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readme.bat
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DOS Batch File
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1994-06-15
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26KB
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696 lines
@echo off
echo GREAT NAVAL BATTLES VOL.2 GUADALCANAL 1942-43
echo
echo version 1.1 6/8/94
echo
echo The contents of this file, in order, include:
echo - Game Clarifications and Additions
echo - Game Hints
echo - Additional Questions and Answers
echo - Additional Technical Information
echo - Vesa Drivers
echo - Game Memory
echo - Summary of New Command Keys
echo - Directory of Ship Classes
echo
echo
echo
echo GAME CLARIFICATIONS AND ADDITIONS
echo
echo Version 1.1 Clarifcations and Additions:
echo Bug Fixes & New Features:
echo 1) Fixes most of the DOS4GW games crashes during game play.
echo 2) Fixed most mouse trail problems during game play.
echo 3) Increased Betty Bomber endurance, so as to reach
echo Guadalcanal.
echo 4) Fixed crash bug in Japanese CS class ships damage screen.
echo 5) Improved turn rates for CA's and BB's.
echo 6) Added an option for the user to alter gunnery,
echo torpedo and bomb damage. Check in "Controls" in the menu bar
echo and look for the "Options" selection. The effects are as
echo follows, "Gunnery": hits can be increased or set to normal,
echo "Torpedo": sets U.S. torpedoes to historical dud rate or
echo or no duds, "Bombs": damage can be increased or normal,
echo "Aground": allows ships to run aground or turn off this
echo feature in the game.
echo 7) Clarifaction: In the User's guide, page 2 under the heading
echo "Autoexec.bat", please add a line to load the mouse driver.
echo For example: LOADHI MOUSE.
echo .
echo GENERAL
echo
echo 1) If you experience a game crash, reload your most recent save,
echo go to the Memory Report in the Controls menu located at the top
pause
echo menu bar, and record the numbers found there before calling
echo SSI technical support. These numbers will show the amount of free
echo memory and will be a big help to tech. support.
echo
echo 2) IMPORTANT: Your game may slow down if you have too many map
echo filters on. Filters like range circles or torpedoes will slow down
echo the game, so turn them off to speed up the game.
echo
echo 3) We have included Gravis native modein the sound install menu as a
echo courtesy to our users. We do not gurantee 100% compatibility because
echo out testing revealed some intermittent problems.If you have problems
echo using this card in its native mode, we suggest that you use the
echo Sound Blaster emulation option in the sound install menu.
echo
echo 4) Currently in the game, computer will occassionally plot to close
echo to land and may run some ships aground. If you wish you can edit
echo the GNB.bat file with your DOS editor and add the following command.
echo Towards the end of the file look for the following:
echo
echo gnbg.exe vesa480.dll
echo
echo alter this command line to look like this:
echo
pause
echo gnbg.exe vesa480.dll AGROUND
echo
echo This allow ships to ignore portions of land while the task force
echo moves. You still cannot plot thru islands but this will allow
echo you to clip a corner or two.
echo
echo 4) If you manually plot the course for a bombard mission you must
echo target the appropriate "X" in the waters off Guadalcanal. The
echo Japanese must target the blue (American) "X" and the Americans
echo must target the red (Japanese) "X". Likewise when you manually
echo plot a supply run you must target the "X" that matches your side
echo (red for Japanese and blue for American). REMEMBER that plot must
echo end in close proximity to the appropriate "X".
echo
echo 5) Ship speed can be affected by the direction and strength of the
echo wind. Your task force will slow down if they are sailing against
echo the wind.
echo
echo 6) Light carriers (CVL) will be listed as CV's in the game.
echo
echo 7) You can adjust the music volume by hitting the ALT 1 through
echo ALT4 keys; you may also turn off the speech by hitting
echo ALT- A. You can use these keys only during game play.
pause
echo
echo 8) You can alter the delay time for messages by accessing the
echo Controls menu and using the "Message" option.
echo
echo 9) When you select "smoke" for your task force, you will not see a
echo graphical representation of the smoke (it slows down the game), but
echo the effect do take place.
