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- Space Quest 6 Walkthru
-
- This is for all you people out there who are stuck somewhere on
- Space Quest 6. I bet you couldn't tell from the title, could you?
- This is a complete walkthrough. Which means if you just want a little hint
- or something that won't spoil the entire game...you can either: 1. Just
- search for something related to it an hope you don't get the wrong thing...
- 2. Look for just a regular hint document. I hate it when people just babble
- on and on and on. So here it is.
-
-
- ______________________________________________________________________________
-
-
- When you first get beamed down you'll be trapped in the pavement. All you
- have to do is wait for humanoid looking robot to walk real close to you and
- click the hand icon on him. Roger will grab hold of him and he'll be pulled
- out.
-
- Then look at the bike that's chained to the lightpost. Then take the id card
- off of it.
-
- Next thing you do is walk around a little. You're looking for a picture
- machine or whatever they're called. It'll be in a different area. You just
- to walk down the street a little. You'll know it when you see it. Get the
- buckazoid out of you're pocket and click it on it. You now have a picture of
- Roger.
-
- Go into your pocket and pick the picture. Then without leaving your pocket,
- click the pictures on the id card. Pretty snazzy, huh?
-
- Now go to the arcade. It's out there. There are only three street areas you
- can go to on the planet so it's on one of them. Talk to the big guy that's
- leaning on the arcade machine. Talk to him until he challenge's you to a game
- of Stooge Fighter 3. Accept his challenge. You can't win but you can try if
- you want. Talk to him again after you lose and accept his challenge for a
- rematch. Again you'll lose. Now just leave the arcade.
-
- Go to the "Orion's Belt" bar in the same street area. Walk right past the bar
- and keep going to the right. The screen scrolls. It took me 20 minutes just
- to find out the bar was bigger than the screen. Walk onto the little elevator
- pad to go to the second floor. Show your id card to the people in the booth.
- They'll all leave. Then take the hoses they were sniffing from off the tank.
- Go to your pocket and pick "hand" at the bottom of the window and click it
- on.
- the hoses. Then leave the inventory window and click the hand icon on the
- tank
- of nitro the hoses were connected to. Roger will pick it up, but only a
- little. Then click on the only open ended conduit (pipe) in the corner of the
- room. You can't see it if the robo-waiter is wiping off the middle table.
- The conduit is near the ground. It may be hard to find, but it's there.
-
- You can steal some money off the robo-waiter when she's wiping off tables,
- but
- I don't think it's really nessecary. You can't get over 19 buckazoids from
- her
- anyway.
-
- Now you've done all you can in the bar for now. Just leave the bar and wander
- around the streets. You need to talk to the guy in the trench coat. He's
- an endozoid hunter and he'll cut you a deal.
-
- Now you need to go back into the bar. Go right all the way and you'll see a
- closed (and locked) door. Just keep clicking the "walk-to" icon or the "hand"
-
- icon on it until Roger breaks the door down. Now go inside.
-
- You'll hear the endodroid threated the functionality of your internal organs.
-
- Now just grab the metal bar on the ground and leave. If you walk to close to
- the endodroid or try to do ANYTHING to him...he'll just literally
- inside-out.
- Sounds cool, doesn't it? Try it if you like. It can't hurt anything. If you
- tried it just select "Try again" and then leave the basement. (Be sure you
- have the bar)
-
- Now show the bartender your id card. Order a special. He'll be busy for
- awhile. Go behind the bar and open the refridgerator. Get the ice tray.
-
- Test all the conduits with valves on them. One of them doesn't squirt water
- at
- you. Click the hand icon directly under the valve on this conduit. Roger will
- break it off.
-
- Now select your hookie hose from your inventory. Click it on the conduit to
- the left of the bar table. It's an open conduit. There are two of them there.
- You want to pick the one that's on the left. Roger will hook the hookie hose
- to the conduit.
-
- Wait for the bartender to finish your drink. You never really do get a drink.
