home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC/CD Gamer UK 14
/
PCGAMER14.bin
/
goodstuf
/
walkthru.txt
< prev
Wrap
Text File
|
1995-06-13
|
4KB
|
82 lines
Demo Walk-Through
Robert Ripley and his faithful companion Mei Chen enter the
streets of Peiping. Mei exits to work on obtaining an
official pass to the Hall of Classics, leaving you to see if
you can discover an alternate way of getting Ripley into the
Hall. LOOK at* the basket of heads, the fatal consequence of
thievery here. Next, in your inventory, CLICK on the LOOK at
icon, then on the ground. Ripley's commentary on the state
of Peiping describes the fear and suspicion prevalent here.
LOOK at the alley wall. Ripley spots the Hall of Classics on
the other side. Notice the strange holes in the alley wall.
If you can just find something to stick in there, Ripley
could easily scale the wall.
TALK to the gatekeeper. He remains firm in refusing to
let Ripley by without a pass. GIVE him local currency and
you'll learn he's not the least bit interested in a bribe.
LOOK at, then TALK to, the official guarding the entranceway
screen right. Try TALKing to him again. Stonewalled by
bureaucracy.
Walk over and LOOK at the Peasant sitting over by the
entrance to an alleyway. He looks harmless enough, but he
will prove to be your greatest obstacle in getting into the
Hall of Classics. Also, LOOK at the Old Lady feeding the
birds, the Herbalist's shop, the blacksmith's window, the
awning above the window and the trader's stall.
LOOK at the stall, as well as some of the useful items
inside. USE the gong and you'll be rewarded with a "bong",
but no one will appear to answer your call. LOOK at the note
beside the gong. It says back in fifteen minutes. It looks
like you won't be able to access any of these handy items.
Exit back into the Peiping street.
GO into the blacksmith's alley. CLICK on the ground
with the LOOK at icon to get a commentary on where you've
entered. You'll notice the Peasant has followed Ripley into
the blacksmith's alley. TALK to him, and you'll discover his
vocabulary is very limited. His sole interest is in getting
a hand-out from Ripley. Try TAKEing one of the metal pipes
stacked up over by the woodpile. The Peasant will cry
"Thief!" Better DROP it quickly, or soon Ripley will find
his head amongst the others in the basket high up on the
pole. From this brush with death, you've learned the Peasant
values metal, and collects it to sell to the blacksmith.
LOOK at the junkpile next to where the Peasant squats.
PURCHASE from the Peasant the Rebus Amulet you find in his
stash. LOOK around at all the other various items in the
blacksmith's alley, including the large wheel leaning up
against the alley wall. TAKE it. As you do, it falls apart,
the metal rim detaching from the wood hub and spokes. Six
spokes from the wheel will be dislodged. TAKE them. You can
use them to CLIMB the wall to the Hall of Classics.
Unfortunately, though, once Ripley has talked to the
Peasant, or entered "his" alley, the Peasant will stick by
his side. If you try to climb the alley wall, he'll yell,
"Thief, thief," and at least an important part of you will
be headed for that basket again. Your next task is to get
rid of this pesky Peasant. GO back out into the Peiping
street for fresh ideas.
TALK to the Old Lady. She doesn't seem to speak
any English. LOOK at the helmet she is feeding the birds
with. Ripley notes it's a helmet from the Great War. Since
it's metal, you might be able to distract the Peasant with
it. TALK to her again and you'll notice a new conversational
choice has appeared. Ask her about the metal helmet. She
still doesn't understand. Try GIVEing her money for it.
She's not interested. SHOW her Ripley's WWI photograph.
She'll show Ripley her photo and indicate she'd like his.
Ripley gives it to her, and she gladly gives him the helmet
in return. PUT the helmet on the awning of the blacksmith's
shop. The Peasant will immediately forget about Ripley and
try to reach this choice morsel of metal. Now Ripley is free
to CLIMB the alley wall unhindered. As Ripley pokes the
spokes through the holes in the alley wall, you'll hear a
clinking sound indicating that something has fallen through
to the other side.
Congratulations! You've successfully
found a way into the Hall of Classics. But you'll have to
wait to play the game to see the treasure within.
* Note: Capitalized verbs indicate actions to be taken.