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PC/CD Gamer UK 16
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nhl96
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arenaart.viv
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net.tpm
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Wrap
Text File
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1995-10-03
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5KB
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149 lines
**********************************************
* WRAP MODEL FILE
* File name as generated: C:\NHL96\SRC\MODEL\NET5.tpm
* Time/Date generated: Sun Aug 13 21:37:55 1995
* Wrap Version Number:
700
**********************************************
* SHAPE DATA
* SHAPE FILE NAME
tarrnie
* MATERIALS
* FORMAT... ID#: X Y Z Scale Width Height Flip BackFacing Name
* ... HL1 HL2 VL1 VL2 CX CY
3 * Number of materials
0 0 0 0 100 0 0 0 0 '' 0 0 0 0 0 0 0 0 'pipe' '' 150 0 0 1.000000
1 -67 0 0 110 126 85 224 0 'back' 0 0 0 0 0 0 0 0 'back' 'NET2.FSH' 0 0 0 1.000000
2 -61 64 0 110 126 85 122 1 'back' 0 0 0 0 0 0 0 0 'name' 'NET2.FSH' 0 0 0 1.000000
*
* 3D POINT DATA
* FORMAT... ID#: X Y Z JLD Name
15 * Number of 3D points
0 56 0 30 -1 ''
1 48 0 0 -1 ''
2 44 64 16 -1 ''
3 48 64 0 -1 ''
4 31 0 58 -1 ''
5 24 64 24 -1 ''
6 -31 0 58 -1 ''
7 -25 64 24 -1 ''
8 -56 0 30 -1 ''
9 -44 64 16 -1 ''
10 -48 0 0 -1 ''
11 -48 64 0 -1 ''
12 0 62 20 -1 ''
13 0 64 0 -1 ''
14 0 4 58 -1 ''
*
* 2D POINT DATA (OBSOLETE)
0 * Number of 2D points
*
* TRIANGLE DATA (OBSOLETE)
0 * There ain't no Triangles
* EXPRESSION DATA
* HEADER FORMAT... ID#: #ofPoints Name
* POINT FORMAT... ID#: Point#ToModify dX dY dZ
0 * Number of Expressions
* GAME FILE SCALING FACTOR
1000 * PERCENT
* SPAM SKELETON FILE NAME
base
* JLD/JOINT DATA
* FORMAT: ID# RotationPt# V1a# V1b# V2a# V2b# V3a# V3b Name Type
0 * Number of joint definitions
* QUADS (OBSOLETE)
0 * Ain't no stinkin' Quads
* CAMERA INFORMATION
* FORMAT: ID# InitFlag X Y Z M0 M1 M2 M3 M4 M5 M6 M7 M8
10
0 1 -3 0 -127 65536 0 0 0 0 -65536 0 65536 0
1 1 -3 0 -336 -65237 -2415 5869 -6095 40972 -50789 -1817 -51096 -41011
2 1 -3 0 -336 -65237 -2415 5869 -6095 40972 -50789 -1817 -51096 -41011
3 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 0 0 0 0 0 0 0 0 0 0
* SHADOW INFORMATION
* FORMAT: Red Green Blue
0 0 0
* SUBGROUP DATA
* FORMAT: ID# Tri#1 #ofDraw Convex Sort Visible Name
6 * Number of SubGroups
0: 0 2 0 0 0 'left1' 0 0 0 0 2
1: 2 1 0 0 0 'left2' 0 0 0 0 2
2: 3 2 0 0 0 'back' 0 0 0 0 2
3: 5 1 0 0 0 'right2' 0 0 0 0 2
4: 6 2 0 0 0 'right1' 0 0 0 0 2
5: 8 4 0 0 1 'top' 0 0 0 0 2
* SUBGROUP DRAW DATA
* FORMAT: ID# Draw#
12 * Number of SubGroup draws
0: 11
1: 0
2: 1
3: 8
4: 2
5: 3
6: 9
7: 4
8: 10
9: 7
10: 6
11: 5
* SYMMETRY DATA (PAIRS OF SYMMETRIC POINTS)
* FORMAT: ID# TYPE POINT1 POINT2
6 * Number of Symmetry records
0: 0 4 6
1: 0 5 7
2: 0 0 8
3: 0 2 9
4: 0 3 11
5: 0 1 10
* 3DO Art generation info
* FORMAT: SIZE_FACTOR
1000
* VIRTUAL SKELETON POINT DATA
* FORMAT: ID# Type BasePt# V1a# V1b# V1Pct V2a# V2b# V2Pct Name
0 * Number of virtual point definitions
* PLACARD DATA (OBSOLETE)
0 * Is the loneliest number
* TANIM HEADERS
0 * Is the loneliest number
* TANIM EVENTS (OBSOLETE)
0 * Is the loneliest number
*
* DRAW DATA
* FORMAT... ID#: Type Shape# 3D0 3D1 3D2 3D3 2D0 2D1 2D2 2D3 Name PScale
12 * Number of Draws
0 1 1 2 3 1 0 0 0 0 0 '' 21 0 4 117 0 125 0 125 84 113 84 -1
1 1 1 5 2 0 4 0 0 0 0 '' 21 0 4 86 0 117 0 113 84 92 84 -1
2 1 1 7 5 4 6 0 0 0 0 '' 21 0 4 42 0 86 0 92 84 35 84 -1
3 1 1 9 7 6 8 0 0 0 0 '' 21 0 4 12 0 42 0 35 84 13 84 -1
4 1 1 9 11 10 8 0 0 0 0 '' 29 0 4 12 0 1 0 0 84 13 84 -1
5 1 2 2 9 7 5 0 0 0 0 '' 29 0 4 118 23 12 23 42 41 87 41 -1
6 1 2 9 2 3 11 0 0 0 0 '' 29 0 4 12 23 118 23 123 1 8 1 -1
7 3 0 12 13 16 17 0 0 0 0 '' 32 0 2 0 0 0 0 0 0 0 0 0
8 3 0 12 14 16 17 0 0 0 0 '' 32 0 2 0 0 0 0 0 0 0 0 0
9 3 0 10 11 0 0 0 0 0 0 '' 32 0 2 0 0 0 0 0 0 0 0 0
10 3 0 3 11 0 0 0 0 0 0 '' 32 0 2 0 0 0 0 0 0 0 0 0
11 3 0 1 3 0 0 0 0 0 0 '' 32 0 2 0 0 0 0 0 0 0 0 0
*
* TXAPPL DATA
* FORMAT... ID#: Name NVersions CelCoding CelScale Cel#1 NCels
1 * Number of Texture Applications
0 'DEFAULT' 1 0 1000 0 0
*
* CELAPPL DATA
* FORMAT... ID#: DrawID CelScale CelCoding ShapeName
0 * Number of Cel Applications
*
* WORKING PALETTE INFO
'RINKPAL.FSH' '!pal'
* SUBMODEL DATA
0 * Number of submodels
* SUBMODEL FORMAT... ID#: OriName MinDist MaxDist Visible
* ... Sort Convex Posn.X Posn.Y Posn.Z Ang.X Ang.Y Ang.Z Scale