echo
echo 10) If a ship starts sinking while you are in Fast Mode you are
echo dropped out of Fast Mode until the ship sinks and then Fast Mode
echo resumes.
echo
echo 11) If your troops run out of supplies (0 supplies) you will be given
echo automatic defend orders. You can choose another option but when the
echo battle report comes the computer will not let you attack and will
echo place you in defend.
echo
echo 12) You will recieve one plane per plane type every day as
echo reinforcements. Carriers also replaces one plane per plane type
echo while at sea.
echo
echo 13) Save games each take up 500K of disk space, so if you are
echo low on disk space you may get a "Save File Failure" message.
pause
echo Maintain a few megs of free space on your hard drive if you
echo make lots of new saves.
echo
echo NAVIGATION
echo
echo 1) There are two new orders in the Navigation Orders panel:
echo "Manual" and "Tactical". "Manual" allows you to manually set
echo speed and course. "Tactical" allows the computer to run the ship
echo during combat.
echo
echo 2) You cannot steer the ship by clicking on the rudder. If you
echo wish to manually direct the course of your task force you need to
echo access the Navigation Panel and set the orders (Set Orders command)
echo to Manual. Use the "Set Course" button to enter a new heading.
echo This command also works with detached ships that are under
echo tactical orders.
echo
echo 3) If you use the custom formation option, the computer will
echo automatically sets up the flagship in the center. You must arrange
echo your task force in relation to the flagship.
echo
echo 4) Be careful not to make your custom formations too wide or they
echo may have trouble in confined waters.
pause
echo
echo TORPEDOES
echo
echo 1) The target readout for the torpedoes turns 180 degrees away
echo from the target if a friendly ship is interposed between your ship
echo and target ship.
echo
echo 2) Japanese torpedo mounts will try to reload during combat
echo but they may not finish reloading until the ship is out of combat.
echo American ships do not reload during combat.
echo
echo 3) If you switch the Torpedo Control on the bridge to manual control
echo it prevents the ship from firing torpedoes on its own.
echo
echo 4) When you manually fire torpedoes you should set the game speed
echo to x1, otherwise the compute button does not update properly.
echo
echo
echo AIR OPERATIONS
echo
echo 1) You can click directly on the map to send an airstrike to a
echo suspected enemy position without a contact report. However the
echo chance of the strike hitting a target is small, as the airstrike
pause
echo really needs a contact report.
echo
echo 2) Your air strike missions are restricted by the shortest range of
echo the planes involved. If the contact is beyond the range you will
echo not get a target. Try resetting the strike without the planes with
echo the shortest range.
echo
echo 3) You can only set search range and direction from the Air Ops
echo screen (F5) of each ship or base. This option is not available from
echo the Flag Bridge.
echo
echo 4) A base acts like the flag bridge of a carrier force. You can
echo launch CAP from the "Flag Bridge" of the base. All other air
echo operations must take place in the Air Ops screen (F5).
echo
echo 5) "Scout" missions have been renamed "Search" missions.
echo
echo 6) The aircraft ranges listed when you ready an aircraft represent
echo the operational range in nautical miles for a one-way trip.
echo
echo 7) The second speed listed in the Aircraft Briefing screens is the
echo payload speed of the listed aircraft.
echo
pause
echo
echo BASE OPERATIONS
echo
echo 1) The Flag Bridge screen also doubles as the base screen.
echo
echo 2) When you are on the "Base" screen, clicking on the Cargo button
echo will list the current number of supplies and troops in that base.
echo
echo 3) When loading a ship a number will appear next to the name,
echo indicating the number of hours it takes the ship to load. Once the
echo ship has finished loading you will see an "L" next to the name.
echo Also, when you fuel or repair a ship, you will see the number of
echo hours to complete the fueling or repairs.
echo
echo 4) There has been a change in how fueling occurs for a ship at
echo a base. You can no longer select the amount, as the computer will
echo automatically fuel the ship to 100% capacity.
echo
echo Map Filters
echo
echo The map filters have been rearranged to be more efficient and a
echo couple of new filters have been added.
echo
pause
echo 1) Be careful when you use the Map filter option "Autocenter".
