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PC/CD Gamer UK 31
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PCGAMER31.bin
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win31
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ancient
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building.bld
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Text File
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1996-03-17
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22KB
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347 lines
; building file
BUILDINGTYPE=0,"TOWN_HALL"
BUILDINGTYPE=1,"WORKSHOP"
BUILDINGTYPE=2,"MARKET"
BUILDINGTYPE=3,"ACADEMY"
BUILDINGTYPE=4,"TEMPLE"
BUILDINGTYPE=5,"LIBRARY"
BUILDINGTYPE=6,"BARRACKS"
BUILDINGTYPE=7,"WAREHOUSE"
BUILDINGTYPE=8,"BLACKSMITH"
BUILDINGTYPE=9,"CITY WALL"
BUILDINGTYPE=10,"CITY WALL"
BACKGROUND=0,"Plain","plain.LBM" 63 31 11
BACKGROUND=1,"Water","Beach.LBM" 63 31 11
BACKGROUND=2,"Forest","forest.LBM" 63 31 11
BACKGROUND=3,"Desert","desert.LBM" 63 31 11
BACKGROUND=4,"Mountain","mountain.LBM" 63 31 11
; if a building is not listed, it can't be built
; # type,lvl, kn-levels pq-bldg res prod, panel_graphic
BUILDING=0, 0 ,1, 0, 0, 0, 0, 0 ,-1, 15, 15, plainpan.lbm
BUILDING=1, 1 ,1, 0, 0, 0, 0, 0 ,-1, 20, 25, plainpan.lbm
BUILDING=2, 2 ,1, 0, 0, 0, 0, 0 ,-1, 12, 14, markpan.lbm
BUILDING=3, 3 ,1, 0, 0, 0, 0, 0 ,-1, 15, 15, acadpan.lbm
BUILDING=4, 4 ,1, 7, 5, 5, 0, 0 ,-1, 20, 25, plainpan.lbm
BUILDING=5, 5 ,1, 5, 5, 0, 5, 0 ,-1, 14, 17, plainpan.lbm
BUILDING=6, 6 ,1, 5, 0, 7, 0, 5 ,-1, 12, 14, plainpan.lbm
BUILDING=7, 7 ,1, 5, 5, 0, 0, 0 ,-1, 13, 15, plainpan.lbm
BUILDING=8, 8 ,1, 5, 0, 0, 8, 5 ,-1, 14, 17, plainpan.lbm
BUILDING=9, 9 ,1, 10, 0, 10, 0, 10 ,-1, 20, 25, plainpan.lbm
BUILDING=10, 10 ,1, 105, 0, 0, 5, 5 ,-1, 0, 0, plainpan.lbm
; if a building is not listed, it can't be built
; # type,lvl, kn-levels pq-bldg res prod, panel_graphic
BUILDING=11, 0 ,2, 33, 30, 0, 0, 0 ,-1, 15, 15, plainpan.lbm
BUILDING=12, 1 ,2, 30, 0, 30, 0, 0 ,-1, 20, 25, plainpan.lbm
BUILDING=13, 2 ,2, 30, 30, 0, 0, 0 ,-1, 12, 14, markpan.lbm
BUILDING=14, 3 ,2, 30, 30, 30, 30, 30 ,-1, 15, 15, acadpan.lbm
BUILDING=15, 4 ,2, 30, 32, 30, 0, 0 ,-1, 20, 25, plainpan.lbm
BUILDING=16, 5 ,2, 30, 30, 0, 34, 0 ,-1, 14, 17, plainpan.lbm
