home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC/CD Gamer UK 7
/
PCGAMER07.bin
/
shware
/
descent
/
refcard.txt
< prev
next >
Wrap
Text File
|
1995-02-19
|
8KB
|
297 lines
╔═══════════════════════╗
║ ║
║ REFERENCE CARD ║
║ for DESCENT 1.0 ║
║ SHAREWARE ║
║ ║
╚═══════════════════════╝
GAME OPTIONS KEYS
-----------------
ESCAPE Main menu/Abort game
F1 Help screen
F2 Options
F3 Cockpit on/off
F4 calibrate joystick
F5 Demo recording on/off
F6 Toggle teammate IDs (team mode only)
F7 Kill list display (multiplayer only)
F8 Send typed message (multiplayer only)
F9-F12 Taunt macros (multiplayer only)
SHIFT-F9 Define F9-F12 taunt macros (multiplayer only)
thru
SHIFT-F12
PAUSE Pause game
+/- change window size
print scrn save screen shot
SHIFT-ESC Quick exit
DEFAULT CONTROLS
----------------
The following assignments may all be modified in the
Options/Controls/Customize menus
JOYSTICK:
dive
/\
| Button 1: fire primary
| Button 2: fire secondary
----------
| |
| |
| -- |
turn left <-- | |XX| | --> turn right
| -- |
| |
| |
----------
|
|
\/
climb
KEYBOARD:
flight:
arrow keys
ship rotation = or
keypad
forward = A
reverse = Z
cruise faster = S
cruise slower = X
cruise off = C
bank left = Q or PAD 7
bank right = E or PAD 9
slide on = Left Alt
slide left = PAD 1
slide right = PAD 3
slide up = PAD -
slide down = PAD +
rear view = R (hold & release or tap on/off)
automap = TAB
weapons:
fire primary = left ctrl/right ctrl
fire secondary = spacebar
drop
proximity bomb = B
select primary = 1 thru 5 select secondary= 6 thru 0
1 = lasers 6 = concussion missile
2 = vulcan cannon 7 = homing missile
3 = spreadfire cannon 8 = proximity bomb
4 = plasma cannon 9 = smart missile
5 = fusion cannon 0 = mega missile
DEMO PLAYBACK CONTROLS
----------------------
up arrow play
down arrow stop
right arrow single frame forward
left arrow single frame reverse
shift-right fast forward
shift-left fast reverse
ctrl-right go to end
ctrl-left go to start
OTHER CONTROL DEVICES
---------------------
Devices may be selected and customized under the
Options/Controls menu
Descent fully supports the following:
mouse
joystick (one or two)
CH Flightstick Pro
Gravis GamePad
* Logitech Cyberman
* Thrustmaster FCS, WCS, FLCS
* Gravis Phoenix
* DESCENT2.ADV, DESCENT.B50, DESCENT.M50, and DESCENT.PHX
control files can be found in your DESCENT directory.
See README.TXT for details on these devices.
AUTOMAP
-------
Your ship's Automap will show areas of the mine you have seen.
Arrow keys will rotate the view left/right and up/down. Hitting +/-
will zoom in/out.
========
POWERUPS
========
Access Keys = These access keys give you access to the different
security levels of the mines. They are color coded to
the doors they open.
Energy Boost = This will give your energy banks a boost, up to 200
units max. Energy Centers can deliver recarge up to
100 units.
Shield Boost = This will give your ship's shields a kick. By
getting shield powerups, you can get your shields up
to a maximum of 200 units.
Cloaking Device = Gives your ship cloaking ability for a limited time.
Invulnerability = Makes your ship invulnerable for a short time.
Extra Life = Gives you a bonus life.
Laser = Laser cannons have four power levels. The laser
powerup will give you the next available level.
Quad Laser = This powerup will modify your existing laser system
to fire four bolts instead of the standard two.
Vulcan Cannon = This weapon rapidly fires explosive-tipped shells.
Vulcan Ammo = This gives you more ammunition for the Vulcan Cannon.
Spreadfire
Cannon = This fires a spread of energy at your target.
*Plasma Cannon = Fires bursts of supercharged plasma.
*Fusion Cannon = Fires destructive blasts of energy directly from the
ship's fusion reactor. Capable of punching through
large crowds of robots before running out of power.
Concussion
Missiles= All-purpose dumbfire rockets. Come singly or in packs
of four.
Homing Missiles = Same size warhead as Concussion Missiles, these are
equipped with a tracking device that can follow a
target around most turns. Come singly or in packs of
four.
Proximity Bombs = These bombs are launched behind your ship, waiting to
explode when something gets near. Can be armed as
a secondary weapon, or dropped directly by hitting
the default key "B".
*Smart Missile = When this missile detonates, it sends
bomblets of heated plasma after the surrounding targets.
*Mega Missile = Stand back when you fire this earthshaker.
* These four weapons (plasma cannon, fusion cannon, smart missile,
& mega missile) are only available in the registered/commercial
version of DESCENT. See ORDERFRM.TXT for details.
=====
DOORS
=====
Doors can be opened by shooting them or bumping them.
If a door is locked, it needs the appropriately colored access key.
If a door is not color coded and cannot be opened, it is a trap
door that may open by a motion sensor somewhere in the mine.
============
MINE CENTERS
============
Energy Center = Designed for "on the fly" replenishing of robot's power
cells, it will also recharge your own. These will
charge your ship's energy banks (up to 100 units).
Robot Generator = Automated centers that determine a mine's needs
and assemble robots from surrounding minerals and
metals. Very dangerous.
Main Reactor = The power generator of the whole mine. Usually in a
secluded place away from day-to-day mine mishaps.
===================
TIPS FOR NEW PILOTS
===================
Here are a few things that help new players adjust to
the fully 3D world and intelligent robots of Descent. Heed these
tips and you'll soon be blasting robot hordes (and your friends!)
with ease.
o If you use a two-button joystick, try keeping one hand on the
A and Z keys to control your FORWARD and REVERSE.
o If you're up against a wall, try using REVERSE to back away
instead of turning around.
o Learn how to SLIDE well. Using vertical sliding instead of pitching
will help keep you upright. If your joystick has a Hat Switch,
use it to slide.
o Use SLIDE to evade enemy fire. This will help keep the robots
in your sights.
o Sweep fire side-to-side to hit evading robots. This is especially
important on higher skill levels where robots evade faster. Also
try using lasers and missiles simultaneouslly against an evading robot.
o Try clearing a path to the exit before you attack the Main Reactor.
You may run out of time if you're battling hordes of robots on
your escape!
o The blast radius of a concussion missile is very effective
against tight groups of robots.
o Look for secret doors. Weapons and ammo are often behind them.
They can be a different color, or have
small seams running down them. Keep in mind, Descent is fully 3D,
and secret doors aren't only in the walls...
o DON'T SIT STILL. The best way to stay alive is to keep
moving. Using SLIDE to circle a target while you're firing is
very effective.
o Learn to use your ship's Automap. It can reveal things your
eyes may miss.