- It just keeps him busy while you're behind the bar-table (where you're not
- really supposed to be, according to him). Then click the hand on the hookie
- hose. Roger will pick it up, but like the nitro tank, you can't walk anywhere
- with it. Click the end of the hookie hose on end of the conduit you broke
- off.
- Roger will put the end of the hose in it.
-
- You have limited time to do this, so hurry. Go back upstairs and click the
- hand icon on the tank of nitro you moved. Roger will open the valve. Now go
- back downstairs and into the basement. (If you take too long the bartender
- will finish with Roger's drink and romove the hose from the broken conduit
- behind his bar-table)
-
- The endodroid will be frozen from the nitrogen. Hit him with the bar you
- picked up off the ground. Now sweep his remains up with the dust-pan. Put
- endodroid cubes in the ice cube tray. Now go put the ice cube tray back in
- the
- refridgerator, close the refridgerator door. (You get points for this) Then
- take him right back out. You now have a well frozen endodroid. Go back
- outside
- the bar and the endodroid hunter will be leaning against a light-post. Go
- talk
- to him. He'll give you 50 buckazoids.
-
- Now go walk around some more and look for a fat drunk wandering around. Talk
- to him. IT'S ELMO FROM SPACE QUEST 3! Make a deal with him: 1 bottle of high
- priced liquor for 1 cheat sheet for Stooge Fighter 3. Now go to the liquor
- store back at the beginning. LOOK! It's ET! Keep clicking the hand icon on
- ET until Roger pulls his finger. (Yes, you actually get points for this)
- Now talk to the guy behind the counter and protective glass. Click your
- buckazoids on him. Roger will buy some of that exspensive liquor. Now go back
-
- outside. Elmo will be sitting in a drunken stupor. Give him his liquor and
- he'll give you a cheat-sheet. Look at it in your inventory window. Write down
- the button combination if you have to. You'll have to enter it manually.
-
- Go back to the arcade and talk to that fat-head that kicked your butt last
- you played Stooge Fighter. Even though the stakes are high ($300 or Roger's
- life) accept his challenge. Before you pick your stooge, enter the code on
- the
- cheat-sheet by clicking on the buttons on the arcade machine. (no, you can't
- just type them in on your keyboard) A new button witth emerge. Now pick your
- stooge. Use your new weapon as much as you can. (hint: just keep clicking on
- the new attack button repeatedly. And don't EVER stop.) After you've won the
- fat-headed moron whose butt you just wasted will give you your well earned
- 300 buckazoids. Roger will then leave.
-
- Now go to the Inn. It's the building that the hooker is standing next to.
- Once inside, wait for the Blob-man to finish renting his room and then give
- the manager your money. Roger will sign-in. Push the summon elevator button.
- Look at your key to find out your room number. Use your key on your door to
- try to enter your room. The guys that were sitting in the lounge will kidnap
- Roger before he even gets in his room.
-
- After they take you to their room, try to get the key for the room off of the
- nail. You'll, of course, fail. When that kidnapper is occupied again, get
- the nail that the key was hanging on. Use the nail to pick the lock on the
- handcuffs. Now that you have the handcuffs off, pull at the poster of an
- Elvis
- wanna-be (Pelvis to be exact). Pull at it again or until it comes off the
- wall.
- Pick it up. Now set it down on the floor behind your kidnapper. Click the
- hand
- on it and Roger will begin to dance. Once Roger finishes click the hand icon
- on the connector plug on the back of your kidnapper's head. Roger will toast
- his brain. Now look through the Compact Discs on the table. Look though them
- until you find one that Roger takes. Use the CD on the computer. Just put it
- in and then press the power button to turn the computer off. You don't need
- to
- read any of what's on it. Get the moddie off of the humidifier, and get your
- datacorder off the table. Click the hand on the datacorder in your
- invientory.
- This will give you a close up on the datacorder. Push the open button. Pull
- EVERYTHING out of it and set it all to the right of the datacorder.
