home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC/CD Gamer UK 30
/
PCGAMER30.bin
/
readme.fu
< prev
next >
Wrap
Text File
|
1995-08-04
|
11KB
|
274 lines
Flight: Unlimited Special Edition README:
I....HOW TO PLAY
1..Basic In-Flight Controls
2..Other In-Flight Controls
3..Recorder Controls
4..FBO Controls
II...TECHNICAL NOTES
III..GAME NOTES
IV...JOYSTICKS
----------------------------------------------------------------------
I. HOW TO PLAY
1. BASIC IN-FLIGHT CONTROLS:
You may use a joystick or keyboard to control your plane. In Flight:
Unlimited, you will be using an aerobatic plane, and the emphasis is
on flying, not fiddling with your instruments, so your most important
controls are your elevators and ailerons, your throttle, and your
rudder. You can use any combination of keyboard and joystick,
throttle device, and rudder pedals to affect these controls.
Joysticks, throttles, and rudder pedals work much the same as in
other flight sims. Just connect the devices, and access the Options
Panel (ESC from anywhere in the game) to calibrate.
Flight's keyboard flying interface has been implemented to
meet the demands of aerobatics flying. You may find it differs from
keyboard systems on other flight simulators you have tried. We
have found that with this keyboard system you can make small
adjustments, hold a fixed attitude, and also make rapid, forceful changes.
It may be unfamiliar for a short while, but it is very effective in
allowing you to fly.
The keys function as follows:
-If you tap a key, the control surface it is linked to moves slightly,
then settles back to neutral.
-Tapping rapidly will quickly bring the surface to full deflection.
-If you hold a key down, this holds the control surface fixed in its
current position. When you release the key it returns to neutral.
-You can center any control surface by pressing the key opposite
its current deflection - e.g., if you have full down elevator, you
can center instantly by pressing number-pad 2.
The keys are laid out as follows:
ALT + any key or number-pad ENTER + any key moves that control surface as
far as it can go.
On the number-pad:
7=full left rudder 8=down elevator 9=full right rudder
4=left aileron 5=centers elevators 6= right aileron
1=left rudder 2=up elevator 3=right rudder
There are also rudder keys for the left hand:
a=left rudder d=right rudder
*************************************************************************
*If you have a joystick and don't have rudder pedals, you may want to *
*fly with the joystick in one hand and your off-hand on the rudder keys.*
*************************************************************************
By holding down the ALT or number-pad ENTER key all the time, you can
create an approximation of a more standard flight-simulator keyboard
interface, if that is what you prefer.
2. OTHER IN-FLIGHT CONTROLS:
--Almost all the following key strokes have equivalents on the Options
Panel.
While flying your plane, there are a variety of different cockpit
views and outside cameras that you can access. The function keys
allow you to choose views, as follows:
F1: Toggles between internal and external view.
F2: Glance left
F3: Glance up
F4: Glance right
F5: Cycle forwards through views (internal or external)
F6: Cycle backwards through views (internal or external)
F7: Chase plane external view
F8: Orbital external view
F9: Flyby external view
F10: Fixed external view
F11: Cinematic external view (view switches every few seconds)
F12: Follow external view
In external views, you may zoom the camera in and out, and move it
around the plane. Hold the first joystick button and move the stick
to move the view around. Hold the second joystick button and move
the stick forwards and backwards to zoom in and out.
The following keys control camera movement:
I: Camera up
J: Camera left
K: Camera down
L: Camera right
Non-camera in-flight keys are:
Q: Quits flying, returns you to the FBO.
SPACE: Restarts hoop course in hoops, starts/stops instructor
demo in lessons
`: Toggles smoke on and off
C: Cycles external camera views forwards
Shift-C: Cycles external camera views backwards
TAB: Teleports plane up 500 ft
Shift-TAB: Teleports plane down 500 ft
ESC: Options panel
Alt-F: Toggles dials on and off, in external view
Alt-M: Change screen resolution (320x200,320x400,640x480,1024x768)
[: Gamma correction: lighter
]: Gamma correction: darker
N: Gamma correction: center
PrintScrn: Make screenshot (screenshots go to the GEN directory,
under the directory in which Flight is installed.)
Alt-J: Calibrate Joystick
Pause: Pause game
Alt-X: Exit game
3. RECORDER CONTROLS:
You may also make recordings of your flights. To turn on the
recorder, either select it from the Options Panel or press ALT-R
during flight. These are the recorder keys:
ALT-R: Turns on VCR panel (also starts recording)
R: Begin/end recording.
W: Rewind recording
E: Eject (stops recording and turns off the VCR panel)
When you make a recording and then return to the FBO, you will be
asked if you want to save the recording in your logbook. If you do,
it will be available for later playback from your logbook.
