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1995-04-26
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AirPower Self Running Demo ;;RDH 25Apr95
==========================
Copyright 1995 Rowan Software Ltd
This readme file contains information about the AirPower self running demo.
The game readme file called "read.me" contains information about memory setup
and graphic cards supported.
The CD contains vga and super vga versions of the self running AirPower demo.
These demos must be installed onto a hard drive before they can be used.
There are two installation batch files:
ap_vga: this allows you to install and run the
VGA version of the self running demo
and use the SVGATEST to determine
whether we support your graphics card for
the SVGA version.
ap_svga: this allows you to install and run the
SVGA version of the self running demo.
Before running the game, you will need to
run SVGATEST to setup your graphics card.
If the SVGATEST is successful and if you have a 486DX66 machine or better,
then we recommend that you try the svga demo.
The game can be run on slower machines in SVGA, please see graphics
support below.
VGA Installation
----------------
The VGA airpower demo installs to the hard disk and requires approximately
4.5MB of hard disk space.
To install the VGA self running demo from the CD drive:
1) Change to that drive on the CD
2) AP_VGA drive:\directory
where drive:\directory
specifies the directory on your hard disk to install to.
e.g. AP_VGA C:\APDEMO
To run the VGA demo:
1) Change to the directory on your hard disk
2) AIRPOWER
To reselect sound and music hardware type:
1) Change to the directory on your hard disk
2) AIRPOWER ?
To test for Super-VGA compatibility:
1) Change to the directory on your hard disk
2) SVGATEST
Super VGA Installation
----------------------
The super VGA airpower demo installs to the hard disk and requires
approximately 6MB of hard disk space.
To install the Super VGA self running demo from the CD drive:
1) Change to that drive on the CD
2) AP_SVGA drive:\directory
where drive:\directory
specifies the directory on your hard disk to install to.
e.g. AP_SVGA C:\APDEMO
Before running the demo for the first time, select your graphics card:
1) Change to the directory on your hard disk
2) SVGATEST
To then run the super VGA demo:
1) Change to the directory on your hard disk
2) AIRPOWER
To reselect resolution, sound and music hardware type:
1) Change to the directory on your hard disk
2) AIRPOWER ?
Both demo resolutions can be installed into the same hard-disk directory.
Follow the procedures above.
The total disk space required is approximately 8MB.
Memory Requirements for Demo
----------------------------
These figures are approximate.
vga
Hard Disk: about 4.5MB
RAM: 460KB of conventional memory to load program
+ 50KB of conventional or umb memory to run
+ 20KB for music and sfx
2.3MB EMS
sga
Hard Disk: about 6.MB
RAM: 460KB of conventional memory to load program
+ 50KB of conventional or umb memory to run
+ 20KB for music and sfx
2.3MB EMS
Program Configuration
---------------------
After typing "Airpower", you will be presented with the standard Airpower
program configuration:
Colour Options: Choose 1 for 320x200 VGA or
Choose 3 for 640x400 super VGA
Music Options: Choose any option except Roland. Roland is
not supported on this demo
SFX Options: Choose none because this demo does not support SFX.
If SoundBlaster is chosen, the program will inspect
your autoexec.bat for the necessary setup data. If
the information is not available, you will have to
input it manually.
If you would like to reconfigure the program at a later date
(eg. to show SVGA), at the DOS prompt type:
Airpower ?
User Interface
--------------
1. The following keyboard controls are available:
Enter to move onto the next stage of the demo
Esc to restart the demo
GRAPHICS SUPPORT
The game, as opposed to the demo, can be played in 3 different setups:
VGA mode
mixed mode
SVGA mode
In VGA mode,all sections of the game are presented in 256 colours and standard
resolution. This mode will work on 386 and more advanced machines.
On some 386 machines, it may be necessary to go to the lowest level of detail.
This provides:
no imagemapping of the landscape
imagemapping on aircraft and some targets
In mixed mode, the non-flight section of the game is presented in super VGA
and the flying section is presented in standard VGA resolution, both
using 256 colours.
This mode is recommended for 486 machines up to and including 486-DX50.
In super VGA mode, all sections of the game are presented in 256 colours and
high resolution. To run the flying section with full detail
requires at least a 486-DX66 local bus machine. Of course, it is possible to
run the flying section on a slower machine at lower detail levels.