once you have been given the task at the start of the game, head out of the main
hall and into the High Energy Facility in the Unseen University (UU) grounds.
Take the bellows, magnet and test tube and leave. Head towards the plaza and buy
the dubious popcorn from Dibbler. At the FoolÆs Guild, head down the hole in the
ground to the sewers. When you see the grate the milkmaid is standing on, use the
bellows on her to loosen some sequins (glitter dust for AshkEnte).
Travel to the Shades and walk past the TrollÆs Head to the Mortuary (look for the
sign of the shrouded corpse). At the bottom, right-click on the resting witch to
identify her and then pick up the knife. Head back up and enter the TrollÆs Head.
Find the vampire and talk to him. Go on, he wonÆt bite. Let him show you his
lovely teeth. Talk to Casanunda, asking him about ladders and witches so that he
gives you his ladder. Take the matches on the bar and order a drink, leave the inn
and head right (past the beggars) and up the street to Gimlets. Talk to Gimlet then
ask him about candy-rock. Go to the table, take the chilli and use the menu. Talk
to Gimlet again to order a æmouse in a bunÆ. Now leave the Shades.
Mrs Cake
Head for the wandering shop and talk to the old woman. It doesnÆt give you any
clues but should give you a laugh. Take the incense, stuffed fish and flamingo
then go to the docks and throw the fish into the water. Pick up the stunned bird,
use the knife to cut the fish-net and pick up the hammerhead shark. Go back to the
Unseen University and go into the garden. The objective here is to swipe the
croquet sticks (for the rite) from the Bursar, the Dean and the Librarian by using
the shark, flamingo and wading bird (respectively) on them. Having done this,
walk over to the vertical maze, where you have to catch the rooster. Use the
tankard on the popcorn and then use the combined brew on the rooster. Now head
back to the Shades (what do you mean youÆve only just left there?) and locate the
residence of Mrs Cake. Walk into her shop and head past her to the tailorÆs
dummy. Double-click the petticoat to get a strip off it. Now head back to Mrs
Cake and talk to her. Once you have initiated the conversation, use the talk
options in the correct order of topics, making sure to miss out the first one (the
mouth). Look at the genie bottle and then talk to her about it.
Roosters and Vampires
Now head out and back to the beggars. You need to get the rooster to crow, but as
it is too drunk, you need to sober it up by using it on the beggarÆs coffee pot first.
Why? So that the vampire heads back to his crypt of course, allowing you to steal
his teeth. Now head into the TrollÆs Head and use the rooster on the vampire.
After he flies off, go to the Shades to the cemetery and look for his tomb. Enter
the tomb and use the ladder (you had forgotten that hadnÆt you?) on the crypt so
you can climb up. Steal the teeth and use them on the mouse (you heartless fiend)
and then introduce the bloodied teeth to the test tube to store the blood. This gives
you another component in the rite.
High Energy
Go back to the plaza and talk to Dibbler until he gives you a brochure. Armed
with this, go back to the UU garden. Walk left to the bee-keeper and talk to him,
then use the brochure on him. Take the chilli and use it on the flowers. This will
make the bees hot, which will (apparently) cause them to produce dribbly wax.
Use the petticoat strip on yourself. Now light the incense with the matches and
use them on the beehive. Click on the beehive to get the wax. Head back out and
find the wandering shop. Go there and look at the candles. Now talk to the old
woman about candles and give her the dribbly wax so she can make some candles
for you. Another component for the rite is yours! Head to the FoolÆs Guild and
talk to the ghostly fool. Pick up the brick and use it on the ghost to catch it.
Return to the UU and go into the High Energy Facility again. Use the haunted
brick on the Thaum accelerator to make the ghost dizzy. This will give you the
ectoplasm Mrs Cake wants. Head back into the Shades (because you enjoy it so
much) and go into Mrs CakeÆs shop. Give her the ectoplasm and she will give you
the genie bottle.
The Ceremony
Now you have to collect the insubstantial Foul Ole RonÆs vile smell (which is
partial to a nice pair of boots). Head back to the UU Garden and walk past the
maze to the dove-coat where the imp is sitting. Use the magnet on his lovely iron-
shod boots to steal them and then head back to the Shades. Use the boots on the
genie bottle (to put them in there) and then use the bottle on the vile smell to catch
it. Congratulations, you have all the components for the ceremony of AshkEnte.
