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PC/CD Gamer UK 31
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PCGAMER31.bin
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win31
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ancient
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rraehelp.ini
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INI File
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1996-03-19
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6KB
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222 lines
[timing]
help_delay=500
extended_help_delay=2500
; how quickly you have to move from one item to another without resetting timers
change_delay=100
[toolhelp]
; put \n where line feed is desired
build_menu=build %s
message_button="send message to\nselected players"
building=%s
player_select=select %s
select_all=select all players
worker_slider=adjust worker distribution
academy_slider=adjust academy studies
build_button=change production
world_map_button=display world map
map_button=display map
player_button=end turn
FontSize=11
import_slider=adjust import preferences
export_slider=adjust export preferences
food_display=%s
res_display=%s
unit_in_city=%s in army
warehouse=%s
order_next_army=Next Army
order_move_unit=Move unit to ..
order_build_city=Build city
order_set_route=Set up route
order_fortify=fortify
order_build_road=Build road
order_cultivate=Cultivate land
order_build_wall=Build wall
order_set_patrol=Set patrol route
order_more=More ..
order_previous=Previous
scroll=press right mouse button to scroll
choose_character=choose %s
building_site=site for %s
order=%s
terrain=%s
next_city=next city
next_army=next army
next_whatever=next army or city
movement_bar=remaining army movement points
army_health=army health
army_morale=army morale
army_quality=army quality
affinity=affinity for %s
empire_display=%s
other_player_display=%s
city_health=health
city_morale=morale
city_quality=quality
prod_this_turn=production this turn
prod_next_turn=production next turn
knowledge=%s
worker=%s
level_built=%s
level_built_text=this level %s built.
level_built_addtext=\nAllows construction of:
level_not_built=%s
level_not_built_text=this level %s not built
knowledge_needed=%s needed
enough_knowledge=enough %s
warehouse_contents=%s
event=%s
mystery_culture=mystery culture
game_setup_dialog=%s
dplay_dialog_help=%s
service_provider=%s
join_game=%s
saddlebag=food carried
army_fed=army is fed
army_starving=army is starving
city_population=city population is %s
school_display=researchers
selected_city=selected city
army_in_city=army in city
city_production=current city production
selected_army=currently selected army
army_terrain=terrain where army is
city_fed=city is fed
city_starving=city is starving
army_unit=%s
random_map=Generate random map
load_game=Load saved map or game
two_player=Select 2 players
three_player=Select 3 players
four_player=Select 4 players
player1_char=select culture for player 1
player2_char=select culture for player 2
player3_char=select culture for player 3
player4_char=select culture for player 4
player1_type=select player 1 type
player2_type=select player 2 type
player3_type=select player 3 type
player4_type=select player 4 type
gen_smallmap=generate small random map
gen_medmap=generate medium random map
gen_largemap=generate large random map
back=previous screen
[FoodDisplay]
Fresh=fresh food
Hungry=empty plate
Stored=stored food
Wasted=spoiled
EatenFromStorage=food consumed from storage
EatenByArmy=food consumed by army
Freshx6=fresh food consumed (6x)
Exported=exported food
ImportedAndEaten=imported food consumed
Imported=food imported
ExtraEaten=surplus food consumed
StoredByArmy=army supplies gathered for field
[ResourceDisplay]
Gathered=ore gathered
Refined=ore refined
ResNeeded=ore needed
ProdNeeded=workers needed
ResImported=ore imported
ImportStored=imported ore stored
ResExported=resources exported
ResWasted=Resources wasted
PopShort=Not Enough Population
PopUsed=Population used in unit
[WarehouseControls]
AllowFood=store food
AllowRes=store resources
PreventExport=lock out export
PreventImport=lock out import
[MiscCityHelp]
BuildNothing=no current setting
[BuildingExtendedHelp]
building0="helps:\nmorale\nempire"
building1="helps:\nproduction"
building2="helps:\ntrade"
building3="helps:\nresearch"
building4="helps:\nmorale\nsage research"
building5="helps:\nresearch\nmorale\nempire"
building6="helps:\ntroop quality\nempire"
building7="helps:\nstorage"
building8="helps:\ntroop quality"
building9="helps:\ncity defense"
[Orders]
NOTHING="Stop order"
PATROL="Set points\nfor patrol"
ROUTE="Set two cities\nfor route"
FORTIFY="Dig in and defend"
BUILD_ROAD="Build a road"
EXPLORE="Explore"
CULTIVATE="Cultivate"
FOUND_CITY="Found a settlement"
MOVE_TO="Set a distant point\nto move army"
CITY_NOTHING="Stop order"
CITY_PATROL="Set points\nfor patrol"
CITY_ROUTE="Set two cities\nfor route"
CITY_FORTIFY="Tell army in city to\ndig in and defend"
CITY_BUILD_ROAD="Tell army in city to\nBuild a road"
CITY_EXPLORE="Tell army in city to\nExplore"
CITY_CULTIVATE="Tell army in city to\nCultivate"
CITY_FOUND_CITY="Tell army in city to\nFound a settlement"
CITY_MOVE_TO="Tell army in city to\nset a distant point\nto move army"
MORE_BUTTON="More buttons..."
[WarehouseContents]
Food="stored food"
Resources="stored resources"
[EmpireDisplay]
EmptyPlate="population starving"
ExtraEaten="extra food eaten"
WastedFood="food gone to waste"
[OtherPlayerDisplay]
ImportEaten="imported food eaten"
FoodExported="exported food"
ImportUsed="imported resource used"
ResourceExported="exported resource"
[Workers]
FoodGatherer="food gatherers"
Student="researchers"
Engineer="builders"
ResourceGatherer="resource gatherers"
[Knowledge]
GeneralKnowledge="general knowledge"
Sage="sage knowledge"
Engineering="engineering knowledge"
Medical="medical knowledge"
Combat="martial knowledge"
[Credits]
designer_text=DESIGNER
exec_text=EXECUTIVE PRODUCER
producer_text=PRODUCER
art_text=ART DIRECTOR
qual1_text=QUALITY ASSURANCE
qual2_text=MANAGER
prog_text=PROGRAMMERS
sound_text=SOUND AND MUSIC
artist_text=ARTISTS
ltest_text=LEAD TESTER
test_text=TESTERS
atest_text=ADDITIONAL TESTERS
doc_text=DOCUMENTATION
hist_text=HISTORY
[Window]
add_width=20
add_height=20