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whitroom.txt
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1994-10-26
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55 lines
================================================================
Title : WHITROOM.WAD (White Room)
Author : Doug Ryerson
Email Address : dryerson@botany.utoronto.ca
Misc. Author Info : This is my 2nd PWAD, hope you enjoy
it. I have learned more about texture size
and placement since the last one.
Description : E1M1 replacement PWAD. Named for the colour
of the exit room.
Additional Credits to : Authors of DEU and BSP, MIDI2MUS, and
WDMSTR05.
================================================================
* Play Information *
Episode and Level # : E1M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sounds : Yes (new Music)
New Graphics : Yes
* Construction *
Base : From Scratch
Build Time : Did not count, too many
Editor(s) used : DEU 5.1, BSP 1.1x, WDMSTR05, MIDI2MUS
Known Bugs : One room rendered the HOM effect for no reason
and so had to be deleted. Still gives some
residual problems (such as lowering the
ceiling in another sector). I could not seem to
get rid of the problem, however, if your avoid
opening the door involved (this door doesn't
lead anywhere anyway) then the level runs fine.
NOTE: This NOTE not by author.
I fixxed the major HOM. Five sidefs didn't have
lower texture defined. If I shouldn't have added
this note...mail me at cjr8559@tamsun.tamu.edu
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels.
---------------------------
STORY...
===========================
Another facility needs clearing of badguys. Don't you get tired when
they keep asking you to do it. P.S. I liked the pictures.