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1995-05-07
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~Heretic
Secrets - Info Uploaded to the Cheet Sheets BBS.
This is a list of all the secrets in Heretic. For each official
secret, I've included the sector number (which is only useful for
people with wad editors), the hex coordinates (which is probably not
useful, since I don't know of any cheat keys to give you your
coordinates), the decimal coordinates (again, only useful for people
with wad editors), and an explanation of how to find the secret.
There are also descriptions of how to find other useful items in the
game.
~Episode one
List compiled by Paul Falstad (pjf@cts.com), last updated Jan 25, 95
~E1M1: The Docks
1 6 < 21c0000,fc6d0000> ( 540, -915)
In the southeast corner of your starting room, behind the barrels,
is a secret door (hit the space bar on the light patch of wall)
containing a gargoyle and a silver shield.
2 144 <f88a0000,fcbc0000> (-1910, -836)
Behind the yellow door is a hallway which leads west to a corner
leading north. If you walk up to the southwest part of the corner,
a door will open revealing gauntlets.
3 15 <fd5c0000,fed30000> ( -676, -301)
4 24 < b00000, 4d40000> ( 176, 1236)
In the area behind the yellow door is a circular area with a switch
on a ledge to the north of it. Just to the north of the switch is
a secret door (under the low ceiling) leading to a crossbow (#3)
and a tome. Hitting the switch opens the door to the south of the
circular area, as well as a door south of the windowed area to your
north. The door leads to a teleporter which takes you to the lake
north of that area. There is a Golem standing by the teleporter
exit, so be careful. Out on the lake you will find some goodies and
some warriors guarding a bag of holding. The teleporter to the east
(#4) gets you out of the lake.
~E1M2: The Dungeons
1 83 < 2580000,fb550000> ( 600, -1195)
South of the central area is a door which has three other doors
behind it. Just to the right of the last door is a secret door
which leads to a tome; also, it provides a convenient way to kill
the warriors who would otherwise be throwing stuff at you from
behind a one-way wall.
2 96 < 5a00000, 600000> ( 1440, 96)
In the southeast is a room with seven pillars in it. To the west
of the pillars is an area with a switch that opens a door (#2) east
of the yellow key, which leads to a staircase with lots of monsters
on it. When you reach the bottom of the staircase, a dragon claw
is revealed to the southwest. Be careful of the ceiling when getting
it, though.
3 32 <fe9a0000,fbe00000> ( -358, -1056)
On the west side of the courtyard behind the yellow door is a dark
patch of wall. This is a secret door which leads to a
shadowsphere and health, and some gargoyles.
4 47 <fe100000,fe490000> ( -496, -439)
5 38 <ff1a0000,fde70000> ( -230, -537)
South of the slime pit is a small room with some warriors in it.
Behind the warriors is a secret door which leads to some time
bombs and a map (#4). As you return from getting the map, you will
be attacked by some golems who were hiding behind a newly opened
door. East of this door is another secret door which leads to the
gauntlets (#5).
6 190 < 1600000, 50c0000> ( 352, 1292)
In the northwest area of the map is a long stairway that leads east
and curves around to the southwest. At the point where it starts to
curve around is a dark area; southwest of this area is a secret door
which leads to some wings (#6). At the top of the staircase is a
door to a room with some orbs; as you enter the room, doors will
open on either side revealing some monsters. In the middle of the
south wall is a secret door leading to a staircase with a bunch of
goodies just out of reach. Near the bottom of the staircase is a
trigger line which lowers a lift. If you get on the lift and wait
for it to go back up, it will take you to the ledge with the
goodies on it. The trigger line which lowers the lift also lowers
the high platform behind the yellow door; this platform contains a
quartz flask and a quiver of arrows. You can also use the wings
to get these goodies.
7 161 < 5310000, 75a0000> ( 1329, 1882)
As you get the blue key, a lot of monsters are revealed, including
some warriors to your east. There is a bag of holding in the area
where the warriors were hiding. Northwest of the bag of holding
is a secret door which leads to a long hallway (#7) with some ammo
and health, and a lot of gargoyles. The hallway leads to the
northwest area.
~E1M3: The Gatehouse
1 9 <fabf0000,f4ca0000> (-1345, -2870)
Getting the yellow key causes a switch to be revealed on the way
back. It lowers the platform that silver shield is on, south of
the starting area. Hit the switch behind it, then go north
towards the starting point. As you go through the wall which
separates the north and south sides of the courtyard, you will see
a teleporter on your right, which takes you to a ledge to the
south. Get the tome and jump off the ledge, and go back north.
This time, you will see a teleporter on your left with takes you
to the ledge to the north (#1), which contains lots of goodies.
When you've gotten them all, jump off the ledge onto the pool in
the southwest part of the courtyard; the pool contains a dragon
claw.
