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- CLUB DEAD - A WALK THRU - 1.1
- By Mercury
- _____________________________________________________________________________
- To avoid confusion and posting to my OLD e-mail address, my new address is:
- valdi_gravitis@rta.nsw.gov.au
- What can I say, I got a job. :-)
- Please send all questions to this address.
-
- Mercury.
- _____________________________________________________________________________
-
- Okay all, this is my second release of this walk thru. This is basically the
- game as I played it, from start to finish. I've gotten the rooms and times
- off my PDA and so the times are actually the END time of the encounters.
-
- The really important thing is the order in which you to go into the rooms,
- and what to use as you enter. I've broken it up into days so you need not
- spoil the entire game if you don't want to.
-
- I would like to thank especially Thomas L Hildemann <tlh@pipeline.com> for
- all his mail helps, we really worked through this together from day 3
- onwards, thanks mate.
-
- I also want to mention mattc@ionet.net as his hints of the future drove me
- on.
-
- Okay now, down to business.
-
- The following lift guide will show you the codes for the walk-thru.
-
- ---------------------------------------------------------------------------
- 0 G 1
- Sub-basement Lobby Central Control
- ---------------------------------------------------------------------------
- 2 3 4
- Ritchie
- ---------------------------------------------------------------------------
- 5 6 7
- Lana
- ---------------------------------------------------------------------------
- 8 9 10
- Sam Memory Lane
- ---------------------------------------------------------------------------
- 11 12 14
- Pods Fantasy Med Lab
- ---------------------------------------------------------------------------
- 15 16 17
- Body Station Survey Tikki Lounge
- ---------------------------------------------------------------------------
-
- Also, most of the time I haven't shown you what to use. If things don't seem
- to work, try using something logical (or il).
-
- You will notice I've included some telefax transmissions. I actually t/f
- just about everything, but if you do that to 3 dumb things, you lose his
- help. So, I save, t/f, fast forward to his reply, then load the saved game.
-
- Sometimes I didn't bother, which is why they appear here.
-
- I also recommend saving after each encounter using names like D1_1320.sav.
- This makes it easier to correct mistakes.
-
- Good luck.
-
- Mercury.
-
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- ...........................................................................
- ........... D A Y O N E ................................
- ........... S P O I L E R W A R N I N G ................................
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- 12:25 PM Front desk
- 1:20 15
- 1.55 8
- 2.30 17
- 3.25 14
- 4.25 14
- 4.50 telefax autopsy
- 5.25 12
- 6.30 11
- 6.50 15
- 7.55 17
- 8.15 14
- 8.50 front desk
- 10.05 10
- 10.40 3
- 11.45 11
- 1.00 am 11
- 3.05 1
- ...........................................................................
- ........... D A Y T W O ................................
- ........... S P O I L E R W A R N I N G ................................
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- 30/10
- 9.00 in lift
- 10.05 16
- 10.15 telefax transductor
- 10.20 telefax translator
- 10.40 14
- 11.15 3
- 11.50 17
- 12.25 pm 15
- 12.35 telefax photo
- 1.40 10
- 2.00 1
- 2.35 11
- 2.55 8
- 4.00 12
- 4.35 17
- 4.55 16
- 5.30 11
- 5.50 14
- 6.10 front desk
- 7.15 15
- 7.25 telefax eyeball
- 8.00 1
- 8.35 shuttle dock
- 9.10 11
- 11.15 12
- ...........................................................................
- ...........................................................................
- ........... D A Y T H R E E ................................
- ........... S P O I L E R W A R N I N G ................................
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- 9am In my room
- 9:35am In Lobby (times are end of cut scene times)
- 9:55am Lana's room
- 11:00 Memory Lane
- 11:20 Med Lab
- 11.55 8
- 12.30 17
- 1.35 12 - use disk
- 2.05 16
- 2.40 15
- 3.15 1 - use disk
- 3.50 11
- 4.25 14
- 5.00 11 - use scudders badge
- 5.20 front desk
- 5.55 1
- 6.30 15
- 7.05 16
- 8.10 8
- 9.15 0 - LUMIEL / AC
- 10.20 11
- ...........................................................................
- ........... D A Y F O U R ................................
- ........... S P O I L E R W A R N I N G ................................
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- DAY 4 - 1/11
- 12 midday - in lab, post weird stuff
- 12:20 Central Control - save Logans life - get kissed!
- 12:45 Sam's Room - Spencer is there - now he knows me
- 1:50 Sub basement - Lumiel gives me wedding ring
- 2:25 Paradox Pod - Nikki vague thing - sure we can do something!!!
- 2:40 Lana's room - Weird chick dead - get security scans
- 3:40 Surveillance - use scans - all deaths are due to illusions!!
- 4:00 Front desk - Comedian Guy acting strange - use something??
- 4:20 Med Lab - Get AC picture
- 4:40 Nightmare Pod - nothing happens - use something??
- 5:00 Body Station - President freaking out - use something??
- 5:25 Tikki - Give Red De-V shot - save his life!
- 6:30 Memory Lane - Remembering Alicia Kent
- 6:50 Innocence Pod - Get V timer (use money)
- 7:25 Fantasy Room - Use V timer (so you don't die)
- 8:00 Surveillance
- 10:55 Sub-basement
- 10:30 Time Highway Pod
- 10:30 Take lift to Floor 13
- 10:30 Floor 13 (use ring)
-
- Congratulations, you win. However, I suspect that as you didn't save
- everyone (ie comedian, Nikki, President and Blue), there is possibly another
- ending.
-
- Also, we didn't get access to all levels. Strange.
-
- You'll notice day 4 contains my musings as I was playing, these may
- help you to determine another ending. If you do, mail me at
- valdi_gravitis@rta.nsw.gov.au
-
- To further support this theory:
-
- "Dear diary,
-
- I learned to stop fearing intimacy, love children, and save the
- world from an evil, brain stealing cyber-babe.
-
- So why do I feel so empty?"
-
-
- Mercury - aka Valdi J.V. Gravitis
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