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- ;; Copyright 1995 Crack dot Com, All Rights reserved
- ;; See licensing information for more details on usage rights
-
- ;; Bobby, samples should be 8 bit mono playing 11025 Hz
-
- (defun sfxdir (filename) (concatenate 'string "sfx/" filename))
-
- ;; steel ball bounce
- (def_sound 'SBALL_SND (sfxdir "ball01.wav"))
-
- ;; flying sound
- (def_sound 'FLY_SND (sfxdir "fly03.wav"))
-
- ;; speed sound
- (def_sound 'SPEED_SND (sfxdir "speed02.wav"))
-
- (setq LOW_HEALTH_SND SPEED_SND)
-
- ;; laser hitting somehting it can't kill
- (def_sound 'LPING_SND (sfxdir "lasrmis2.wav"))
-
- ;; light saber - should be short
- (def_sound 'LSABER_SND (sfxdir "plasma02.wav"))
-
- ;; when you save at a console
- (def_sound 'SAVE_SND (sfxdir "save05.wav"))
-
- ;; end level
- (def_sound 'END_LEV_SND (sfxdir "endlvl02.wav"))
-
- ;; plasma weapon
- (def_sound 'PLASMA_SND (sfxdir "plasma03.wav"))
-
- ;; spring
- (def_sound 'SPRING_SOUND (sfxdir "spring03.wav"))
-
- ;; health up sound
- (def_sound 'HEALTH_UP_SND (sfxdir "health01.wav"))
-
- ;; door sliding up
- (def_sound 'DOOR_UP (sfxdir "doorup01.wav"))
-
- ;; door sliding up
- (def_sound 'DOOR_DOWN (sfxdir "doorup02.wav"))
-
- ;; bomb count-down tick
- (def_sound 'TICK_SND (sfxdir "timerfst.wav"))
-
- (setq PLAYER_PAIN (make-array 4 :initial-contents
- (list (def_sound (sfxdir "plpain01.wav"))
- (def_sound (sfxdir "plpain02.wav"))
- (def_sound (sfxdir "plpain04.wav"))
- (def_sound (sfxdir "plpain10.wav")))))
-
- (setq PLAYER_DEATH (make-array 4 :initial-contents
- (list (def_sound (sfxdir "pldeth02.wav"))
- (def_sound (sfxdir "pldeth04.wav"))
- (def_sound (sfxdir "pldeth05.wav"))
- (def_sound (sfxdir "pldeth07.wav")))))
-
-
- ;; jugger stomp
- (def_sound 'JSTOMP_SND (sfxdir "blkfoot4.wav"))
-
- ;; hiding wall disappear sound
- (def_sound 'HWALL_SND (sfxdir "blkfoot4.wav"))
-
- ;; firebomb sound
- (def_sound 'FIREBOMB_SND (sfxdir "firebmb1.wav"))
-
-
- ;; force field
- (def_sound 'FF_SND (sfxdir "force01.wav"))
-
- ;; flying robot sound
- (def_sound 'FLYER_SND (sfxdir "robot02.wav"))
-
- ;; cleaner sound
- (def_sound 'CLEANER_SND (sfxdir "cleaner.wav"))
-
- ;; shotgun/laser taking from the lava sample
- (def_sound 'ZAP_SND (sfxdir "zap2.wav"))
-
- ;; rocket launch sound
- (def_sound 'ROCKET_LAUNCH_SND (sfxdir "rocket02.wav"))
-
- ;; platform de-acel
- (def_sound 'PLAT_D_SND (sfxdir "eledec01.wav"))
-
- ;; platform acel
- (def_sound 'PLAT_A_SND (sfxdir "eleacc01.wav"))
-
-
- ;; machine gun hitting the floor, sounds 1 & 2, played randomly
- (def_sound 'MG_HIT_SND1 (sfxdir "mghit01.wav"))
- (def_sound 'MG_HIT_SND2 (sfxdir "mghit02.wav"))
-
