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- ======================================
-
- The Settlers II Gold Editon Demo
- Copyright 1997 Blue Byte Software
-
- DEMO VERSION!
- 1. Whats in the DEMO?
- 2. Key Assignments
- 3. Memory Requirements
- 4. Smartdrive
- 5. Screen Display - VESA driver
- 6. The "C" and "S" Keys
- 7. Emergency Program
- 8. The Map-editor
- 9. Contacting Blue Byte
- 10. Brief walkthrough of "Training"
-
-
- 1. Whats in the DEMO?
- This is a demo version of The
- Settlers II Gold Edition. There are 2
- parts to this demo; the Map Editor
- and The Settlers II Gold Edition game.
-
- The demo of The Settlers II
- Gold Edition game can be started with
- the START.BAT file. To run it from
- DOS type:
- CD\BLUEBYTE\SETTLER2.DEM [ENTER]
- START [ENTER]
-
- Start the Map Editor with the
- S2EDIT.EXE file. To do this in DOS
- type the following commands:
- CD\BLUEBYTE\SETTLER2.DEM [ENTER]
- S2EDIT [ENTER]
-
-
- The Map Editor demo features all of
- the elements found in the full
- version, however, you will not be
- able to save any of the worlds you
- create using the demo version. We have
- also restricted the use of it to 15
- minutes at a time.
-
-
- 2. Key Assignments
- In the game:
- SPACE: Turns construction-aid on
- C: Turns on building names
- S: Turns on building productivity
- H: Go to Headquarters
- L: Shows map
- N: Opens message window
- P: Pause
- Z: Zoom
- F1: Load Game
- F2: Save Game
- F8: Show keyboard layout
- F9: Show readme (this file)
- F12: Option window
- ALT-Q: Exit from game
- ALT-W: Close window
- ESC: Close window/about
- Arrow Keys: Scroll main map window
-
- If in the message window:
- Del: Deletes message
- G: Go to site of event
- +/-: Next/Previous message
-
- In the Map Editor:
- F3: Load world
- F4: Create new world
- F5: Change height
- F6: Change terrain type
- F7: Plant trees
- F8: Place raw materials
- F9: Place landscape elements
- F10: Place animals
- F11: Place Headquarters
-
- Alt+F7: Show/hide tree and
- landscape elements
- Alt+F8: Show/hide raw materials
- Alt+F10: Show/hide animals
-
- Alt+Q: Exit program
- ESC: Close active window
-
- 1,2,3,4: Change size of cursor
-
- Numeric Keypad +: increase size of
- cursor
- Numeric Keypad -: decrease size of
- cursor
- L: Overview map
- SPACE: Construction aid on/off
-
- Shift+left mouse button: decreases
- currently selected item. If in
- landscape mode it will reduce the
- height of any land you click on, if
- in raw-materials mode it will reduce
- the amount of raw materials, in any
- other mode it will delete any items
- you click on.
-
- CTRL+left mouse button: deletes all
- elements within the cursor, except
- for raw materials.
-
- ALT+left mouse button: replaces
- elements in the cursor range with
- selected element.
-
-
- 3. Memory Requirements
- The Settlers II Gold Edition demo
- requires around 7MB of free XMS
- memory. If you do not have enough
- XMS memory available, the program
- will first try to run in a
- memory-saving mode. This means
- that certain graphics will
- not be loaded. If this does not
- work either, you could try running
- the program without music. To do
- this, start with the NOSOUND.BAT
- batch file.
-
-
- 4. Smartdrive
- If you are using MS-DOS, we recommend
- you use the "SMARTDRV" program. This
- will reduce the loading time of the
- game. Please see your DOS instruction
- manual on how to use this program.
-
-
- 5. Screen Display - VESA driver
- The Settlers II supports the VESA
- VBE standard for the support of
- SuperVGA graphics. Many SuperVGA
- graphics cards are directly
- compatible with VESA VBE.
-
- If you have problems with your
- graphics card, try the following
- procedures:
-
- If you have received a VESA VBE
- driver with your graphics card,
- install this and then try running
- the game. Many VESA VBE drivers can
- be installed directly from DOS.
- Follow the instructions in your
- graphics card manual.
-
-
- 6. The "C" and "S" Keys
- During the game, key "C" shows you
- the name of the building.
- With "S" you can also see how
- efficiently your buildings are
- performing.
-
-
- 7. Emergency Program
- If you receive the message "The
- emergency program has been activated"
- in the message window, your remaining
- stores of wood have been reserved for
- building a woodcutter's hut and a
- sawmill. You should then build these
- immediately.
