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PC/CD Gamer UK 42
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PCGAMER42.bin
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reaper
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b06chg.txt
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1996-06-05
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71 lines
Reaprbot Beta v0.6
I was out of town last Thursday to Sunday, so I've
had limited time to work on the bots. I wanted to
release fixes to the most common bugs asap.
Version 0.7 will probably have teamplay, skins,
and route cacheing. (BTW, route cacheing will
be a big improvement to the AI)
Changes from Beta 0.5 to Beta 0.6
----------------------------
* Solved Quake freeze/crashing problem
* Jumping is fixed - bot won't jump
into lava (unless pushed, or shot while
in air)
* Bot will jump over low obstacles
* Fixed the invincible, non-solid bot
bug
* Much improved AI for when bot is in
water - bot is smarter about getting in or
out of water, and moving up or down.
* Fixed the bot getting stuck in brushes
when jumping out of water (I think)
* Made strafing more natural (still not perfect)
NOTE: Make sure your SV_MAXSPEED isn't
set too high. Bots base their speed off that,
and the default is 320.
* Added IMPULSE 208, which adds four bots
* Same number of bots generated in new level
after changelevel
* Bots don't get the weapons player was carrying
after changelevel
* Bots will jump up into all wind tunnels
* Improved bot door and plat AI
* Improved bot roaming AI
* Improved bot combat AI - specifically in going after
items during combat, or trying to get away from
more powerful opponents
* Some code streamlining for performance
* Can't shoot in observer mode
* IMPULSE 205 now adds a bot (like IMPULSE 200)
Right now IMPULSE 200 still works, but since it
is a standard skins impulse, its gonna change
* Fixed bug where bot shot lightning gun underwater
* Improved handling of invulnerable opponents
* Made skill 0 easier - bots move slower, and
are less quick to notice players
* Observers can be telefragged