2 106 <fc600000, 2680000> ( -928, 616)
After going through the yellow door, take the south steps first;
near the top of the steps is a trigger line which opens a door in
the room through the window to your east. Go back down the steps,
and take the north set of steps this time. This will eventually
lead you to the room which has the door you just opened; the room
beyond the door contains the gauntlets, arrows, and a switch. Hit
the switch and go back to the yellow door. There will be a small
staircase southwest of the door with a tome at the top. Get the
tome and jump into the lake. At the south end of this (very
windy) lake is a shore with lots of ammo (#2); this ammo will come
in very handy, as it turns out.
~E1M4: The Guard Tower
1 42 <f2b60000, 1bc0000> (-3402, 444)
In the southeast corner of the map is a ledge south of a lake. The
south wall of this ledge contains a secret door which leads to a
teleporter; this takes you to an area in the west part of the map
where you can find a map, an egg, and some ammo.
Just east of your starting point is a secret door with a tome
behind it.
In the south area of the map (west of the double spiral staircase)
is a ledge leading south to a small building with some warriors and
a shadowsphere in it (This is at the top of the stairs which lead
west from the yellow door). To open the building's door, jump off
the ledge and go east, then north through the corridor into the
center of the spiral staircase. This will open the door to the
building; also, the green key is in this area.
~E1M5: The Citadel
1 287 <fd400000,fab00000> ( -704, -1360)
The building in the southwest (the one just north of your starting
point) has two sets of steps leading east up to the second floor.
Take the north set of stairs. On the right, just before the door at
the top of the stairs, is a secret door to a room with a quiver
(#1). Now go through the other door and run down the steps, jumping
across to the ledge on the south side of the building. This side
contains the yellow key, a silver shield, and gauntlets. The yellow
key will allow you to get into the southeast building, which
contains a green key and a switch that will raise the stairs leading
to the green doors.
2 73 <fe600000,fe440000> ( -416, -444)
Inside the northeast building is a set of steps which lead down to a
teleporter. This takes you to an area in the center of the map with
two quivers and two teleporters (#2). Each teleporter takes you to
another area of in the center of the map with some disciples and
ammo. A strong wind will try to blow you off a ledge in the center
into an area with some wings. There is a strong wind in this area
which blows you south into a teleporter, so make sure you get the
wings first.
3 123 <fc980000, 2780000> ( -872, 632)
The northwest building has a small opening on the northwest side to
a dark place with a switch. Hit the switch and run to the north
side of the building; a lift will be lowered. On the left side of
the lift is a small niche with an egg (#3); go into this niche as
the lift raises. If you go to the top of the lift, you can get to
the south part of the building, which contains a dragon claw and
some orbs. To get to the tome on the northwest corner of the
building, go to the west side of the courtyard and go up the steps
you see on the north end of the wall. At the top of the steps is a
ledge which leads back east. Walk along this ledge, and run
southeast to get the tome you see there.
4 20 < 2a20000,ffa00000> ( 674, -96)
In the northeast part of the north courtyard is a set of steps which
lead north. Go up these steps. At the top of the steps is a ledge
which leads back west; go back along this ledge, and follow it
south. Then run southeast to the outcropping you see to the south;
from there, you can make it to another ledge to the southeast
(#4). Here you will find a ring and some time bombs.
~E1M6: The Cathedral
1 214 <f5400000, 7940000> (-2752, 1940)
2 193 <f6800000, 7940000> (-2432, 1940)
Northwest of your starting point is a niche with a secret door.
Behind it are some gauntlets (#1). When you enter this room, the
niche to the northeast of your starting point will open, revealing
a Golem (#2). You have to actually enter the niche to get credit
for the secret.
3 258 < c00000,ff0b0000> ( 192, -245)
4 2 < c00000,f8f70000> ( 192, -1801)
5 282 <fe880000,fe600000> ( -376, -416)
In the dark room with the stained glass windows and the four
pillars which go up and down from the ceiling, you will find three
secrets. Go up the steps on the east end and walk north along the
ledge to the north side of the ledge. There is a one-way wall
here which leads to an area with some warriors (you probably
figured that out already), some golems, and a tome (#3). Leave
this area and walk south along the ledge. On the south side of the
room is a secret door behind one of the stained glass windows
(between the skulls). The room behind this door (#4) has another
secret door on the east side, which leads to a teleporter back to
the starting point. This west side of the room contains ammo and
some time bombs. Returning to the stained glass window room, you
will find a secret door in a niche in the northwest corner which
reveals a map scroll (#5). Behind the map is a secret door which
leads back to the room behind the yellow door.
6 248 <fa850000, 4390000> (-1403, 1081)
7 187 <f7400000, 5180000> (-2240, 1304)
The building in the center of the graveyard has a secret door on its
outer west wall, which leads to a shadowsphere (#6). Inside the
building, you will find the southwest corner lit up; there is a
secret door here leading to some ammo, a switch, and a teleporter.
The switch raises the steps leading to the green door. The
teleporter leads to the tome on the east side of the building.
Northwest of the building you will find a door which leads to a
teleporter. This takes you to a small room with an egg (#7).
North of the egg is a secret door which takes you back to the
starting room.