BUILDING=17, 6 ,2, 33, 0, 27, 0, 36 ,-1, 12, 14, plainpan.lbm
BUILDING=18, 7 ,2, 30, 30, 0, 0, 0 ,-1, 13, 15, plainpan.lbm
BUILDING=19, 8 ,2, 34, 0, 0, 30, 30 ,-1, 14, 17, plainpan.lbm
BUILDING=20, 9 ,2, 31, 0, 30, 0, 30 ,-1, 20, 25, plainpan.lbm
BUILDING=21, 10 ,2, 130, 0, 0, 30, 30 ,-1, 0, 0, plainpan.lbm
; if a building is not listed, it can't be built
; # type,lvl, kn-levels pq-bldg res prod, panel_graphic
BUILDING=22, 0 ,3, 60, 54, 0, 0, 0 ,11, 15, 15, plainpan.lbm
BUILDING=23, 1 ,3, 54, 0, 40, 0, 0 ,12, 20, 25, plainpan.lbm
BUILDING=24, 2 ,3, 50, 47, 0, 0, 0 ,13, 12, 14, markpan.lbm
BUILDING=25, 3 ,3, 50, 50, 50, 50, 50 ,14, 15, 15, acadpan.lbm
BUILDING=26, 4 ,3, 50, 60, 60, 0, 0 ,15, 20, 25, plainpan.lbm
BUILDING=27, 5 ,3, 52, 50, 0, 54, 0 ,16, 14, 17, plainpan.lbm
BUILDING=28, 6 ,3, 50, 0, 60, 0, 50 ,17, 12, 14, plainpan.lbm
BUILDING=29, 7 ,3, 53, 60, 0, 0, 0 ,18, 13, 15, plainpan.lbm
BUILDING=30, 8 ,3, 50, 0, 50, 40, 50 ,19, 14, 17, plainpan.lbm
BUILDING=31, 9 ,3, 60, 0, 63, 0, 64 ,20, 20, 25, plainpan.lbm
BUILDING=32, 10 ,3, 154, 0, 55, 0, 0 ,21, 0, 0, plainpan.lbm
;;;terrain type: plain
; filename bld lvl ter w h x y z num_gfx
FILE=".\building\chall01.lbm", 0, 1, 0, 175, 143, 233, 183, 20, 5
FILE=".\building\wshp01.lbm", 1, 1, 0, 77, 55, 285, 147, 90, 5
FILE=".\building\mk01.lbm", 2, 1, 0, 169, 114, 0, 172, 40, 5
FILE=".\building\acad01.lbm", 3, 1, 0, 140, 117, 123, 203, 30, 5
FILE=".\building\temp01.lbm", 4, 1, 0, 248, 213, 327, 95, 50, 5
FILE=".\building\libr01.lbm", 5, 1, 0, 120, 73, 225, 172, 60, 5
FILE=".\building\barrk01.lbm", 6, 1, 0, 204, 69, 36, 138, 100, 5
FILE=".\building\wh01.lbm", 7, 1, 0, 66, 43, 228, 143, 80, 5
FILE=".\building\bsmth01.lbm", 8, 1, 0, 47, 38, 180, 172, 70, 5
FILE=".\building\ftwall01.lbm", 9, 1, 0, 576, 225, 0, 127, 1, 5
FILE=".\building\bkwall01.lbm", 10, 1, 0, 576, 118, 0, 61, 110, 5
; filename bld lvl ter w h x y z num_gfx
FILE=".\building\chall02.lbm", 0, 2, 0, 175, 143, 233, 183, 20, 5
FILE=".\building\wshp02.lbm", 1, 2, 0, 77, 55, 285, 147, 90, 5
FILE=".\building\mk02.lbm", 2, 2, 0, 169, 114, 0, 172, 40, 5
FILE=".\building\acad02.lbm", 3, 2, 0, 140, 117, 123, 203, 30, 5
FILE=".\building\temp02.lbm", 4, 2, 0, 248, 213, 327, 95, 50, 5
FILE=".\building\libr02.lbm", 5, 2, 0, 120, 73, 225, 172, 60, 5
FILE=".\building\barrk02.lbm", 6, 2, 0, 204, 69, 36, 138, 100, 5