- ;; enemy mounted gun firing
- (def_sound 'MGUN_SND (sfxdir "ammo02.wav"))
-
- ;; planet explode sound
- (def_sound 'P_EXPLODE_SND (sfxdir "poof06.wav"))
-
- ;; space ship zipping by
- (def_sound 'SHIP_ZIP_SND (sfxdir "zap3.wav"))
-
- ;; grenade explosion
- (def_sound 'GRENADE_SND (sfxdir "grenad01.wav"))
-
- ;; opening door
- (def_sound 'SWISH (sfxdir "swish01.wav"))
-
- ;; sound of player going through a teleporter, not grinding
- (def_sound 'TELEPORTER_SND (sfxdir "telept01.wav"))
-
- ;; blowing something up
- (def_sound 'BLOWN_UP (sfxdir "grenad01.wav"))
-
- ;; get a "treasure"/ammo noise
- (def_sound 'AMMO_SND (sfxdir "ammo01.wav"))
-
- ;; lava shooting up sound
- (def_sound 'LAVA_SND (sfxdir "lava01.wav"))
-
- ;; sound of a switch being flipped
- (def_sound 'SWITCH_SND (sfxdir "switch01.wav"))
-
- ;; sound of grenade being thrown
- (def_sound 'GRENADE_THROW (sfxdir "throw01.wav"))
-
- ;; electricity shooting up from the ground
- (def_sound 'ELECTRIC_SND (sfxdir "elect02.wav"))
-
- ;; rocket being fired
- (def_sound 'ROCKET_SND (sfxdir "rocket02.wav"))
-
- ;; alien landing on the ground
- (def_sound 'ALAND_SND (sfxdir "aland01.wav"))
-
- ;; alien slash/bite noise
- (def_sound 'ASLASH_SND (sfxdir "aslash01.wav"))
-
- ;; light fading on
- (def_sound 'FADEON_SND (sfxdir "fadeon01.wav"))
-
- ;; block crumbling
- (def_sound 'CRUMBLE_SND (sfxdir "crmble01.wav"))
-
- ;; aliean screaming
- (def_sound 'ASCREAM_SND (sfxdir "alien01.wav"))
-
- ;; alien pain sound
- (def_sound 'APAIN_SND (sfxdir "ahit01.wav"))
-
- ;; small alien death
- (setq ASML_DEATH (make-array 2 :initial-contents
- (list (def_sound (sfxdir "adie05.wav"))
- (def_sound (sfxdir "poof05.wav")))))
-
- ;; large alien death
- (setq ALRG_DEATH (make-array 3 :initial-contents
- (list (def_sound (sfxdir "adie02.wav"))
- (def_sound (sfxdir "adie03.wav"))
- (def_sound (sfxdir "poof05.wav")))))
-
-
-
- (setq APPEAR_SND (def_sound (sfxdir "amb16.wav"))) ;; 14
- (setq TAUNT_SND (def_sound (sfxdir "amb07.wav"))) ;; 15
- (setq SPACE_SND (def_sound (sfxdir "ambcave1.wav"))) ;; 3
- (setq SCARE_SND (def_sound (sfxdir "amb10.wav"))) ;; 16
-
- (setq A_SCREAMS (make-array 3 :initial-contents (list
- (def_sound (sfxdir "scream02.wav")) ;; 8
- (def_sound (sfxdir "scream03.wav")) ;; 9
- (def_sound (sfxdir "scream08.wav"))))) ;; 10
-
-
- ;; out side of game sounds
-
- (setq BUTTON_PRESS_SND (def_sound (sfxdir "button02.wav")))
- (setq LOGO_SND (def_sound (sfxdir "logo09.wav")))
- (setq DEL_OBJECT_SND (def_sound (sfxdir "delobj01.wav")))
- (setq LINK_OBJECT_SND (def_sound (sfxdir "link01.wav")))
-
-
- (setq AMB_SOUNDS (make-array 17 :initial-contents (list
- (def_sound (sfxdir "ambtech1.wav")) ;; 0