-
- You need to re-program the datacorder. I think this was supposed to be like a
-
- copy protection. But I found it to just be a pain. It took me awhile to
- figure
- it out. Each chip is on a plate which it can be removed from. And each chip
- and plate are hooked into a sensor array which is assigned an IRK. In the
- setup below I refer to each plate by the two letters on it and to each chip
- by
- the three letter abreviation on it.
- So here's the configuration:
-
- Array Plate Chip IRK
- ----- ----- ---- ---
- A RF Spn 9
- B TT Den 7
- C PS Fer 1
- D FC Rep 5
- E SE Dim 3
-
- If you've done it right you should see the datacorder say "Homing Beacon" in
- the LCD display when you turn it on.
-
- Get the keycard off the brain-fried kidnapper and use it on the lock by the
- door.
-
- Nigel won't hurt you (physically), but you can't just leave either. Click the
- hand icon on different boxes on the ground until Roger gets a moddie from one
- of them. DO NOT give this moddie to nigel. Instead go to your inventory and
- click the hand icon on the moddie labeled "Churlish". Roger will peal the
- label off. Put the "Churlish" label on the moddie labeled "Burlesque". Now
- give your newly named moddie to Nigel. (Here comes that mental injury t
- hinted
- to you about) Nigel will start to dance and he'll take off his belt.
- Unfortunately for you, he also takes off everything else. (He does leave his
- bikini underwear. This IS a PG rated game) After Nigel has finished his
- little
- dance-o-mental-pain-is-so-great-you-wanna-kill-yourself, pick up his belt.
- Take the dampening field remote from it and push the button on it. Now walk
- outside. Now you can use your home-made homing beacon. Sometimes it won't
- work right away. If it doesn't, move a little bit and try it again.
-
- A chick named Stellar will save you....and you'll get your fish back.(oh joy)
- Watch the movies clips and when you finally get control back, go into your
- inventory and get the personal groomer off of the belt. Then try to put the
- groomer on the scanning pad. (It looks like a black pad with red cross-hairs
- on it on the left top of the counter and it has a big column with the letters
- DNA printed on it directly above it. you can't miss it) Jebba the hop will
- stop you from using the scanner. Talk to him. Roger will convince him.
-
- After Roger's done convincing Jebba, try to put the groomer on the scanning
- pad. You'll just get a close-up of the scanner. Again try to put the
- groomer
- on the scanning pad. This time Roger will do it. Next push the "scan"
- button. After it's done scanning, push the "imprint datacard" button and
- take
- the card the scanner makes. Then use the datacard on the counsel on the left
-
- wall by the intra-ship teleporter pad. Write down the name you see. (you'll
- need it later) Then go to Roger's quarters by picking intra-ship transport
- and pick "more" then "Roger's quarters".
-
- Once you're there all you can do is click the hand on the counsel again and
- look at your messages. After you've viewed the message, go to the
- transporter
- room and you'll be beamed down to "Delta-Burksalon".
-
- Once the robot beams you down the captain will talk to Roger and then Roger
- will walk into the elevator. Click on the buttons with the hand icon and
- select "Quarters" as your destination.
-
- The old hag will ask you to clean so grab the mop and Roger will start to...
- well...mop! Then the old bat will ask you to fix something. So go flush the
- astro-head. (that's a toilet) Then she'll want you to get her medicine.
- So go open the bathroom mirror. She'll push a button and gas will enter the
- room. (You have limited time here!) Look at the side of her bed in the
- middle
- near the ground. You'll find a piston. Get it. Use the piston on the door.
- Then sit back and watch the dramatic rescue scene.
-
- Now you're back on the ship. Go back to Roger's quarters after the funeral.
-
- Look at the message. (Wow! I thought she was dead!) Go to the bridge and talk
- to the captain. (what a loser!) Look at the com-post counsel. Select the
- database...then "entity database"...then "known races". Look up "Vulgars".
- Read it if you like. Write down the holo-program number or remember it.
- (It's
- not that hard of a number. In fact, it's 5551212. Pretty simple, huh?)
- Now go to the holocabana.