FILE=".\building\wh02.lbm", 7, 2, 0, 66, 43, 228, 143, 80, 5
FILE=".\building\bsmth02.lbm", 8, 2, 0, 47, 38, 180, 172, 70, 5
FILE=".\building\ftwall02.lbm", 9, 2, 0, 576, 225, 0, 127, 1, 5
FILE=".\building\bkwall02.lbm", 10, 2, 0, 576, 118, 0, 61, 110, 5
; filename bld lvl ter w h x y z num_gfx
FILE=".\building\chall03.lbm", 0, 3, 0, 175, 143, 233, 183, 20, 5
FILE=".\building\wshp03.lbm", 1, 3, 0, 77, 55, 285, 147, 90, 5
FILE=".\building\mk03.lbm", 2, 3, 0, 169, 114, 0, 172, 40, 5
FILE=".\building\acad03.lbm", 3, 3, 0, 140, 117, 123, 203, 30, 5
FILE=".\building\temp03.lbm", 4, 3, 0, 248, 213, 327, 95, 50, 5
FILE=".\building\libr03.lbm", 5, 3, 0, 120, 73, 225, 172, 60, 5
FILE=".\building\barrk03.lbm", 6, 3, 0, 204, 69, 36, 138, 100, 5
FILE=".\building\wh03.lbm", 7, 3, 0, 66, 43, 228, 143, 80, 5
FILE=".\building\bsmth03.lbm", 8, 3, 0, 47, 38, 180, 172, 70, 5
FILE=".\building\ftwall03.lbm", 9, 3, 0, 576, 225, 0, 127, 1, 5
FILE=".\building\bkwall03.lbm", 10, 3, 0, 576, 118, 0, 61, 110, 5
;;;terrain type: coast
; filename bld lvl ter w h x y z num_gfx
FILE=".\building\chall01.lbm", 0, 1, 1, 175, 143, 233, 183, 20, 5
FILE=".\building\wshp01.lbm", 1, 1, 1, 77, 55, 285, 147, 90, 5
FILE=".\building\mk01.lbm", 2, 1, 1, 169, 114, 0, 172, 40, 5
FILE=".\building\acad01.lbm", 3, 1, 1, 140, 117, 123, 203, 30, 5
FILE=".\building\temp01.lbm", 4, 1, 1, 248, 213, 327, 95, 50, 5
FILE=".\building\libr01.lbm", 5, 1, 1, 120, 73, 225, 172, 60, 5
FILE=".\building\barrk01.lbm", 6, 1, 1, 204, 69, 36, 138, 100, 5
FILE=".\building\wh01.lbm", 7, 1, 1, 66, 43, 228, 143, 80, 5
FILE=".\building\bsmth01.lbm", 8, 1, 1, 47, 38, 180, 172, 70, 5
FILE=".\building\ftwall01.lbm", 9, 1, 1, 576, 225, 0, 127, 1, 5
FILE=".\building\bkwall01.lbm", 10, 1, 1, 576, 118, 0, 61, 110, 5
; filename bld lvl ter w h x y z num_gfx
FILE=".\building\chall02.lbm", 0, 2, 1, 175, 143, 233, 183, 20, 5
FILE=".\building\wshp02.lbm", 1, 2, 1, 77, 55, 285, 147, 90, 5
FILE=".\building\mk02.lbm", 2, 2, 1, 169, 114, 0, 172, 40, 5
FILE=".\building\acad02.lbm", 3, 2, 1, 140, 117, 123, 203, 30, 5
FILE=".\building\temp02.lbm", 4, 2, 1, 248, 213, 327, 95, 50, 5
FILE=".\building\libr02.lbm", 5, 2, 1, 120, 73, 225, 172, 60, 5
FILE=".\building\barrk02.lbm", 6, 2, 1, 204, 69, 36, 138, 100, 5
FILE=".\building\wh02.lbm", 7, 2, 1, 66, 43, 228, 143, 80, 5