echo You will be unable to move the map position from the chosen ship or
echo task force.
echo
echo 2) There are two new map filters. The first is "Range Circles"; which
echo sets a series of circles in 250-mile increments around the base or
echo task force. This can be a useful option for planning airstrikes.
echo The second new filter is the "TF Plot Times"; which will displays
echo the time in days, hours, and minutes to reach each way point in your
echo plot.
echo
echo
echo DAMAGE CONTROL
echo
echo 1) During combat your damage control crews are less effective.
echo The fastest way to repair a ship is to get out of combat.
echo
echo 2) As long as one of the Main Gun Directors is functioning, your guns
echo should be able to fire at will.
echo
echo 3) Damage to your ship's shaft or rudder reduces the ship's
echo speed to zero and prevents it from turning.
echo
pause
echo
echo SUPPLIES
echo
echo 1) During unloading of a Supply Run, each ship unloads up to
echo 50 troops and 500 supplies per hour.
echo
echo 2) The formula for supply consumption is determined by multiplying
echo the number of troops by the combat option (defend=1, probe=2,
echo attack=3, offensive=4) and dividing by five. For example, 1000
echo troops on a probe mission would use the following supply
echo (1000 x 2 = 2000/5 = 400 tons of supply used). The final number
echo has some random variation applied after the calculation, so the
echo number obtained should be consider an approximation.
echo
echo
echo TRANSLATION OF JAPANESE SPEECH
echo
echo JAPANESE ENGLISH
echo
echo Tekikan Hakken Enemy spotted
echo
echo Gyorai Hakken Torpedoes spotted
echo
pause
echo Tekikan Gekichin Enemy ship sinking
echo
echo Meirei Dentatsu We are transfering command, sir
echo
echo Honkan Gekichin Our ship is sinking
echo
echo
echo GAME HINTS
echo
echo SUPPLY RUNS
echo
echo The Japanese player must be very careful planning and running Supply
echo Run missions. These are critical to the Japanese in the campaign
echo game. As the Japanese player you face a major problem running
echo against U.S. air power in Henderson Field and from the U.S. carriers.
echo In order to survive your missions must arrive at Guadalcanal during
echo the early evening so that your ships can unload and retreat before
echo the Allied air power can strike. Create a task force of destroyers
echo and cruisers and load them with supplies. Run the task force down
echo and hide in the slot. The "slot" itself begins around 300 miles
echo northwest of Guadalcanal. It will take you at least a day or two
echo before you reach the "slot". If you arrive early in the morning or
echo late afternoon, stop your TF and wait. The best time to go down the
pause
echo slot is around 1400 hrs (2:00 PM) and go at full speed, so that
echo you should make it to Guadalcanal by 2200 hrs (10:00PM). By this
echo method you can avoid U.S. airstrikes from Henderson; however, if
echo there are U.S. carriers around, you may have to modify your schedule.
echo Note that the Japanese transports only move at approximately 15 knots,
echo so if they are a part of the task force you will have to change your
echo tactics.
echo
echo TORPEDO ATTACKS
echo
echo
echo The torpedo attack is one of the more difficult skills to master in
echo the game. A lot depends on timing and luck. It is difficult to hit
echo a moving ship and if you are American, the chances of your torpedoes
echo hitting something and actually working are very slim. The best way
echo to hit a ship with torpedoes is to launch several waves at the target
echo ship but at different angles. What you want to do is force the
echo target ship into a position where it cannot avoid the torpedoes.
echo You can detach a destroyer or two and send them around the flank of
echo the enemy Task Force and have them launch torpedoes. Your main force
echo should then launch another wave from the opposite side. You can
echo also plot your Task Force for a torpedo run in one direction, then
echo turn sharply and launch a second set on the new plot.
pause
echo
echo CAMPAIGN GAME
echo
echo The main goal of the campaign game is not just to sink a lot of enemy
echo ships, but to maintain a hold on Guadalcanal. If your base runs out
echo of men, it will fall to the enemy. With this in mind, the control of
echo the seas around Guadalcanal becomes important, as the side who can
echo dominate the seas can best resupply its bases on Guadalcanal.