8 47 <f7cd0000,f8350000> (-2099, -1995)
In the area behind the green door you will find a switch near a
ledge which looks out onto the room east of the yellow door.
Hitting the switch will reveal a second switch on the northeast
side of this room; this switch will reveal the exit teleporter in
the center of the room. Walking off the ledge where you found the
first switch will reveal a secret door just south of it. Go back
through the green door and return to the first switch; on the way,
you will see an open door on your left, just past a series of
windows. Through this door (#8) is a lot of goodies and
disciples. You will find a switch in here which opens a door at
the bottom of the steps which leads to the secret exit teleporter.
This takes you to the secret level, level 9.
~E1M7: The Crypts
1 136 <f8500000, 14c0000> (-1968, 332)
North of the large west-east crushing ceiling is a small niche to
the left, and some stairs on the right. Walk into the niche; a
door will be revealed to a room with a little bit of ammo and some
monsters. Killing the monsters now saves some trouble later, since
they can throw things at you through the windows to the north and
west.
2 216 <fd580000,ff540000> ( -680, -172)
3 222 <fd8f0000, 340000> ( -625, 52)
In the northeast part of the map is a square tower with 8 pillars
embedded in it, with a river of slime running west and east through
it. Standing on the ledge west of it, go south and cross the chasm
on the path you find there. At the end of the path, you will see
a secret door straight ahead of you. This door leads to some
goodies, plus a ledge across the slime to more goodies (#2).
South of this ledge, in the slime pit, is a staircase leading up
to a tome (#3). Jump down from the tome ledge; there is a switch
to the northwest that will lower a lift that you can use to get
out of the slime pit.
4 314 < 2ee0000,f8d80000> ( 750, -1832)
North of the square tower, in the pit, is a path leading to a
shadowsphere. Behind it is a lift; hurry along the path, since the
lift is triggered by a line at the bottom of the stairs. The lift
takes you to an area which (assuming you have already gotten the
stuff in the tower) contains a teleporter to a ledge in the
southeast part of the map (#4). Here you will find a tome,
arrows, a quartz flask, and some warriors (which you should
probably kill beforehand).
5 32 <fb3c0000,fc010000> (-1220, -1023)
After you get the blue key, a door will open in the lake just east
of the yellow door. This leads to a shield, an energy orb, and a
teleporter to the tower with 8 pillars. (There's a secret door in
the southwest corner of the blue key room, BTW; you need it to
finish the level, but it's somewhat hard to find.)
6 76 <f5700000,f4a00000> (-2704, -2912)
Just east of the exit door is a coffin. Stand on it to reveal a
passage to the south to a place with some disciples and goodies,
just south of your starting point.
~E1M8: Hell's Maw
1 31 <fd200000, 4050000> ( -736, 1029)
2 33 <fee00000, 4050000> ( -288, 1029)
3 54 <fee00000, 13a0000> ( -288, 314)
4 58 <fd200000, 13a0000> ( -736, 314)
The room south of your starting point (the one with all the
exploding green balls) has a secret door in each corner (#1-4);
one of the doors leads to an invulnerability ring, which comes in
very handy later. Also, note that if you open the door to the
south and walk through it, the ledge separating you from the
golems will drop down so you (and they) can walk through it. You
may want to open this door right away, and then go back north and
shoot the green balls to kill the golems. The area the golems are
in has a lot of health and ammo as well.
Finishing this level isn't that hard if you make frequent use of
tomes, wings (especially in the room with the liches),
invulnerability rings, and eggs.
~E1M9: The Graveyard
1 125 < a120000,fb1e0000> ( 2578, -1250)
South of the building with the blue doors is a door leading to the
room with the yellow key. At the east end of this room (south of
where the disciples will appear) is a secret door to a bag of
holding (#1).
2 87 <11180000,f7da0000> ( 4376, -2086)
Behind the blue key is a not-very-secret door to a room with ammo and
wings (#2).
~Episode Two
~E2M1: The Crater
1 3 <fc740000, 8870000> ( -908, 2183)
The room southwest of the starting room has a secret door on a
brightly lit portion of the wall, just north of the entrance.
Inside you will find ammo, a shield, and a tome.
2 19 <fc600000, 2840000> ( -928, 644)
The last room (the one with the green door) has a pathway over the
slime. In the slime north of the pathway is a secret door just to
the right of the green key. Look for some strange texturing near
the floor. In it, you will find a mystic urn; it's not an official
secret, though. Halfway along the pathway through the slime is a
trigger line that opens some secret doors. Walk along the
pathway, and then walk back west to the pillar just to the left of
the entrance. Behind it you will find a secret door to the
southwest room. Walk through the door, and then look on the wall
to your south for a newly opened door to a room with a bag of
holding and a hellstaff (#2).
~E2M2: The Lava Pits
1 127 < 3c00000, 1cb0000> ( 960, 459)
In the southeast is a room with two wedge-shaped lifts west of a
river of slime. (At the east side of the river is a pit with a
lot of goodies, BTW.) Go to the top of one of the lifts and get
all the stuff up there. When you're done, stand in the middle of
the western ledge and jump off to the west. This will open a door
to your south, at the edge of the dark area; through the door you
will find a shadowsphere (#1). Watch your back, though.