-
- Look at the counsel on the wall. (not the com-post...the other one) Push the
- "on" button, enter the program number you found in the database and push the
- enter button. Watch the Kung-fu hero wanna-be do his thing and then go to
- 8-rear. (With the intraship transporter if you can't figure
- that out by now)
-
- Talk to the guy that's sitting alone. Keep talking to him until he gives you
- both his arm AND his eye. Now go to sickbay.
-
- Click the hand icon on the very right of the counter in the middle of the
- screen about half way down. Roger will open the cabinet and get a seringe of
- morphin. (No, not power ranger morphin...just morphin) Now go to the
- shuttle-bay entrance.
-
- Click the hand icon on the little guy. Roger will do the Vulgar neck
- pinch...and get his butt wasted by the big guy. (Congratulations! You're now
-
- in the Brig!)
-
- Just wait for the elephant nosed guy to teleport in and give you a bunch of
- food. Take all the food off the tray. Make a replica of Roger out of food.
- (that elephant nosed guy has BAD eyesight) This is kinda tough because you
- have to assemble your replica in the right order or else that annoying
- narrator guy keeps telling you that you can't do that. Just keep trying the
- fruit on different fruit. Here's a little hint: You build your replica from
- the bottom up. Start with the feet and legs. Put the ear looking things on
- the shishka-bobs. Then put your newly made legs on the ribs. Put all that
- on the bread. Then all that on the potato thingies. Then all that on the
- melon. Then top it off with that spagetti stuff. Wait for the elephant guy
- to leave and come back. He'll take away your tray but don't worry. When he
- returns just wait until he starts looking at the other cell. Quickly put
- your
- "carbon copy quality" replica of Roger on the bed and get in the hover tray.
- He'll move the tray with Roger in it out of the cell and leave. Then go back
- to the shuttle-bay entrance.
-
- Fill the donut with morphin and put it on the pile by the big guy with the
- rest of them. After the big guy is out, do the Vulgar neck pinch on the
- little guy again. Roger will get the keys off the little guy. Push the
- right
- button and use the android arm to push the left.
-
- Push the button on the keychain to identify your ship. Get in your ship.
- (it looks EXACTLY like the one on the box) Sit down in the left seat. Roger
-
- will instead grab a recall notice. Read it. You'll need it later. Sit
- down.
- Push power. Puch the ICD button. Set fuel #1 to Lanthanum by pushing the
- red button on the same line until it says it. Set fuel #2 to Sulfer and
- fuel #3 to Silver and the catalyst to Neon the same way. The confirmation is
- Lasagne. I think this was supposed to be a copy protection too. (but its on
- CD-ROM! So how can you copy it?!) Then push the little button that intiates
- the launch. It's right in front of Roger. Just look for it. (It's a rather
- small button...barely big enough for Roger's finger) There...you start to
- take off...and then a storm trooper throws a fish into your engine intake.
-
- After you've stalled, push the flashing button. Then, open the glove box.
- It's right under the middle display that the captain's message was shown on.
-
- Get everything out of it. Then stand up and click the datacorder on Roger.
- Open it. Get the dylithuim Crystal out of it. Put glue on the crystal in
- your inventory. Open the panel on the left wall of the shuttle that houses
- the main crystal. Put glue on that crystal and then put the little crystal
- into the big crystal to make one complete crystal. Close the panel.
-
- Open the panel closest to Manuel's seat. It's about as tall as Roger. Get
- the EVA suit and helmet. Click the suit and helmet on Roger. Go out into
- space the same way you got into the shuttle. (Just to see is you were reading
- ahead I failed to mention that you have to pull the Trunk and Hood levers in
- the cockpit before you even go outside. If you didn't i suggest you go back
- in
- and do it.) Get the sign and jumper cables out of the trunk. Put the sign
- on
- the tail fin.
-
- When the chick stops Roger will give her one end of the jumper cables. This
- is where you needed to read that recall notice. Look at it in your
- inventory.
