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-
- - - - - - TUROID LEVEL EDITOR 1.20 - - - - -
- Copyright (c) 1994 by Jason Truong
-
- Jason Truong
- 12167 Achilles Street
- Norwalk, CA 90650-1824
- U.S.A.
-
- Internet: truong@wintermute.fullerton.edu
-
-
- - - - - - SHAREWARE
-
- Turoid Level Editor (TLE) is a shareware. TLE can be freely
- distributed provided that it is distributed in its original, unmodified
- form with all accompanying files left intact. The distribution charges
- must not exceed the reasonable price of shipping and handling charges.
-
- This version of TLE is intended for evaluation purposes only
- ("Save" feature is not implemented). To order the complete copy, please
- refer to the file "order.frm" for more information.
-
-
- - - - - - INTRODUCTION
-
- Turoid Level Editor (TLE) let you to create your own levels.
- TLE is very intuitive and easy to use.
-
-
- - - - - - RUNNING TLE
-
- At the DOS prompt, type "TLE" and a file name to start Turoid Level
- Editor (TLE). For example, if your file name is called "mylevel.tle", at
- the DOS prompt, type:
-
- >TLE MYLEVEL.TLE
-
- If the file "mylevel.tle" does not exist, a new file will be created.
- (Notice that in the evaluation copy, you don't need to include the file
- name since the "Save" feature is not implemented.) The Introduction screen
- appears and you can do the following:
-
- * Click the left mouse (or hit Return key) to start editing.
- * Click the right mouse button for help.
- * Hit the ESC key to quit.
- * Hit key 1..9 to set mouse sensitivity with 9 being most sensitive.
- 5 is the default value.
- * B to switch background snow On/Off.
-
- In the editing screen, click the left mouse button to draw (or
- hold down the left mouse button to draw continuously) or click the right
- mouse button to erase. The default drawing brick is green.
-
- You can change the drawing brick by simply clicking on one of
- the six bricks at the bottom of the screen. The brick at the far
- bottom-left corner of the screen, pointed to by an arrow, is the selected
- drawing brick. You can also use short-cut keys to select these drawing
- bricks:
-
- key selects brick
- --- -------------
- 1 green
- 2 orange
- 3 white
- 4 yellow
- 5 gold
- 6 purple
-
- At the far bottom-right corner of the screen are two numbers. The
- number on the left is the current level being edited. The number on the
- right is the total number of levels. When you start TLE, there is only
- one level in the set. You can add more levels by simply clicking on a
- button.
-
- At the bottom-middle of the screen is a set of buttons that you
- can further customize your level sets. From left to right, here are the
- functions of each button:
-
- Button Description
- ------------------
- * Go to previous level
- * Go to next level
- * Insert a level before the current level
- * Insert a level after the current level
- * Swap two levels
- * Delete the current level
- * Input general information
- * Save levels (Short Cut: 's' key)
- * Quit (Short Cut: ESC key)
-
- There is an online message for each button. Simply move
- the mouse pointer over the button, a message of its function is displayed.
-
- The following is a brief explanation of those buttons that may
- not seem obvious.
-
- To swap two levels, click on the "swap" button and a "no-typing-
- required" dialog will appear which let you select between two levels to
- be swapped. Select a level in the "First Level" and another in the
- "Second Level". Click the OK button to swap these two levels or click
- the Cancel button to close the dialog without swapping.
-
- A "General Information" dialog lets you customize some extra
- features of a level.
-
- * "Number of paddles" is the starting number paddles when you
- start the game. If your levels are hard, be sure to give the
- player enough paddles.
- * "Falling balls." This determines how often should a purple ball
- randomly drop down from the top wall. This also determines how
- often should a normal brick (green, orange, white and yellow
- brick) fall down instead of being destroyed when hit by a ball.
- * "Total bonus balls" is the number of bonus balls for the
- current level.
- * "Maximum number of bonus balls on screen" is maximum number
- of bonus balls can be on the screen at once.
-
- Click OK button to keep the changes or click the Cancel button the
- keep the old values.
-
-
- - - - - - TECHNICAL INFORMATION
-
- TLE was written using Themie Gouthas' public domain
- XLIB library (version 04c). Although the library is fairly complete, I
- made some minor changes and added some functions to fit my own need.
-
- I'd like to thank Themie (and his contributors) for his generosity
- and released his library to the public.
-
-
- - - - - - BUG REPORT
-
- TLE has been tested greatly and there should not be any bug.
- But if you "catch" any, please report them to my home address given above
- or to my Internet address at "truong@wintermute.fullerton.edu".
-
-
- - - - - - RELEASE HISTORY
-
- Version Date Comment
- 1.0 8-24-93 First release of TLE.
- 1.10 9-7-93 None
- 1.20 1-20-94 None
-
-
- - - - - - DISCLAIMER
-
- This game is provided "as is". I'm not responsible for any damages
- resulted from playing or using the files of the game.
-
-
-
- Please register!
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