FILE=".\building\bsmth02.lbm", 8, 2, 1, 47, 38, 180, 172, 70, 5
FILE=".\building\ftwall02.lbm", 9, 2, 1, 576, 225, 0, 127, 1, 5
FILE=".\building\bkwall02.lbm", 10, 2, 1, 576, 118, 0, 61, 110, 5
; filename bld lvl ter w h x y z num_gfx
FILE=".\building\chall03.lbm", 0, 3, 1, 175, 143, 233, 183, 20, 5
FILE=".\building\wshp03.lbm", 1, 3, 1, 77, 55, 285, 147, 90, 5
FILE=".\building\mk03.lbm", 2, 3, 1, 169, 114, 0, 172, 40, 5
FILE=".\building\acad03.lbm", 3, 3, 1, 140, 117, 123, 203, 30, 5
FILE=".\building\temp03.lbm", 4, 3, 1, 248, 213, 327, 95, 50, 5
FILE=".\building\libr03.lbm", 5, 3, 1, 120, 73, 225, 172, 60, 5
FILE=".\building\barrk03.lbm", 6, 3, 1, 204, 69, 36, 138, 100, 5
FILE=".\building\wh03.lbm", 7, 3, 1, 66, 43, 228, 143, 80, 5
FILE=".\building\bsmth03.lbm", 8, 3, 1, 47, 38, 180, 172, 70, 5
FILE=".\building\ftwall03.lbm", 9, 3, 1, 576, 225, 0, 127, 1, 5
FILE=".\building\bkwall03.lbm", 10, 3, 1, 576, 118, 0, 61, 110, 5
;;;terrain type: forest
; filename bld lvl ter w h x y z num_gfx
FILE=".\building\chall01.lbm", 0, 1, 2, 175, 143, 233, 183, 20, 5
FILE=".\building\wshp01.lbm", 1, 1, 2, 77, 55, 285, 147, 90, 5
FILE=".\building\mk01.lbm", 2, 1, 2, 169, 114, 0, 172, 40, 5
FILE=".\building\acad01.lbm", 3, 1, 2, 140, 117, 123, 203, 30, 5
FILE=".\building\temp01.lbm", 4, 1, 2, 248, 213, 327, 95, 50, 5
FILE=".\building\libr01.lbm", 5, 1, 2, 120, 73, 225, 172, 60, 5
FILE=".\building\barrk01.lbm", 6, 1, 2, 204, 69, 36, 138, 100, 5
FILE=".\building\wh01.lbm", 7, 1, 2, 66, 43, 228, 143, 80, 5
FILE=".\building\bsmth01.lbm", 8, 1, 2, 47, 38, 180, 172, 70, 5
FILE=".\building\ftwall01.lbm", 9, 1, 2, 576, 225, 0, 127, 1, 5
FILE=".\building\bkwall01.lbm", 10, 1, 2, 576, 118, 0, 61, 110, 5
; filename bld lvl ter w h x y z num_gfx
FILE=".\building\chall02.lbm", 0, 2, 2, 175, 143, 233, 183, 20, 5
FILE=".\building\wshp02.lbm", 1, 2, 2, 77, 55, 285, 147, 90, 5
FILE=".\building\mk02.lbm", 2, 2, 2, 169, 114, 0, 172, 40, 5
FILE=".\building\acad02.lbm", 3, 2, 2, 140, 117, 123, 203, 30, 5
FILE=".\building\temp02.lbm", 4, 2, 2, 248, 213, 327, 95, 50, 5
FILE=".\building\libr02.lbm", 5, 2, 2, 120, 73, 225, 172, 60, 5
FILE=".\building\barrk02.lbm", 6, 2, 2, 204, 69, 36, 138, 100, 5
FILE=".\building\wh02.lbm", 7, 2, 2, 66, 43, 228, 143, 80, 5
FILE=".\building\bsmth02.lbm", 8, 2, 2, 47, 38, 180, 172, 70, 5
FILE=".\building\ftwall02.lbm", 9, 2, 2, 576, 225, 0, 127, 1, 5