Go to the UU Great Hall and give the mallets, mouse blood, candles, glitter-dust
and vile smell to the Arch-Chancellor. Now sit back and enjoy the scene and try
not to think too much about what you have done to that poor mousie.
ACT II: COME DIE WITH ME
To travel on board the ship, you need to speak to the Dead Collector in the
Shades. To be proclaimed dead you need a death certificate, so itÆs off the
Mortuary to speak to the mortician about death certificates. To pass his tests
youÆll need to steal the saw and the pot from the beggars. Then head to Mrs
CakeÆs shop and use the saw on the dummy to take its arm and then onto the
cemetery to collect the pick. Go to the FoolÆs Guild and head down into the
sewers again. Walk past the grate and into the Pork Futures warehouse. Use the
pick on the ice to get some, but as this will melt you now have only a finite
amount of time to complete the next part. Return to the mortuary and use the
mirror on the Bunsen burner to heat it up (so your breath will not mist it). Lie
down on the slab. Staying on the slab, use the arm and then the ice on Rincewind.
Now talk to the mortician. He will give you a death certificate. Leave and use the
certificate on the dead collector.
Up Anchor!
Once you have control of the ship, head to Hollywood. Get the weight. Then take
the æ10Æ sticker from the mail box and use it on the weight. Walk past the trainer
and the barrier to talk to Dibbler. He will tell you what you need to make a
clickie. Go back to the Troll and try to go through the door. Talk to the Troll
about the key and use this on the door when he gives it to you. Go through and
talk to the milk-maid. To get her a diamond, you have to travel by ship to
Djelibeybi. Once there, go to the rock-seller. Look at the candy-rock and talk to
him about it. Go north to the stoning area and take the stake. Now return to Ankh-
Morpork. Go to the docks and use the weight on the hook. Now use this to smash
a hole in the nearby building and take the gimmick (snow-storm) that falls out.
Head to the UU garden and go to the dove-cote. Use the stake on the compost and
then take the suffrajester. Take the croquet hoops as you leave and then return to
Djelibeybi.
Animal Magic
Having just set foot back in Djelibeybi, you now need to use the suffrajester on
the hole in the stoning ground. Once youÆve done this, take the candy-rock and
the rope and then go back and talk to Uri Djeller about jingles. Give him the
hoops to straighten out (to make wire) before entering the architectÆs sketch
(sorry) shop. Talk to the architect. Take the poster from his wall and leave. Talk
to the camel seller about (guess what) camels. Now ride to the cartwheel in the
desert and talk to S.T. Ungulant. He will give you a jingle in return for the answer
to the question æWhy?Æ. To do this, you need to repair the machine (Hex) in the
UU High Energy Facility. Return to Holywood and give the candy-rock to the
troll. Use the rope on the troll to get his diamond tooth, give this to the milk-maid
and in return she will agree to star in your clickie.
Mystic Skazz
Sail to the open sea at the top-left corner of the map. Look at Point-Me-Own-
Bone DibjlaÆs baskets and talk to him. Take the stick (boomerang) and talk to him
about baskets and then travel back to the UU dining room and use the basket on
the food. Use the hamper on the ant-hill to get the ants, but to get them into the
machine youÆll need some honey. You can obtain this from the bee-hives in the
UU garden. Use the petticoat on Rincewind again, then use the matches on the
incense and use them on the hive. Now use the pot on the hive to collect some
honey. Enter the High Energy Facility and talk to Skazz. Then talk to him about
mystical questions (the cloud option). Use the basket on Hex, then use the honey-
pot on the basket. Talk to Skazz again about asking mystical questions. As you
need a temporal accelerator to speed up the answer, take the wire and use it on the
pyramid plans to make a pyramid. This is now getting pretty obscure. Now use
this on Hex and talk to Skazz about mystical questions again.
Tomb Raiding
Armed with the answer, return to the cart-wheel in the desert and talk to S.T.
Ungulant to get the jingle. Return to Holywood and give the babe (milk-maid),
jingle and snow-storms (gimmick) to Dibbler. Head past the trainer and into the
make-up room (next to the piano). To get the glamorous pictures, head back to the
trainer and take the camera. Now talk to him about imps. When the imp runs into
the painting, use the boomerang on him and use him on the camera. Before
leaving Holywood, go into the Castle on the set and look at the horse costume.
Talk to the dwarf about horse costumes to find out what she wants in return.
Leave Holywood and sail to the hill, talk to Bone Idle about jingles and use the
knife on Bone Idle to get the band. Return to the Shades and walk into Mrs
CakeÆs shop again. Take the scissors and open the closet to get the ironing board.