- Hook up the + and - ends of your end of jumper cable as it says in the
- notice.
- If you do it wrong...well...Roger can kiss his butt good-bye one last time
- before he gets fried. Get the fish out of the engine intake. Go back into
- the ship.
-
- Sit down in your chair in the cockpit again. Start up the beast by pushing
- the launch initiation button again.
-
- Once you're at Delta-Burksalon V, stand up and walk out the door into the
- tower. (Look familiar?) Go to "Lab A". Next to the computer on a shelf
- you'll
- notice a box that has "Hi-tek stuff" written on it. Click the hand on it.
- Search around in it and get the moddie out of it. (it's red and right in the
- front of the box. you can only see half of it.) Then go back into the
- elevator and go back to your ship.
-
- Sit back down in you're seat in the cockpit and make sure the power is on.
- Push the PTS button. A little red light on a button will light up on the
- instrument on the dash when you do this. Push that button. It should make a
-
- picture. Get the picture. Push the button again. Again, get the picture.
- Go to your inventory and peal the negatives away from the pictures. Put one
- negative and one picture on the monitor that has a blue background with
- little
- white lines across it in that order. Push the initiation button. Select the
- planet that's NOT Delta-Burksalon V.
-
- Talk to Manuel once you're there. Have him beam you down. (Whoa! De-ja-vu!)
- Go to the store named "Implants and stuff". Talk to the owner. Click the
- eye icon on the neon sign of the brain with the letters "b d" under it to the
- left of the owner. Click the moddie on him.
-
- Go back to where you were beamed down and push the button on the signaler
- that
- Manuel gave you.
-
- Sit back down, make sure the power is on, and go back to Delta-Burksalon V by
- pushing the initiation button...AGAIN.
-
- Go back to "Lab A". Sit at the computer. Make sure it's turned on. Select
- "cyber-space" and plug your jack into the connector socket.
-
- (Wow....trippin'! Some information superhighway!) You have to go the long
- way around the broken bridge. Just follow the road. It takes awhile.
- Eventually you'll end up at a construction site. Get the screw driver off
- the
- ground and the plank off the I-beams. Go inside the building.
-
- (AHH! Windows even haunts you in computer games!) Take a number and talk to
- the "Sis Inny". Open the number display and tweak it with the screw driver.
- Close it and go talk to the "Sis Inny" again. She'll let you into the file
- area.
-
- Go down the aisle marked "J-R". Walk to the right until you reach the "R"
- section. Nigel Rancid's file is in the first "R" drawer. You need to open
- other drawers to create steps to get to it. If you look carefully, you'll
- notice that drawers that can be opened have a small "shadow" along the top
- and left side of them. This is a big help. Get all the files that are
- references as well. You should have "Beleauxs, Rancid, Sharpei, Santiago,
- and
- project immortality" before you leave. You can't leave the windows office
- area with the files so you have to click each file on the printer. After
- you've printed all five files (which will be printed outside of cyberspace)
- you can leave. Go back to the bridge and use the plank on it. Now you can
- get out without the hassle you went through to get in.
-
- Once out of cyberspace, grab the printed files on the right of the computer.
- Show the documents to Dr. Beleauxs. (The purple guy with the big head) He'll
- be convinced of his wrong doing and agree to help you.
-
- Once inside of Stellar you have to put on your EVA suit. (You don't need to
- wear your helmet, but you need it for later so take it with you) Exit the
- ship. Get the blood vessels off from the left wing of the ship. (it's on the
- right side since it's facing you) And get the capillaries off from the nose
- of
- the ship. Now exit into the ulcer. You'll notice it because it's the red
- infected hole in the stomach Roger's walking on.
-
- Climb down to the bottom of the stomach, but stay away from the nanites.