2 31 < 3e00000, 8190000> ( 992, 2073)
3 46 < 7600000, 5300000> ( 1888, 1328)
To the east of the green door is a staircase leading to a room with
strange lighting on the floor. In the northwest corner of this room
is a secret door to a room with ammo and a hellstaff. In the
northeast corner of the strangely-lit room is a staircase leading
down to a ledge overlooking the room with the river of slime. In
the northeast corner of this room is a blue tapestry. This marks
a secret door leading to a tome, a quiver, and an egg.
4 5 < 2830000, 6110000> ( 643, 1553)
The exit room has a secret door in the southeast corner; the door
is opened by the same switch that reveals the exit teleporter.
The door leads to a room with ammo and a bag of holding (#4).
There is also a door to the south which leads to a teleporter to
the river room.
5 140 <fe990000, 3420000> ( -359, 834)
After you get #4, a door will open south of the lava lake in the
west. This leads to a room with an ironlich (#5), an enchanted
shield, and an urn.
~E2M3: The River of Fire
No official secrets. The switch behind the blue key lowers two
platforms with some goodies on them at the bottom of the two
lavafalls (for lack of a better word) down the west and east steps
from your starting point. One platform has a phoenix rod, and the
other has an urn.
~E2M4: The Ice Grotto
1 207 < 1ae0000,fda80000> ( 430, -600)
In the middle of the starting area, along the boundary between the
annoying ice and the lava, you will find a niche with a low ceiling,
southeast of the egg. In it, you will find a crossbow. Entering
the niche will open an area to the north containing a tome (#1).
2 112 < 3280000,ef440000> ( 808, -4284)
Just past the blue door is a trigger line which opens a door to the
secret exit. After opening the blue door, walk down the first few
steps and then come back (or clear out that area if you want, but
don't take the exit you find there). Go get the wings if you
haven't already; they're in the room northeast of the little
pillar that had the torch on it; the door to this building opens
when you get the blue key. After getting the wings, a door will
open revealing a teleporter in the northeast part of the blue key
building (just south of the building with the wings). This will
teleport you back up to the ramparts overlooking the starting
area. (I suppose you could just use the wings if you want.) Jump
down to the southeast and go through the yellow door. In the south
part of the room is an open door leading to a short hallway (#2)
which takes you to the exit to level 9. By the way, the
teleporters in this room take you up to the towers west and east
of the entrance. The south end of each tower overlooks a stained
glass window which has a fire orb on it; jump down to get it.
~E2M5: The Catacombs
1 140 <f8010000,fbb70000> (-2047, -1097)
On the east side of the map is a series of waterfalls leading down
to a room with an ironlich. Just before you jump down into this
room, you will see a switch to your north. Hit the switch, then
jump down and take one of the teleporters that just lowered. This
will take you to the northeast corner of the room. West of you is
an opening to the north, leading to an area with mace spheres and
a tome (#1).
2 206 <f7a00000, 1500000> (-2144, 336)
Behind the green door you will find a staircase with six pictures
of cloaked figures on either side. The middle one on the right
(the one that blinks) conceals a secret door to a niche with an
inferno orb. Once you get it, the other five pictures will open to
reveal niches containing various other goodies and monsters.
3 87 <fa000000, 3e00000> (-1536, 992)
At the top of the steps past the green door is a platform with steps
to the north and south of it. At the bottom of the north set of
steps is another secret door concealed by a picture of a cloaked
figure. Behind this door is a teleporter to a small area with a
phoenix rod (#3) and an enchanted shield; behind the shield is a
secret door to an area with some ammo and a bag of holding. On
the east side of this area is a switch which lowers a lift
(actually a waterfall) that takes you up to the top of the series
of waterfalls on the east side of the map. (Actually, you can get
into the room with the bag from the east side, too; just hit the
switch to lower the waterfall, jump down, and walk west. You
can't open the secret door to #3 from that side, though.)
4 32 <fa070000,fe400000> (-1529, -448)
5 25 <fc690000,f9700000> ( -919, -1680)
West of the platform with the blue key is a small area with wings
and some mace spheres (#4); just jump across to the opening. Then
jump down into the slime. (Now would be a good time to use the
ring of invincibility.) Then run south and go through the opening
to the southwest. In it, you will find ammo, a hellstaff (#5), a
ring of invincibility (to replace the one you just used?), and
various monsters. There is also a teleporter back to the starting
area.
6 63 <fe3f0000,ff630000> ( -449, -157)
After getting the green key, go back to the top of the series of
waterfalls at the east end of the map. Jump down to the area below
the first waterfall. North of the yellow door you will see a door
which opened after you hit the switch behind the yellow door.
Through this door is an area with some ammo and a tome. Also, if
you got the green key, there will be an opening to an area with more
ammo and a chaos device (#6).