FILE=".\building\bkwall02.lbm", 10, 2, 2, 576, 118, 0, 61, 110, 5
; filename bld lvl ter w h x y z num_gfx
FILE=".\building\chall03.lbm", 0, 3, 2, 175, 143, 233, 183, 20, 5
FILE=".\building\wshp03.lbm", 1, 3, 2, 77, 55, 285, 147, 90, 5
FILE=".\building\mk03.lbm", 2, 3, 2, 169, 114, 0, 172, 40, 5
FILE=".\building\acad03.lbm", 3, 3, 2, 140, 117, 123, 203, 30, 5
FILE=".\building\temp03.lbm", 4, 3, 2, 248, 213, 327, 95, 50, 5
FILE=".\building\libr03.lbm", 5, 3, 2, 120, 73, 225, 172, 60, 5
FILE=".\building\barrk03.lbm", 6, 3, 2, 204, 69, 36, 138, 100, 5
FILE=".\building\wh03.lbm", 7, 3, 2, 66, 43, 228, 143, 80, 5
FILE=".\building\bsmth03.lbm", 8, 3, 2, 47, 38, 180, 172, 70, 5
FILE=".\building\ftwall03.lbm", 9, 3, 2, 576, 225, 0, 127, 1, 5
FILE=".\building\bkwall03.lbm", 10, 3, 2, 576, 118, 0, 61, 110, 5
;;;terrain type: desert
; filename bld lvl ter w h x y z num_gfx
FILE=".\building\chall01.lbm", 0, 1, 3, 175, 143, 233, 183, 20, 5
FILE=".\building\wshp01.lbm", 1, 1, 3, 77, 55, 285, 147, 90, 5
FILE=".\building\mk01.lbm", 2, 1, 3, 169, 114, 0, 172, 40, 5
FILE=".\building\acad01.lbm", 3, 1, 3, 140, 117, 123, 203, 30, 5
FILE=".\building\temp01.lbm", 4, 1, 3, 248, 213, 327, 95, 50, 5
FILE=".\building\libr01.lbm", 5, 1, 3, 120, 73, 225, 172, 60, 5
FILE=".\building\barrk01.lbm", 6, 1, 3, 204, 69, 36, 138, 100, 5
FILE=".\building\wh01.lbm", 7, 1, 3, 66, 43, 228, 143, 80, 5
FILE=".\building\bsmth01.lbm", 8, 1, 3, 47, 38, 180, 172, 70, 5
FILE=".\building\ftwall01.lbm", 9, 1, 3, 576, 225, 0, 127, 1, 5
FILE=".\building\bkwall01.lbm", 10, 1, 3, 576, 118, 0, 61, 110, 5
; filename bld lvl ter w h x y z num_gfx
FILE=".\building\chall02.lbm", 0, 2, 3, 175, 143, 233, 183, 20, 5
FILE=".\building\wshp02.lbm", 1, 2, 3, 77, 55, 285, 147, 90, 5
FILE=".\building\mk02.lbm", 2, 2, 3, 169, 114, 0, 172, 40, 5
FILE=".\building\acad02.lbm", 3, 2, 3, 140, 117, 123, 203, 30, 5
FILE=".\building\temp02.lbm", 4, 2, 3, 248, 213, 327, 95, 50, 5
FILE=".\building\libr02.lbm", 5, 2, 3, 120, 73, 225, 172, 60, 5
FILE=".\building\barrk02.lbm", 6, 2, 3, 204, 69, 36, 138, 100, 5
FILE=".\building\wh02.lbm", 7, 2, 3, 66, 43, 228, 143, 80, 5
FILE=".\building\bsmth02.lbm", 8, 2, 3, 47, 38, 180, 172, 70, 5
FILE=".\building\ftwall02.lbm", 9, 2, 3, 576, 225, 0, 127, 1, 5
FILE=".\building\bkwall02.lbm", 10, 2, 3, 576, 118, 0, 61, 110, 5