-
-
- 8. The Map-editor
- When you edit the position of
- your headquarters, you need to
- choose the "castle"- symbol.
-
- The distribution of your raw
- materials are shown as percentages
- in the test window. Be sure to have
- two times as much coal as iron and
- gold. The percentage shown for
- granite contains only the deposits
- in the mountains.
-
- If you choose a resolution higher
- than 640x480 but it does
- not work, then you may have only
- 8Meg of RAM or your graphics card
- does not support this mode. Try
- selecting a different mode or
- switching back to 640x480.
-
- If you experience any Registry
- problems in Windows 95 please
- contact technical support or follow
- the DOS instructions for installing
- and running the game.
-
- Please DO NOT try fixing your
- Registry Database in Windows without
- first calling technical support from
- either Blue Byte or your computer
- manufacturer.
-
-
- 9. Contacting Blue Byte
- For technical assistance and further
- information about any Blue Byte
- products, please contact us on
- our hotline 847-995-9981, between
- 8:30am and 5pm Central time. Or email
- us at hotline@bluebyte.com with the
- subject line "Technical support"
- or "Information Request".
-
- You will find further information
- on Blue Byte Software, our products
- and great tips for The Settlers II
- series on our Internet homepage:
-
- http://www.bluebyte.com
-
-
- 10. Brief walkthrough of "Training"
- There is a lot to do in "The Settlers
- II Gold Edition" so keep playing and
- you will keep finding new things to
- try.
-
- Once the chapter starts you will get a
- message window - this window will pop
- up from time to time to give you new
- information and tell you what to do
- next.
-
- The first thing you need to do is to
- build a Woodcutter, Quarry and a
- Sawmill. Press the space bar, you
- will see the screen fill up with
- golden flags and buildings. The flags
- represent places where you can build
- roads, and the buildings show where
- you can build each of three sizes of
- buildings.
-
- The Woodcutter should be first. Click
- on one of the small golden huts, above
- and to the left of the HQ (tent), it
- is important to remember that a
- Woodcutter will need trees nearby to
- cut down. The window that pops
- up is the action window, it allows
- you to do many things throughout the
- game. Right now it shows all the
- types of buildings you could build at
- this location. Move the mouse over the
- building that shows the Woodcutter
- on the bottom of the action window
- and click. A empty lot with a blue
- flag is now on the screen.
-
- Now you need to connect the blue flag
- in front of your HQ to the one in
- front of the soon-to-be Woodcutter.
- To do this click on the flag in front
- of the Woodcutter, the action window
- comes up again, this time with
- different options. Click the build
- road option and then on the flag in
- front of the HQ, you now have your
- first road. Builders and
- helpers will now come out of the HQ
- and start to build the Woodcutter's
- quarters for you. As you
- watch you can see them moving
- building materials (wood and stone)
- to the new building site and begin
- construction.
-
- Now you need to build the Quarry.
- The Quarry is also a small sized
- building. Follow the same steps
- above but build the Quarry close to
- the outcrop of rock to the lower
- right of the HQ, after all to create
- stone for building the stonemason
- needs large amounts of granite to
- work with. Don't forget to connect
- it to your HQ.
-
- Next is the Sawmill where the
- carpenter works. The Sawmill is the
- first medium sized building you will
- need. You must click on the golden
- icon of a 'L' shaped building on the
- map and in the activity window. Build
- the Sawmill as described previously.
- Don't forget to connect it to your
- road network.
-
- By now you should see a dove on the
- bottom left of the menu bar on the
- bottom of the screen. Now click on
- the dove to open the Post Office
- window. You will receive many
- messages here, from the attack of
- other peoples to where a Geologist
- finds new raw materials. To close
- most windows you can click the top
- left corner or right click anywhere
- inside the window.
-
- If you're not sure what a button
- does press the 'i' key and move the
- mouse over the button, it will
- give you a short description on the
- button. You can also click on
- the '?' in many windows to get a
- more complete explanation on what
- that window does.
-
- Now experiment. Try clicking on
- the HQ and to see what you
- can do there. You can see what
- raw materials you have left, how
- many people of each profession
- you have and how many soldiers
- are set to defend your HQ. You
- should not need to make adjustments
- to the HQ often, so be careful, you
- can unbalance your whole economy
- here.
-
- Click on the Sawmill to see what
- stock is waiting to be turned
- into boards for building.
-
- There are many other windows and
- functions in the game, you have
- a good start, pay attention to
- raw materials and supplies. Above
- all else ...
-
- Have fun!
-
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