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- on exitFrame
- global oStoryteller
- if the optionDown then
- installMenu(the number of member "Amber menus ΓÇóTESTINGΓÇó")
- if the number of menus > 1 then
- set the checkMark of menuItem (8 - the soundLevel) of menu 2 to 1
- end if
- else
- newGame(oStoryteller)
- end if
- end
-