Now enter the mortuary and talk to Casanunda. Once he has left, talk to Granny
Weatherwax about elves. Rincewind will need to dress up as a unicorn to get into
the Elven Kingdom. (You see where the horse costume comes into it now?) but
youÆll need to go to the FoolÆs Guild and pick up the hooter first. Sail to the
Pyramid and take the pot (glue). Use the scissors on the mummyÆs bandage. Use
the bandage on the wooden arm to make a fake mummyÆs arm.
Oh No, Not Dobbin Again
Travel to the Oasis and use the wooden arm on the rotten arm to steal it, and
double-click on it to remove the ring. Return to Holywood and use the ring on the
dwarf. Now you need a back-end for the horse. Return to the UU dining hall. Use
the glue on the hooter, then use the finished item on the horse costume to get a
unicorn costume. Talk to the librarian about the unicorn costume. Go to the forest
and use the unicorn costume on the librarian. Ensure that the unicorn costume and
the camera are being held in RincewindÆs inventory, as the luggage cannot come
with you. Walk into the stone circle. Use the unicorn costume on Rincewind, then
use the camera on the Elf Queen. Run away. Return to Holywood and give the
film to the make-up lady. Give the band to Dibbler.
Furniture Hides Secret Perhaps? (8, 2, 3, 6)
To get the stunt double use the saw on the ironing board. Use the glue on the surf
board and go surfing. In the cave, use the camera on the cave paintings. Return to
the shades and use the death certificate on Reg ShoeÆs door (opposite the entrance
to Mrs CakeÆs shop and up the steps). Open the closet and talk to the black sheep
about being a stunt double. Give the film of cave paintings to the sheep. After the
screening of the film, take the reel from the projector and use it on the device. Use
the film of the Elf Queen on the device. Use the doctored reel on the projector.
ACT III: THE GRIM RINCEWIND
Go into DeathÆs house and enter the kitchen to talk to Albert before going upstairs
to the study. Take the ink-well and pull the cord to summon Albert ,and while he
is absent return to the kitchen and take the sugar pot and the oily rag. Leave and
take the curtains from the hall. Enter the stable and take the rope. Use the glue on
the saddle and give the sugar to Binky. Double-click on the saddle and then ride
Binky and enter DeathÆs garden. Use the ink on the pond. Use the curtain on the
pond to get a black robe and return to the kitchen and show Albert the robe. Go
upstairs to SusanÆs room and get the rabbit and the string. Use the rabbit while in
the inventory to get the pyjamas, and return to the garden to use the pyjamas on
Rincewind. Use the matches on the oily rag and then the burning rag on the bee-
hive. Double-click on the hive to get some wax and then use the sugar-pot on the
hive to get some honey. Now use the wax on the string to make a candle. Look at
the toy-cart and talk to Susan (on the swing) about it. Return to DeathÆs house.
Look under the doormat to get a key, then enter and take the scythe from the
umbrella stand.
Playing Death
Show the scythe to Albert and open the oven door. Enter the Hall of Records and
take RincewindÆs book. Use the key on the alcove and use the matches on the
candle to light it. Enter the alcove and use the candle on the alcove. Take the
single tablet and then return to the garden to give the book to Susan and then give
her the tablet. Go to DeathÆs field and use the scythe on the toy-cart and then use
the reaper on the corn. Tie the rope to the boomerang and use this on the chimney
of DeathÆs house. Climb up and use the chimney to imitate DeathÆs BOOMING
VOICE. See Albert again before returning to the garden and get the gnomeÆs
fishing rod. Use the rod on the honey pot and then use that on the dots in the pit.
Show the resulting item to Albert.
ACT IV: TILL DEATH DO US PART
At the bone stock, get the cork from DeathÆs hat. Go to Djelibeybi and ask Uri
Djeller about the Fountain of Youth. Go back to the camels and wait for the
prospector to arrive. Click on his saddle-bags to get his canteen. Now put the
rotten arm in his saddle bag so the vultures will follow him. Go to the Fountain of
Youth and use the cork on it and then use the hour-glass on the sand to extend
DeathÆs life.
EPILOGUE: QUEEN KONG
Talk to Dibbler about bladders and then use the canteen on the bladders. Put them
in RincewindÆs inventory, look at the raven, then talk to Granny Weatherwax
about Ravens. Finally, take her broom and use it on Rincewind for a well-earned
feeling of warmth and satisfaction.