@üì `è¥ $üê "COMPUTER: Error! Movement detected~on iris hatch./FErreur ! Mouvement détecté~sur la surface de la porte iris./GFehler! Bewegung auf der Abdeckung entdeckt."
é
}
}
@Ç¢ PLAYER
I ^à« = 1 THEN
{
@üì `èæ $üê "COMPUTER: Iris hatch cannot be operated~while CryoHydrant in use/GIristür kann nicht benutzt werden,~solange Kryohydrant aktiv ist./FLa porte Iris est inutilisable tant~que la prise Cryo est en service."
é
}
I ^à» = 1 THEN é
I ^à¡ = 0 THEN J #Çî
I ^à¡ = 1 THEN J #Çì
:OPEN_IRIS
@Çå `Çû 150 2048
I @Ç¢ FIDO = $üâ THEN
{
I ^îò <= ^îÖ THEN
{
I ^î¢ = 0 THEN
{
¥ AVD_IRIS 225
^î¢ = 1
}
}
}
^à» = 1
@Çì CRYO_IRIS_OPEN
I ^îù = $üâ THEN
@Çì FIDO_BITES_IT
W 20
^Çæ = $âé
^ÇÆ = $âé
^Çô = $âé
^Çö = $âé
^Çò = $âé
^à¡ = 1
é
:CLOSE_IRIS
@Çå `ïì 150 2048
^à» = 1
^Çç = 21
@Çì CRYO_IRIS_CLOSE
W 20
^Çæ = $âä
^ÇÆ = $âä
^Çô = $âä
^Çö = $âä
^Çò = $âä
^à¡ = 0
I @Ç¢ FIDO = $üâ THEN
I ^î¢ THEN
{
₧ AVD_IRIS
^î¢ = 0
}
}
{ DOCRYOWARNING
ó CRY1 CRY2 CRY3 CRY4 CRY5
W 5 SECONDS
:WAIT
@Ç║ `è₧ $üê "COMPUTER: Warning! Cryo fluids low.~Situation critical./FAlerte : Niveau des liquides Cryo insuffisant.~Situation critique./GWarnung: Kryoflüssigkeitsstand niedrig.~Situation kritisch."
@Ç║ `èƒ $üê "Conditions in chamber #1 are destabilizing.~Please correct./FConditions en salle #1 déstabilisantes.~Veuillez les rectifier./GBedingungen in Kammer 1 instabil.~Bitte eingreifen."
W 20 SECONDS
J #ÇÅ
}
{ TRN_VLV_USE
I @Çä NOTIN 70 110 THEN é
I ^à¡ = 0 THEN
{
G -57 -292 -21
M VALVE_TURN CONTINUE
@üì `èÆ $üê "COMPUTER: CryoHydrant cannot be operated~while iris hatch is closed/GKryohydrant kann nicht benutzt werden,~wenn Iristür geschlossen ist./FLa PriseCryo est inutilisable~tant que la porte Iris est fermée."
é
}
I ^à« = 0 THEN J #Çæ
I ^à« = 1 THEN J #ÇÆ
é
:STRT_POUR
^ǃ = 1
^à« = 2
G -57 -292 -21
M VALVE_TURN CONTINUE
â
W 15
@Çå `Ç┤
W 20
^å│ = @Çç `Çù
@Ç¥ START_POUR
^à░ = 0
^à« = 1
I ^è╣ = 0 AND ^ǃ = 1 THEN
I @Çó ^Ç₧ = $üé THEN
^Ç₧ = @Çì DOCRYOWARNING
^Çä = @Çì POUR_LOOP
@Çì NZL_FRZ
I ^îû == 1 AND ^å╢ == 0 THEN
{
@Çå `äƒ 200
^å╢ = 1
^Ç│ = 1
^Ç┤ = 1
}
é
:STOP_POUR
^à« = 2
^å¿ = @Çà 1 8
I ^å¿ = 1 THEN @Çå `Ç┤ 255 -2048
I ^å¿ = 2 THEN @Çå `Ç┤ 255 2048
E
@Çå `Ç┤ 255 0
M VALVE_TURN CONTINUE
â
W 20
`äƒ
^à░ = 1
^Çä
@Ç¥ QUIT_POUR
^å│
^Çë = 0
^à« = 0
}
{ FRZR_DOR
I ^༠= 1 THEN é
@Ç¢ LEX
A OFF
o
C CRY3
@Çå `Ç░
W 45
@Çå `ǽ
O $Çå
:CRYO_DR_LOOP
^éÇ ++
â
I ^éÇ = 6 THEN @Çå `Ç▓
I ^éÇ < 16 THEN J #Çö
^éÇ = 0
^éâ = 1
^éà = 0
^éä = 1
^ÇÄ = $ââ
^ÇÅ = $ââ
^ÇÉ = $ââ
^à▓ = 0
^༠= 1
A ON
@Çå `Ç▒
@Ç¥ JUMPFIDOOUT
}
{ JUMPFIDOOUT
I @Ç¢ FIDO = $üé THEN
{
! "Can't find FIDO!"