- (def_sound (sfxdir "ambtech2.wav")) ;; 1
- (def_sound (sfxdir "ambtech3.wav")) ;; 2
- SPACE_SND ;; 3
- (def_sound (sfxdir "ambcave2.wav")) ;; 4
- (def_sound (sfxdir "ambcave3.wav")) ;; 5
- (def_sound (sfxdir "ambcave4.wav")) ;; 6
- (def_sound (sfxdir "ambfrst2.wav")) ;; 7
- (aref A_SCREAMS 0) ;; 8
- (aref A_SCREAMS 1) ;; 9
- (aref A_SCREAMS 2) ;; 10
- (def_sound (sfxdir "adie03.wav")) ;; 11
- (def_sound (sfxdir "amb11.wav")) ;; 12
- (def_sound (sfxdir "amb13.wav")) ;; 13
- APPEAR_SND ;; 14
- TAUNT_SND ;; 15
- SCARE_SND ;; 16
- )))
-
- (defun amb_sound_ct ()
- (if (> (aitype) 16)
- (set_aitype 0)
- (play_sound (aref AMB_SOUNDS (aitype)))))
-
- (defun amb_sound_ai ()
- (if (activated)
- (if (eq (aistate) 0)
- (progn
- (play_sound (aref AMB_SOUNDS (aitype)) (yvel) (x) (y))
- (set_aistate (+ (xvel) (random (+ 1 (xacel)))))
- (> (xvel) 0))
- (progn
- (set_aistate (- (aistate) 1))
- T))
- (progn
- (set_aistate 0)
- T)))
-
-
- (defun ambs_cons ()
- (set_xvel 100) ;; delay time to 100
- (set_yvel 127)) ;; set volume default to 127
-
- (def_char AMBIENT_SOUND
- (funs (ai_fun amb_sound_ai)
- (draw_fun dev_draw)
- (constructor ambs_cons)
- (type_change_fun amb_sound_ct))
- (range 500 500)
- (fields ("aitype" amb_num)
- ("yvel" amb_vol)
- ("xvel" amb_rep)
- ("xacel" amb_rand))
- (states "art/misc.spe"
- (stopped "sfx_player")))
-
- (setq song_list '("music/abuse01.hmi" "music/abuse02.hmi"))
- (setq current_song song_list)
-
- (defun next_song ()
- (if current_song
- (progn
- (play_song (car current_song))
- (break)
- (setq current_song (cdr current_song))
- (if (not current_song)
- (setq current_song song_list))
- (break)
- )))
-
-
- (defun level_loaded (name)
- (trace)
- (if (search "levels/level" name) ; is this one of the regular levels?
- (progn
- (stop_song) ; stop playing the old song
- (select (substr 12 13 name)
- ("00" (play_song "music/abuse01.hmi"))
- ("01" (play_song "music/abuse02.hmi"))
- ("02" (play_song "music/abuse04.hmi"))
- ("03" (play_song "music/abuse07.hmi"))
- ("04" (play_song "music/abuse08.hmi"))
- ("05" (play_song "music/abuse10.hmi"))
- ("06" (play_song "music/indst1.hmi"))
- ("07" (play_song "music/indst2.hmi"))
- ("08" (play_song "music/indst3.hmi"))
- ("09" (play_song "music/indst4.hmi"))
- ("10" (play_song "music/indst5.hmi"))
- ("11" (play_song "music/abuse07.hmi"))
- ("12" (play_song "music/abuse08.hmi"))
- ("13" (play_song "music/abuse10.hmi"))
- ("14" (play_song "music/indst1.hmi"))
- ("15" (play_song "music/indst2.hmi"))
- ("16" (play_song "music/indst3.hmi"))
- ("17" (play_song "music/indst4.hmi"))
- ("18" (play_song "music/indst5.hmi")))))
- (untrace)
- (break))
-
-
-
-