; filename bld lvl ter w h x y z num_gfx
FILE=".\building\chall03.lbm", 0, 3, 3, 175, 143, 233, 183, 20, 5
FILE=".\building\wshp03.lbm", 1, 3, 3, 77, 55, 285, 147, 90, 5
FILE=".\building\mk03.lbm", 2, 3, 3, 169, 114, 0, 172, 40, 5
FILE=".\building\acad03.lbm", 3, 3, 3, 140, 117, 123, 203, 30, 5
FILE=".\building\temp03.lbm", 4, 3, 3, 248, 213, 327, 95, 50, 5
FILE=".\building\libr03.lbm", 5, 3, 3, 120, 73, 225, 172, 60, 5
FILE=".\building\barrk03.lbm", 6, 3, 3, 204, 69, 36, 138, 100, 5
FILE=".\building\wh03.lbm", 7, 3, 3, 66, 43, 228, 143, 80, 5
FILE=".\building\bsmth03.lbm", 8, 3, 3, 47, 38, 180, 172, 70, 5
FILE=".\building\ftwall03.lbm", 9, 3, 3, 576, 225, 0, 127, 1, 5
FILE=".\building\bkwall03.lbm", 10, 3, 3, 576, 118, 0, 61, 110, 5
;;;terrain type: mountain
; filename bld lvl ter w h x y z num_gfx
FILE=".\building\chall01.lbm", 0, 1, 4, 175, 143, 233, 183, 20, 5
FILE=".\building\wshp01.lbm", 1, 1, 4, 77, 55, 285, 147, 90, 5
FILE=".\building\mk01.lbm", 2, 1, 4, 169, 114, 0, 172, 40, 5
FILE=".\building\acad01.lbm", 3, 1, 4, 140, 117, 123, 203, 30, 5
FILE=".\building\temp01.lbm", 4, 1, 4, 248, 213, 327, 95, 50, 5
FILE=".\building\libr01.lbm", 5, 1, 4, 120, 73, 225, 172, 60, 5
FILE=".\building\barrk01.lbm", 6, 1, 4, 204, 69, 36, 138, 100, 5
FILE=".\building\wh01.lbm", 7, 1, 4, 66, 43, 228, 143, 80, 5
FILE=".\building\bsmth01.lbm", 8, 1, 4, 47, 38, 180, 172, 70, 5
FILE=".\building\ftwall01.lbm", 9, 1, 4, 576, 225, 0, 127, 1, 5
FILE=".\building\bkwall01.lbm", 10, 1, 4, 576, 118, 0, 61, 110, 5
; filename bld lvl ter w h x y z num_gfx
FILE=".\building\chall02.lbm", 0, 2, 4, 175, 143, 233, 183, 20, 5
FILE=".\building\wshp02.lbm", 1, 2, 4, 77, 55, 285, 147, 90, 5
FILE=".\building\mk02.lbm", 2, 2, 4, 169, 114, 0, 172, 40, 5
FILE=".\building\acad02.lbm", 3, 2, 4, 140, 117, 123, 203, 30, 5
FILE=".\building\temp02.lbm", 4, 2, 4, 248, 213, 327, 95, 50, 5
FILE=".\building\libr02.lbm", 5, 2, 4, 120, 73, 225, 172, 60, 5
FILE=".\building\barrk02.lbm", 6, 2, 4, 204, 69, 36, 138, 100, 5
FILE=".\building\wh02.lbm", 7, 2, 4, 66, 43, 228, 143, 80, 5
FILE=".\building\bsmth02.lbm", 8, 2, 4, 47, 38, 180, 172, 70, 5
FILE=".\building\ftwall02.lbm", 9, 2, 4, 576, 225, 0, 127, 1, 5
FILE=".\building\bkwall02.lbm", 10, 2, 4, 576, 118, 0, 61, 110, 5
; filename bld lvl ter w h x y z num_gfx
