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DOMAIN_X.GW
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Text File
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1996-07-24
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2KB
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89 lines
# GW file for domain.
# Turn on flat shading for all data.
GameGenForceFlatShading on
# Perform basic setup.
source setup.gw
FindNode world1
#WorldSetAction shrink_world
source scrub.gw
# Load hot spots.
source hotspot.gw
# Tell gamegen about the world so it can automatically
# add nodes to the world during the loading process.
GameGenSetWorld world1
# Load the arena
source %arena_gw_file%
# Set up cycling enhancer icons
source enhcycle.gw
# Add cycling texture of exit sign.
FindNode sign
CycleTextureSetOn 2
CycleTextureSetSpeed 3.0
CycleTextureSetMap exit.zim 136
CycleTextureSetMap exit2.zim 137
#CycleTextureSetOn 0
# Load video monitors.
source vid_mon.gw
# Set up display configuration
source display.gw
# Set up plasma hit shrouds for runners
source shroud.gw
# Load master plasma ball (must be prior to loading runners)
source plasma2.gw
# Load all enhancers
source enhancer.gw
# Load all runners
#source runner6.gw
source runner8.gw
# Create the master controller node for all runners.
NewObject3D motion_node
# This will be set up in software after entrance.
#Object3DSetAction master_runner_move
# Load game key
source key.gw
#######################################################
# Add all children of the world.
FindNode world1
# Don't need to add this because the tree should have
# been pruned and children added to the world during
# the loading process.
#AddChild arena1
source explode.gw
#######################################################
#InputDataRecord domain.rec 240
#InputDataPlayback domain.rec
# Start Domain or test renders.
Domain
#Render
#RenderFrames 100
#PrintUsedNodes
Quit