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PC/CD Gamer UK 41
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readme.txt
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1997-01-31
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-----------------------------------------------------------------------------
FLYING CORPS(tm)
P C G A M E R E X C L U S I V E
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History.
--------
v1.00b This Demo (Contains a fraction of the landscape available in the full
game)
v1.00a Patch to include fixed views and various other view problems.
v1.00 Big Momma Demo
THIS IS THE DOS VERSION OF THE GAME. THE FULL FLYING CORPS GAME IS DESIGNED
FOR BOTH DOS AND WINDOWS 95.
IT IS A CUT-DOWN VERSION OF FLYING CORPS, WITH A REDUCED LANDSCAPE, NO
CAMPAIGNS, FEWER AIRCRAFT AND ONLY ONE OF THE MANY UP'N'AT'EM MISSIONS.
THE DEMO MISSION IS FROM THE GAME, CALLED SQUADRON ENCOUNTER, WHERE THREE
FLIGHTS OF FOUR AIRCRAFT HAVE TO TAKE ON THE SAME NUMBER OF THE ENEMY IN A
HEAD-TO-HEAD GAME OF CHICKEN.
CHOOSE YOUR CRATE, EITHER THE ALBATROS OR THE SOPWITH CAMEL, AIM TO SEE OFF
THE ENEMY AND, MOST IMPORTANTLY, SURVIVE.
FLYING CORPS HAS FOUR SEPARATE, STAND-ALONE CAMPAIGNS, TAKING IN THE NUANCES
OF EARLY FLIGHT AND COMMAND FROM A CHOICE OF AMERICAN, BRITISH AND GERMAN
PERSPECTIVES.
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CONTENTS
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HANDY KEYGUIDE
NOTES ON VERSIONS (Includes view patch help)
JOYSTICK SUPPORT
FAQ's (Technical Issues)
FAQ's (In-Flight & Other Gameplay Issues)
CUSTOMER SERVICE INFORMATION
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HANDY KEYBOARD GUIDE FOR FREQUENTLY USED FLYING CORPS COMMANDS.
u cheat (rise 500 feet)
I extra information (3 levels)
CTRL-d change the detail levels
backspace/return toggles inside/outside - padlock/lock views
F12 configure options (and resolution change in game)
k increase keyboard sensitivity
SHIFT-k decrease keyboard sensitivity
CTRL-F1 padlock nearest enemy
F1 padlocks next nearest enemy
F2 padlocks next nearest friendly
CTRL-F2 padlocks nearest friendly
F3 padlocks nearest waypoint
F4 padlocks nearest ground target
ESC padlock off
F6 outside view
F7 inside view
F8 fullscreen target view
F9 fly-by and chase view
F10 satellite view
ALT-x Quit
arrow keys movement (or joystick)
spacebar machine gun
block above arrows outside view 'sticky keys' tm
numeric keyboard camera views (+ - are zoom controls. 5 centres)
m map
p pause
. (full stop) 100% thrust
, (comma) 0% thrust
1 through 0 10% to 100% thrust
NOTES ON VERSIONS
v1.00a view patch
This version contains the following additional view keys;
Home Front inside cockpit view
Page Up Right front inside cockpit view
Page Down Right rear inside cockpit view
Delete Left rear inside cockpit view
Insert Front left inside cockpit view
The camera will only remain on these views while the keys are held down.
Releasing the keys will cause the camera to revert to the previosly selected
view.
Holding down the Num Lock key in conjunction with the above keys will produce
a version of the view with the camera pitched upwards.
Left and right views from the cockpit are available by holding Alt-4 and Alt-
8 respectively.
The versions of these views with the camera pitched upwards are duplicated on
the following key combinations;
Ctrl-8 Front cockpit view
Ctrl-9 Right front cockpit view
Ctrl-6 Right cockpit view
Ctrl-3 Right rear cockpit view
Ctrl-1 Left rear cockpit view
Ctrl-4 Left cockpit view
Ctrl-7 Left front cockpit view
JOYSTICK SUPPORT
Basic 2-direction, 2-button joysticks are suported. In addition, Throttle,
rudder and 4 buttons can be supported through the full PC joystick port. A
coolie hat compatible with Thrustmaster or Flightstick standards is also
recognised.
If you have more advanced joystick and throttle hardware which plugs into the
keyboard port then you should use the software provided with the hardware to
program the coolie hats and additional buttons.
We have provided the files ROWAN.B50 and ROWAN.M50 to program the
Thrustmaster F-16 and F-22 sticks. These are text files that can be converted
for use with similar hardware. We advise you to continue to access the
throttle through our
analogue interface.
FREQUENTLY ASKED QUESTIONS (TECHNICAL ISSUES):
Q. What level of install is recommended?
A. The MEDIUM level is recommended. The SMALL does use less hard disk space
but you will encounter delays as sound effects are loaded in from the CD.
Q. Sometimes after flying straight and level for a period the game pauses
while the CD is accessed. Can the pause be eliminated?
A. On some machines the cache-ing of the CD can interfere with the spooling
of the landscape data. Experience has shown that this effect can be reduced
or eliminated by one or both of the following actions:
reduce the size of the CD cache,
disable SmartDrv cache-ing of the CD.