FILE=".\building\chall03.lbm", 0, 3, 4, 175, 143, 233, 183, 20, 5
FILE=".\building\wshp03.lbm", 1, 3, 4, 77, 55, 285, 147, 90, 5
FILE=".\building\mk03.lbm", 2, 3, 4, 169, 114, 0, 172, 40, 5
FILE=".\building\acad03.lbm", 3, 3, 4, 140, 117, 123, 203, 30, 5
FILE=".\building\temp03.lbm", 4, 3, 4, 248, 213, 327, 95, 50, 5
FILE=".\building\libr03.lbm", 5, 3, 4, 120, 73, 225, 172, 60, 5
FILE=".\building\barrk03.lbm", 6, 3, 4, 204, 69, 36, 138, 100, 5
FILE=".\building\wh03.lbm", 7, 3, 4, 66, 43, 228, 143, 80, 5
FILE=".\building\bsmth03.lbm", 8, 3, 4, 47, 38, 180, 172, 70, 5
FILE=".\building\ftwall03.lbm", 9, 3, 4, 576, 225, 0, 127, 1, 5
FILE=".\building\bkwall03.lbm", 10, 3, 4, 576, 118, 0, 61, 110, 5
; culture, "name", g, s, e, m, mar, bld, gain, lose, destroy, res, prod
WONDER= 0, "The Colossus", 100, 0, 100, 0, 100, 35, 25, 35, 45, 100, 100
WONDER= 1, "Great Pyramids", 100, 100, 100, 0, 0, 35, 25, 35, 45, 100, 100
WONDER= 2, "Great Shiva", 0, 100, 100, 0, 100, 35, 25, 35, 45, 100, 100
WONDER= 3, "Hanging Gardens", 0, 100, 100, 100, 0, 35, 25, 35, 45, 100, 100
WONDER= 4, "Army of General Chao", 0, 100, 0, 100, 100, 35, 25, 35, 45, 100, 100
WONDER= 5, "Standing Stones", 0, 100, 100, 0, 100, 35, 25, 35, 45, 100, 100
;id WATER X Y Z
;id WATER X Y Z
UNIT=0,0,105,282,31
UNIT=1,0,103,274,32
UNIT=2,0,111,271,33
UNIT=3,0,111,263,35
UNIT=4,0,98,263,35
UNIT=5,0,232,275,21
UNIT=6,0,246,257,22
UNIT=7,0,250,240,25
UNIT=8,0,258,234,26
UNIT=9,0,246,230,27
UNIT=10,0,237,228,28
UNIT=11,0,225,225,37
UNIT=12,0,216,222,38
UNIT=13,0,211,212,41
UNIT=14,0,223,208,42
UNIT=15,0,165,204,43
UNIT=16,0,152,202,44
UNIT=17,0,140,196,45
UNIT=18,0,175,200,46
UNIT=19,0,164,195,47
UNIT=20,0,152,192,48
UNIT=21,0,235,190,61
UNIT=22,0,245,183,62
UNIT=23,0,318,200,54
UNIT=24,0,380,225,53
UNIT=25,0,390,225,52
UNIT=26,0,387,231,51
;WATER
UNIT=0,1,112,90,90
UNIT=1,1,222,96,96
UNIT=2,1,500,87,87
UNIT=3,1,550,92,92
UNIT=4,1,45,93,93
UNIT=5,1,100,86,86
UNIT=6,1,456,92,92
UNIT=7,1,323,94,94
UNIT=8,1,250,89,89
UNIT=9,1,400,93,93
UNIT=10,1,72,91,91
UNIT=11,1,275,88,88
UNIT=12,1,312,92,92
UNIT=13,1,525,85,85
UNIT=14,1,295,96,96
UNIT=15,1,75,88,88
UNIT=16,1,422,95,95
UNIT=17,1,133,86,86
UNIT=18,1,387,90,90
UNIT=19,1,255,93,93
UNIT=20,1,350,87,87
UNIT=21,1,179,95,95
UNIT=22,1,20,88,88
UNIT=23,1,510,91,91
UNIT=24,1,433,90,90
UNIT=25,1,200,85,85
UNIT=26,1,80,85,85