During playback, you can press:
P: Pause playback
B: Plays tape backwards or increases reverse playback speed
F: Plays tape forwards or increases playback speed
E: Ejects tape (gives you control of plane)
4. FBO CONTROLS:
TAB: Cycles forwards through FBO objects
Shift-TAB: Cycles backwards through FBO objects
Q,X,ALT-X: Quits to DOS
T: Go to travel map
O,ESC: Go to options panel
L: Go to lesson selection whiteboard
C: Go to Hoop Course panel
B: Go to Logbook shelf
H,?: Run FBO tour
Enter: Use highlighted object
F1: Full screen/reduced size
----------------------------------------------------------------------
II. TECHNICAL NOTES
1. In the lowest Terrain detail level, turning on the Blending option in
the Renderer section of the In-Flight Menu has no effect.
2. If you eject the Flight Unlimited CD from your CD drive during
installation, you may cause an error in the installation which will
prevent Flight from running properly. If this occurs, please delete your
previous Flight directory and re-install.
3. When selecting a sound card in the installer, due to the nature of
its hardware the Ensoniq Soundscape will autosetup correctly, but will
not allow you to set up manually. The Roland RAP-10 will set up manually,
but will not autosetup. Also, the RAP-10 joystick port may autodetect
ordinary throttle-less joysticks as having throttles and rudder pedals.
4. Loading "SHARE" may cause problems in flight. We strongly
recommend that you take SHARE out of your AUTOEXEC.BAT start-up file with
the REM command.
5. When saving copies of the screen with the PRINT SCREEN key, it is
possible to cause Flight to produce corrupt .pcx files, by flying
in 640x480 screen resolution. To fix this, you need only change screen
resolutions once (by pressing alt-m) or visit the In-Flight Menu (by
pressing ESCAPE), and then you can save screen images from any screen
resolution, including 640x480.
6. You must have at least 15 megabytes of space on your hard drive to run
Flight Unlimited.
----------------------------------------------------------------------
III. GAME NOTES
1. When you're flying, you should be wary of putting your plane in an
accelerated stall. Pulling the stick back quickly, all the way, is often
less effective than pulling back gently and firmly. When you slam the
stick back suddenly, you can stall your wing briefly, so that you lose
airspeed and actually pull up more slowly than you would with a slower
pull.
2. Flight starts with the gyroscopic flight model set to on as a default
(you can change it in the In-Flight Menu: Options panel). The gyroscopic
flight model (as opposed to the standard model) is unique to Flight,
makes for exquisitely realistic flying, and lets you do cool things you can't
do on any other simulator. It allows for gyroscopic effects such as slipstream,
torque, and gyroscopic precession (see Chapter 8 of the manual, p. 50-51
for an explanation of these effects). However, if these effects are
making it difficult for you to fly the lessons (particularly if you don't
have rudder pedals), you may want to switch to the standard flight model,
which is simplified but in some ways easier to cope with.
3. Flight starts out with the screen resolution set to 320x400 while you're
flying. You will probably want to adjust screen resolution for yourself
(alt-m while flying, or the View section in the In-Flight Menu) - Flight
offers a wide variety of screen resolutions, including 1024x768 mode (this
mode gives a display of almost one million pixels, among the highest SVGA
displays and frame rates available anywhere; understandably, it will not give
you as high a frame rate as 320x200 mode). You can find your own balance
between graphics quality and gameplay speed, depending on your preferences
and the capabilities of your computer.
4. Like real planes, the planes in Flight can take be damaged by
high-G stresses and overspeeding (if your airspeed indicator is near
or at the red mark, you are probably overspeeding), and can even
break apart in mid-air! When you hear your wings start to creak from
the strain, you may want to take it easy, or switch your plane
strength from normal to nigh-invulnerable mode. For this reason, you
will probably not always want to fly with your throttle at max.
6. We have added an additional camera view in Flight - the ground camera.
It is available through the In-Flight Menu: View panel, or by cycling
through views by pressing c or shift-c. It shows the plane from a fixed
vantage point on the ground, as an spectator might see it during an air-show
or aerobatics competition. You can zoom in and out as you would in
other views.
7. When you are flying a towed takeoff in the Grob, you'll be better off
not using the rudders. Just use your ailerons to keep the wings level.
8. Look at hints.fu for some basic pointers on the lessons.
9. Don't forget to calibrate your joystick! Press alt-j from flight or
the FBO, or choose controls in the In-Flight Menu.
----------------------------------------------------------------------
IV. JOYSTICKS
1. If you are using the XL Action Joystick you should configure your
joystick option to "Thrustmaster" in the Controls section of the In-Flight
Menu.
2. For those of you who own a Thrustmaster (P)FCS/WCSII or F16-FLCS, we have
included the appropriate .ADV and .B50 files in the DEVICES\THRUSTMS directory.
3. In the DEVICES directory on your CD-ROM, we have also included config files for
the Gravis Firebird and Gravis Phoenix, in DEVICES\FIREBIRD and DEVICES\PHOENIX
subdirectories, respectively.