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HUDTYPE.HPP
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C/C++ Source or Header
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1995-08-08
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2KB
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45 lines
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// (c) Intelligent Games Ltd. 1995 All Rights Reserved
//
// HUDTYPE.HPP
//
// Provides types for HUD information.
//
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#ifndef _HUDTYPE
#define _HUDTYPE
// These are all the possible substances objects in the world can be constructed out of.
// This information is used for HUD information only.
typedef enum {eMetal, eMetalCorroded, eParchment, eWood, eGrailstone, eGold, eSilver, eBone, eAnimalHorn,
eAlgae, eWater, eSteam, eStone, eGlass, eLeather, eGrain, eWax, eBlood, eInk,
eVolatileChemical, eWovenFibres, ePreciousStone} TSubstance;
// Max length of a message to display on the HUD.
typedef char THUDMessage[200];
// Additional information for each object that the HUD will display when scanned, advance scanned.
typedef struct
{
float fWeight; // kg
u2 fPrice; // $
u2 fLength; // cm
u2 fWidth; // cm
u2 fHeight; // cm
u2 fTemperature; // Degrees C
TSubstance fSubstance; // Substance the object is made of.
THUDMessage fScanString; // First information string displayed by HUD when scanned.
THUDMessage fAdvanceScanString; // Advanced scan information string.
} TObjectHUDInformation;
extern ch * GetHUDMessage( u2 index );
/* Reads in a HUD message. A pointer to the string is allocated and should
be freed after use. */
#endif