é
}
I @Çó ^Ç₧ THEN
{
^Ç₧
^Ç₧ = $âà
}
A OFF
Y CRY1 CRY2 CRY3 CRY4 CRY5
^Çì = $âä
£ 180
G FOR_TREX
â
M JUMP_OUT
^Çì = $ââ
C UNLOCK
M ROAR
ï PLAYER
è ON
┬
A ON
^è╣ = 3
I ^î¢ = 0 THEN
{
¥ AVD_HTCH 225
^î¢ = 0
}
}
[ ANIMCRYO
ó CRY1 CRY2 CRY3 CRY4 CRY5
:CRYOLOOP
00:00 ^éÉ = 1
00:02 ^éÉ = 2
00:04 ^éÉ = 3
00:06 ^éÉ = 4
00:08 ^éÉ = 5
00:08 ò
J #Çù
]
[ START_POUR
00:00 ^Çë = 1
00:02 ^Çë = 2
]
[ QUIT_POUR
00:00 ^Çë = 15
00:02 ^Çë = 16
00:04 ^Çë = 17
00:06 ^Çë = 18
00:08 ^Çë = 19
00:19 ^Çë = 0
]
[ POUR_LOOP
:LOOP_POUR
I ^à░ = 1 THEN
{
^Çë = 0
é
}
00:00 ^Çë = 3
00:02 ^Çë = 4
00:04 ^Çë = 5
00:06 ^Çë = 6
00:08 ^Çë = 7
00:10 ^Çë = 8
00:12 ^Çë = 9
00:14 ^Çë = 10
00:16 ^Çë = 11
00:18 ^Çë = 12
00:20 ^Çë = 13
00:22 ^Çë = 14
00:22 ò
J #Ç¢
]
[ NZL_FRZ
I ^ü╡ == 29 THEN é
^ü╡ = 19
^Çï = 0
00:00 ^ü╡ = 20
^Çï = 1
00:05 ^ü╡ = 21
^Çï = 2
00:10 ^ü╡ = 22
^Çï = 3
00:15 ^ü╡ = 23
^Çï = 4
00:20 ^ü╡ = 24
^Çï = 5
00:25 ^ü╡ = 25
^Çï = 6
01:00 ^ü╡ = 26
^Çï = 7
01:05 ^ü╡ = 27
^Çï = 8
01:10 ^ü╡ = 28
^Çï = 9
01:15 ^ü╡ = 29
^Çï = 10
^Çè = 1
]
{ FLATLINE
^ïà = 1
:FLAT_LOOP
I ^è╗ == $üâ THEN
{
I ^ïà >= 31 THEN
^ïà = 1
I ^ïä == $üâ THEN
{
I ^è║ == 1 THEN
{
"hbra" 1
"ftla" ^ïà
}
}
}
W 7
^ïà ++
J #Ç₧
}
{ BEATLINE
^ïå = 1
^ïç = 10
:BEAT_LOOP
I ^è╗ == $üâ THEN
{
I ^ïå >= 31 THEN
^ïå = 1
I ^ïä == $üâ THEN
{
I ^è║ == 0 THEN
{
"hbra" 1
"beta" ^ïå
^ïç = 10 - ^è╕
}
}
}
I ^ïç <= 2 THEN
{
^ïç = 2
}
W ^ïç
^ïå ++
I ^ïå = 6 OR ^ïå = 14 OR ^ïå = 21 THEN @Çå `éé
I ^ïå = 8 OR ^ïå = 16 OR ^ïå = 23 THEN @Çå `éé 255 -1024