The starting area has a dragon claw in it. Go up the first set of
steps leading north, and then jump down to the southeast.
~E2M6: The Labyrinth
1 242 <fe2a0000, 560000> ( -470, 86)
2 233 < 7560000, 1560000> ( 1878, 342)
3 65 < 8560000,f82a0000> ( 2134, -2006)
4 37 <ff2a0000,f72a0000> ( -214, -2262)
In each of the four corners of the area surrounding the maze, you
will find a small area with a door and a picture of a cloaked
figure. When you walk through the door (or, in the case of the
northwest one, out into the ice hallway surrounding the maze) the
cloaked figure will raise up to reveal a secret room. The
northwest one contains gauntlets (#1); the northeast one contains
a bag (#2); the southeast one contains a ring of invincibility
(#3); and the southwest one contains a tome (#4).
5 151 < 7880000,fca00000> ( 1928, -864)
In the hallway east of the maze is a picture of a figure wearing a
loincloth; this picture conceals a secret door to an egg and a
shield.
6 21 <ff060000,f6180000> ( -250, -2536)
7 30 <fd150000,f64e0000> ( -747, -2482)
South of the blue key is a teleporter. When you take the
teleporter, a secret door will be opened, south of the green door,
on the west wall. This area (#6) leads back to the area near the
start; it contains ammo and an enchanted shield. At the west end of
this area is a bright patch of wall; walk up to it, and it will
open to reveal a disciple or two and a phoenix rod (#7).
~E2M7: The Great Hall
1 30 <f7780000,f5890000> (-2184, -2679)
In the south area of the map is an area with some crates. In the
northeast corner is a staircase leading down to the north; when you
get to the bottom of it, a door will open to the west of the crates
room; behind it you will find ammo, health, and time bombs (#1).
2 156 <fbdc0000,f8800000> (-1060, -1920)
The blue door room has two ledges to the north and south; each one
has a lift on the east side. Go up the south lift, and go to the
west end of the ledge. Stand back a bit, and then walk west over
the side; you should land on the ledge on the west side of the
room. The west wall is a secret door to an area with ammo and a
tome (#2).
3 72 < 11b0000,f30b0000> ( 283, -3317)
The south ledge of the blue door room has an opening to the south;
when you walk through it into the next room, a door will open on the
south side of it. Go through the door; you'll find ammo and a
ring through there (#3).
4 106 <f8c70000, d50000> (-1849, 213)
Getting the blue key opens a door to a small area west of the green
door. Hit the switch in this area; it will open a door to the
northeast, which leads down to a slimy area to the north, where
you'll find ammo, a phoenix rod (#4) and an enchanted shield. There
is also a path to the east which leads to the area just northwest of
the starting point. There is a switch there which lowers a lift
which takes you back up to the start; on top of the switch is a
shadowsphere.
~E2M8: The Portals of Chaos
1 34 <f3d00000,ff000000> (-3120, -256)
In the west area of the map is a platform with a crossbow. Get the
crossbow, and then walk behind the wall to the west of it. There
you'll find a chamber with mace spheres, wings, urn, and an
enchanted shield (#1).
2 73 < b000000,ff130000> ( 2816, -237)
In the south area of the map is a platform with a dragon claw; get
it. Then go northeast to the east part of the map, and go behind
the wall; there, you will find mace spheres, a chaos device, a
shadowsphere, and a bag (#2).
~E2M9: The Glacier
1 170 <ffbf0000,fcdf0000> ( -65, -801)
From the start, go down the first three sets of steps, then back up
two sets, then walk into the area to the west. There you will find
a quiver and a bag.
2 97 < 800000, abd0000> ( 128, 2749)
In the north area of the map is a large ice "staircase". The north
side of the room has three stained glass windows. Walk up to one of
them, and they will open to reveal lots of goodies (#2).
3 68 <fd400000, 4b00000> ( -704, 1200)
Southwest of the ice staircase is a stained glass window. Standing
on the staircase, you can run southwest and land on the edge of it.
When you do, the window will open, revealing an ironlich and a
possible mace (#3).
4 93 < 600000, e050000> ( 96, 3589)
After you get the yellow key, don't get the teleporter to the east;
instead, jump down and go through one of the doors in the northeast
and northwest corners of the room. Hit the switch back there, then
go to the northwest corner of the area, jump down into the
passage, where you see the banner, and take the teleporter at the
end of the passage. Here you will find a tome, wings, arrows
(#4), and a teleporter back to the starting room.
5 162 < 1a00000,fa600000> ( 416, -1440)
Go through the green door, walk to the south end of the hallway,
then walk west to the other hallway; just to the northwest is a
secret door, on the west wall, right by the step. Walk up to it,
and it will open to reveal a ring of invincibility (#5).
6 33 < 2800000, 1400000> ( 640, 320)
Go through the green door, walk to the south end of the hallway,
then walk to the north end of the passage to the west; this
passage ends at an urn. Walk east of the urn, and then walk up to
the north wall to reveal a hellstaff (#6).