echo
echo For the Japanese the first campaign will be a difficult one, as you
echo are initially facing a larger American force. Until you get your
echo carriers into play, lay low and stick to night missions. Use your
echo Betty bombers to harass the American TF's off of Henderson Field. If
echo you can sink transports, you will find that it helps in the long
echo term. One of the strengths for the Japanese is the ability to use
echo destroyers as transport. The destroyer's speed allows them to avoid
echo the enemy air by arriving, unloading, and leaving before daylight.
echo
echo As the Americans, use your initial advantage to make multiple supply
echo runs and bombardment missions before the Japanese carriers show up.
echo In night battles be careful of the Japanese torpedo attacks as one
echo hit could sink a cruiser. Use Henderson Field to your advantage;
echo remember to transfer some PBY's there so you can launch search
pause
echo missions. Protect your carriers; as each carrier could be worth
echo as much as 70,000 points, and losing one or two of them will cost
echo you the game.
echo
echo ADDITIONAL QUESTIONS AND ANSWERS
echo
echo Q: Why are there two Name options under Aircraft when the map filters
echo are displayed?
echo
echo A: The map filters have been modified from the form shown in the
echo user's manual. The first Name option is under the formation heading
echo and when toggled on displays the names of overall flight formations.
echo The second Name option displays the names of individual planes
echo when they are making their attack runs and performing their search
echo missions.
echo
echo Q: Why am I unable to transfer ships from Truk to Rabual or vice
echo versa?
echo
echo A: Historically, both of these bases were separate commands in the
echo Japanese Navy and did not transfer ships to each other.
echo If you wish to move some ships to another base, you can avoid the
echo separate command issue by using the "Return to Base" order when you
pause
echo have completed a mission.
echo
echo Q: Why do I receive land combat reports, that indicate zero
echo casualties?
echo
echo A: Most likely both you and your opponent are in defensive mode,
echo therefore you have no losses.
echo
echo Q: Why do I receive contact reports that are not listed in my
echo Target Selection menu?
echo
echo A: Your search planes have a much long range than your strike
echo planes (Kates, VALs, Avengers, etc.). The contact will not be listed
echo as a target until your strike planes come within a reasonable range
echo to hit the contact.
echo
echo Q: Why do B-17s and Bettys seem to do very little damage to Henderson
echo or Guadalcanal?
echo
echo A: Neither of these two planes was very useful in land bombing roles
echo in this campaign. First, Henderson Field was very difficult to
echo damage by bombs alone, and second, bombing at high altitudes often
echo resulted in very inaccurate bombings.
pause
echo
echo Q: Why doesn't my task force move even after I set a plot for it?
echo
echo A: Since you are in manual mode you need to set the speed for your
echo task force (it is probably at 0).
echo
echo Q: Why do my search planes turn around at 4:00PM and head home.
echo
echo A: It is because at that time the pilots know they need to head
echo back before sunset. Make sure you launch your air formations early
echo enough to allow them time to do their missions.
echo
echo Q: Why did my air strike go after a secondary target close to the
echo original target I selected?
echo
echo A: The pilots have a tendency to attack the first thing they see.
echo This happened quite often in the actual battles.
echo
echo ADDITIONAL TECHNICAL INFORMATION
echo
echo VESA Drivers
echo
echo What exactly is a VESA driver? Good question. The VESA driver itself
pause
echo is a small program which loads into memory and interacts with your
echo video board. This little program (in conjunction with your video
echo board) is then is able to display resolutions such as 640x480,
echo 800x600, and 1024x768, all using 256 glorious colors. This enhanced
echo resolution can be used to great effect in many ways. A VESA driver
echo is also a driver which follows standards set by the Video Electronic
echo Standards Association. This Association is responsible for setting
echo and supporting industry-wide video graphics standards for the benefit
echo of end-users.
