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2WRLDREV.TXT
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1995-05-07
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4KB
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91 lines
~Discworld
TERRY PRATCHETT'S DISCWORLD
Animated Adventure by PSYGNOSIS
Reviewed By Lu Richardson.
A Belgian artist once painted a perfect pipe and entitled his work
"This is not a pipe", pressumably so that people would not confuse
it with the real article. Psygnosis could equally say of Discworld,
"This is not a game". Because it is not, though you might think
it. It is, instead, pure entertainment.
Those of us who are fans of Terry Pratchett and also into computer
games couldn't wait for this game to be published - even though we
knew nothing could compare with the sheer brilliancy of the books.
I don't know what else everyone was expecting, but I was expecting
far, far worse. You know how it is.
But, as is to be hoped from CD-ROMs these days, the graphics are
great, the cartoon animation even greater (and actually funny) and
the sound effects, perfect. But, better still than that, the
atmosphere of Ankh-Morpork has been creditably captured. All the
well-loved characters are there, not a bit as they were in your
imagination, but so cleverly done that you don't mind at all.
The game is roughly based on the book "Guards! Guards!", with bits
thrown in from all the other stories. If you've never read any of
these books (and if so, you don't know what you are missing!), don't
worry. There are short, sharp, incredibly funny mini-lectures to
put you in the picture.
As well as enjoying the superb cartoon animation, you will recognise
some very well known voices indeed. Actually, I have been debating
with myself whether the spoken introduction is by Prince Charles or
David Attenborough. I'm sure it is by neither - but, at least, I
could understand it. In actual play, you can choose to have the
words written out on the screen as they are spoken but, for once,
that was not necessary.
It is a pleasure to go from location to location, talking to
everyone and enjoying the ridiculous conversations. Soon, you
reconcile the new icons to the ones that were imprinted in your
brain from the book accounts, and begin to have fun.
For once, I enjoyed reading the manual and was glad to see that the
interface was going to be easy. So I put the CD in the drive and,
guess what, it didn't take up half my HD. Indeed, hardly any space
at all. So far, so good.
The introduction was tremendous fun to watch and then the story
started. OK, enjoy the cartoon sequence when you, as Rincewind the
hopeless wizard, get awakened and told the Archchancellor wishes to
see you. Basically, you sweep the mouse around and find out what
there is to see or manipulate. Spy the luggage, fast asleep (you
cannot reach it), open the wardrobe, get the purse, examine the
shape in the distance. Nice backgrounds, huh? Nice clear screen.
Go visit the Archchancellor and he'll make a request of you. From
here on, you go from location to location in a trance, recognising
familiar characters, feasting your eyes on a wonderful, colourful
world and having many interesting, not to say downright idiotic
conversations. Frankly, solving the puzzles presented to you seems
to be a minor by-product of your trip through the crazy town. This
is why I say it is not a game, but an entertainment. It is nothing
like you've played before, even as the books were nothing like you'd
read before.
Because this product in a class of it's own, don't look at it as
just the usual frenzied pursuit of the right clue and the despair of
being stuck (which will happen; its a very, very tough game) - but,
instead, expect lots and lots of fun. Mostly, the puzzles are of
the usual kind - you know you need an item but it's jealously
guarded, so you have to find a way to get around the guarder. The
game is enormous, the number of items is legion... so let us hope
someone comes up with a solution soon.
I remember playing, oh, hundreds of years ago, The Colour of Magic
in the Spectrum. Since then, nothing. It was about time that Terry
Pratchett got the PC treatment, and Psygnosis has done it
brilliantly, perhaps with more than a little help from the master
himself. If you enjoy adventures, you must have this one. If you
don't, then I can only pity you - because you'll be missing a very
exceptional work of computer art.
This Article Copyright 1995 of Lu Richardson.
Written for Cheet Sheets Magazine.