7 64 < 3a00000, 3e00000> ( 928, 992)
The room on the east side of the map, the room with the lava pool,
has a secret door in the northwest corner, south of the stairs,
between the skulls on poles. Behind it is a teleporter to a small
room; the south side of the room has a secret door to a room with a
phoenix rod (#7). The north side of the room has a secret door to
the ice staircase room. There is also a teleporter to a small room.
This room has a secret door on the east side to the lava pool room;
it also has a tome in multiplayer mode.
8 145 <ff090000,fa080000> ( -247, -1528)
9 134 < 9700000,fe600000> ( 2416, -416)
After you enter the exit room, a secret door will open to the south,
revealing two teleporters. The west one goes to a room with ammo
and a map (#8); the east one goes to an area east of the lava
pool, with an urn (#9) and health and ammo.
~Episode Three
~E3M1: The Storehouse
1 139 < 6400000,f8f00000> ( 1600, -1808)
The ring of invincibility, which is on a platform northeast of the
lake with the ironlich. Use the wings to get it.
2 108 < 4880000,f1600000> ( 1160, -3744)
Just north of the exit teleporter is a room with a secret door on
the east side. Open it to reveal a hellstaff.
~E3M2:
1 62 < 3d20000, 4310000> ( 978, 1073)
Go through the east yellow door, go down to the east end of the
hallway, and go north; behind the banner is a secret door to a
room with a shield and a bag (#1).
2 111 < 1900000, 780000> ( 400, 120)
There is an area in the southeast with various goodies on crates,
including a map up on a ledge; get the map, then open the secret
door just to the west of it to reveal a ring of invincibility.
3 142 <fe700000, 780000> ( -400, 120)
Standing north of the blue door, go west, then go north through the
first opening until you see a banner to the east; behind the banner
is a secret door to a phoenix rod.
~E3M3: The Confluence
1 132 < 5fd0000,fe800000> ( 1533, -384)
Go through the yellow door and go to the end of the hallway. At the
end of the hallway is a secret door to the west which reveals a
crossbow.
2 71 < 1840000, 4a00000> ( 388, 1184)
Go through the east green door, and go north until you come to a
door to the east. Go through the door, and go down the steps to the
south. When you hit the bottom of the first set of steps, you will
see a yellow symbol on the wall, marking a secret door to a tome
(#2).
3 72 < 1ae0000, 5730000> ( 430, 1395)
Go through the east green door, and go north until you come to a
door to the east. Go through the door, and go through the door to
the east. Then look south behind the health; there's a secret door
there to a room with a bag of holding (#3).
4 57 <ff4a0000, 4950000> ( -182, 1173)
Go through the west green door, and get the quartz flask you see in
the southeast corner of the room. Then go back through the green
door. East of the river will be a newly opened door to the north
to an area with an urn (#4).
5 24 <fba80000, bf20000> (-1112, 3058)
Go through the blue door, then go north up the steps. You'll enter
a room with a banner between two switches on the north end. The
banner has a secret door behind it to a room with some gauntlets
(#5).
6 177 <f8c80000, 2400000> (-1848, 576)
Through the blue door, and to the south, is a room with a crushing
ceiling. West of the crushing ceiling is a red banner on the wall,
with a secret door behind it revealing a tome (#6).
7 187 <f90b0000, 180000> (-1781, 24)
South of the crushing ceiling room is a set of stairs. Go up both
sets of stairs; at the top, you will find a secret door to the
north, revealing a room with some wings (#7).
8 144 <ffd30000,f9200000> ( -45, -1760)
9 140 <ffe80000,f9600000> ( -24, -1696)
There are two sets of stairs that lead to the exit. The east one
has a secret door on the west wall, at the bottom of the stairs;
open it to reveal a map (#8), and a switch which lowers a lift
with a hellstaff and a tome (#9). You can also reach #9 from the
secret door just to the east of your starting point.
~E3M4: The Azure Fortress
1 67 <fd8b0000,ffb20000> ( -629, -78)
2 113 < f50000,ffb20000> ( 245, -78)
Take the first teleporter you come to; it will take you back to the
starting room. At this point, you will be able to walk into the
pools to the west and east. The west pool (#1) has wings, and the
east pool (#2) has a tome.
3 212 <fe200000, cda0000> ( -480, 3290)
North of the first teleporter is a room with a pool, with steps at
the north end leading down into it. After you walk off the steps, a
secret door will open to the north. Go back up the steps and get
the health and shadowsphere (#3). When you get the crossbow on the
south side of the pool, a door opens on the south side of the
structure to the south of the pool, revealing a bag of holding, a
quiver, and ammo.
4 180 < 3c60000, 9830000> ( 966, 2435)
To the east of the pool room is a room with three dark cages with
knights in them. Go through the southeast door, and go east and
then north up the first set of steps. There is a secret door to
the north between the torches. Inside it is some health and ammo
(#4).
5 199 < e90000, d670000> ( 233, 3431)
West of the crushing ceiling is a hallway which narrows at two
points. At the second narrowing is a secret door to the south,
marked with a yellow symbol. Open it to reveal a room with ammo,
a torch, and a tome (#5).