- (They kill Roger) get the feather, the staple, an M&M, and the string of
- celery. (The celery is that green string on the side of her stomach.) Throw
- the M&M into the closest pool of stomach acid. Now throw the rest in. (you
- have to do it one by one) Now go into your inventory and use the duct-tape on
- the blood vessels. Then use the blood vessels on the pump. (that thing with
- the hand-crank) Now use the staple on the celery. Climb back up the side of
- the stomach, but don't leave it. Use you new grapling hook on the lip that
- hangs down from the very top of the stomach. Roger will throw his grapling
- hook at it. Now climb back down and then climb up the celery.
-
- Climb past the piece of twinki. Climb all the way up to the pill stuck in
- Stellar's esophogus. Pull the pill out. Now tickle the side of Stellar's
- throat with the feather. Climb back down into the stomach. Now climb down
- into the duodenim. (it's that hole on the left side of Stellar's stomach)
-
- Once you're inside exit to the bottom of the screen. Then climb into the
- hole
- on the right wall. Then go up the tube into the gall bladder. Use the pump
- on the liquid. (This is what you needed that helmet for.) Now leave. Just
- leave the pump. Now get some of the pieces of gall stone on the floor of the
- tube. Now follow the tube to the right. Use the alveoli stuff in the tight
- spot on the way to the pancreas. Click the mouth icon on it (after Roger
- shoves it in) to have him inflate it. Now keep going right. (Wow! The
- pancreas!) Use your helmet on the pool of pancreatic fluid. (That liquid
- stuff Roger's walking in)
-
- Now go back to the stomach and use the magic blend you have in Roger's helmet
- on the pill. Get some of the caplets. Now go back into the duodenim but
- this
- time don't climb into the hole on the right. Exit To the bottom of the
- screen
- again. Now keep clicking at the bottom of the screen until you can see a
- tape
- worm. Don't get too close. If you do, the worm will eat Roger.
-
- Feed the tape worm the caplets. Click the hand on the tape worm.
- At the end of the ride, exit to the right, following the tube.
-
- Get a peice of the red fingernail, pull a piece off of the chunk of silver,
- and break off a piece of the paper clip. Now go back and ride the worm
- again.
-
- Go back to your ship and click the chunk of silver on the flashing light.
- Now go back inside your ship. This is difficult because you have to click
- on the door and the ship is at a bad angle. If you can't get it you have to
- keep trying.
-
- Once Roger is inside, sit down at the seat and put the CD that's in your
- inventory in the slot labeled "Subroutine Programs". Now push the initiation
- button. When you reach the brain, get your EVA suit, put it on, and go
- outside.
-
- Use the broken fingernail on the layer of tissue that Roger is walking on.
- Now walk across the brain to the left. Keep going until you reach a gap.
- Try to walk across the gap until Roger backs up, runs, and attempts to jump
- it. When Roger is hanging on keep clicking the walk icon to the left of him.
- Eventually Roger will pull himself up if you do this. Now keep walking left.
- You will find to nanites...BIG nanites. If you try you can walk deeper into
- the background. Just search for it, it's there. When Roger is there, throw
- the pieces of gallstone at one robot. Then a piece at the other. Then one
- last piece at the first robot. (I don't think it matters which you start
- with
- but I'm not sure) The nanites will fight, and deactivate each other. Now
- push the button on the elevator.
-
- Push the "down" button on the elevator but keep stopping it to read the signs
- that are on the brain. Find Stellar's cough control section and poke it with
- the piece of paper clip. Now you can keep going down. After you go down far
- enough, you will end up in a room with a bunch of garbage in it. Just click
- the hand icon on the gap where the light is coming through.
-
- When you get a chance to move, use the piece of paper clip on the bundle of
- nerves that are sparking on the very right of the screen. Roger will fry the
- robot to a crisp.
-
- Just when you think it's over, that darn hag takes a lickin' and keeps on
- tickin'! When the brain of Sharpei (I think the size of Sharpei's brain,
- however, is QUITE accurate) picks Roger up and you get control back. Give
- the fish to Sharpei's brain. (YES! You actually get to use that fish!)
-
- NOW the game is FINALLY over!!!
- Congratulations...not only did you beat the game, but you only had to read
- this walkthrough to do it!
-
-
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