echo
echo Why is this driver needed? The driver is necessary since the original
echo VGA standard (introduced in 1987) set 320x200 as being the highest
echo resolution available. Video board companies soon upped the ante with
echo higher-resolution VGA boards (also knows as Super VGA, or SVGA,
echo boards) and quickly found a need to make these boards compatible with
echo each other. Hence, the VESA association was formed to set standards
echo for these boards. We should note here that every video board company
echo has its own VESA driver, and that a VESA driver made for one video
echo board does not necessarily work with another.
echo
echo Great Naval Battles II uses a high-resolution 640x480x256 mode in
echo order to more accurately depict the detail of naval combat.
echo Obviously, in order to reap the benefits of this higher resolution,
pause
echo you need to install the VESA driver before playing the game.
echo
echo Our installation program tries to identify the video board you are
echo using, and installs the appropriate VESA driver in the GNB2.BAT file.
echo Running the game by typing GNB2 and pressing Enter/Return should work
echo for the majority of users.
echo
echo However, some video boards may not be detected by the installation
echo program, or the VESA driver used may not work with your board. If you
echo have trouble running the game with the GNB2 command, try
echo typing START2 and press Enter/Return. The START2.BAT file includes
echo a universal VESA driver that should work with most video boards.
echo
echo One other option you may wish to consider is installing your VESA
echo driver in your AUTOEXEC.BAT file so it is always available upon
echo boot-up. To do this, you will need to know the location and name of
echo the VESA driver for your video board. Add the complete path and
echo filename for the driver as a line in your AUTOEXEC.BAT file using
echo the EDIT command. As an example, we have included an AUTOEXEC.BAT
echo with an Orchid VESA driver installed. Note that you may need to
echo refer to your video card manual and DOS manual for additional
echo information.
echo
pause
echo
echo Example AUTOEXEC.BAT
echo
echo PATH=C:\;C:\DOS;C:\MOUSE;C:\UTIL
echo C:\UTIL\ORCHDVSA
echo PROMPT $P$G
echo
echo Note: This examples assumes the VESA driver resides in the UTIL
echo directory.
echo
echo
echo GAME MEMORY
echo
echo Great Naval Battles Vol.2 requires a large amount of extended
echo memory in order to run. This game does not use expanded memory,
echo it is very important that you do not use EMM386.sys in your
echo CONFIG.SYS file in your computer. This game needs at least 3,080,192
echo bytes of extended memory in order to run.
echo
echo
echo SUMMARY OF NEW COMMAND KEYS
echo ALT 1 - ALT 4 Change Music Volume
echo ALT A Turn Speech ON/OFF
pause
echo PAGEUP/DOWN Page up/down the ship list in a task force or base.
echo
echo DIRECTORY of SHIP CLASSES
echo
echo JAPANESE SHIPS
echo
echo BB's
echo
echo NAGATO CLASS
echo Mutsu
echo
echo KONGO CLASS
echo Kongo, Hiei, Kirishima, Haruna
echo
echo YAMATO CLASS
echo Yamato
echo
echo CV's
echo
echo JUNYO CLASS
echo Junyo, Hiyo
echo
echo RYUJO CLASS
pause
echo Ryujo
echo
echo SHOKAKU CLASS
echo Shokaku, Zuikaku
echo
echo ZUIHO CLASS
echo Zuiho