6 104 < 1960000, 1410000> ( 406, 321)
7 79 <ff790000, 1e10000> ( -135, 481)
8 115 < 5360000, 1e00000> ( 1334, 480)
9 94 <ff150000, 4c80000> ( -235, 1224)
10 58 <fc670000, 4d10000> ( -921, 1233)
Get the green key, and then go back to the yellow door. You can now
go north down the steps. The bottom of the staircase (#6) is dark,
but has a light area to the west with a hellstaff. Just to the west
of the hellstaff is a secret door to an area with time bombs and
ammo (#7). When you open the secret door, another secret area opens
to the east of the dark area; this contains some health (#8) and a
teleporter to an area with an enchanted shield (#9) and another
teleporter to an area with an egg (#10) and a secret door which
leads to the pool room.
11 6 <fa5c0000, 100000> (-1444, 16)
12 8 <fa5c0000, 1b00000> (-1444, 432)
13 68 <fc860000, 1000000> ( -890, 256)
Behind the green door is an area which overlooks a pool to the west
with a number of ironliches. To the south of this pool is a hallway
which leads east to a room with a low ceiling and a phoenix rod. In
the north and south corners of this room are secret doors on the
west wall, which lead to some monster pens with ammo (#11, #12).
After getting the phoenix rod, walk back and clean out the monster
pens east of the pool. Also, on the way back from the phoenix rod
room, north of the octagonal room, you will see a passage which
leads to a switch. Hit the switch; this switch opens the door to
the exit, which is east of the pool room to the north of the green
and yellow doors. It also opens the way to the secret exit, which
seems easier to find than the real exit. To get to the secret exit,
go back east to the room with the low ceiling. There will be a
passage open to the east (#13) which leads to the secret exit, which
takes you to level 9.
~E3M5: The Ophidian Lair
1 114 <ffe00000,fd2b0000> ( -32, -725)
2 101 <ff200000,f9880000> ( -224, -1656)
3 73 < 3240000, 4240000> ( 804, 1060)
The yellow key room has a number of pillars. The two westmost
pillars have switches on their west side. The north switch opens
a secret door on the north side of the room, which leads to a room
with ammo, health, and a torch (#1); the south switch opens a door
on the south wall which leads to a hellstaff (#2). Getting the
yellow key causes three doors to open to the north, south, and
west; walking through one of the open doors causes the stained
glass windows at the far east side of the room to raise up. Run
back there and take the teleporter, which takes you an area
northeast of the starting room (#3) with lots of goodies, and some
very nasty monsters.
4 84 < 2d80000, 380000> ( 728, 56)
Go through the door east of the green key; it leads to a hallway
with some niches to the west and east, with dark patches between
them. The west niche in the middle is larger than the others;
walking into it will reveal a secret door to the west which leads
to some monster pens with ammo and time bombs (#4), and a
teleporter to a shadowsphere.
~E3M6: The Halls of Fear
1 23 <fb400000, 6020000> (-1216, 1538)
2 9 <fa970000, 3d40000> (-1385, 980)
West of the yellow door is a hallway with two switches at the west
end. Hit both switches; some doors will open to the north and
south. The area to the north has ammo and a shield (#1); the area
to the south has ammo and an urn (#2).
3 213 <f7a80000,fc450000> (-2136, -955)
Southwest of the blue door is a walk-through wall, just between the
banners. Behind the wall is a hallway (#3) leading to some ammo,
an egg, and those annoying ophidians that have been shooting at you.
4 11 <fc800000, 3600000> ( -896, 864)
5 74 <fba40000,fc200000> (-1116, -992)
6 85 <fef00000,fb740000> ( -272, -1164)
7 54 < 1e90000,fac20000> ( 489, -1342)
After you hit the switches mentioned in #1, run south from your
starting point to reach the staircase to the south. (You can also
get here by going through the opening east of the exit.) Go to the
west side of the pool and walk north over the three red patches.
After you cross the second red patch, a door will open to the west.
Go west through the door, and go up the steps; in the room at the
top of the steps, you will see a small room to the east with a bag
of holding (#4). Now go back and get the phoenix rod, southwest of
the pool in the starting area. Some doors will open to the west and
south, with some goodies inside. Then go through one of the
windows to the left or right of the phoenix rod. There's a map in
there (#5). In the south part of the room is a staircase leading
down to the east. At the bottom of the staircase is a secret lift
to the north (#6), which takes you up to an area with a bag of
holding and time bombs. If you go east from the bottom of the
staircase, you will come to a secret door, which opens to reveal
an area with an urn, a bag of holding, and some mace spheres (#7).
8 122 <f6d00000, 2e00000> (-2352, 736)
9 223 <f6d00000,fee00000> (-2352, -288)
Go through the green door and walk into the water; this will open
some secret doors west of the hallway you just left. Go back and
go into the secret areas to the north and south; they contain some
ammo, a possible mace, a shadowsphere (#8), and a tome (#9).