The size of the CD cache can be reduced by editting the MSCDEX line in your
autoexec.bat file. Find or add the /M parameter. Try /M:1. You may also be
able to modify the CD cache by editting the appropriate line in your
config.sys file.
SmartDrv cache-ing of the CD can be disabled by either removing the SMARTDRV
line in your autoexec.bat file or placing it before the MSCDEX line.
Q. Why do my aircraft numbers change from mission to mission?
A. We change the number to be appropriate for each mission. The player can
then go to the squadron screen to override these defaults.
Q. If I am not in command, which position do I fly?
A. This depends on how many aircraft are flying on the day. Until you get
squadron command you will be in flight B. However if only one flight is going
up on the day, then you will be bumped into Flight A. Select the squadron
icon to see the flight
details for the day.
Q. What does the Assigned aircraft message mean?
A. This means that the computer has information about the aircraft that the
ai has assigned to the player. The assigned aircraft is the best option for
the player to attack, however the player can please himself whether or not
he takes the advice.
To padlock on the assigned aircraft press f5 when the "Assigned Aircraft"
message is displayed in yellow.
Q. Why does the second line of messages on the info line get printed in
different colours?
A. The messages to the left are brighter because they are the most recent
messages. Messages to the right could be very old.
Q. Why doesn't the aircraft fly straight and level when I take my hand off
the joystick? The aircraft will fly straight and level when under keyboard
control.
A. WW1 aircraft were tail heavy and forward pressure was required on the
stick. In particular, on the Camel this pressure was not necessary at the end
of a patrol because the centre of gravity changed as fuel was used up.
On our model, you will find that the effect is most noticeable at low
altitudes and disappears at high altitudes.
Trying to fly an aircraft from the keyboard is tricky. The pilot needs help
and so most of the time we automatically trim the aircraft whenever he
releases a control key. This trim is disabled when the aircraft is at a steep
roll or is about to stall.
If you want to try keyboard control without the trim, then configure the
joystick as normal but fly using the keyboard.
Q. Take-off: Sometimes I pull back on the stick and don't go up.
A. Possibly you are trying to drag the aircraft into the sky by pulling hard
on the stick. The aircraft tail is probably digging into the ground and so
the aircraft is being slowed down.
Q. How does the inside padlock view work?
A. If enemy aircraft are not in view, then there will be a red flashing arrow
indicating the direction to turn. Most of the time you can manoeuvre so that
the arrow is at the top of the screen and pull back on the stick. This is not
always possible in WW1 fighters because of their low power.
If you get disorientated then swop to the outside padlock view. The buttons
on 4 button joysticks have been programmed to allow you to flick between
inside and outside padlock views.
Q. Pressing tab when flying gives accelerated time. The display changes to a
map which shows the route, waypoints and an aeroplane icon indicating the
progress of my aircraft. Why does the aeroplane icon sometimes not follow the
route?
A. The icon will move away from the straight line route if there is an
interesting item nearby. An example would be for the aircraft to follow a
railway line that runs parallel to the route rather than follow the route
itself.
Q. Why can't I do a snap or flick roll in any of the aircraft?
A. This manoeuvre consists of pulling back on the stick until the wings are
nearly stalled and then applying full rudder. If the joy stick is not
correctly calibrated it is sometimes not possible to move the elevators
sufficiently to generate the stall. You can see if this is the cause of the
problem by trying the following test:
go to a scramble mission and get straight and level
get the angle of attack indicators up on the top line of the screen (press I
key)
roll the aircraft into a 90 degree roll
pull back on the stick as far as it will go
One or both of the angle of attack indicators should go red and the aircraft
should enter a spin. Release the stick to recover. You can use opposite
rudder to exit the spin quicker.
If you don't get a red indicator then you need to recalibrate the stick.
We have found that it is possible to get false readings during calibration if
the stick is moved quickly and bangs against the stops. When you recalibrate
try moving the stick slowly.
Also, check that the joystick position icon covers the whole box area during
the final test phase of calibration.
Q. Why do I start to roll quickly when I push the stick forward when in a
steep dive?
A. When trying to maintain a steep dive it is likely that you will be flying
with a negative angle of attack. Push too far and it is possible to stall the
wings and if there is any difference between the lift on the two wings a spin
is induced.
Q. Why can't I do a snap roll on the Camel when Gyroscope effect is enabled?
A. Possibly you haven't done 180 degrees of the roll before the nose starts
to come down. The gyroscope effect will then oppose the roll. One technique
used by WW1 aviators was to remove power just before entering the manoeuvre.
The gyroscope effect is then reduced and also the asymetric rigging designed
to oppose the engine torque helps the roll.
Q. Why does the aircraft icon on the in-flight map sometimes cycle between
two waypoints?
A. The two waypoints will be the beginning and end of the patrol.
CUSTOMER SERVICE DETAILS
In the United Kingdom -
Customer Service Hotline: 0181 343 9143 (Mon-Fri 9:30-6:00)
Fax: 0181 343 7447
email: support@empire.co.uk
Our Address: EMPIRE INTERACTIVE, 677 High Road, North Finchley LONDON, N12
0DA
In the U.S. -
Customer Service Hotline: (301) 916 9303 (Mon-Fri)
Fax: (301) 916 0437
email: empire@erols.com
Our Address: EMPIRE INTERACTIVE, 13220 Wisteria Drive, Bay N-2, Germantown,
MD 20874