echo
echo CS's
echo
echo CHITOSE CLASS
echo Chiyoda, Chitose
echo
echo CS MARU CLASS
echo Kamikawa Maru
echo
echo NISSHIN CLASS
echo Nisshin
echo
echo CA's
echo
echo TAKAO CLASS
echo Chokai, Takao, Atago, Maya
pause
echo
echo FURUTAKA CLASS
echo Furutaka, Kako
echo
echo AOBA CLASS
echo Aoba, Kinugasa
echo
echo NACHI CLASS
echo Myoko, Haguro
echo
echo MOGAMI CLASS
echo Suzuya, Kumano
echo
echo TONE CLASS
echo Tone, Chikuma
echo
echo CL's
echo
echo YUBARI CLASS
echo Yubari (not in manual, appears in ship briefings list)
echo
echo TENRYU CLASS
echo Tenryu, Tatsuta
pause
echo
echo SENDAI CLASS
echo Jintsu, Sendai
echo
echo NAGARA CLASS
echo Nagara, Yura, Isuzu
echo
echo DD's
echo
echo KAMAKAZE CLASS
echo Asakaze, Oite, Yunagi
echo
echo MUTSUKI CLASS
echo Uzuki, Mochizuki, Yuzuki, Mutsuki, Yayoi
echo
echo SHIRATSUYU CLASS
echo Kawakaze, Umikaze, Suzukaze, Shiratsuyu, Shigure, Murasume,
echo Samidare, Harausme, Yudachi
echo
echo KAGERO CLASS
echo Arashi, Kagero, Maikaze, Isokaze, Urakaze, Hamakaze,
echo Hagikaze, Tanikaze, Kuroshio, Oyahio, Hatsukaze, Yukikaze,
echo Hayashio, Amatsukaze, Tokitsukaze, Nowaki
pause
echo
echo HATSUHARU CLASS
echo Yugure, Ariake
echo
echo ASASHIO CLASS
echo Natsugumo, Minegumo, Asagumo
echo
echo FUBUKI CLASS
echo Sazanami, Oshio, Shirakumo, Asagiri, Yugiri, Amagiri,
echo Akebono, Uranami, Shikinami, Ayanami, Fubuki, Shirayuki,
echo Hatsuyuki, Murakumo, Isonami
echo
echo AKATSUKI CLASS
echo Akizuki, Akatsuki, Ikazuchi, Inazuma
echo
echo YUGUMO CLASS
echo Makinami, Naganami, Yugumo, Akigumo, Kazegumo, Makigumo
echo
echo MINEKAZE CLASS
echo Hakaze, Akikaze, Tachikaze
echo
echo
echo
pause
echo ALLIED SHIPS
echo
echo
echo BB's
echo
echo NORTH CAROLINA CLASS
echo North Carolina, Washington
echo
echo SOUTH DAKOTA CLASS
echo South Dakota
echo
echo CV's
echo
echo LEXINGTON CLASS
echo Saratoga
echo
echo YORKTOWN CLASS
echo Enterprise, Hornet
echo
echo WASP CLASS
echo Wasp
echo
echo CVE's
pause
echo
echo LONG ISLAND CLASS
echo Long Island
echo
echo CA's
echo
echo NEW ORLEANS CLASS
echo New Orleans, Minneapolis, San Francisco, Astoria, Quincy,
echo Vincennes
echo
echo PORTLAND CLASS
echo Portland
echo
echo PENSACOLA CLASS
echo Salt Lake City, Pensacola
echo
echo NORTHAMPTON CLASS
echo Chester, Northampton, Chicago
echo
echo AUSTRALIA CLASS
echo Australia
echo
echo CANBERRA CLASS
pause
echo Canberra
echo
echo CL's
echo
echo BROOKLYN CLASS
echo Boise, Helena
echo
echo ATLANTA CLASS
echo Juneau, Atlanta, San Juan
echo
echo PERTH CLASS
echo Hobart
echo
echo DD's
echo
echo PORTER CLASS
echo Phelps, Balch, Selfridge, Porter
echo
echo FARRAGUT CLASS
echo Dewey, Hull, Farragut, Macdonough, Worden, Dale
echo
echo BENHAM CLASS
echo Benham, Ellet, Wilson, Lang, Sterett, Stack
pause
echo
echo BENSON CLASS
echo Grayson, Gwin, Aaron Ward, Farenholt, Laffey, Monssen,
echo Buchanan, Lansdowne, Duncan, McCalla, Lardner, Meredith
echo
echo BAGLEY CLASS
echo Maury, Patterson, Mugford, Ralph Talbot, Jarvis, Bagley,
echo Blue, Helm, Henley
echo
echo MAHAN CLASS
echo Preston, Mahan, Lamson, Conygham, Shaw, Cushing, Smith
echo
echo SIMS CLASS
echo Hughes, Anderson, Russell, Morris, Mustin, O'Brien
echo
echo FLETCHER CLASS
echo Nicholas, Fletcher
echo
echo
echo
echo
echo
echo
pause
echo J.Young
echo
echo