10 107 <f9aa0000, 2080000> (-1622, 520)
Go to the top of the steps at the south side of the maulotaur pool
east of the green door. This will lower the pool, revealing an area
to the north (#10). It contains wings, ammo, and a teleporter back
up to the top of the steps.
In the west side of the pool in the starting area, in the northwest
corner, is a quiver. West of the quiver is a secret door which
contains a ring of invincibility and a teleporter to a ledge in the
east part of the pool, which has a hellstaff, some ammo, and health.
~E3M7: The Chasm
1 21 < 00000,16070000> ( 0, 5639)
North of the yellow door is a room with a ledge on the north side.
You can get to it from the first step to the west or east. Once on
the ledge, you can open the door to the north, which reveals a
switch (#1). Hit the switch to reveal a teleporter to the west,
which takes you to an energy orb and a dragon claw.
2 160 < 1230000, 59c0000> ( 291, 1436)
3 147 < 00000, 5130000> ( 0, 1299)
Southwest of the green door is a room with four teleporters. After
you take the two north teleporters, take the southeast one; this
will take you to the green key. To the south of green key is a
secret door which reveals some time bombs (#2). The southwest
teleporter is not really a teleporter; once you walk over it, it
opens an area to the south (#3) with a hellstaff.
4 173 < 1280000, 3840000> ( 296, 900)
On the way to the windy chasm in the south part of the map is a
staircase with a pool at the bottom. Just to the south of the pool
is an area with a torch to the east; just opposite the torch is a
secret door to a phoenix rod (#4).
5 192 <f9ce0000, a40000> (-1586, 164)
6 205 < 4fe0000,fb580000> ( 1278, -1192)
At the south end of the chasm are a pair of wings and a blue key.
Use the wings to fly to the west and east sides of the chasm; there
are some paths there which lead to all sorts of neat stuff in the
areas which look out into the chasm (#5, #6).
7 162 < 3800000, 6440000> ( 896, 1604)
8 178 < 2ae0000, 48c0000> ( 686, 1164)
9 200 < 75e0000, 4100000> ( 1886, 1040)
10 203 < 5fa0000, 2280000> ( 1530, 552)
After getting the blue key, a bunch of secret areas open up in the
area northeast of the chasm, southeast of the green door. There is
a chaos device (#7), a map (#8), a tome (#9), and an urn (#10).
Up the stairs to the east of the yellow door is a room which has a
passage to the south which leads to a switch. When you hit the
switch, some knights are revealed to the south. The room they're in
has an opening in the southwest corner; go through this opening to
get some goodies.
~E3M8: D'Sparil's Keep
1 6 < 4240000, 5e00000> ( 1060, 1504)
There are four teleporters in the starting area. Just southeast of
the northeast one is a secret door; look for a weird texture near
the floor. Open the door to reveal a bag of holding, a tome, a
chaos device, and a quartz flask (#1).
2 3 < 3800000, 7440000> ( 896, 1860)
3 13 < 400000, 7440000> ( 64, 1860)
When you reach the exit building, go outside and follow the ledge
around the building to the east. At the south end of the ledge is
a secret door which leads to an urn (#2) and a teleporter to the
start. Follow the ledge around to the west side of the building to
find another secret door at the south side of the ledge; open it
to reveal a ring of invincibility (#3) and a teleporter to the
north part of the battlefield.
~E3M9: The Aquifer
1 86 < 4e90000,fac40000> ( 1257, -1340)
2 81 < 6740000,fc7a0000> ( 1652, -902)
Go through the yellow door, and then walk east; you will find a dark
area that blinks on occasionally. There is a secret door to the
north, which leads to a chaos device and a possible firemace (#1).
Now walk down the hallway to the east, and then go north; one part
of the hallway is blinking. There is a secret door to the west here
which leads to ammo and a ring of invincibility (#2).
3 17 < 4590000, 4ed0000> ( 1113, 1261)
4 47 < 3360000, 5e00000> ( 822, 1504)
Behind the green door is a room with four vials on four red squares;
get one of them, and then go through the door which opens up to the
northwest to get the dragon claw you see through the window (#3).
Then go north down the stairs and open the secret door to the west,
marked with a yellow symbol. Behind the secret door are some
gauntlets (#4).
5 70 <fce40000,fdc40000> ( -796, -572)
The exit door is in a moat-enclosed area. In the south part of
this area is a teleporter with a pair of wings on it. The
teleporter takes you to the moat (#5), which has lots of cool
stuff in it-- ammo, a tome, a shield, and a teleporter back to the
start.
4 71 <fd200000,fb5b0000> ( -736, -1189)
5 76 <fd200000,fa960000> ( -736, -1386)
After you reach the exit door, a door will open west of the starting
room. There you will find an orb, a shield, and an urn (#4); a
door will open to the south revealing a possible mace (#5).
~E4M1:
The only secret in this level is that it exists. Start the game
and type "engage41" to get here; it's a deathmatch level. You can
also start the game with the arguments "-warp 4 1".