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PC/CD Gamer UK 41
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PCGAMER41.bin
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_setup.1
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UNITSPOT.DAT
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Text File
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1996-03-23
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4KB
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98 lines
// unit spotting chart
//
// names of terrains and tile set types MUST stay in the order below
// for each type of terrain, lists the tile set type and the spotting modifiers
// for the movement types...foot, wheel, tread, air, naval, space, hover, jump,
// crawler, lander
{ "ocean"
"normal" "1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0"
"desert" "1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0"
"ice" "1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0"
"jungle" "1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0"
"barren" "1.5 1.5 1.5 1.0 1.0 1.5 1.5 1.5 1.2 1.5"
}
{ "grass"
"normal" "1.1 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0"
"desert" "1.1 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0"
"ice" "1.1 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0"
"jungle" "1.1 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0"
"barren" "1.1 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0"
}
{ "arid grass"
"normal" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
"desert" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
"ice" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
"jungle" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
"barren" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
}
{ "desert"
"normal" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
"desert" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
"ice" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
"jungle" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
"barren" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
}
{ "ice"
"normal" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
"desert" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
"ice" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
"jungle" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
"barren" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
}
{ "tundra"
"normal" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
"desert" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
"ice" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
"jungle" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
"barren" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
}
{ "mountain"
"normal" "1.5 1.5 1.5 1.0 1.0 1.5 1.5 1.5 1.2 1.5"
"desert" "1.5 1.5 1.5 1.0 1.0 1.5 1.5 1.5 1.2 1.5"
"ice" "1.5 1.5 1.5 1.0 1.0 1.5 1.5 1.5 1.2 1.5"
"jungle" "1.5 1.5 1.5 1.0 1.0 1.5 1.5 1.5 1.2 1.5"
"barren" "1.5 1.5 1.5 1.0 1.0 1.5 1.5 1.5 1.2 1.5"
}
{ "hill"
"normal" "1.3 1.3 1.3 1.0 1.0 1.3 1.3 1.3 1.1 1.3"
"desert" "1.3 1.3 1.3 1.0 1.0 1.3 1.3 1.3 1.1 1.3"
"ice" "1.3 1.3 1.3 1.0 1.0 1.3 1.3 1.3 1.1 1.3"
"jungle" "1.3 1.3 1.3 1.0 1.0 1.3 1.3 1.3 1.1 1.3"
"barren" "1.3 1.3 1.3 1.0 1.0 1.3 1.3 1.3 1.1 1.3"
}
{ "tree"
"normal" "1.2 1.2 1.2 1.0 1.0 1.1 1.2 1.1 1.0 1.1"
"desert" "1.2 1.2 1.2 1.0 1.0 1.1 1.2 1.1 1.0 1.1"
"ice" "1.2 1.2 1.2 1.0 1.0 1.1 1.2 1.1 1.0 1.1"
"jungle" "1.5 1.5 1.5 1.0 1.0 1.2 1.5 1.2 1.0 1.2"
"barren" "1.2 1.2 1.2 1.0 1.0 1.1 1.2 1.1 1.0 1.1"
}
{ "river"
"normal" "0.8 0.6 0.6 1.0 1.0 0.8 0.6 0.8 0.7 0.8"
"desert" "0.8 0.6 0.6 1.0 1.0 0.8 0.6 0.8 0.7 0.8"
"ice" "0.8 0.6 0.6 1.0 1.0 0.8 0.6 0.8 0.7 0.8"
"jungle" "0.8 0.6 0.6 1.0 1.0 0.8 0.6 0.8 0.7 0.8"
"barren" "0.8 0.6 0.6 1.0 1.0 0.8 0.6 0.8 0.7 0.8"
}
{ "delta"
"normal" "1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0"
"desert" "1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0"
"ice" "1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0"
"jungle" "1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0"
"barren" "1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0"
}
{ "road"
"normal" "0.8 0.6 0.6 1.0 1.0 0.7 0.6 0.7 0.5 0.7"
"desert" "0.8 0.6 0.6 1.0 1.0 0.7 0.6 0.7 0.5 0.7"
"ice" "0.8 0.6 0.6 1.0 1.0 0.7 0.6 0.7 0.5 0.7"
"jungle" "0.8 0.6 0.6 1.0 1.0 0.7 0.6 0.7 0.5 0.7"
"barren" "0.8 0.6 0.6 1.0 1.0 0.7 0.6 0.7 0.5 0.7"
}
{ "structure"
"normal" "2.0 1.5 1.5 1.0 1.5 1.0 1.5 1.0 1.3 1.0"
"desert" "2.0 1.5 1.5 1.0 1.5 1.0 1.5 1.0 1.3 1.0"
"ice" "2.0 1.5 1.5 1.0 1.5 1.0 1.5 1.0 1.3 1.0"
"jungle" "2.0 1.5 1.5 1.0 1.5 1.0 1.5 1.0 1.3 1.0"
"barren" "2.0 1.5 1.5 1.0 1.5 1.0 1.5 1.0 1.3 1.0"
}